(NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007768 **** (NoteOnlySync) **** WORLD TIME 01600517 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7768. (ServerMsgSync) Last included Player 2 on turn 7768. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1600542 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14666 true ( 1600542 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 901637742 true ( 1600542 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1070543605 true ( 1600542 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2170094448 true ( 1600542 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 184292684 true ( 1600542 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 832447567 true ( 1600542 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715846911 true ( 1600542 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2264200218 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.211853, 89.291443, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.192451, 9.000000, 89.264748) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.192451, 89.264748, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(62.962315, 33.888794, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(62.993385, 9.000000, 33.877682) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(62.993385, 33.877682, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.685318, 106.299644, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.698929, 9.000000, 106.269585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.698929, 106.269585, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.452606, 67.286064, 9.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.431656, 9.000000, 67.311562) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.431656, 67.311562, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.273847, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.283847. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.283847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.283847. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.283847. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.604960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.614460. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.614460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.614460. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.614460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.540475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.549975. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.549975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.549975. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.549975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.489147, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.503187. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.503187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.503187. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.503187. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9121 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.965907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.975407. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.975407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.975407. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.975407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.007998, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.022038. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.022038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.022038. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.022038. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.988836, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.002876. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.002876. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.002876. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.002876. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.751557, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.765597. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.765597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.765597. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.765597. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6444 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12656 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.180500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.190000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.190000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.190000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.190000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.766499, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.744499) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.744499, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.573040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.582540. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.582540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.582540. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.582540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14683 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.811859, 98.585312, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.833855, 0.000000, 98.585670) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.833855, 98.585670, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=479 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1795 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21138 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.268254, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.278254. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.278254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.278254. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.278254. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30612 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11165 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17961 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.424932, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.434432. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.434432. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.434432. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.434432. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.225162, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.235162. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.235162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.235162. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.235162. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.136326, 106.318230, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.156002, 0.000000, 106.328072) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.156002, 106.328072, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.876516, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.890556. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.890556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.890556. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.890556. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.136247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.146247. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.146247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.146247. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.146247. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.621827, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.635867. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.635867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.635867. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.635867. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16217 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=11.822943, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=11.832442. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=11.832442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=11.832442. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=11.832442. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.857407, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.867407. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.867407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.867407. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.867407. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.537331, 98.243759, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.515900, 0.000000, 98.248734) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.515900, 98.248734, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.005534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.005534. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.005534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.005534. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.005534. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.279025, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.289025. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.289025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.289025. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.289025. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.844856, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.811108) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.811108, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.859362, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.869362. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.869362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.869362. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.869362. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.319523, 98.226929, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.340393, 0.000000, 98.219971) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.340393, 98.219971, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.483396, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.497436. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.497436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.497436. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.497436. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.534143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.544143. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.544143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.544143. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.544143. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.690406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.699906. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.699906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.699906. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.699906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. true ( 1600542 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26285 CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=108.545456, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=108.520454. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=108.520454. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=87.469841, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=87.444839. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=87.444839. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.042162, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.051662. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.051662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.051662. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.051662. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=114.735596, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=114.710594. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=114.710594. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.911235, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.911235. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.911235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.911235. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.911235. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600542 ActionObject::update entering: state=5, worldTime=1600542, attAmountHeld=136.058121, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600542, attAmountHeld=136.033127. Leaving CombatObject Update 4: state=5, worldTime=1600542, attAmountHeld=136.033127. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=11.602592, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=11.616632. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=11.616632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=11.616632. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=11.616632. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.250541, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.264581. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.264581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.264581. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.264581. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.553881, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.563881. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.563881. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.563881. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.563881. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.624084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.634084. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.634084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.634084. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.634084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.803861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.813361. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.813361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.813361. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.813361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=9.448335, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=9.462375. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=9.462375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=9.462375. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=9.462375. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.383289, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.397329. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.397329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.397329. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.397329. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.224613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.234613. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.234613. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.234613. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.234613. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.628784, 17.229221, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.631088, 0.000000, 17.195551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.631088, 17.195551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.896866, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.906365. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.906365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.906365. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.906365. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.383438, 16.483145, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.396881, 0.000000, 16.452187) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.396881, 16.452187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.153046, 89.177132, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.159885, 0.000000, 89.144081) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.159885, 89.144081, 0.000000). true ( 1600542 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3879 true ( 1600542 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3879 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.401430, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.414680. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.414680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.414680. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.414680. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.755571, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.768822. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.768822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.768822. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.768822. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.670769, 27.443077, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.689743, 0.000000, 27.436752) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.689743, 27.436752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.696436, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.709686. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.709686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.709686. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.709686. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.772362, 28.772346, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.758217, 0.000000, 28.758207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.758217, 28.758207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.188370, 21.986696, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.207497, 0.000000, 21.980852) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.207497, 21.980852, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.337959, 22.323757, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.352104, 0.000000, 22.309614) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.352104, 22.309614, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.348373, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.368370, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.368370, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.057549, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.077545, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.077545, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.081900, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.093600. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.093600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.093600. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.093600. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.959976, 21.799999, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(94.979973, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(94.979973, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.440351, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.453600. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.453600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.453600. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.453600. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=9.435686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=9.445686. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=9.445686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=9.445686. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=9.445686. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.907974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.917974. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.917974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.917974. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.917974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.641632, 22.400442, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.661499, 0.000000, 22.402746) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.661499, 22.402746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.877977, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.889678. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.889678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.889678. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.889678. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.179314, 22.888149, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.197052, 0.000000, 22.897383) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.197052, 22.897383, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.280800, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.292500. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.292500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.292500. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.292500. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=6.970540, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=6.983789. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=6.983789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=6.983789. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=6.983789. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.145750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.159000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.159000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.159000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.159000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=2.690284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=2.703534. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=2.703534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=2.703534. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=2.703534. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.395589, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.405589. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.405589. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.405589. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.405589. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=4.505011, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=4.518261. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=4.518261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=4.518261. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=4.518261. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.493619, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.503619. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.503619. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.503619. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.503619. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.736962, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.746963. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.746963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.746963. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.746963. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.146568, 20.853575, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.132431, 0.000000, 20.867718) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.132431, 20.867718, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.674205, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.684205. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.684205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.684205. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.684205. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=1.529424, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=1.541124. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=1.541124. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=1.541124. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=1.541124. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.937998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.947998. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.947998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.947998. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.947998. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.499080, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.509080. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.509080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.509080. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.509080. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600542 ActionObject::update entering: state=0, worldTime=1600542, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600542, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.574427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.584427. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.584427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.584427. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.584427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.510001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.520001. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.520001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.520001. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.520001. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600542 ActionObject::update entering: state=4, worldTime=1600542, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600542, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600542, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600542, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600542, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=14.950998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=14.960999. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=14.960999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=14.960999. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=14.960999. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600542 ActionObject::update entering: state=2, worldTime=1600542, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600542, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600542, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600542, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600542 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=471 true ( 1600542 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 471 true ( 1600542 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26665 true ( 1600542 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26665 true ( 1600542 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 945193648 true ( 1600542 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649770598 true ( 1600542 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 854704975 true ( 1600542 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2392211009 true ( 1600542 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1037087457 true ( 1600542 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 333724752 true ( 1600542 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1574485131 true ( 1600542 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1589 true ( 1600542 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=31455 true ( 1600542 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=22297 true ( 1600542 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=26225 true ( 1600542 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=21899 (NoteOnlySync) Sync check at turn #7768 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600542 (AiSync) aiExpert=0 (AiSync) finalCrc=1600542 aiExpertCRC = 1600542 mLastRandoms[0] = 1589 mLastRandoms[1] = 31455 mLastRandoms[2] = 22297 mLastRandoms[3] = 26225 mLastRandoms[4] = 21899 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=423.961, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5000,53.7445,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=66.8339,98.5857,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.1560,106.3281,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.5159,98.2487,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.8111,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.3404,98.2200,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=136, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6311,17.1956,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=10, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.3969,16.4522,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) RTWC3X[9072], dbid=621, hp=1746.96, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.1599,89.1441,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.5000,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=77.6897,27.4368,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.7582,28.7582,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.2075,21.9809,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=272, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.3521,22.3096,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.3684,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.0775,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=94.9800,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.6615,22.4027,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.1971,22.8974,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=257, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1710.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=266, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=87.1324,20.8677,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=249, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=285, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1131.17, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1161 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 613 playerCrc 1 cs 4 = 4947 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430605 playerCrc 1 cs 7 = 1511340 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3653283 (NoteOnlySync) Checksum: T#7768 wt=1600542 rand=1589 csum=3653283 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 15 true ( 1600567 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1589 true ( 1600567 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2895089818 true ( 1600567 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4044754970 true ( 1600567 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2478338599 true ( 1600567 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318135752 true ( 1600567 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 256639467 true ( 1600567 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2231392599 true ( 1600567 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3480560684 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.192451, 89.264748, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.173050, 9.000000, 89.238052) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.173050, 89.238052, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(62.993385, 33.877682, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.024456, 9.000000, 33.866570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.024456, 33.866570, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.698929, 106.269585, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.712540, 9.000000, 106.239525) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.712540, 106.239525, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.431656, 67.311562, 9.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.410706, 9.000000, 67.337059) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.410706, 67.337059, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.271260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.281260. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.281260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.281260. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.281260. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.614460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.623960. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.623960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.623960. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.623960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.549975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.559475. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.559475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.559475. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.559475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.503187, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.517227. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.517227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.517227. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.517227. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.975407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.984907. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.984907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.984907. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.984907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.022038, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.036078. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.036078. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.036078. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.036078. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.002876, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.016916. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.016916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.016916. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.016916. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.765597, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.779637. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.779637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.779637. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.779637. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.190000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.199500. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.199500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.199500. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.199500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.744499, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.722500) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.722500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.582540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.592040. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.592040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.592040. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.592040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.833855, 98.585670, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.855850, 0.000000, 98.586029) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.855850, 98.586029, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.265666, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.275667. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.275667. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.275667. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.275667. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.434432, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.443932. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.443932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.443932. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.443932. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.222575, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.232575. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.232575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.232575. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.232575. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.156002, 106.328072, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.175678, 0.000000, 106.337914) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.175678, 106.337914, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.890556, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.904596. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.904596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.904596. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.904596. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.133660, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.143660. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.143660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.143660. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.143660. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.635867, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.649907. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.649907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.649907. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.649907. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=11.832442, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=11.841942. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=11.841942. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=11.841942. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=11.841942. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.854819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.864819. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.864819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.864819. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.864819. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.515900, 98.248734, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.494469, 0.000000, 98.253708) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.925461 Angle=2.748894, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.495964, 98.253365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.992946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.992946. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.992946. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.992946. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.992946. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.276437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.286437. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.286437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.286437. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.286437. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.811108, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.777359) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.777359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.856774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.866774. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.866774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.866774. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.866774. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.340393, 98.219971, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.361263, 0.000000, 98.213013) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.361263, 98.213013, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.497436, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.511476. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.511476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.511476. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.511476. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.531555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.541555. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.541555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.541555. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.541555. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.699906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.709406. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.709406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.709406. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.709406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=108.520454, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=108.495453. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=108.495453. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=87.444839, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=87.419838. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=87.419838. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.051662, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.061162. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.061162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.061162. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.061162. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=114.710594, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=114.685593. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=114.685593. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.898647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.898647. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.898647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.898647. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.898647. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600567 ActionObject::update entering: state=5, worldTime=1600567, attAmountHeld=136.033127, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600567, attAmountHeld=136.008133. Leaving CombatObject Update 4: state=5, worldTime=1600567, attAmountHeld=136.008133. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=11.616632, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=11.630672. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=11.630672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=11.630672. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=11.630672. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.264581, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.278621. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.278621. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.278621. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.278621. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.551293, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.561294. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.561294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.561294. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.561294. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.634084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.644084. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.644084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.644084. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.644084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.813361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.822861. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.822861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.822861. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.822861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=9.462375, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=9.476415. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=9.476415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=9.476415. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=9.476415. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.397329, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.411369. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.411369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.411369. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.411369. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.222025, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.232025. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.232025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.232025. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.232025. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.631088, 17.195551, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.633392, 0.000000, 17.161880) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.633392, 17.161880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.906365, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.915865. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.915865. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.915865. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.915865. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.396881, 16.452187, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.410324, 0.000000, 16.421228) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.410324, 16.421228, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.159885, 89.144081, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.166725, 0.000000, 89.111031) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.166725, 89.111031, 0.000000). true ( 1600567 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24050 true ( 1600567 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24050 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.414680, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.427929. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.427929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.427929. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.427929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.768822, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.782072. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.782072. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.782072. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.782072. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.689743, 27.436752, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.708717, 0.000000, 27.430428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.708717, 27.430428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.709686, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.722936. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.722936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.722936. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.722936. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.758217, 28.758207, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.744072, 0.000000, 28.744068) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.744072, 28.744068, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.207497, 21.980852, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.226624, 0.000000, 21.975016) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.226624, 21.975016, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.352104, 22.309614, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.366249, 0.000000, 22.295471) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.366249, 22.295471, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.368370, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.388367, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.388367, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.077545, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.097542, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.097542, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.093600, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.105300. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.105300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.105300. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.105300. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.979973, 21.799999, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(94.999969, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(94.999969, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.453600, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.466850. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.466850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.466850. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.466850. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27844 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29483 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=9.445686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=9.455687. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=9.455687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=9.455687. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=9.455687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.917974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.927974. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.927974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.927974. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.927974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.661499, 22.402746, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.681366, 0.000000, 22.405050) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.681366, 22.405050, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.889678, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.901378. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.901378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.901378. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.901378. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.197052, 22.897383, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.214790, 0.000000, 22.906616) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.214790, 22.906616, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9676 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.292500, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.304200. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.304200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.304200. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.304200. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=6.983789, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=6.997039. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=6.997039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=6.997039. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=6.997039. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.159000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.172250. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.172250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.172250. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.172250. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=2.703534, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=2.716784. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=2.716784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=2.716784. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=2.716784. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.392339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.402339. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.402339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.402339. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.402339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=4.518261, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=4.531511. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=4.531511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=4.531511. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=4.531511. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.490369, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.500369. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.500369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.500369. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.500369. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.733712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.743712. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.743712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.743712. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.743712. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.132431, 20.867718, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.118294, 0.000000, 20.881861) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.118294, 20.881861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.670955, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.680955. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.680955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.680955. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.680955. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=1.541124, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=1.552824. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=1.552824. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=1.552824. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=1.552824. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.934748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.944748. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.944748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.944748. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.944748. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.495830, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.505830. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.505830. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.505830. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.505830. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600567 ActionObject::update entering: state=0, worldTime=1600567, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600567, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.584427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.594427. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.594427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.594427. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.594427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.506751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.516751. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.516751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.516751. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.516751. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600567 ActionObject::update entering: state=4, worldTime=1600567, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600567, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600567, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600567, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600567, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=14.947748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=14.957748. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=14.957748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=14.957748. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=14.957748. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9103 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8491 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. true ( 1600567 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16184 CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600567 ActionObject::update entering: state=2, worldTime=1600567, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600567, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600567, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600567, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600567 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11595 true ( 1600567 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11595 true ( 1600567 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=10438 true ( 1600567 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 10438 true ( 1600567 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3618293760 true ( 1600567 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1311689224 true ( 1600567 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664497719 true ( 1600567 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3783098152 true ( 1600567 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4149239076 true ( 1600567 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3690200322 true ( 1600567 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3735142021 true ( 1600567 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31016 true ( 1600567 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30341 true ( 1600567 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25188 true ( 1600567 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1728 true ( 1600567 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=15048 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1600592 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31016 true ( 1600592 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2496086862 true ( 1600592 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209101758 true ( 1600592 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1637151833 true ( 1600592 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 335996928 true ( 1600592 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 414398336 true ( 1600592 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565416489 true ( 1600592 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4150939052 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.173050, 89.238052, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.153648, 9.000000, 89.211357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.153648, 89.211357, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.024456, 33.866570, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.055527, 9.000000, 33.855457) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.055527, 33.855457, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.712540, 106.239525, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.726151, 9.000000, 106.209465) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.726151, 106.209465, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.410706, 67.337059, 9.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.389755, 9.000000, 67.362556) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.389755, 67.362556, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.268672, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.278672. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.278672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.278672. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.278672. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.623960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.633460. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.633460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.633460. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.633460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.559475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.568975. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.568975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.568975. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.568975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.517227, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.531267. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.531267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.531267. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.531267. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.984907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.994407. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.994407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.994407. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.994407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.036078, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.050118. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.050118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.050118. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.050118. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.016916, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.030956. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.030956. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.030956. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.030956. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.779637, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.793677. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.793677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.793677. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.793677. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.199500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.209000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.209000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.209000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.209000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.722500, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.700500) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.700500, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.592040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.601540. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.601540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.601540. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.601540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.855850, 98.586029, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.877846, 0.000000, 98.586388) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.877846, 98.586388, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.263079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.273079. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.273079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.273079. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.273079. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.443932, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.453431. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.453431. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.453431. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.453431. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.219987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.229988. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.229988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.229988. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.229988. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.175678, 106.337914, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.195354, 0.000000, 106.347755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.195354, 106.347755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.904596, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.918636. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.918636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.918636. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.918636. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.131073, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.141073. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.141073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.141073. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.141073. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.649907, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.663947. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.663947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.663947. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.663947. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=11.841942, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=11.851441. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=11.851441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=11.851441. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=11.851441. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.852232, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.862232. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.862232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.862232. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.862232. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.495964, 98.253365, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.479103, 0.000000, 98.239235) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.479103, 98.239235, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.980359, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.980359. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.980359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.980359. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.980359. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.273849, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.283849. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.283849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.283849. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.283849. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.777359, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.743610) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.743610, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.854187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.864187. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.864187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.864187. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.864187. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.361263, 98.213013, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.382133, 0.000000, 98.206055) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.382133, 98.206055, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.511476, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.525516. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.525516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.525516. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.525516. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.528968, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.538968. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.538968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.538968. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.538968. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.709406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.718906. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.718906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.718906. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.718906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=108.495453, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=108.470451. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=108.470451. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=87.419838, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=87.394836. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=87.394836. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.061162, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.070662. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.070662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.070662. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.070662. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=114.685593, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=114.660591. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=114.660591. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.886060, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.886060. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.886060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.886060. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.886060. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600592 ActionObject::update entering: state=5, worldTime=1600592, attAmountHeld=136.008133, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600592, attAmountHeld=135.983139. Leaving CombatObject Update 4: state=5, worldTime=1600592, attAmountHeld=135.983139. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=11.630672, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=11.644712. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=11.644712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=11.644712. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=11.644712. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.278621, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.292661. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.292661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.292661. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.292661. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.548706, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.558706. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.558706. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.558706. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.558706. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.644084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.654084. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.654084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.654084. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.654084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.822861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.832361. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.832361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.832361. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.832361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=9.476415, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=9.490455. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=9.490455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=9.490455. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=9.490455. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.411369, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.425409. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.425409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.425409. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.425409. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.219438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.229438. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.229438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.229438. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.229438. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.633392, 17.161880, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.635696, 0.000000, 17.128210) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.635696, 17.128210, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.915865, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.925364. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.925364. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.925364. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.925364. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.410324, 16.421228, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.423767, 0.000000, 16.390270) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.423767, 16.390270, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.166725, 89.111031, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.173565, 0.000000, 89.077980) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.173565, 89.077980, 0.000000). true ( 1600592 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14317 true ( 1600592 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.427929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.441179. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.441179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.441179. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.441179. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.782072, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.795322. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.795322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.795322. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.795322. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.708717, 27.430428, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.727692, 0.000000, 27.424103) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.727692, 27.424103, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.722936, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.736186. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.736186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.736186. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.736186. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.744072, 28.744068, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.729927, 0.000000, 28.729929) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.729927, 28.729929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.226624, 21.975016, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.245750, 0.000000, 21.969179) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.245750, 21.969179, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.366249, 22.295471, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.380394, 0.000000, 22.281328) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.380394, 22.281328, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.388367, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.408363, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.408363, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.097542, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.117538, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.117538, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.105300, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.117000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.117000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.117000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.117000. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(94.999969, 21.799999, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.019966, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.019966, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.466850, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.480100. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.480100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.480100. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.480100. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=9.455687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=9.465687. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=9.465687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=9.465687. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=9.465687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.927974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.937974. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.937974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.937974. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.937974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.681366, 22.405050, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.701233, 0.000000, 22.407354) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.701233, 22.407354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.901378, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.913078. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.913078. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.913078. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.913078. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.214790, 22.906616, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.232529, 0.000000, 22.915850) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.232529, 22.915850, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.304200, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.315900. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.315900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.315900. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.315900. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=6.997039, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=7.010289. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=7.010289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=7.010289. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=7.010289. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.172250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.185500. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.185500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.185500. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.185500. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=2.716784, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=2.730034. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=2.730034. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=2.730034. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=2.730034. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.389089, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.399089. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.399089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.399089. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.399089. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=4.531511, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=4.544761. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=4.544761. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=4.544761. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=4.544761. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.487119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.497119. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.497119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.497119. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.497119. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.730462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.740462. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.740462. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.740462. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.740462. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.118294, 20.881861, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.104156, 0.000000, 20.896004) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.104156, 20.896004, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.667705, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.677705. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.677705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.677705. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.677705. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=1.552824, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=1.564524. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=1.564524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=1.564524. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=1.564524. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.931498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.941498. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.941498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.941498. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.941498. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.492579, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.502580. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.502580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.502580. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.502580. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600592 ActionObject::update entering: state=0, worldTime=1600592, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600592, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.594427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.604427. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.604427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.604427. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.604427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.503501, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.513501. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.513501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.513501. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.513501. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600592 ActionObject::update entering: state=4, worldTime=1600592, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600592, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600592, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600592, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600592, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=14.944498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=14.954498. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=14.954498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=14.954498. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=14.954498. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600592 ActionObject::update entering: state=2, worldTime=1600592, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600592, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600592, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600592, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600592 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=19188 true ( 1600592 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 19188 true ( 1600592 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11814 true ( 1600592 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11814 true ( 1600592 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 756126320 true ( 1600592 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 481781315 true ( 1600592 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3670898285 true ( 1600592 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2802325364 true ( 1600592 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1929637819 true ( 1600592 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3129005765 true ( 1600592 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3624579411 true ( 1600592 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30986 true ( 1600592 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15662 true ( 1600592 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30215 true ( 1600592 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16252 true ( 1600592 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=28989 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1600617 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30986 true ( 1600617 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1935950284 true ( 1600617 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 480377611 true ( 1600617 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1841566934 true ( 1600617 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2049871358 true ( 1600617 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4243870527 true ( 1600617 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3621570278 true ( 1600617 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18750557 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.153648, 89.211357, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.134247, 9.000000, 89.184662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.134247, 89.184662, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.055527, 33.855457, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.086597, 9.000000, 33.844345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.086597, 33.844345, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.726151, 106.209465, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.739761, 9.000000, 106.179405) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.739761, 106.179405, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.389755, 67.362556, 9.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.368805, 9.000000, 67.388054) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.368805, 67.388054, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8803 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32480 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.266084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.276084. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.276084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.276084. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.276084. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.633460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.642960. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.642960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.642960. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.642960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.568975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.578475. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.578475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.578475. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.578475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.531267, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.545307. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.545307. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.545307. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.545307. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.994407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.003907. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.003907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.003907. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.003907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.050118, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.064158. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.064158. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.064158. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.064158. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.030956, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.044996. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.044996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.044996. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.044996. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28168 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.793677, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.807717. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.807717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.807717. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.807717. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.209000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.218500. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.218500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.218500. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.218500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=20803 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.700500, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.678501) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.678501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.601540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.611040. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.611040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.611040. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.611040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.877846, 98.586388, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.899841, 0.000000, 98.586746) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.899841, 98.586746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25260 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31533 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.260492, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.270492. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.270492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.270492. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.270492. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.453431, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.462931. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.462931. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.462931. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.462931. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.217400, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.227400. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.227400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.227400. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.227400. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.195354, 106.347755, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.215031, 0.000000, 106.357597) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.215031, 106.357597, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.918636, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.932676. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.932676. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.932676. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.932676. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.128485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.138485. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25559 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.138485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.138485. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.138485. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8077 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.663947, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.677987. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.677987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.677987. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.677987. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=11.851441, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=11.860941. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=11.860941. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=11.860941. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=11.860941. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.849644, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.859644. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.859644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.859644. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.859644. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.479103, 98.239235, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.462242, 0.000000, 98.225105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.462242, 98.225105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.967771, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.967771. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.967771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.967771. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.967771. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.271262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.281262. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=13525 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.281262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.281262. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.281262. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.743610, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.709862) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.709862, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.851599, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.861599. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.861599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.861599. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.861599. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.382133, 98.206055, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.403004, 0.000000, 98.199097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.403004, 98.199097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.525516, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.539556. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.539556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.539556. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.539556. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.526380, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.536380. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.536380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.536380. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.536380. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.718906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.728406. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.728406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.728406. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.728406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=6905 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18346 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=108.470451, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=108.445450. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=108.445450. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=87.394836, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=87.369835. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=87.369835. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.070662, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.080163. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.080163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.080163. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.080163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=114.660591, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=114.635590. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=114.635590. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.873472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.873472. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.873472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.873472. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.873472. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600617 ActionObject::update entering: state=5, worldTime=1600617, attAmountHeld=135.983139, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600617, attAmountHeld=135.958145. Leaving CombatObject Update 4: state=5, worldTime=1600617, attAmountHeld=135.958145. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=11.644712, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=11.658752. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=11.658752. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=11.658752. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=11.658752. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.292661, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.306701. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.306701. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.306701. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.306701. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.546119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.556119. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.556119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.556119. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.556119. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.654084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.664084. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.664084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.664084. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.664084. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.832361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.841861. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.841861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.841861. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.841861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4167 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=9.490455, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=9.504495. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=9.504495. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=9.504495. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=9.504495. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. true ( 1600617 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29172 CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.425409, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.439449. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.439449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.439449. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.439449. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.216850, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.226850. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.226850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.226850. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.226850. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.635696, 17.128210, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.638000, 0.000000, 17.094540) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.638000, 17.094540, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.925364, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.934864. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.934864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.934864. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.934864. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.423767, 16.390270, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.437210, 0.000000, 16.359312) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.437210, 16.359312, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.173565, 89.077980, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.180405, 0.000000, 89.044930) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.180405, 89.044930, 0.000000). true ( 1600617 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29651 true ( 1600617 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29651 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.441179, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.454429. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.454429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.454429. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.454429. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.795322, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.808573. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.808573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.808573. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.808573. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.727692, 27.424103, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.746666, 0.000000, 27.417778) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.746666, 27.417778, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.736186, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.749436. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.749436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.749436. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.749436. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.729927, 28.729929, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.715782, 0.000000, 28.715790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.715782, 28.715790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.245750, 21.969179, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.264877, 0.000000, 21.963343) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.264877, 21.963343, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.380394, 22.281328, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.394539, 0.000000, 22.267185) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.070608 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.394508, 22.267214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.408363, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.428360, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.428360, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.117538, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.137535, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.137535, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.117000, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.128700. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.128700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.128700. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.128700. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.019966, 21.799999, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.039963, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.039963, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.480100, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.493350. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.493350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.493350. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.493350. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=9.465687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=9.475687. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=9.475687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=9.475687. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=9.475687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.937974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.947974. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.947974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.947974. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.947974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.701233, 22.407354, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.721100, 0.000000, 22.409658) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.721100, 22.409658, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.913078, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.924778. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.924778. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.924778. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.924778. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.232529, 22.915850, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.250275, 0.000000, 22.925077) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.250275, 22.925077, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.315900, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.327600. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.327600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.327600. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.327600. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=7.010289, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=7.023539. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=7.023539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=7.023539. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=7.023539. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.185500, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.198750. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.198750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.198750. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.198750. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=2.730034, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=2.743284. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=2.743284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=2.743284. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=2.743284. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.385839, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.395839. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.395839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.395839. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.395839. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=4.544761, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=4.558011. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=4.558011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=4.558011. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=4.558011. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.483869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.493869. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.493869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.493869. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.493869. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.727212, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.737212. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.737212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.737212. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.737212. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.104156, 20.896004, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.090019, 0.000000, 20.910147) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.090019, 20.910147, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.664454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.674455. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.674455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.674455. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.674455. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=1.564524, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=1.576224. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=1.576224. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=1.576224. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=1.576224. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.928247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.938248. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.938248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.938248. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.938248. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.489329, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.499330. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.499330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.499330. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.499330. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600617 ActionObject::update entering: state=0, worldTime=1600617, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600617, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.604427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.614428. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.614428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.614428. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.614428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.500251, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.510251. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.510251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.510251. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.510251. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600617 ActionObject::update entering: state=4, worldTime=1600617, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600617, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600617, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600617, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600617, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=14.941248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=14.951248. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=14.951248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=14.951248. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=14.951248. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600617 ActionObject::update entering: state=2, worldTime=1600617, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600617, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600617, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600617, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600617 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24512 true ( 1600617 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24512 true ( 1600617 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26820 true ( 1600617 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26820 true ( 1600617 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3224502894 true ( 1600617 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4067203199 true ( 1600617 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 939492364 true ( 1600617 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2539949393 true ( 1600617 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2786520971 true ( 1600617 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1480782949 true ( 1600617 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2225962831 true ( 1600617 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24451 true ( 1600617 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22615 true ( 1600617 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21608 true ( 1600617 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=12877 true ( 1600617 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7967 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1600642 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24451 true ( 1600642 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1209801163 true ( 1600642 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2653346538 true ( 1600642 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1204319346 true ( 1600642 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1460050347 true ( 1600642 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1812841698 true ( 1600642 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3642400069 true ( 1600642 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2834164414 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.134247, 89.184662, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.114845, 9.000000, 89.157967) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.114845, 89.157967, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.086597, 33.844345, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.117668, 9.000000, 33.833233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.117668, 33.833233, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.739761, 106.179405, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.753372, 9.000000, 106.149345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.753372, 106.149345, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.368805, 67.388054, 9.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.347855, 9.000000, 67.413551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.347855, 67.413551, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.263497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.273497. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.273497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.273497. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.273497. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.642960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.652460. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.652460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.652460. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.652460. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.578475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.587975. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.587975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.587975. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.587975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.545307, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.559347. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.559347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.559347. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.559347. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.003907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.013407. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.013407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.013407. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.013407. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.064158, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.078198. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.078198. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.078198. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.078198. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.044996, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.059036. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.059036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.059036. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.059036. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.807717, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.821757. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.821757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.821757. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.821757. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.218500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.228000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.228000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.228000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.228000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.678501, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.656502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.656502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.611040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.620540. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.620540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.620540. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.620540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.899841, 98.586746, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.921837, 0.000000, 98.587105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.921837, 98.587105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.257905, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.267905. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.267905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.267905. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.267905. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.462931, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.472430. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.472430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.472430. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.472430. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.214813, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.224813. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.224813. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.224813. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.224813. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.215031, 106.357597, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.234707, 0.000000, 106.367439) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.234707, 106.367439, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.932676, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.946716. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.946716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.946716. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.946716. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.125898, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.135898. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.135898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.135898. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.135898. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.677987, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.692027. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.692027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.692027. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.692027. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=11.860941, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=11.870440. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=11.870440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=11.870440. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=11.870440. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.847057, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.857057. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.857057. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.857057. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.857057. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.462242, 98.225105, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.445381, 0.000000, 98.210976) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.445381, 98.210976, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.955184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.955184. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.955184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.955184. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.955184. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.268674, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.278674. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.278674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.278674. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.278674. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.709862, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.676113) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.676113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.849012, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.859012. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.859012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.859012. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.859012. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.403004, 98.199097, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.423874, 0.000000, 98.192139) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.423874, 98.192139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.539556, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.553596. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.553596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.553596. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.553596. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.523793, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.533792. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.533792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.533792. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.533792. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.728406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.737906. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.737906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.737906. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.737906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=108.445450, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=108.420448. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=108.420448. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=87.369835, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=87.344833. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=87.344833. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.080163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.089663. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.089663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.089663. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.089663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=114.635590, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=114.610588. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=114.610588. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.860885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.860885. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.860885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.860885. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.860885. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600642 ActionObject::update entering: state=5, worldTime=1600642, attAmountHeld=135.958145, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600642, attAmountHeld=135.933151. Leaving CombatObject Update 4: state=5, worldTime=1600642, attAmountHeld=135.933151. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=11.658752, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=11.672792. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=11.672792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=11.672792. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=11.672792. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.306701, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.320741. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.320741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.320741. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.320741. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.543531, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.553532. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.553532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.553532. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.553532. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.664084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.674085. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.674085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.674085. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.674085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.841861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.851361. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.851361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.851361. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.851361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=9.504495, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=9.518535. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=9.518535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=9.518535. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=9.518535. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.439449, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.453489. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.453489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.453489. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.453489. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.214262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.224262. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.224262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.224262. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.224262. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.638000, 17.094540, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.640305, 0.000000, 17.060869) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.640305, 17.060869, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.934864, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.944364. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.944364. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.944364. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.944364. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.437210, 16.359312, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.450653, 0.000000, 16.328354) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.450653, 16.328354, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.180405, 89.044930, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.187233, 0.000000, 89.011879) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.187233, 89.011879, 0.000000). true ( 1600642 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11654 true ( 1600642 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11654 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15488 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21061 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.454429, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.467679. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.467679. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.467679. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.467679. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.808573, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.821823. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.821823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.821823. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.821823. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.746666, 27.417778, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.765640, 0.000000, 27.411453) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.765640, 27.411453, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.749436, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.762686. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.762686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.762686. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.762686. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.715782, 28.715790, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.701637, 0.000000, 28.701651) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.701637, 28.701651, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.264877, 21.963343, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.284004, 0.000000, 21.957499) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.284004, 21.957499, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.394508, 22.267214, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.407616, 0.000000, 22.252110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.407616, 22.252110, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.428360, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.448357, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.448357, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.137535, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.157532, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.157532, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.128700, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.140400. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.140400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.140400. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.140400. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.039963, 21.799999, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.059959, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.059959, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.493350, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.506600. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.506600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.506600. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.506600. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10283 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=9.475687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=9.485687. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=9.485687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=9.485687. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=9.485687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.947974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.957974. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.957974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.957974. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.957974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.721100, 22.409658, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.740967, 0.000000, 22.411963) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.740967, 22.411963, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.924778, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.936478. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.936478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.936478. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.936478. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.250275, 22.925077, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.268021, 0.000000, 22.934305) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.268021, 22.934305, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.327600, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.339300. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.339300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.339300. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.339300. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=7.023539, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=7.036789. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=7.036789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=7.036789. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=7.036789. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4870 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.198750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.212000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.212000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.212000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.212000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=2.743284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=2.756534. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=2.756534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=2.756534. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=2.756534. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10708 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.382588, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.392589. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.392589. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.392589. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.392589. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17255 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=4.558011, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=4.571260. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=4.571260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=4.571260. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=4.571260. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.480618, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.490619. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.490619. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.490619. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.490619. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.723962, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.733962. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.733962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.733962. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.733962. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.090019, 20.910147, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.075882, 0.000000, 20.924290) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.075882, 20.924290, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.661204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.671205. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.671205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.671205. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.671205. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=1.576224, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=1.587924. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=1.587924. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=1.587924. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=1.587924. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.924997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.934998. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10228 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.934998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.934998. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.934998. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.486079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.496079. true ( 1600642 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=22759 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.496079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.496079. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.496079. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600642 ActionObject::update entering: state=0, worldTime=1600642, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600642, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.614428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.624428. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.624428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.624428. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.624428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.497001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.507001. true ( 1600642 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23343 CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.507001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.507001. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.507001. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600642 ActionObject::update entering: state=4, worldTime=1600642, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600642, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600642, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600642, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600642, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=14.937998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=14.947998. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=14.947998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=14.947998. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=14.947998. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600642 ActionObject::update entering: state=2, worldTime=1600642, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600642, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600642, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600642, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600642 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29511 true ( 1600642 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29511 true ( 1600642 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18266 true ( 1600642 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18266 true ( 1600642 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 276010843 true ( 1600642 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2380548637 true ( 1600642 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3579770824 true ( 1600642 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3464680694 true ( 1600642 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3076953086 true ( 1600642 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 279379021 true ( 1600642 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3929428746 true ( 1600642 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=27719 true ( 1600642 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30700 true ( 1600642 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=13894 true ( 1600642 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1122 true ( 1600642 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4136 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1600667 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 27719 true ( 1600667 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 507580027 true ( 1600667 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052128511 true ( 1600667 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1181662728 true ( 1600667 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4073343288 true ( 1600667 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1369756165 true ( 1600667 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2713723076 true ( 1600667 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347662831 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.114845, 89.157967, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.095444, 9.000000, 89.131271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.095444, 89.131271, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.117668, 33.833233, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.148739, 9.000000, 33.822121) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.148739, 33.822121, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.753372, 106.149345, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.766983, 9.000000, 106.119286) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.766983, 106.119286, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.347855, 67.413551, 9.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.326904, 9.000000, 67.439049) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.326904, 67.439049, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. true ( 1600667 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=1049 CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.260909, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.270909. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.270909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.270909. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.270909. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.652460, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.661960. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.661960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.661960. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.661960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.587975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.597475. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.597475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.597475. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.597475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.559347, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.573387. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.573387. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.573387. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.573387. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.013407, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.022907. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.022907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.022907. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.022907. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.078198, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.092238. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.092238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.092238. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.092238. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.059036, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.073076. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.073076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.073076. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.073076. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.821757, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.835797. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.835797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.835797. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.835797. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.228000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.237500. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.237500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.237500. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.237500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.656502, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.634502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.634502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.620540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.630040. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.630040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.630040. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.630040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.921837, 98.587105, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.943832, 0.000000, 98.587463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.943832, 98.587463, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.255317, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.265317. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.265317. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.265317. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.265317. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.472430, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.481930. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.481930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.481930. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.481930. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.212225, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.222226. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.222226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.222226. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.222226. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.234707, 106.367439, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.254383, 0.000000, 106.377281) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.254383, 106.377281, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.946716, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.960756. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.960756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.960756. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.960756. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.123311, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.133311. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.133311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.133311. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.133311. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.692027, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.706067. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.706067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.706067. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.706067. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=11.870440, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=11.879940. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=11.879940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=11.879940. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=11.879940. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.844469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.854469. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.854469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.854469. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.854469. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.445381, 98.210976, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.428520, 0.000000, 98.196846) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.428520, 98.196846, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.942596, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.942596. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.942596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.942596. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.942596. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.266087, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.276087. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.276087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.276087. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.276087. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.676113, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.642365) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.642365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.846424, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.856424. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.856424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.856424. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.856424. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.423874, 98.192139, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.444744, 0.000000, 98.185181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.444744, 98.185181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.553596, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.567636. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.567636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.567636. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.567636. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.521205, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.531205. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.531205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.531205. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.531205. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.737906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.747406. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.747406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.747406. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.747406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=108.420448, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=108.395447. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=108.395447. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=87.344833, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=87.319832. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=87.319832. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.089663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.099163. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.099163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.099163. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.099163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=114.610588, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=114.585587. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=114.585587. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.848297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.848297. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.848297. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.848297. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.848297. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600667 ActionObject::update entering: state=5, worldTime=1600667, attAmountHeld=135.933151, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600667, attAmountHeld=135.908157. Leaving CombatObject Update 4: state=5, worldTime=1600667, attAmountHeld=135.908157. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=11.672792, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=11.686832. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=11.686832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=11.686832. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=11.686832. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.320741, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.334781. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.334781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.334781. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.334781. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.540944, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.550944. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.550944. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.550944. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.550944. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.674085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.684085. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.684085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.684085. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.684085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.851361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.860861. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.860861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.860861. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.860861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=9.518535, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=9.532575. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=9.532575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=9.532575. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=9.532575. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.453489, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.467529. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.467529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.467529. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.467529. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.211675, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.221675. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.221675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.221675. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.221675. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.640305, 17.060869, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.642609, 0.000000, 17.027199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.642609, 17.027199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.944364, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.953863. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.953863. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.953863. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.953863. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.450653, 16.328354, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.464096, 0.000000, 16.297396) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.464096, 16.297396, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.187233, 89.011879, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.194061, 0.000000, 88.978828) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.194061, 88.978828, 0.000000). true ( 1600667 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27612 true ( 1600667 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27612 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.467679, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.821823, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.835073. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.835073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.835073. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.835073. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.765640, 27.411453, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.784615, 0.000000, 27.405128) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.784615, 27.405128, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.762686, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.775936. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.775936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.775936. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.775936. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.701637, 28.701651, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.687492, 0.000000, 28.687511) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.687492, 28.687511, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.284004, 21.957499, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.303131, 0.000000, 21.951654) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.303131, 21.951654, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.407616, 22.252110, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.420723, 0.000000, 22.237005) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.420723, 22.237005, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.448357, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.468353, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.468353, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.157532, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.177528, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.177528, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.140400, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.152100. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.152100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.152100. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.152100. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.059959, 21.799999, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.079956, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.079956, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.506600, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.519850. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.519850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.519850. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.519850. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=9.485687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=9.495687. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=9.495687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=9.495687. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=9.495687. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.957974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.967974. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.967974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.967974. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.967974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.740967, 22.411963, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.760834, 0.000000, 22.414267) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.760834, 22.414267, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.936478, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.948178. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.948178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.948178. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.948178. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.268021, 22.934305, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.285767, 0.000000, 22.943533) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.285767, 22.943533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.339300, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.351000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.351000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.351000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.351000. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=7.036789, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=7.050039. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=7.050039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=7.050039. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=7.050039. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.212000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.225250. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.225250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.225250. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.225250. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=2.756534, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=2.769784. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=2.769784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=2.769784. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=2.769784. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.379338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.389338. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.389338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.389338. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.389338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=4.571260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=4.584510. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=4.584510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=4.584510. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=4.584510. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.477368, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.487369. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.487369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.487369. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.487369. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.720712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.730712. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.730712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.730712. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.730712. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.075882, 20.924290, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.061745, 0.000000, 20.938433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.061745, 20.938433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.657954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.667954. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.667954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.667954. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.667954. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=1.587924, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=1.599624. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=1.599624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=1.599624. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=1.599624. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.921747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.931747. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.931747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.931747. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.931747. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.482829, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.492829. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.492829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.492829. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.492829. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600667 ActionObject::update entering: state=0, worldTime=1600667, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600667, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.624428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.634428. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.634428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.634428. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.634428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.493751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.503751. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.503751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.503751. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.503751. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600667 ActionObject::update entering: state=4, worldTime=1600667, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600667, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600667, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600667, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600667, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=14.934748, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=14.944748. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=14.944748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=14.944748. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=14.944748. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600667 ActionObject::update entering: state=2, worldTime=1600667, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600667, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600667, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600667, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600667 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3341 true ( 1600667 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3341 true ( 1600667 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=22187 true ( 1600667 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 22187 true ( 1600667 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3655234224 true ( 1600667 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3996869310 true ( 1600667 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3759370708 true ( 1600667 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2675887570 true ( 1600667 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1100209575 true ( 1600667 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 366017613 true ( 1600667 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114812916 true ( 1600667 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=21706 true ( 1600667 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25905 true ( 1600667 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17616 true ( 1600667 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24274 true ( 1600667 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=13965 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1600692 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21706 true ( 1600692 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2236165514 true ( 1600692 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1291122550 true ( 1600692 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 631599867 true ( 1600692 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2826527602 true ( 1600692 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3165934035 true ( 1600692 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2473465650 true ( 1600692 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1121185388 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.095444, 89.131271, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.076042, 9.000000, 89.104576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.076042, 89.104576, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.148739, 33.822121, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.179810, 9.000000, 33.811008) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.179810, 33.811008, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.766983, 106.119286, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.780594, 9.000000, 106.089226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.780594, 106.089226, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.326904, 67.439049, 9.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.305954, 9.000000, 67.464546) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.305954, 67.464546, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2360 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.258322, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.268322. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.268322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.268322. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.268322. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.661960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.671461. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.671461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.671461. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.671461. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.597475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.606975. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.606975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.606975. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.606975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.573387, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.587427. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.587427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.587427. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.587427. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.022907, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.032408. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15236 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.032408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.032408. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.032408. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.092238, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.106278. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.106278. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.106278. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.106278. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.073076, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.087116. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.087116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.087116. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.087116. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.835797, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.849837. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.849837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.849837. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.849837. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.237500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.247000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.247000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.247000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.247000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=16645 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.634502, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.612503) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.612503, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.630040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.639540. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.639540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.639540. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.639540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.943832, 98.587463, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.965828, 0.000000, 98.587822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.965828, 98.587822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6790 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16432 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.252730, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.262730. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.262730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.262730. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.262730. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31332 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.481930, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.491429. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.491429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.491429. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.491429. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.209638, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.219638. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.219638. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.219638. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.219638. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.254383, 106.377281, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.274063, 0.000000, 106.387115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.274063, 106.387115, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.960756, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.974796. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.974796. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.974796. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.974796. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.120723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.130723. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.130723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.130723. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.130723. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.706067, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.720107. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.720107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.720107. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.720107. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=11.879940, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=11.889440. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=11.889440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=11.889440. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=11.889440. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.841882, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.851882. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.851882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.851882. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.851882. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.428520, 98.196846, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.411659, 0.000000, 98.182716) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.411659, 98.182716, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.930009, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.930009. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.930009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.930009. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.930009. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.263499, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.273499. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.273499. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.273499. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.273499. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.642365, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.608616) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.608616, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.843837, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.853837. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.853837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.853837. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.853837. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.444744, 98.185181, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.465614, 0.000000, 98.178223) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.465614, 98.178223, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.567636, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.581676. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.581676. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.581676. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.581676. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.518617, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.528617. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.528617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.528617. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.528617. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.747406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.756906. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.756906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.756906. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.756906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=108.395447, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=108.370445. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=108.370445. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=87.319832, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=87.294830. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=87.294830. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.099163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.108663. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.108663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.108663. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.108663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=114.585587, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=114.560585. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=114.560585. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.835710, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.835710. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.835710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.835710. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.835710. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600692 ActionObject::update entering: state=5, worldTime=1600692, attAmountHeld=135.908157, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600692, attAmountHeld=135.883163. Leaving CombatObject Update 4: state=5, worldTime=1600692, attAmountHeld=135.883163. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=11.686832, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=11.700872. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=11.700872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=11.700872. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=11.700872. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.334781, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.348821. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.348821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.348821. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.348821. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.538357, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.548357. true ( 1600692 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=28633 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.548357. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.548357. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.548357. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.684085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.694085. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.694085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.694085. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.694085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.860861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.870361. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.870361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.870361. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.870361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18925 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=9.532575, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=9.546615. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=9.546615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=9.546615. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=9.546615. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.467529, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.481569. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.481569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.481569. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.481569. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.209087, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.219087. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.219087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.219087. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.219087. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.642609, 17.027199, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.644913, 0.000000, 16.993528) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.644913, 16.993528, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.953863, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.963363. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.963363. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.963363. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.963363. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.464096, 16.297396, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.477539, 0.000000, 16.266438) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.477539, 16.266438, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.194061, 88.978828, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.200890, 0.000000, 88.945778) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. true ( 1600692 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26422 CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.200890, 88.945778, 0.000000). true ( 1600692 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=16521 true ( 1600692 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 16521 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1600692 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=21736 true ( 1600692 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=30520 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.835073, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.848324. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.848324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.848324. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.848324. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.784615, 27.405128, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.803589, 0.000000, 27.398804) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.803589, 27.398804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.775936, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.789186. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.789186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.789186. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.789186. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.687492, 28.687511, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.673347, 0.000000, 28.673372) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.673347, 28.673372, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.303131, 21.951654, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.322258, 0.000000, 21.945810) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.322258, 21.945810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.420723, 22.237005, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.433830, 0.000000, 22.221901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.433830, 22.221901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.468353, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.488350, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.488350, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.177528, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.197525, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.197525, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.152100, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.163800. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.163800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.163800. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.163800. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.079956, 21.799999, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.099953, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.099953, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.519850, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.533100. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.533100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.533100. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.533100. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=9.495687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=9.505688. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=9.505688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=9.505688. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=9.505688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.967974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.977974. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.977974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.977974. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.977974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.760834, 22.414267, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.780701, 0.000000, 22.416571) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.780701, 22.416571, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.948178, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.959878. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.959878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.959878. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.959878. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.285767, 22.943533, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.303513, 0.000000, 22.952761) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.303513, 22.952761, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.351000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.362700. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.362700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.362700. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.362700. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=7.050039, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=7.063289. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=7.063289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=7.063289. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=7.063289. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.225250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.238500. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.238500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.238500. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.238500. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=2.769784, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=2.783034. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=2.783034. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=2.783034. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=2.783034. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.389338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.399339. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.399339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.399339. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.399339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=4.584510, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=4.597760. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=4.597760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=4.597760. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=4.597760. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.474118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.484118. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.484118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.484118. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.484118. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.717462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.727462. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.727462. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.727462. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.727462. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.061745, 20.938433, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.047607, 0.000000, 20.952576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.047607, 20.952576, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.654704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.664704. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.664704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.664704. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.664704. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=1.599624, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=1.611324. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=1.611324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=1.611324. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=1.611324. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.918497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.928497. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.928497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.928497. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.928497. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.479579, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.489579. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.489579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.489579. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.489579. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600692 ActionObject::update entering: state=0, worldTime=1600692, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600692, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.634428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.644428. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.644428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.644428. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.644428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.490500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.500501. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.500501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.500501. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.500501. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600692 ActionObject::update entering: state=4, worldTime=1600692, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600692, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600692, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600692, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600692, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=14.931498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=14.941498. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=14.941498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=14.941498. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=14.941498. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600692 ActionObject::update entering: state=2, worldTime=1600692, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600692, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600692, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600692, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600692 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23630 true ( 1600692 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23630 true ( 1600692 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3630 true ( 1600692 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3630 true ( 1600692 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954943992 true ( 1600692 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3175487832 true ( 1600692 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4069879352 true ( 1600692 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 281695869 true ( 1600692 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2739569070 true ( 1600692 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2909165302 true ( 1600692 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1568603359 true ( 1600692 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3693 true ( 1600692 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11396 true ( 1600692 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=10934 true ( 1600692 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1566 true ( 1600692 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=6209 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1600717 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3693 true ( 1600717 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1099348112 true ( 1600717 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 225024229 true ( 1600717 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3533683465 true ( 1600717 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1875982906 true ( 1600717 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3784480710 true ( 1600717 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1750516340 true ( 1600717 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4086744609 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.076042, 89.104576, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.056641, 9.000000, 89.077881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.056641, 89.077881, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.179810, 33.811008, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.210880, 9.000000, 33.799896) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.210880, 33.799896, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.780594, 106.089226, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.794205, 9.000000, 106.059166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.794205, 106.059166, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.305954, 67.464546, 9.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.285004, 9.000000, 67.490044) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.285004, 67.490044, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.255734, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.265734. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.265734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.265734. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.265734. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.671461, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.680961. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.680961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.680961. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.680961. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.606975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.616475. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.616475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.616475. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.616475. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.587427, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.601467. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.601467. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.601467. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.601467. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.032408, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.041908. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.041908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.041908. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.041908. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.106278, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.120318. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.120318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.120318. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.120318. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.087116, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.101156. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.101156. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.101156. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.101156. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.849837, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.863877. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.863877. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.863877. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.863877. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.247000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.256500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.256500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.256500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.256500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.612503, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.590504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.590504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.639540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.649040. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.649040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.649040. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.649040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.965828, 98.587822, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.987823, 0.000000, 98.588181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(66.987823, 98.588181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.250143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.260143. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.260143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.260143. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.260143. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.491429, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.500929. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.500929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.500929. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.500929. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.207051, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.217051. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.217051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.217051. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.217051. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.274063, 106.387115, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.293743, 0.000000, 106.396950) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.293743, 106.396950, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.974796, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.988836. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.988836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.988836. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.988836. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.118136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.128136. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.128136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.128136. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.128136. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.720107, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.734147. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.734147. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.734147. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.734147. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=11.889440, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=11.898939. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=11.898939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=11.898939. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=11.898939. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.839294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.849294. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.849294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.849294. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.849294. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.411659, 98.182716, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.394798, 0.000000, 98.168587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.394798, 98.168587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.917421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.917421. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.917421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.917421. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.917421. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.260912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.270912. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.270912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.270912. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.270912. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.608616, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.574867) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.574867, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.841249, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.851249. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.851249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.851249. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.851249. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.465614, 98.178223, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.486485, 0.000000, 98.171265) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.486485, 98.171265, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.581676, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.595716. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.595716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.595716. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.595716. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.516030, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.526030. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.526030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.526030. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.526030. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.756906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.766406. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.766406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.766406. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.766406. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=108.370445, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=108.345444. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=108.345444. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=87.294830, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=87.269829. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=87.269829. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.108663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.118163. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.118163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.118163. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.118163. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=114.560585, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=114.535583. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=114.535583. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.823122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.823122. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.823122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.823122. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.823122. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600717 ActionObject::update entering: state=5, worldTime=1600717, attAmountHeld=135.883163, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600717, attAmountHeld=135.858170. Leaving CombatObject Update 4: state=5, worldTime=1600717, attAmountHeld=135.858170. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=11.700872, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=11.714912. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=11.714912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=11.714912. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=11.714912. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.348821, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.362861. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.362861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.362861. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.362861. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.535769, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.545770. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.545770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.545770. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.545770. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.694085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.704085. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.704085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.704085. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.704085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.870361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.879861. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.879861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.879861. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.879861. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=9.546615, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=9.560655. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=9.560655. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=9.560655. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=9.560655. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.481569, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.495609. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.495609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.495609. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.495609. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.206500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.216500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.216500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.216500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.216500. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.644913, 16.993528, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.647217, 0.000000, 16.959858) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.647217, 16.959858, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.963363, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.972862. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.972862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.972862. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.972862. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.477539, 16.266438, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.490982, 0.000000, 16.235479) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.490982, 16.235479, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.200890, 88.945778, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.207718, 0.000000, 88.912727) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.207718, 88.912727, 0.000000). true ( 1600717 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21238 true ( 1600717 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21238 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14197 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.355849 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.848324, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.861574. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.861574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.861574. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.861574. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.803589, 27.398804, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.822563, 0.000000, 27.392479) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.822563, 27.392479, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.789186, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.802435. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.802435. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.802435. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.802435. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.673347, 28.673372, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.659203, 0.000000, 28.659233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.659203, 28.659233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.322258, 21.945810, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.341385, 0.000000, 21.939966) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.341385, 21.939966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.433830, 22.221901, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.446938, 0.000000, 22.206797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.446938, 22.206797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.488350, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.508347, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.508347, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.197525, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.217522, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.217522, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.163800, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.175500. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.175500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.175500. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.175500. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.099953, 21.799999, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.119949, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.119949, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.533100, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.546350. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.546350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.546350. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.546350. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=9.505688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=9.515688. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=9.515688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=9.515688. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=9.515688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.977974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.987974. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.987974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.987974. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.987974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.780701, 22.416571, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.800568, 0.000000, 22.418875) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.800568, 22.418875, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.959878, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.971579. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.971579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.971579. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.971579. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.303513, 22.952761, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.321259, 0.000000, 22.961983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.479715 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.325699, 22.964294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11970 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1633 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.362700, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.374400. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.374400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.374400. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.374400. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=7.063289, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=7.076539. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=7.076539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=7.076539. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=7.076539. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.238500, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.251750. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.251750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.251750. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.251750. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=2.783034, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=2.796284. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=2.796284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=2.796284. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=2.796284. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28975 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.399339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.409339. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4871 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.409339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.409339. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.409339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=4.597760, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=4.611010. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=4.611010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=4.611010. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=4.611010. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.470868, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.480868. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.480868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.480868. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.480868. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.714211, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.724212. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.724212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.724212. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.724212. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=738 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.047607, 20.952576, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.033470, 0.000000, 20.966719) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.033470, 20.966719, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.651454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.661454. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.661454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.661454. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.661454. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=1.611324, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=1.623024. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=1.623024. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=1.623024. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=1.623024. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.915247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.925247. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.925247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.925247. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.925247. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.476329, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.486329. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27022 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.486329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.486329. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.486329. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600717 ActionObject::update entering: state=0, worldTime=1600717, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15498 CombatObject Update 2: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600717, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.644428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.654428. true ( 1600717 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20664 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.654428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.654428. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.654428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=3.117243. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10693 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.487250, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.497251. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.497251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.497251. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.497251. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600717 ActionObject::update entering: state=4, worldTime=1600717, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600717, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600717, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600717, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600717, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=14.928247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=14.938248. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=14.938248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=14.938248. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=14.938248. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. true ( 1600717 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=28979 CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600717 ActionObject::update entering: state=2, worldTime=1600717, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600717, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600717, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600717, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600717 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29036 true ( 1600717 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29036 true ( 1600717 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3118 true ( 1600717 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3118 true ( 1600717 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 42389348 true ( 1600717 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1634719017 true ( 1600717 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3652389583 true ( 1600717 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1491153340 true ( 1600717 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008065911 true ( 1600717 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 796107540 true ( 1600717 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1363561591 true ( 1600717 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16602 true ( 1600717 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9962 true ( 1600717 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12878 true ( 1600717 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20290 true ( 1600717 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=24299 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1600742 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16602 true ( 1600742 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1176924784 true ( 1600742 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2671294960 true ( 1600742 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3817898158 true ( 1600742 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276355863 true ( 1600742 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1388429581 true ( 1600742 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3024938385 true ( 1600742 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3298659745 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.056641, 89.077881, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(117.037239, 9.000000, 89.051186) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.037239, 89.051186, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.210880, 33.799896, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(63.241951, 9.000000, 33.788784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.241951, 33.788784, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.794205, 106.059166, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(54.807816, 9.000000, 106.029106) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.807816, 106.029106, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.285004, 67.490044, 9.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(60.264053, 9.000000, 67.515541) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.264053, 67.515541, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.253147, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.263147. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.263147. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.263147. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.263147. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.680961, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.690461. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.690461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.690461. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.690461. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.616475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.625975. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.625975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.625975. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.625975. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.601467, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.615507. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.615507. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.615507. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.615507. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.041908, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.051408. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.051408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.051408. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.051408. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.120318, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.134358. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.134358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.134358. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.134358. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.101156, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.115196. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.115196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.115196. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.115196. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.863877, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.877917. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.877917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.877917. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.877917. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.256500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.266000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.266000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.266000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.266000. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.590504, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(71.500000, 0.000000, 53.568504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.568504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.649040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.658540. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.658540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.658540. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.658540. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(66.987823, 98.588181, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.009819, 0.000000, 98.588539) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.009819, 98.588539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.247555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.257555. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.257555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.257555. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.257555. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.500929, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.510428. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.510428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.510428. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.510428. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.204463, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.214464. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.214464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.214464. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.214464. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.293743, 106.396950, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.313423, 0.000000, 106.406784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.313423, 106.406784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.988836, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.002876. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.002876. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.002876. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.002876. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.115549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.125549. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.125549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.125549. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.125549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.734147, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.748187. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.748187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.748187. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.748187. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=11.898939, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=11.908439. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=11.908439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=11.908439. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=11.908439. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.836706, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.846706. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.846706. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.846706. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.846706. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.394798, 98.168587, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.377937, 0.000000, 98.154457) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.377937, 98.154457, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.904834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.904834. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.904834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.904834. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.904834. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.258324, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.268324. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.268324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.268324. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.268324. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.574867, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(82.749901, 0.000000, 44.541119) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.541119, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.838662, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.848662. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.848662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.848662. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.848662. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.486485, 98.171265, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(36.507355, 0.000000, 98.164307) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.507355, 98.164307, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.595716, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.609756. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.609756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.609756. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.609756. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.513442, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.523442. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.523442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.523442. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.523442. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.766406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.775906. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.775906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.775906. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.775906. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=108.345444, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=108.320442. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=108.320442. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=87.269829, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=87.244827. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=87.244827. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.118163, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.127663. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.127663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.127663. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.127663. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=114.535583, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=114.510582. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=114.510582. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.810534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.810534. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.810534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.810534. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.810534. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600742 ActionObject::update entering: state=5, worldTime=1600742, attAmountHeld=135.858170, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600742, attAmountHeld=135.833176. Leaving CombatObject Update 4: state=5, worldTime=1600742, attAmountHeld=135.833176. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=11.714912, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=11.728952. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=11.728952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=11.728952. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=11.728952. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.362861, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.376901. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.376901. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.376901. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.376901. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.533182, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.543182. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.543182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.543182. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.543182. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.704085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.714086. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.714086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.714086. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.714086. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.879861, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.889361. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.889361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.889361. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.889361. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=9.560655, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=9.574695. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=9.574695. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=9.574695. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=9.574695. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.495609, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.509649. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.509649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.509649. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.509649. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9048, recipient=9048, mType=512, p1=600, p2=8755, p3=0. true ( 1600742 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=27784 Entering damage: hp=1710.000000. Sending DamageTaken notify for damage taken from Unit #9048. Entering notify: caller=9048, recipient=8755, mType=500, p1=9048, p2=1701, p3=1800. Exiting damage: hp=1701.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.203912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.213912. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.213912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.213912. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.213912. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.647217, 16.959858, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.649521, 0.000000, 16.926188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.649521, 16.926188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.972862, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.982362. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.982362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.982362. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.982362. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.490982, 16.235479, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.504425, 0.000000, 16.204521) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.504425, 16.204521, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.207718, 88.912727, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.214546, 0.000000, 88.879677) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.214546, 88.879677, 0.000000). true ( 1600742 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=582 true ( 1600742 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 582 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(79.480003, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.480003, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.861574, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.874825. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.874825. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.874825. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.874825. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.822563, 27.392479, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(77.841537, 0.000000, 27.386154) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.841537, 27.386154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.802435, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.815685. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.815685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.815685. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.815685. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.659203, 28.659233, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.020000, newPos=(78.645058, 0.000000, 28.645094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.645058, 28.645094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.341385, 21.939966, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(94.360512, 0.000000, 21.934122) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.360512, 21.934122, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.446938, 22.206797, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.460045, 0.000000, 22.191692) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.299067 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.460045, 22.191692, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.508347, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.528343, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.528343, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.217522, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.237518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.237518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.175500, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.187200. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.187200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.187200. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.187200. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.119949, 21.799999, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.139946, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.139946, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.546350, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.559599. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.559599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.559599. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.559599. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=9.515688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=9.525688. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=9.525688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=9.525688. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=9.525688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.987974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.997974. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.997974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.997974. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.997974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.800568, 22.418875, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(93.820435, 0.000000, 22.421179) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.820435, 22.421179, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.971579, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.983279. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.983279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.983279. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.983279. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.325699, 22.964294, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.345695, 0.000000, 22.964285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.345695, 22.964285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.374400, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.386100. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.386100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.386100. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.386100. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=7.076539, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=7.089788. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=7.089788. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=7.089788. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=7.089788. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.251750, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.265000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.265000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.265000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.265000. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=2.796284, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=2.809535. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=2.809535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=2.809535. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=2.809535. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.409339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.419339. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.419339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.419339. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.419339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=4.611010, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=4.624260. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=4.624260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=4.624260. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=4.624260. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.467618, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.477618. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.710961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.720962. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.720962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.720962. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.720962. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.033470, 20.966719, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(87.019333, 0.000000, 20.980862) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.019333, 20.980862, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.648204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.658204. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.658204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.658204. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.658204. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=1.623024, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=1.634724. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=1.634724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=1.634724. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=1.634724. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.911997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.921997. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.921997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.921997. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.921997. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.473079, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.483079. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.483079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.483079. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.483079. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600742 ActionObject::update entering: state=0, worldTime=1600742, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600742, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.654428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.664429. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.664429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.664429. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.664429. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.484000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.494000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.494000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.494000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.494000. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600742 ActionObject::update entering: state=4, worldTime=1600742, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600742, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600742, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600742, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600742, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=14.924997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=14.934998. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=14.934998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=14.934998. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=14.934998. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600742 ActionObject::update entering: state=2, worldTime=1600742, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600742, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600742, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600742, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600742 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30413 true ( 1600742 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30413 true ( 1600742 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=21580 true ( 1600742 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21580 true ( 1600742 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3271879467 true ( 1600742 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1466494229 true ( 1600742 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 572940000 true ( 1600742 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3329683477 true ( 1600742 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3234742727 true ( 1600742 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4279215550 true ( 1600742 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3416430882 true ( 1600742 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31008 true ( 1600742 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=13612 true ( 1600742 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15290 true ( 1600742 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16966 true ( 1600742 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=19109 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=8) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007769 **** (NoteOnlySync) **** WORLD TIME 01600742 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7769. (ServerMsgSync) Last included Player 2 on turn 7769. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1600763 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31008 true ( 1600763 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3530491298 true ( 1600763 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1727289819 true ( 1600763 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2058457253 true ( 1600763 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724084122 true ( 1600763 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3199710333 true ( 1600763 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998156699 true ( 1600763 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3415880063 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.037239, 89.051186, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(117.020935, 9.000000, 89.028770) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.020935, 89.028770, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.241951, 33.788784, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.268051, 9.000000, 33.779449) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.268051, 33.779449, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.807816, 106.029106, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.819248, 9.000000, 106.003853) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.819248, 106.003853, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.264053, 67.515541, 9.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.246456, 9.000000, 67.536957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.246456, 67.536957, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.250559, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.258959. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.258959. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.258959. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.258959. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.690461, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.698441. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.698441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.698441. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.698441. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.625975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.633955. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.633955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.633955. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.633955. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.615507, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.627300. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.627300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.627300. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.627300. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.051408, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.059388. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.059388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.059388. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.059388. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.134358, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.146152. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.146152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.146152. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.146152. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.115196, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.126989. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.126989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.126989. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.126989. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.877917, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.889710. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.889710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.889710. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.889710. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.266000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.273980. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.273980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.273980. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.273980. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.568504, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.550026) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.550026, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.658540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.666520. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.666520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.666520. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.666520. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5389 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.009819, 98.588539, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.028297, 0.000000, 98.588837) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.028297, 98.588837, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30104 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12328 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13317 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2669 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15629 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.246982, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.255382. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.255382. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.255382. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.255382. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17494 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.510428, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.518409. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.518409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.518409. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.518409. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.203890, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.212290. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2284 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.212290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.212290. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.212290. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.313423, 106.406784, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.329956, 0.000000, 106.415039) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.329956, 106.415039, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.002876, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.014669. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.014669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.014669. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.014669. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.114975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.123375. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.123375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.123375. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.123375. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.748187, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.759981. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.759981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.759981. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.759981. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=11.908439, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=11.916419. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=11.916419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=11.916419. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=11.916419. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.836133, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.844533. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1511 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.844533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.844533. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.844533. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.377937, 98.154457, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.363770, 0.000000, 98.142586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.363770, 98.142586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.894260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.894260. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.894260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.894260. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.894260. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.257751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.266151. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.266151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.266151. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.266151. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.541119, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.512768) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.512768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.838088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.846488. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.846488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.846488. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.846488. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.507355, 98.164307, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.524887, 0.000000, 98.158463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.524887, 98.158463, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.609756, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.621550. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.621550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.621550. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.621550. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.512869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.521269. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.521269. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.521269. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.521269. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.775906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.783886. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.783886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.783886. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.783886. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=108.320442, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=108.299438. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=108.299438. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=87.244827, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=87.223824. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=87.223824. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.127663, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.135643. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.135643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.135643. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.135643. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=114.510582, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=114.489578. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=114.489578. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.799961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.799961. true ( 1600763 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=27795 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.799961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.799961. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.799961. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600763 ActionObject::update entering: state=5, worldTime=1600763, attAmountHeld=135.833176, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600763, attAmountHeld=135.812180. Leaving CombatObject Update 4: state=5, worldTime=1600763, attAmountHeld=135.812180. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=11.728952, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=11.740746. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=11.740746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=11.740746. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=11.740746. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.376901, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.388695. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.388695. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.388695. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.388695. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.532609, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.541009. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27031 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.541009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.541009. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.541009. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.714086, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.722486. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.722486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.722486. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.722486. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.889361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.897341. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.897341. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.897341. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.897341. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5778 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=9.574695, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=9.586488. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=9.586488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=9.586488. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=9.586488. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.509649, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.521442. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.521442. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.521442. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.521442. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. Turn 7769, type 512, unit 9048 IsComputer 0, range 0.000000, targetType 3 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.203339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.211739. true ( 1600763 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4571 CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.211739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.211739. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.211739. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.649521, 16.926188, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.651459, 0.000000, 16.897903) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.651459, 16.897903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.982362, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.990342. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.990342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.990342. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.990342. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.504425, 16.204521, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.515717, 0.000000, 16.178516) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.515717, 16.178516, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.214546, 88.879677, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.220280, 0.000000, 88.851913) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.220280, 88.851913, 0.000000). true ( 1600763 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27702 true ( 1600763 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27702 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.480003, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.463203, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.463203, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.874825, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.885955. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.885955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.885955. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.885955. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.841537, 27.386154, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.857475, 0.000000, 27.380842) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.857475, 27.380842, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.815685, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.826815. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.826815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.826815. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.826815. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.645058, 28.645094, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.633179, 0.000000, 28.633213) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.633179, 28.633213, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.360512, 21.934122, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.376579, 0.000000, 21.929220) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.376579, 21.929220, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.460045, 22.191692, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.475220, 0.000000, 22.198895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.475220, 22.198895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.528343, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.545143, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.545143, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.237518, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.254318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.254318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.187200, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.197028. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.197028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.197028. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.197028. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.139946, 21.799999, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.156746, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.156746, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.559599, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.570729. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.570729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.570729. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.570729. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=9.525688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=9.534088. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=9.534088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=9.534088. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=9.534088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.997974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.006374. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.006374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.006374. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.006374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.820435, 22.421179, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.837120, 0.000000, 22.423115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.837120, 22.423115, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.983279, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.993107. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.993107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.993107. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.993107. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.345695, 22.964285, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.362495, 0.000000, 22.964277) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.362495, 22.964277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.386100, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.395928. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.395928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.395928. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.395928. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=7.089788, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=7.100918. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=7.100918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=7.100918. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=7.100918. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.265000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.276130. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.276130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.276130. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.276130. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=2.809535, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=2.820665. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=2.820665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=2.820665. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=2.820665. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.419339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.427739. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.427739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.427739. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.427739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=4.624260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=4.635390. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=4.635390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=4.635390. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=4.635390. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.474888. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.709831, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.718231. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.718231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.718231. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.718231. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.019333, 20.980862, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(87.007454, 0.000000, 20.992743) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(87.007454, 20.992743, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.647074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.655474. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.655474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.655474. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.655474. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=1.634724, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=1.644552. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=1.644552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=1.644552. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=1.644552. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.910867, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.919267. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.919267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.919267. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.919267. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.471949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.480349. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.480349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.480349. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.480349. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600763 ActionObject::update entering: state=0, worldTime=1600763, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600763, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.664429, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.672829. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.672829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.672829. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.672829. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.482870, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.491270. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.491270. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.491270. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.491270. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600763 ActionObject::update entering: state=4, worldTime=1600763, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600763, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600763, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600763, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600763, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=14.923867, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=14.932267. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=14.932267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=14.932267. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=14.932267. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600763 ActionObject::update entering: state=2, worldTime=1600763, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600763, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600763, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600763, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600763 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29744 true ( 1600763 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29744 true ( 1600763 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15195 true ( 1600763 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15195 true ( 1600763 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3490146454 true ( 1600763 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188913341 true ( 1600763 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1787752735 true ( 1600763 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3810477070 true ( 1600763 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3436083805 true ( 1600763 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176681184 true ( 1600763 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 675918658 true ( 1600763 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=12903 true ( 1600763 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=5117 true ( 1600763 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=7173 true ( 1600763 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=32691 true ( 1600763 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1344 (NoteOnlySync) Sync check at turn #7769 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600763 (AiSync) aiExpert=0 (AiSync) finalCrc=1600763 aiExpertCRC = 1600763 mLastRandoms[0] = 12903 mLastRandoms[1] = 5117 mLastRandoms[2] = 7173 mLastRandoms[3] = 32691 mLastRandoms[4] = 1344 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=425.295, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5000,53.5500,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.0283,98.5888,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.3300,106.4150,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.3638,98.1426,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.5128,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.5249,98.1585,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6515,16.8979,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=10, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5157,16.1785,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) RTWC3X[9072], dbid=621, hp=1752.83, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.2203,88.8519,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.4632,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=77.8575,27.3808,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.6332,28.6332,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.3766,21.9292,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.4752,22.1989,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.5451,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.2543,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.1567,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.8371,22.4231,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.3625,22.9643,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=87.0075,20.9927,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=249, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1139.13, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1163 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 613 playerCrc 1 cs 4 = 4943 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430522 playerCrc 1 cs 7 = 1511433 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3669706 (NoteOnlySync) Checksum: T#7769 wt=1600763 rand=12903 csum=3669706 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1600784 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12903 true ( 1600784 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3036287414 true ( 1600784 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 934149339 true ( 1600784 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2575282934 true ( 1600784 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 296804612 true ( 1600784 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1458028765 true ( 1600784 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2056561787 true ( 1600784 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 91576760 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.020935, 89.028770, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(117.004631, 9.000000, 89.006355) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(117.000000, 89.000000, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.268051, 33.779449, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.294151, 9.000000, 33.770115) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.294151, 33.770115, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.819248, 106.003853, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.830681, 9.000000, 105.978600) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.830681, 105.978600, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.246456, 67.536957, 9.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.228859, 9.000000, 67.558372) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.228859, 67.558372, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.248386, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.256786. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.256786. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.256786. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.256786. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.698441, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.706421. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.706421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.706421. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.706421. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.633955, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.641935. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.641935. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.641935. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.641935. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.627300, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.639093. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.639093. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.639093. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.639093. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.059388, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.067368. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.067368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.067368. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.067368. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.146152, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.157945. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.157945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.157945. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.157945. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.126989, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.138783. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.138783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.138783. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.138783. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.889710, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.901504. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.901504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.901504. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.901504. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.273980, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.281960. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.281960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.281960. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.281960. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.550026, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.531548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.531548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.666520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.674500. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.674500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.674500. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.674500. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.028297, 98.588837, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.046776, 0.000000, 98.589134) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.046776, 98.589134, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.244809, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.253209. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.253209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.253209. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.253209. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.518409, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.526389. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.526389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.526389. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.526389. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.201717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.210117. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.210117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.210117. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.210117. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.329956, 106.415039, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.346489, 0.000000, 106.423294) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.346489, 106.423294, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.014669, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.026463. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.026463. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.026463. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.026463. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.112802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.121202. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.121202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.121202. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.121202. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.759981, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.771774. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.771774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.771774. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.771774. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=11.916419, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=11.924399. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=11.924399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=11.924399. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=11.924399. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.833959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.842359. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.842359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.842359. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.842359. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.363770, 98.142586, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.349602, 0.000000, 98.130714) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.349602, 98.130714, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.883687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.883687. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.883687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.883687. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.883687. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.255577, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.263977. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.263977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.263977. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.263977. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.512768, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.484417) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.484417, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.835915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.844315. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.844315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.844315. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.844315. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.524887, 98.158463, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.542419, 0.000000, 98.152618) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.542419, 98.152618, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.621550, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.633343. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.633343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.633343. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.633343. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.510695, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.519095. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.519095. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.519095. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.519095. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.783886, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.791867. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.791867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.791867. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.791867. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=108.299438, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=108.278435. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=108.278435. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=87.223824, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=87.202820. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=87.202820. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.135643, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.143622. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.143622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.143622. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.143622. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=114.489578, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=114.468575. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=114.468575. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.789388, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.789388. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.789388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.789388. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.789388. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600784 ActionObject::update entering: state=5, worldTime=1600784, attAmountHeld=135.812180, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600784, attAmountHeld=135.791183. Leaving CombatObject Update 4: state=5, worldTime=1600784, attAmountHeld=135.791183. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=11.740746, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=11.752539. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=11.752539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=11.752539. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=11.752539. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.388695, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.400489. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.400489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.400489. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.400489. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.530436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.538836. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.538836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.538836. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.538836. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.722486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.730886. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.730886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.730886. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.730886. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.897341, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.905321. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.905321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.905321. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.905321. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=9.586488, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=9.598281. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=9.598281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=9.598281. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=9.598281. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.521442, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.533236. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.533236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.533236. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.533236. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.201165, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.209565. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.209565. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.209565. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.209565. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.651459, 16.897903, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.653397, 0.000000, 16.869619) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.653397, 16.869619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.990342, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.998322. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.998322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.998322. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.998322. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.515717, 16.178516, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.527000, 0.000000, 16.152508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.527000, 16.152508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.220280, 88.851913, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.226013, 0.000000, 88.824150) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000488 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.226013, 88.824150, 0.000000). true ( 1600784 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13102 true ( 1600784 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13102 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.463203, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.446404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.446404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.885955, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.897085. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.897085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.897085. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.897085. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.857475, 27.380842, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.873413, 0.000000, 27.375525) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.873413, 27.375525, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.826815, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.837945. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.837945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.837945. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.837945. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.633179, 28.633213, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.621300, 0.000000, 28.621332) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.621300, 28.621332, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.376579, 21.929220, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.392647, 0.000000, 21.924318) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.392647, 21.924318, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.475220, 22.198895, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.490395, 0.000000, 22.206097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.490395, 22.206097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.545143, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.561943, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.561943, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.254318, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.271118, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.271118, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.197028, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.206856. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.206856. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.206856. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.206856. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.156746, 21.799999, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.173546, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.173546, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.570729, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.581859. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.581859. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.581859. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.581859. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=9.534088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=9.542488. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=9.542488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=9.542488. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=9.542488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.006374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.014774. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.014774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.014774. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.014774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.837120, 22.423115, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.853806, 0.000000, 22.425051) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.853806, 22.425051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.993107, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.002935. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.002935. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.002935. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.002935. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.362495, 22.964277, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.379295, 0.000000, 22.964270) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.379295, 22.964270, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.395928, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.405756. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.405756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.405756. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.405756. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=7.100918, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=7.112048. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=7.112048. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=7.112048. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=7.112048. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.276130, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.287260. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.287260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.287260. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.287260. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=2.820665, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=2.831795. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=2.831795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=2.831795. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=2.831795. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19055 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11006 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.427739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.436139. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.436139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.436139. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.436139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=4.635390, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=4.646520. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=4.646520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=4.646520. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=4.646520. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.472157. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.707101, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.715501. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.715501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.715501. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.715501. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(87.007454, 20.992743, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.995575, 0.000000, 21.004623) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.995575, 21.004623, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.644343, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.652743. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.652743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.652743. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.652743. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=1.644552, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=1.654380. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=1.654380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=1.654380. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=1.654380. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.908136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.916536. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.916536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.916536. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.916536. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.469218, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.477618. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600784 ActionObject::update entering: state=0, worldTime=1600784, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600784, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.672829, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.681229. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.681229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.681229. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.681229. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. true ( 1600784 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9214 CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.480140, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.488540. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.488540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.488540. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.488540. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600784 ActionObject::update entering: state=4, worldTime=1600784, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600784, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600784, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600784, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600784, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=14.921137, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=14.929537. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=14.929537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=14.929537. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=14.929537. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600784 ActionObject::update entering: state=2, worldTime=1600784, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600784, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600784, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600784, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600784 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13021 true ( 1600784 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13021 true ( 1600784 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=31615 true ( 1600784 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31615 true ( 1600784 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1036896038 true ( 1600784 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3014280070 true ( 1600784 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 489355295 true ( 1600784 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1515638781 true ( 1600784 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649643061 true ( 1600784 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2582561054 true ( 1600784 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985100631 true ( 1600784 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4449 true ( 1600784 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16561 true ( 1600784 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24911 true ( 1600784 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1251 true ( 1600784 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=9331 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1600805 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4449 true ( 1600805 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3270141659 true ( 1600805 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3778395177 true ( 1600805 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 760908885 true ( 1600805 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2232797729 true ( 1600805 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 57570389 true ( 1600805 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1207270166 true ( 1600805 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2822151884 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(117.000000, 89.000000, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.983696, 9.000000, 88.977585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.983696, 88.977585, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.294151, 33.770115, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.320251, 9.000000, 33.760780) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.320251, 33.760780, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.830681, 105.978600, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.842113, 9.000000, 105.953346) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.842113, 105.953346, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.228859, 67.558372, 9.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.211262, 9.000000, 67.579788) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.211262, 67.579788, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31367 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32070 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. true ( 1600805 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32087 CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.246212, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.254612. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.254612. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.254612. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.254612. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.706421, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.714401. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.714401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.714401. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.714401. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.641935, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.649915. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.649915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.649915. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.649915. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.639093, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.650887. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.650887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.650887. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.650887. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.067368, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.075348. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.075348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.075348. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.075348. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.157945, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.169739. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.169739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.169739. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.169739. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.138783, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.150577. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.150577. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.150577. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.150577. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.901504, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.913298. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.913298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.913298. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.913298. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.281960, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.289940. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.289940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.289940. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.289940. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.531548, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.513069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.513069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.674500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.682480. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.682480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.682480. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.682480. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.046776, 98.589134, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.065254, 0.000000, 98.589432) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.065254, 98.589432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.242635, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.251035. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.251035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.251035. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.251035. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.526389, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.534369. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.534369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.534369. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.534369. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.199543, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.207943. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.207943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.207943. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.207943. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.346489, 106.423294, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.363022, 0.000000, 106.431549) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.363022, 106.431549, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.026463, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.038257. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.038257. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.038257. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.038257. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.110629, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.119029. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.119029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.119029. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.119029. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.771774, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.783568. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.783568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.783568. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.783568. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=11.924399, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.932380. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.932380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.932380. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.932380. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.831786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.840186. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.840186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.840186. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.840186. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.349602, 98.130714, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.335434, 0.000000, 98.118843) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.335434, 98.118843, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.873113, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.873113. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.873113. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.873113. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.873113. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.253404, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.261804. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.261804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.261804. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.261804. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.484417, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.456066) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.456066, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.833741, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.842141. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.842141. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.842141. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.842141. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.542419, 98.152618, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.559952, 0.000000, 98.146774) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.559952, 98.146774, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.633343, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.645137. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.645137. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.645137. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.645137. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.508522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.516922. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.516922. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.516922. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.516922. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.791867, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.799847. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.799847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.799847. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.799847. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=108.278435, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=108.257431. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=108.257431. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=87.202820, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=87.181816. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=87.181816. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.143622, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.151602. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.151602. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.151602. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.151602. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=114.468575, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=114.447571. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=114.447571. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.778814, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.778814. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.778814. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.778814. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.778814. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600805 ActionObject::update entering: state=5, worldTime=1600805, attAmountHeld=135.791183, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600805, attAmountHeld=135.770187. Leaving CombatObject Update 4: state=5, worldTime=1600805, attAmountHeld=135.770187. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=11.752539, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.764332. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.764332. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.764332. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.764332. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.400489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.412282. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.412282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.412282. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.412282. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.528262, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.536662. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.536662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.536662. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.536662. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.730886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.739285. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.739285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.739285. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.739285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.905321, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.913301. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.913301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.913301. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.913301. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=9.598281, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=9.610074. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=9.610074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=9.610074. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=9.610074. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.533236, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.545030. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.545030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.545030. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.545030. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.198992, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.207392. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.207392. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.207392. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.207392. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.653397, 16.869619, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.655334, 0.000000, 16.841335) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.655334, 16.841335, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.998322, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=11.006303. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=11.006303. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=11.006303. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=11.006303. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.527000, 16.152508, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.538277, 0.000000, 16.126495) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.226013, 88.824150, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.231762, 0.000000, 88.796387) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.231762, 88.796387, 0.000000). true ( 1600805 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31944 true ( 1600805 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31944 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.446404, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.429604, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.429604, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.897085, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.908216. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.908216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.908216. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.908216. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.873413, 27.375525, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.889351, 0.000000, 27.370207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.889351, 27.370207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.837945, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.849075. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.849075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.849075. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.849075. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.621300, 28.621332, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.609421, 0.000000, 28.609451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.609421, 28.609451, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.392647, 21.924318, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.408714, 0.000000, 21.919416) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.408714, 21.919416, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.490395, 22.206097, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.505569, 0.000000, 22.213299) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.505569, 22.213299, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.561943, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.578743, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.578743, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.271118, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.287918, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.287918, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.206856, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.216684. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.216684. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.216684. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.216684. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.173546, 21.799999, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.190346, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.190346, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.581859, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.592989. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.592989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.592989. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.592989. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=9.542488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=9.550888. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=9.550888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=9.550888. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=9.550888. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.014774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.023174. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.023174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.023174. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.023174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.853806, 22.425051, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.870491, 0.000000, 22.426987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.870491, 22.426987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.002935, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.012763. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.012763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.012763. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.012763. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.379295, 22.964270, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.396095, 0.000000, 22.964262) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.396095, 22.964262, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.405756, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.415584. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.415584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.415584. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.415584. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=7.112048, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=7.123178. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=7.123178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=7.123178. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=7.123178. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.287260, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.298390. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.298390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.298390. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.298390. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=2.831795, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=2.842925. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=2.842925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=2.842925. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=2.842925. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.436139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.444539. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.444539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.444539. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.444539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=4.646520, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=4.657650. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=4.657650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=4.657650. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=4.657650. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.469427. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.704370, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.712770. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.712770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.712770. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.712770. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.995575, 21.004623, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.983696, 0.000000, 21.016504) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.983696, 21.016504, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.641613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.650013. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.650013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.650013. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.650013. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=1.654380, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=1.664208. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=1.664208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=1.664208. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=1.664208. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.905406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.913806. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.913806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.913806. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.913806. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.474888. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600805 ActionObject::update entering: state=0, worldTime=1600805, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600805, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.681229, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.689629. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.689629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.689629. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.689629. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.477409, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.485809. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.485809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.485809. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.485809. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600805 ActionObject::update entering: state=4, worldTime=1600805, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600805, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600805, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600805, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600805, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=14.918406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=14.926806. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=14.926806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=14.926806. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=14.926806. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600805 ActionObject::update entering: state=2, worldTime=1600805, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600805, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600805, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600805, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600805 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=9804 true ( 1600805 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 9804 true ( 1600805 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15025 true ( 1600805 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15025 true ( 1600805 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2777879320 true ( 1600805 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 287957194 true ( 1600805 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276849996 true ( 1600805 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008796672 true ( 1600805 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975776848 true ( 1600805 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 773351229 true ( 1600805 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 101526003 true ( 1600805 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2509 true ( 1600805 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9251 true ( 1600805 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12471 true ( 1600805 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5993 true ( 1600805 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1662 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1600826 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2509 true ( 1600826 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1891488778 true ( 1600826 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 482082654 true ( 1600826 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 331706245 true ( 1600826 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 399154232 true ( 1600826 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4059215571 true ( 1600826 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4120675062 true ( 1600826 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3352474501 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.983696, 88.977585, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.967392, 9.000000, 88.955170) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.967392, 88.955170, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.320251, 33.760780, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.346352, 9.000000, 33.751446) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.346352, 33.751446, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.842113, 105.953346, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.853546, 9.000000, 105.928093) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.853546, 105.928093, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.211262, 67.579788, 9.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.193665, 9.000000, 67.601204) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.193665, 67.601204, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.244039, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.252439. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.252439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.252439. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.252439. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.714401, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.722381. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.722381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.722381. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.722381. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.649915, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.657895. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.657895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.657895. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.657895. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.650887, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.662680. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.662680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.662680. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.662680. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.075348, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.083328. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.083328. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.083328. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.083328. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.169739, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.181532. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.181532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.181532. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.181532. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.150577, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.162370. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.162370. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.162370. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.162370. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.913298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.925091. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.925091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.925091. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.925091. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.289940, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.297920. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.297920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.297920. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.297920. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.513069, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.500000, 0.000000, 53.494591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.661043 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.500000, 53.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.682480, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.690460. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.690460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.690460. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.690460. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.065254, 98.589432, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.083733, 0.000000, 98.589729) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.083733, 98.589729, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=418 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25833 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6876 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12450 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1751 true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8817 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1180 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.240462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.248862. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.248862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.248862. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.248862. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5830 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.534369, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.542350. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.542350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.542350. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.542350. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.197370, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.205770. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.205770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.205770. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.205770. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.363022, 106.431549, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.379555, 0.000000, 106.439804) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.379555, 106.439804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.038257, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.050050. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.050050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.050050. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.050050. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.108455, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.116855. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.116855. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.116855. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.116855. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.783568, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.795362. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.795362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.795362. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.795362. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.932380, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.940360. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.940360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.940360. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.940360. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.829612, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.838012. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.838012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.838012. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.838012. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.335434, 98.118843, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.321266, 0.000000, 98.106972) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.321266, 98.106972, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.862540, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.862540. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.862540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.862540. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.862540. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.251230, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.259630. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.259630. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.259630. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.259630. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.456066, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.427715) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.427715, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.831568, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.839968. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.839968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.839968. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.839968. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.559952, 98.146774, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.577484, 0.000000, 98.140930) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.577484, 98.140930, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.645137, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.656930. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.656930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.656930. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.656930. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.506348, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.514748. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12359 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.514748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.514748. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.514748. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3074 true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30838 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20203 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.799847, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.807827. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.807827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.807827. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.807827. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14299 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=108.257431, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=108.236427. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=108.236427. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=87.181816, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=87.160812. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=87.160812. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.151602, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.159582. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.159582. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.159582. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.159582. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=114.447571, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=114.426567. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=114.426567. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.768241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.768241. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.768241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.768241. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.768241. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600826 ActionObject::update entering: state=5, worldTime=1600826, attAmountHeld=135.770187, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600826, attAmountHeld=135.749191. Leaving CombatObject Update 4: state=5, worldTime=1600826, attAmountHeld=135.749191. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.764332, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.776125. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.776125. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.776125. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.776125. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.412282, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.424076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.424076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.424076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.424076. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.526089, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.534489. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.534489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.534489. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.534489. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.739285, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.747685. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.747685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.747685. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.747685. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.913301, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.921281. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.921281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.921281. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.921281. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. true ( 1600826 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1392 CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=9.610074, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=9.621867. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=9.621867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=9.621867. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=9.621867. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.545030, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.556823. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.556823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.556823. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.556823. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.196819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.205219. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.205219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.205219. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.205219. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.655334, 16.841335, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.657272, 0.000000, 16.813051) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.657272, 16.813051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=11.006303, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=11.014283. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=11.014283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=11.014283. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=11.014283. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.231762, 88.796387, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.237511, 0.000000, 88.768623) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.237511, 88.768623, 0.000000). true ( 1600826 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21165 true ( 1600826 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21165 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.429604, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.412804, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.412804, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.908216, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.919346. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.919346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.919346. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.919346. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.889351, 27.370207, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.905289, 0.000000, 27.364889) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.905289, 27.364889, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.849075, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.860205. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.860205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.860205. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.860205. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.609421, 28.609451, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.597542, 0.000000, 28.597570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.597542, 28.597570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.408714, 21.919416, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.424782, 0.000000, 21.914509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.424782, 21.914509, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.505569, 22.213299, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.520744, 0.000000, 22.220501) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.520744, 22.220501, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.578743, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.595543, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.595543, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.287918, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.304718, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.304718, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.216684, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.226512. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.226512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.226512. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.226512. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.190346, 21.799999, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.207146, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.207146, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.592989, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.604119. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.604119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.604119. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.604119. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=9.550888, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=9.559288. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=9.559288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=9.559288. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=9.559288. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.023174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.031574. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.031574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.031574. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.031574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.870491, 22.426987, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.887177, 0.000000, 22.428923) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.887177, 22.428923, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.012763, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.022591. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.022591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.022591. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.022591. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.396095, 22.964262, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.412895, 0.000000, 22.964254) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.412895, 22.964254, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.415584, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.425412. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.425412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.425412. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.425412. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=7.123178, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=7.134308. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=7.134308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=7.134308. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=7.134308. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.298390, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.309520. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.309520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.309520. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.309520. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=2.842925, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=2.854055. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=2.854055. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=2.854055. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=2.854055. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.444539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.452939. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.452939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.452939. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.452939. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=4.657650, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=4.668779. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=4.668779. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=4.668779. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=4.668779. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.466697. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.701640, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.710040. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.710040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.710040. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.710040. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.983696, 21.016504, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.971817, 0.000000, 21.028385) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.971817, 21.028385, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.638883, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.647283. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.647283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.647283. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.647283. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=1.664208, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=1.674036. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=1.674036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=1.674036. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=1.674036. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.902676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.911076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.911076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.911076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.911076. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.472157. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600826 ActionObject::update entering: state=0, worldTime=1600826, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600826, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.689629, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.698029. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.698029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.698029. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.698029. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.474679, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.483079. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.483079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.483079. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.483079. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600826 ActionObject::update entering: state=4, worldTime=1600826, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600826, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600826, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600826, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600826, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=14.915676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=14.924076. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=14.924076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=14.924076. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=14.924076. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600826 ActionObject::update entering: state=2, worldTime=1600826, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600826, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600826, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600826, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600826 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=667 true ( 1600826 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 667 true ( 1600826 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=32290 true ( 1600826 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 32290 true ( 1600826 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2513852618 true ( 1600826 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2812310933 true ( 1600826 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1614552812 true ( 1600826 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 557530221 true ( 1600826 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2981093444 true ( 1600826 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 388824129 true ( 1600826 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4003740246 true ( 1600826 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3203 true ( 1600826 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21737 true ( 1600826 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3229 true ( 1600826 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=3574 true ( 1600826 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4377 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1600847 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3203 true ( 1600847 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4210724457 true ( 1600847 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318238430 true ( 1600847 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2219972091 true ( 1600847 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1677945433 true ( 1600847 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1742840603 true ( 1600847 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 476777575 true ( 1600847 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3104603279 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.967392, 88.955170, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.951088, 9.000000, 88.932755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.951088, 88.932755, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.346352, 33.751446, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.372452, 9.000000, 33.742111) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.372452, 33.742111, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.853546, 105.928093, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.864979, 9.000000, 105.902840) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.864979, 105.902840, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.193665, 67.601204, 9.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.176067, 9.000000, 67.622620) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.176067, 67.622620, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.241865, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.250265. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.250265. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.250265. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.250265. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.722381, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.730361. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.730361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.730361. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.730361. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.657895, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.665875. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.665875. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.665875. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.665875. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.662680, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.674473. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.674473. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.674473. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.674473. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.083328, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.091308. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.091308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.091308. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.091308. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.181532, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.193326. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.193326. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.193326. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.193326. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.162370, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.174164. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.174164. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.174164. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.174164. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.925091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.936885. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.936885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.936885. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.936885. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.297920, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.305900. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.305900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.305900. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.305900. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.500000, 53.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.511345, 0.000000, 53.485413) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.511345, 53.485413, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.690460, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.698440. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.698440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.698440. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.698440. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.083733, 98.589729, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.102211, 0.000000, 98.590027) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.102211, 98.590027, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.238288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.246688. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.246688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.246688. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.246688. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.542350, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.550330. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.550330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.550330. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.550330. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.195197, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.203597. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.203597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.203597. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.203597. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.379555, 106.439804, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.396088, 0.000000, 106.448059) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.396088, 106.448059, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.050050, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.061844. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.061844. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.061844. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.061844. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.106282, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.114682. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.114682. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.114682. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.114682. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.795362, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.807155. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.807155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.807155. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.807155. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.940360, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.948340. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.948340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.948340. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.948340. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.827439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.835839. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.835839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.835839. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.835839. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.321266, 98.106972, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.307098, 0.000000, 98.095100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.307098, 98.095100, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.851966, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.851966. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.851966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.851966. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.851966. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.249057, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.257457. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.257457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.257457. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.257457. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.427715, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.399364) Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.399364, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.829394, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.837794. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.837794. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.837794. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.837794. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.577484, 98.140930, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.595016, 0.000000, 98.135086) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.595016, 98.135086, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.656930, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.668724. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.668724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.668724. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.668724. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.504175, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.512575. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.512575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.512575. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.512575. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.807827, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.815807. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.815807. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.815807. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.815807. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=108.236427, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=108.215424. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=108.215424. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=87.160812, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=87.139809. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=87.139809. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.159582, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.167562. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.167562. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.167562. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.167562. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=114.426567, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=114.405563. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=114.405563. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.757668, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.757668. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.757668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.757668. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.757668. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600847 ActionObject::update entering: state=5, worldTime=1600847, attAmountHeld=135.749191, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600847, attAmountHeld=135.728195. Leaving CombatObject Update 4: state=5, worldTime=1600847, attAmountHeld=135.728195. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.776125, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.787918. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.787918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.787918. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.787918. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.424076, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.435869. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.435869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.435869. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.435869. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.523915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.532315. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.532315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.532315. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.532315. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.747685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.756085. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.756085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.756085. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.756085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.921281, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.929261. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.929261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.929261. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.929261. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=9.621867, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=9.633660. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=9.633660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=9.633660. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=9.633660. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.556823, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.568617. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.568617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.568617. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.568617. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.194645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.203045. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.203045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.203045. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.203045. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.657272, 16.813051, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.659210, 0.000000, 16.784767) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.659210, 16.784767, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=11.014283, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=11.022264. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=11.022264. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=11.022264. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=11.022264. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.237511, 88.768623, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.243259, 0.000000, 88.740860) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.243259, 88.740860, 0.000000). true ( 1600847 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26390 true ( 1600847 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26390 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.412804, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.396004, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.396004, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5537 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.919346, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.930476. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.930476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.930476. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.930476. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.905289, 27.364889, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.921227, 0.000000, 27.359579) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.921227, 27.359579, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.860205, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.871335. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.871335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.871335. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.871335. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.597542, 28.597570, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.585663, 0.000000, 28.585690) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.585663, 28.585690, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.424782, 21.914509, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.440849, 0.000000, 21.909601) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.440849, 21.909601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.520744, 22.220501, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.535927, 0.000000, 22.227697) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.535927, 22.227697, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.595543, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.612343, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.612343, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1639 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.304718, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.321518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.321518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.226512, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.236340. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.236340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.236340. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.236340. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.207146, 21.799999, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.223946, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. true ( 1600847 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=26163 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.223946, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.604119, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.615249. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.615249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.615249. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.615249. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=9.559288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=9.567688. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=9.567688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=9.567688. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=9.567688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.031574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.039974. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.039974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.039974. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.039974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.887177, 22.428923, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.903862, 0.000000, 22.430859) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.903862, 22.430859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.022591, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.032419. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.032419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.032419. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.032419. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.412895, 22.964254, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.429695, 0.000000, 22.964247) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.429695, 22.964247, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3296 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.425412, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.435240. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.435240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.435240. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.435240. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=7.134308, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=7.145438. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=7.145438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=7.145438. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=7.145438. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23731 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.309520, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.320650. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.320650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.320650. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.320650. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=2.854055, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=2.865185. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=2.865185. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=2.865185. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=2.865185. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.452939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.461339. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.461339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.461339. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.461339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=4.668779, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=4.679909. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=4.679909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=4.679909. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=4.679909. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.463966. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.698910, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.707310. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.707310. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.707310. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.707310. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.971817, 21.028385, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.959938, 0.000000, 21.040266) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.959938, 21.040266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.636152, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.644552. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.644552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.644552. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.644552. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=1.674036, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=1.683864. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=1.683864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=1.683864. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=1.683864. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.899945, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.908345. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.908345. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.908345. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.908345. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.469427. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600847 ActionObject::update entering: state=0, worldTime=1600847, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600847, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.698029, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.706429. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.706429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.706429. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.706429. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.471949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.480349. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.480349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.480349. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.480349. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600847 ActionObject::update entering: state=4, worldTime=1600847, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600847, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600847, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600847, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600847, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=14.912946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=14.921346. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=14.921346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=14.921346. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=14.921346. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. true ( 1600847 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10068 CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600847 ActionObject::update entering: state=2, worldTime=1600847, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600847, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600847, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600847, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600847 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8443 true ( 1600847 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8443 true ( 1600847 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=6664 true ( 1600847 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6664 true ( 1600847 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3061327885 true ( 1600847 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3074296574 true ( 1600847 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1228147860 true ( 1600847 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1131595041 true ( 1600847 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 951462475 true ( 1600847 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2093982647 true ( 1600847 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2961168165 true ( 1600847 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19779 true ( 1600847 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=8068 true ( 1600847 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17762 true ( 1600847 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5320 true ( 1600847 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1600868 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19779 true ( 1600868 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1077381303 true ( 1600868 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3869157062 true ( 1600868 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1230838000 true ( 1600868 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3105866090 true ( 1600868 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3039637964 true ( 1600868 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1923009555 true ( 1600868 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2607478393 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.951088, 88.932755, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.934784, 9.000000, 88.910339) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.934784, 88.910339, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.372452, 33.742111, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.398552, 9.000000, 33.732777) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.398552, 33.732777, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.864979, 105.902840, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.876411, 9.000000, 105.877586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.876411, 105.877586, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.176067, 67.622620, 9.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.158470, 9.000000, 67.644035) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.158470, 67.644035, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.239692, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.248092. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.248092. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.248092. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.248092. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.730361, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.738340. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.738340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.738340. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.738340. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.665875, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.673856. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.673856. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.673856. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.673856. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.674473, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.686266. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.686266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.686266. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.686266. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.091308, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.099288. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.099288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.099288. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.099288. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.193326, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.205120. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.205120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.205120. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.205120. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.174164, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.185957. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.185957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.185957. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.185957. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.936885, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.948678. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.948678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.948678. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.948678. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.305900, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.313880. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.313880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.313880. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.313880. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.511345, 53.485413, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.522690, 0.000000, 53.470825) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.522690, 53.470825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.698440, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.706420. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.706420. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.706420. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.706420. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.102211, 98.590027, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.120689, 0.000000, 98.590324) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.120689, 98.590324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.236115, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.244515. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.244515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.244515. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.244515. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.550330, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.558311. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.558311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.558311. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.558311. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.193023, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.201423. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.201423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.201423. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.201423. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.396088, 106.448059, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.412621, 0.000000, 106.456314) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.412621, 106.456314, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.061844, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.073637. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.073637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.073637. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.073637. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.104108, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.112508. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.112508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.112508. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.112508. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.807155, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.818949. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.818949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.818949. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.818949. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.948340, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.956321. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.956321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.956321. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.956321. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.825265, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.833665. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.833665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.833665. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.833665. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.307098, 98.095100, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.292931, 0.000000, 98.083229) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.292931, 98.083229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.841393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.841393. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.841393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.841393. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.841393. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.246884, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.255284. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.255284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.255284. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.255284. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.399364, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.371014) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-3.141593 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.374901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.827221, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.835621. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.835621. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.835621. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.835621. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.595016, 98.135086, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.612549, 0.000000, 98.129242) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.612549, 98.129242, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.668724, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.680518. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.680518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.680518. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.680518. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.502001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.510401. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.510401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.510401. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.510401. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.815807, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.823787. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.823787. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.823787. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.823787. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=108.215424, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=108.194420. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=108.194420. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=87.139809, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=87.118805. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=87.118805. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.167562, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.175542. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.175542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.175542. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.175542. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=114.405563, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=114.384560. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=114.384560. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.747094, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.747094. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.747094. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.747094. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.747094. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600868 ActionObject::update entering: state=5, worldTime=1600868, attAmountHeld=135.728195, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600868, attAmountHeld=135.707199. Leaving CombatObject Update 4: state=5, worldTime=1600868, attAmountHeld=135.707199. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.787918, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.799711. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.799711. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.799711. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.799711. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.435869, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.447663. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.447663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.447663. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.447663. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.521742, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.530142. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.530142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.530142. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.530142. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.756085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.764485. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.764485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.764485. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.764485. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.929261, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.937241. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.937241. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.937241. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.937241. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=9.633660, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=9.645453. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=9.645453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=9.645453. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=9.645453. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.568617, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.580410. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.580410. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.580410. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.580410. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.192472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.200872. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.200872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.200872. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.200872. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.659210, 16.784767, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.661148, 0.000000, 16.756483) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.661148, 16.756483, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=11.022264, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=11.030244. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=11.030244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=11.030244. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=11.030244. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.243259, 88.740860, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.249008, 0.000000, 88.713097) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.249008, 88.713097, 0.000000). true ( 1600868 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=869 true ( 1600868 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 869 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.396004, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.379204, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.379204, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.930476, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.941607. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.941607. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.941607. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.941607. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.921227, 27.359579, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.937164, 0.000000, 27.354269) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.937164, 27.354269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.871335, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.882464. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.882464. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.882464. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.882464. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.585663, 28.585690, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.573784, 0.000000, 28.573809) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.573784, 28.573809, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.440849, 21.909601, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.456917, 0.000000, 21.904694) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.456917, 21.904694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.535927, 22.227697, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.551102, 0.000000, 22.234901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.551102, 22.234901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.612343, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.629143, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.629143, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.321518, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.338318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.338318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.236340, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.246168. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.246168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.246168. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.246168. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.223946, 21.799999, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.240746, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.240746, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.615249, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.626379. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.626379. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.626379. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.626379. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=9.567688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=9.576088. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=9.576088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=9.576088. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=9.576088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.039974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.048374. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.048374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.048374. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.048374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.903862, 22.430859, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.920547, 0.000000, 22.432795) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.920547, 22.432795, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.032419, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.042247. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.042247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.042247. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.042247. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.429695, 22.964247, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.446495, 0.000000, 22.964233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.446495, 22.964233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.435240, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.445068. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.445068. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.445068. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.445068. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=7.145438, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=7.156568. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=7.156568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=7.156568. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=7.156568. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.320650, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.331780. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.331780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.331780. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.331780. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=2.865185, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=2.876315. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=2.876315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=2.876315. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=2.876315. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.461339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.469739. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.469739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.469739. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.469739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=4.679909, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=4.691039. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=4.691039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=4.691039. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=4.691039. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.461236. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.696179, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.704579. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.704579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.704579. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.704579. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.959938, 21.040266, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.948059, 0.000000, 21.052147) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.948059, 21.052147, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.633422, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.641822. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.641822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.641822. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.641822. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=1.683864, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=1.693692. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=1.693692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=1.693692. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=1.693692. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.897215, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.905615. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.905615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.905615. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.905615. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.466697. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600868 ActionObject::update entering: state=0, worldTime=1600868, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600868, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.706429, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.714828. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.714828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.714828. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.714828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.469218, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.477618. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.477618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.477618. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.477618. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600868 ActionObject::update entering: state=4, worldTime=1600868, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600868, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600868, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600868, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600868, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=14.910215, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=14.918615. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=14.918615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=14.918615. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=14.918615. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600868 ActionObject::update entering: state=2, worldTime=1600868, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600868, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600868, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600868, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600868 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17475 true ( 1600868 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17475 true ( 1600868 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18802 true ( 1600868 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18802 true ( 1600868 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397525633 true ( 1600868 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2218889193 true ( 1600868 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4091374006 true ( 1600868 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3469251439 true ( 1600868 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1900711507 true ( 1600868 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3091894738 true ( 1600868 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646480465 true ( 1600868 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6697 true ( 1600868 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4580 true ( 1600868 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=26782 true ( 1600868 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=29815 true ( 1600868 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4761 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1600889 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6697 true ( 1600889 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2750096216 true ( 1600889 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 320780210 true ( 1600889 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 993653414 true ( 1600889 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3146956146 true ( 1600889 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1647556368 true ( 1600889 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3791493861 true ( 1600889 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1194201824 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.934784, 88.910339, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.918480, 9.000000, 88.887924) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.918480, 88.887924, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.398552, 33.732777, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.424652, 9.000000, 33.723442) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.424652, 33.723442, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.876411, 105.877586, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.887856, 9.000000, 105.852341) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.887856, 105.852341, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.158470, 67.644035, 9.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.140873, 9.000000, 67.665451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.140873, 67.665451, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8168 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.237519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.245919. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.245919. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.245919. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.245919. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.738340, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.746320. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.746320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.746320. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.746320. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.673856, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.681836. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.681836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.681836. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.681836. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.686266, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.698059. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.698059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.698059. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.698059. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.099288, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.107268. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.107268. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.107268. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.107268. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.205120, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.216913. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.216913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.216913. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.216913. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.185957, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.197751. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.197751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.197751. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.197751. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.948678, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.960472. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=18645 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.960472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.960472. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.960472. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19774 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5787 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4763 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22371 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5957 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10659 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.313880, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.321860. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.321860. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.321860. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.321860. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25248 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.522690, 53.470825, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.534035, 0.000000, 53.456238) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.534035, 53.456238, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.706420, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.714400. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.714400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.714400. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.714400. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.120689, 98.590324, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.139168, 0.000000, 98.590622) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.139168, 98.590622, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21901 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20874 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29545 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2108 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15792 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.233942, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.242342. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.242342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.242342. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.242342. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19750 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12428 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29266 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.558311, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.566291. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.566291. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.566291. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.566291. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.190850, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.199250. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.199250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.199250. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.199250. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.412621, 106.456314, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.429153, 0.000000, 106.464569) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.429153, 106.464569, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.073637, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.085431. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.085431. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.085431. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.085431. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.101935, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.110335. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.110335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.110335. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.110335. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.818949, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.830742. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.830742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.830742. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.830742. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.956321, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.964301. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.964301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.964301. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.964301. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.823092, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.831492. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.831492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.831492. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.831492. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.292931, 98.083229, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.278763, 0.000000, 98.071365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.278763, 98.071365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.830819, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.830819. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.830819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.830819. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.830819. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.244710, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.253110. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.253110. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.253110. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.253110. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.374901, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.403252) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.403252, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.825047, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.833447. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.833447. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.833447. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.833447. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.612549, 98.129242, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.630081, 0.000000, 98.123398) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.630081, 98.123398, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.680518, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.692311. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.692311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.692311. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.692311. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2146 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.499828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.508227. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.508227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.508227. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.508227. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.823787, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.831767. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15020 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.831767. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.831767. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.831767. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=108.194420, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=108.173416. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=108.173416. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=87.118805, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=87.097801. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=87.097801. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.175542, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.183522. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.183522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.183522. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.183522. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=114.384560, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=114.363556. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=114.363556. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.736521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.736521. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.736521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.736521. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.736521. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600889 ActionObject::update entering: state=5, worldTime=1600889, attAmountHeld=135.707199, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600889, attAmountHeld=135.686203. Leaving CombatObject Update 4: state=5, worldTime=1600889, attAmountHeld=135.686203. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.799711, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.811504. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.811504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.811504. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.811504. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.447663, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.459457. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.459457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.459457. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.459457. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.519568, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.527968. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.527968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.527968. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.527968. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.764485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.772885. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.772885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.772885. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.772885. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.937241, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.945221. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.945221. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.945221. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.945221. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. true ( 1600889 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10962 CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=9.645453, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=9.657247. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=9.657247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=9.657247. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=9.657247. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.580410, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.592204. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.592204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.592204. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.592204. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.190298, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.198698. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.198698. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.198698. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.198698. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.661148, 16.756483, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.663086, 0.000000, 16.728199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.663086, 16.728199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=11.030244, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=11.038224. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=11.038224. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=11.038224. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=11.038224. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.249008, 88.713097, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.254757, 0.000000, 88.685333) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.254757, 88.685333, 0.000000). true ( 1600889 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22790 true ( 1600889 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22790 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.379204, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.362404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.362404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.941607, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.952737. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.952737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.952737. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.952737. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.937164, 27.354269, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.953102, 0.000000, 27.348959) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.953102, 27.348959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.882464, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.893594. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.893594. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.893594. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.893594. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.573784, 28.573809, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.561905, 0.000000, 28.561928) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.561905, 28.561928, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.456917, 21.904694, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.472984, 0.000000, 21.899786) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.472984, 21.899786, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.551102, 22.234901, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.566277, 0.000000, 22.242105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.566277, 22.242105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.629143, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.645943, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.645943, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.338318, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.355118, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.355118, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.246168, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.255996. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.255996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.255996. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.255996. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.240746, 21.799999, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.257545, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.257545, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.626379, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.637508. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.637508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.637508. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.637508. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=9.576088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=9.584488. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=9.584488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=9.584488. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=9.584488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.048374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.056774. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.056774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.056774. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.056774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.920547, 22.432795, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.937233, 0.000000, 22.434731) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.937233, 22.434731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.042247, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.052075. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.052075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.052075. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.052075. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.446495, 22.964233, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.463295, 0.000000, 22.964226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.463295, 22.964226, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.445068, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.454896. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.454896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.454896. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.454896. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=7.156568, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=7.167697. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=7.167697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=7.167697. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=7.167697. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.331780, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.342910. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.342910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.342910. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.342910. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=2.876315, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=2.887445. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=2.887445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=2.887445. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=2.887445. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.469739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.478139. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.478139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.478139. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.478139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=4.691039, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=4.702169. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=4.702169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=4.702169. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=4.702169. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.450106, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.458506. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.458506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.458506. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.458506. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.693449, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.701849. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.701849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.701849. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.701849. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.948059, 21.052147, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.936180, 0.000000, 21.064028) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.936180, 21.064028, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.630692, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.639091. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.639091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.639091. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.639091. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=1.693692, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=1.703520. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=1.703520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=1.703520. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=1.703520. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.894485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.902884. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.902884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.902884. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.902884. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.463966. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600889 ActionObject::update entering: state=0, worldTime=1600889, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600889, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.714828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.723228. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.723228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.723228. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.723228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.466488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.474888. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.474888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.474888. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.474888. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600889 ActionObject::update entering: state=4, worldTime=1600889, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600889, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600889, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600889, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600889, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=14.907485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=14.915885. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=14.915885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=14.915885. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=14.915885. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600889 ActionObject::update entering: state=2, worldTime=1600889, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600889, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600889, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600889, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600889 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27497 true ( 1600889 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27497 true ( 1600889 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28768 true ( 1600889 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28768 true ( 1600889 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4019014219 true ( 1600889 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114140713 true ( 1600889 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1449777390 true ( 1600889 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 669707945 true ( 1600889 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1079511271 true ( 1600889 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2350421528 true ( 1600889 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1550007889 true ( 1600889 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2438 true ( 1600889 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=12926 true ( 1600889 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=29249 true ( 1600889 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24704 true ( 1600889 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=3733 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1600910 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2438 true ( 1600910 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1499020050 true ( 1600910 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 199293966 true ( 1600910 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2801695787 true ( 1600910 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1585257348 true ( 1600910 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1877829692 true ( 1600910 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4291070414 true ( 1600910 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4077203172 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.918480, 88.887924, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.902176, 9.000000, 88.865509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.902176, 88.865509, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.424652, 33.723442, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.450752, 9.000000, 33.714108) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.450752, 33.714108, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.887856, 105.852341, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.899300, 9.000000, 105.827095) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.899300, 105.827095, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.140873, 67.665451, 9.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.123276, 9.000000, 67.686867) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.123276, 67.686867, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.235345, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.243745. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.243745. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.243745. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.243745. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.746320, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.754300. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.754300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.754300. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.754300. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.681836, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.689816. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.689816. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.689816. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.689816. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.698059, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.709852. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.709852. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.709852. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.709852. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.107268, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.115248. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.115248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.115248. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.115248. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.216913, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.228707. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.228707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.228707. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.228707. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.197751, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.209545. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.209545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.209545. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.209545. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.960472, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.972266. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.972266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.972266. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.972266. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.321860, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.329840. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.329840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.329840. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.329840. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.534035, 53.456238, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.545380, 0.000000, 53.441650) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.545380, 53.441650, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.714400, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.722380. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.722380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.722380. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.722380. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.139168, 98.590622, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.157646, 0.000000, 98.590919) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.157646, 98.590919, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.231768, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.240168. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.240168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.240168. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.240168. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.566291, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.574271. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.574271. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.574271. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.574271. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.188676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.197076. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.197076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.197076. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.197076. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.429153, 106.464569, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.445686, 0.000000, 106.472824) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.445686, 106.472824, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.085431, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.097225. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.097225. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.097225. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.097225. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.099761, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.108161. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.108161. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.108161. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.108161. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.830742, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.842536. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.842536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.842536. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.842536. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.964301, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.972281. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.972281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.972281. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.972281. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.820918, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.829318. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.829318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.829318. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.829318. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.278763, 98.071365, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.264595, 0.000000, 98.059502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.264595, 98.059502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.820246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.820246. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.820246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.820246. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.820246. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.242537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.250937. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.250937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.250937. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.250937. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.403252, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.431602) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.431602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.822874, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.831274. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.831274. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.831274. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.831274. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.630081, 98.123398, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.647614, 0.000000, 98.117554) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.647614, 98.117554, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.692311, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.704105. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.704105. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.704105. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.704105. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.497654, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.506054. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.506054. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.506054. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.506054. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.831767, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.839747. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.839747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.839747. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.839747. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=108.173416, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=108.152412. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=108.152412. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=87.097801, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=87.076797. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=87.076797. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.183522, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.191502. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.191502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.191502. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.191502. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=114.363556, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=114.342552. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=114.342552. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.725947, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.725947. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.725947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.725947. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.725947. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600910 ActionObject::update entering: state=5, worldTime=1600910, attAmountHeld=135.686203, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600910, attAmountHeld=135.665207. Leaving CombatObject Update 4: state=5, worldTime=1600910, attAmountHeld=135.665207. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.811504, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.823298. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.823298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.823298. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.823298. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.459457, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.471250. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.471250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.471250. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.471250. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.517395, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.525795. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.525795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.525795. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.525795. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.772885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.781285. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.781285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.781285. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.781285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.945221, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.953201. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.953201. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.953201. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.953201. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=9.657247, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=9.669040. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=9.669040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=9.669040. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=9.669040. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.592204, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.603998. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.603998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.603998. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.603998. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.188125, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.196525. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.196525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.196525. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.196525. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.663086, 16.728199, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.665024, 0.000000, 16.699915) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.665024, 16.699915, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=11.038224, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=11.046205. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=11.046205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=11.046205. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=11.046205. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.254757, 88.685333, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.260506, 0.000000, 88.657570) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.260506, 88.657570, 0.000000). true ( 1600910 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=2434 true ( 1600910 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 2434 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.362404, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.345604, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.345604, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.952737, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.963867. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.963867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.963867. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.963867. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.953102, 27.348959, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.969040, 0.000000, 27.343643) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.969040, 27.343643, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.893594, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.904724. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.904724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.904724. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.904724. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.561905, 28.561928, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.550026, 0.000000, 28.550047) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.550026, 28.550047, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.472984, 21.899786, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.489052, 0.000000, 21.894878) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.489052, 21.894878, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.566277, 22.242105, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.581451, 0.000000, 22.249310) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.581451, 22.249310, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.645943, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.662743, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.662743, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.355118, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.371918, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.371918, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.255996, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.265824. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.265824. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.265824. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.265824. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.257545, 21.799999, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.274345, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.274345, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.637508, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.648638. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.648638. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.648638. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.648638. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5706 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=9.584488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=9.592888. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=9.592888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=9.592888. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=9.592888. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.056774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.065174. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.065174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.065174. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.065174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.937233, 22.434731, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.953918, 0.000000, 22.436666) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.953918, 22.436666, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.052075, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.061903. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.061903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.061903. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.061903. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26573 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.463295, 22.964226, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.480095, 0.000000, 22.964218) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.480095, 22.964218, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.454896, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.464724. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.464724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.464724. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.464724. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=7.167697, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=7.178827. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12517 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=7.178827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=7.178827. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=7.178827. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10197 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.342910, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.354040. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.354040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.354040. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.354040. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=2.887445, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=2.898575. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=2.898575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=2.898575. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=2.898575. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.478139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.486539. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.486539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.486539. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.486539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=4.702169, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=4.713299. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=4.713299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=4.713299. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=4.713299. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.447375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.455775. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.455775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.455775. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.455775. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.690719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.699119. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.699119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.699119. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.699119. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.936180, 21.064028, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.924301, 0.000000, 21.075909) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.924301, 21.075909, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9124 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6294 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.627961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.636361. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.636361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.636361. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.636361. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=1.703520, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=1.713348. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=1.713348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=1.713348. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=1.713348. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.891754, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.900154. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.900154. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.900154. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.900154. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.461236. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600910 ActionObject::update entering: state=0, worldTime=1600910, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600910, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. true ( 1600910 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21562 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.723228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.731628. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.731628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.731628. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.731628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.463758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.472157. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.472157. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.472157. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.472157. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600910 ActionObject::update entering: state=4, worldTime=1600910, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600910, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600910, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600910, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600910, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=14.904755, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=14.913155. true ( 1600910 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18581 CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=14.913155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=14.913155. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=14.913155. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600910 ActionObject::update entering: state=2, worldTime=1600910, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600910, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600910, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600910, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600910 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6954 true ( 1600910 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6954 true ( 1600910 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=12848 true ( 1600910 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12848 true ( 1600910 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1638768248 true ( 1600910 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 527773319 true ( 1600910 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2324435317 true ( 1600910 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2531729263 true ( 1600910 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1928899542 true ( 1600910 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 967956631 true ( 1600910 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3447689049 true ( 1600910 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=18696 true ( 1600910 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=18254 true ( 1600910 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=5925 true ( 1600910 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16592 true ( 1600910 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=20831 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1600931 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18696 true ( 1600931 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3433875948 true ( 1600931 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1656775461 true ( 1600931 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3460464899 true ( 1600931 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1815980660 true ( 1600931 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3168783056 true ( 1600931 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 142771901 true ( 1600931 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3754625002 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.902176, 88.865509, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.885872, 9.000000, 88.843094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.885872, 88.843094, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.450752, 33.714108, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.476852, 9.000000, 33.704773) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.476852, 33.704773, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.899300, 105.827095, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.910744, 9.000000, 105.801849) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.910744, 105.801849, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.123276, 67.686867, 9.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.105679, 9.000000, 67.708282) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.105679, 67.708282, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. true ( 1600931 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=27614 CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. true ( 1600931 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1504 CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.233172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.241572. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.241572. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.241572. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.241572. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.754300, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.762280. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.762280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.762280. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.762280. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.689816, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.697796. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.697796. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.697796. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.697796. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.709852, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.721645. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.721645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.721645. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.721645. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.115248, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.123229. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.123229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.123229. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.123229. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.228707, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.240500. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.240500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.240500. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.240500. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.209545, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.221338. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.221338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.221338. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.221338. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.972266, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.984059. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.984059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.984059. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.984059. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.329840, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.337820. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.337820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.337820. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.337820. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.545380, 53.441650, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.556725, 0.000000, 53.427063) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.556725, 53.427063, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.722380, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.730360. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.730360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.730360. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.730360. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.157646, 98.590919, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.176125, 0.000000, 98.591217) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.176125, 98.591217, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.229595, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.237995. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.237995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.237995. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.237995. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.574271, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.582252. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.582252. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.582252. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.582252. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.186503, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.194903. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.194903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.194903. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.194903. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.445686, 106.472824, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.462215, 0.000000, 106.481094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.462215, 106.481094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.097225, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.109018. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.109018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.109018. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.109018. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.097588, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.105988. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.105988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.105988. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.105988. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.842536, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.854330. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.854330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.854330. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.854330. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.972281, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.980262. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.980262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.980262. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.980262. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.818745, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.827145. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.827145. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.827145. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.827145. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.264595, 98.059502, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.250427, 0.000000, 98.047638) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.250427, 98.047638, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.809672, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.809672. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.809672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.809672. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.809672. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.240363, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.248763. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.248763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.248763. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.248763. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.431602, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.459953) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.459953, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.820700, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.829100. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.829100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.829100. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.829100. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.647614, 98.117554, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.665146, 0.000000, 98.111710) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.665146, 98.111710, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.704105, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.715899. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.715899. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.715899. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.715899. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.495480, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.503880. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.503880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.503880. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.503880. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.839747, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.847727. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.847727. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.847727. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.847727. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=108.152412, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=108.131409. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=108.131409. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=87.076797, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=87.055794. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=87.055794. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.191502, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.199481. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.199481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.199481. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.199481. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=114.342552, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=114.321548. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=114.321548. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.715374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.715374. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.715374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.715374. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.715374. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600931 ActionObject::update entering: state=5, worldTime=1600931, attAmountHeld=135.665207, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600931, attAmountHeld=135.644211. Leaving CombatObject Update 4: state=5, worldTime=1600931, attAmountHeld=135.644211. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.823298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.835091. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.835091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.835091. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.835091. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.471250, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.483044. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.483044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.483044. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.483044. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.515222, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.523622. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.523622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.523622. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.523622. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.781285, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.789685. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.789685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.789685. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.789685. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.953201, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.961181. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.961181. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.961181. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.961181. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=9.669040, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=9.680833. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=9.680833. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=9.680833. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=9.680833. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.603998, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.615791. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.615791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.615791. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.615791. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.185951, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.194351. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.194351. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.194351. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.194351. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.665024, 16.699915, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.666962, 0.000000, 16.671631) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.666962, 16.671631, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=11.046205, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=11.054185. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=11.054185. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=11.054185. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=11.054185. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.260506, 88.657570, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.266254, 0.000000, 88.629807) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.266254, 88.629807, 0.000000). true ( 1600931 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11895 true ( 1600931 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11895 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.345604, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.328804, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.328804, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.963867, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.974998. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.974998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.974998. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.974998. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.969040, 27.343643, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(77.984978, 0.000000, 27.338327) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(77.984978, 27.338327, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.904724, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.915854. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.915854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.915854. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.915854. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.550026, 28.550047, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.538147, 0.000000, 28.538166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.538147, 28.538166, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.489052, 21.894878, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.505119, 0.000000, 21.889977) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.505119, 21.889977, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.581451, 22.249310, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.596626, 0.000000, 22.256514) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.596626, 22.256514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.662743, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.679543, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.679543, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.371918, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.388718, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.388718, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.265824, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.275652. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.275652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.275652. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.275652. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.274345, 21.799999, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.291145, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.291145, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.648638, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.659768. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.659768. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.659768. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.659768. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=9.592888, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=9.601288. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=9.601288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=9.601288. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=9.601288. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.065174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.073574. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.073574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.073574. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.073574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.953918, 22.436666, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.970604, 0.000000, 22.438602) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.970604, 22.438602, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.061903, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.071732. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.071732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.071732. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.071732. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.480095, 22.964218, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.496895, 0.000000, 22.964211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.496895, 22.964211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.464724, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.474552. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.474552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.474552. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.474552. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=7.178827, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=7.189957. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=7.189957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=7.189957. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=7.189957. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.354040, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.365170. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.365170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.365170. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.365170. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=2.898575, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=2.909705. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=2.909705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=2.909705. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=2.909705. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.486539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.494939. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.494939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.494939. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.494939. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=4.713299, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=4.724429. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=4.724429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=4.724429. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=4.724429. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.444645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.453045. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.453045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.453045. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.453045. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.687988, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.696388. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.696388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.696388. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.696388. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.924301, 21.075909, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.912422, 0.000000, 21.087790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.912422, 21.087790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.625231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.633631. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.633631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.633631. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.633631. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=1.713348, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=1.723176. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=1.723176. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=1.723176. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=1.723176. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.889024, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.897424. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.897424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.897424. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.897424. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.450106, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.458506. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.458506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.458506. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.458506. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600931 ActionObject::update entering: state=0, worldTime=1600931, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600931, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.731628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.740028. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.740028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.740028. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.740028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.461027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.469427. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.469427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.469427. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.469427. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600931 ActionObject::update entering: state=4, worldTime=1600931, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600931, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600931, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600931, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600931, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=14.902024, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=14.910424. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=14.910424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=14.910424. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=14.910424. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600931 ActionObject::update entering: state=2, worldTime=1600931, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600931, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600931, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600931, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600931 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22827 true ( 1600931 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22827 true ( 1600931 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26753 true ( 1600931 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26753 true ( 1600931 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1936263875 true ( 1600931 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1459298453 true ( 1600931 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2213408890 true ( 1600931 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1602978118 true ( 1600931 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 93857001 true ( 1600931 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2987994545 true ( 1600931 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2307019728 true ( 1600931 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=13003 true ( 1600931 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=415 true ( 1600931 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=1595 true ( 1600931 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=8891 true ( 1600931 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31369 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=16) ReloadBufferFrames() - Full frame of time missed. Doing additional frame this turn. (Total frames = 9, remaining missed time = 3) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007770 **** (NoteOnlySync) **** WORLD TIME 01600931 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7770. (ServerMsgSync) Last included Player 2 on turn 7770. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1600952 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 13003 true ( 1600952 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1648864578 true ( 1600952 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2007024438 true ( 1600952 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3902194073 true ( 1600952 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 236036078 true ( 1600952 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 721001129 true ( 1600952 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2837876679 true ( 1600952 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2453448379 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.885872, 88.843094, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.869568, 9.000000, 88.820679) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.869568, 88.820679, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.476852, 33.704773, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.502953, 9.000000, 33.695438) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.502953, 33.695438, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.910744, 105.801849, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.922188, 9.000000, 105.776604) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.922188, 105.776604, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.105679, 67.708282, 9.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.088081, 9.000000, 67.729698) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.088081, 67.729698, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.230998, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.239398. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.239398. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.239398. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.239398. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.762280, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.770260. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.770260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.770260. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.770260. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.697796, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.705776. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.705776. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.705776. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.705776. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.721645, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.733438. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.733438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.733438. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.733438. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.123229, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.131209. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.131209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.131209. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.131209. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.240500, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.252294. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.252294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.252294. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.252294. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.221338, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.233132. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.233132. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.233132. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.233132. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.984059, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.995853. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.995853. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.995853. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.995853. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.337820, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.345800. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.345800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.345800. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.345800. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.556725, 53.427063, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.568069, 0.000000, 53.412476) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.568069, 53.412476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.730360, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.738340. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.738340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.738340. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.738340. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.176125, 98.591217, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.194603, 0.000000, 98.591515) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.194603, 98.591515, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. true ( 1600952 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6731 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.227421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.235821. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.235821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.235821. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.235821. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.582252, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.590232. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.590232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.590232. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.590232. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.184330, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.192729. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.192729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.192729. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.192729. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.462215, 106.481094, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.478745, 0.000000, 106.489365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.478745, 106.489365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.109018, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.120812. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.120812. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.120812. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.120812. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.095415, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.103815. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.103815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.103815. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.103815. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. true ( 1600952 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7621 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.854330, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.866123. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.866123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.866123. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.866123. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.980262, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.988242. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.988242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.988242. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.988242. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.816571, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.824971. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.824971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.824971. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.824971. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.250427, 98.047638, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.236267, 0.000000, 98.035767) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.236267, 98.035767, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.799099, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.799099. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.799099. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.799099. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.799099. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.238190, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.246590. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.246590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.246590. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.246590. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.459953, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.488304) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.488304, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.818527, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.826927. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.826927. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.826927. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.826927. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.665146, 98.111710, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.682678, 0.000000, 98.105865) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.682678, 98.105865, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.715899, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.727692. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.727692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.727692. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.727692. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.493307, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.501707. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.501707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.501707. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.501707. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.847727, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.855707. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.855707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.855707. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.855707. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=108.131409, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=108.110405. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=108.110405. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=87.055794, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=87.034790. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=87.034790. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.199481, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.207461. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.207461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.207461. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.207461. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=114.321548, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=114.300545. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=114.300545. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.704801, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.704801. true ( 1600952 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12113 CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.704801. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.704801. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.704801. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600952 ActionObject::update entering: state=5, worldTime=1600952, attAmountHeld=135.644211, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600952, attAmountHeld=135.623215. Leaving CombatObject Update 4: state=5, worldTime=1600952, attAmountHeld=135.623215. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.835091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.846884. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.846884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.846884. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.846884. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.483044, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.494838. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.494838. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.494838. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.494838. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.513048, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.521448. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.521448. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.521448. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.521448. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.789685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.798085. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.798085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.798085. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.798085. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.961181, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.969161. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.969161. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.969161. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.969161. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=9.680833, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=9.692626. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=9.692626. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=9.692626. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=9.692626. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.615791, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.627585. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.627585. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.627585. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.627585. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.183778, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.192178. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.192178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.192178. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.192178. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.666962, 16.671631, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.668900, 0.000000, 16.643347) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.456893 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.668900, 16.643347, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=11.054185, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=11.062165. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=11.062165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=11.062165. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=11.062165. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.266254, 88.629807, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.272003, 0.000000, 88.602043) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.272003, 88.602043, 0.000000). true ( 1600952 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14937 true ( 1600952 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14937 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.328804, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.312004, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.312004, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.974998, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.986128. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.986128. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.986128. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.986128. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(77.984978, 27.338327, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.000916, 0.000000, 27.333012) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.000916, 27.333012, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.915854, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.926984. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.926984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.926984. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.926984. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.538147, 28.538166, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.526268, 0.000000, 28.526285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.526268, 28.526285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.505119, 21.889977, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.521187, 0.000000, 21.885075) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.521187, 21.885075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.596626, 22.256514, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.611801, 0.000000, 22.263718) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.611801, 22.263718, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.679543, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.696342, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.696342, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.388718, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.405518, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.405518, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.275652, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.285480. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.285480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.285480. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.285480. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.291145, 21.799999, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.307945, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.307945, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.659768, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.670898. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.670898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.670898. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.670898. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=9.601288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=9.609688. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=9.609688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=9.609688. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=9.609688. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.073574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.081974. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.081974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.081974. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.081974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.970604, 22.438602, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(93.987289, 0.000000, 22.440538) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(93.987289, 22.440538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.071732, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.081560. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.081560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.081560. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.081560. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.496895, 22.964211, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.513695, 0.000000, 22.964203) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.513695, 22.964203, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.474552, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.484380. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.484380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.484380. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.484380. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=7.189957, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=7.201087. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=7.201087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=7.201087. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=7.201087. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.365170, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.376300. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.376300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.376300. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.376300. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=2.909705, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=2.920835. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=2.920835. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=2.920835. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=2.920835. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.494939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.503339. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.503339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.503339. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.503339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=4.724429, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=4.735559. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=4.735559. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=4.735559. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=4.735559. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.441915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.450315. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.450315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.450315. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.450315. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.685258, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.693658. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.693658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.693658. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.693658. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.912422, 21.087790, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.900543, 0.000000, 21.099670) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.900543, 21.099670, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.622500, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.630900. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.630900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.630900. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.630900. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=1.723176, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=1.733004. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=1.733004. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=1.733004. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=1.733004. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.886293, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.894693. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.894693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.894693. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.894693. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.447375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.455775. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.455775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.455775. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.455775. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600952 ActionObject::update entering: state=0, worldTime=1600952, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600952, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.740028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.748428. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.748428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.748428. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.748428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.458297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.466697. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.466697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.466697. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.466697. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600952 ActionObject::update entering: state=4, worldTime=1600952, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600952, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600952, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600952, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600952, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=14.899294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=14.907694. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=14.907694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=14.907694. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=14.907694. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600952 ActionObject::update entering: state=2, worldTime=1600952, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600952, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600952, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600952, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600952 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25992 true ( 1600952 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25992 true ( 1600952 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11851 true ( 1600952 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11851 true ( 1600952 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 451392116 true ( 1600952 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4185365251 true ( 1600952 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3494947599 true ( 1600952 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3089210975 true ( 1600952 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1189252734 true ( 1600952 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2921869912 true ( 1600952 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 785534700 true ( 1600952 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1422 true ( 1600952 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25321 true ( 1600952 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17251 true ( 1600952 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=27358 true ( 1600952 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=30845 (NoteOnlySync) Sync check at turn #7770 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1600952 (AiSync) aiExpert=0 (AiSync) finalCrc=1600952 aiExpertCRC = 1600952 mLastRandoms[0] = 1422 mLastRandoms[1] = 25321 mLastRandoms[2] = 17251 mLastRandoms[3] = 27358 mLastRandoms[4] = 30845 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=426.435, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=103.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.5681,53.4125,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.1946,98.5915,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.4787,106.4894,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.2363,98.0358,0.0000, state=2, carry=13, actionType=5, actionState=8 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.4883,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.6827,98.1059,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=108, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=87, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.6689,16.6433,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1757.85, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.2720,88.6020,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.3120,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.0009,27.3330,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=5, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5263,28.5263,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.5212,21.8851,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.6118,22.2637,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.6963,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.4055,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.3079,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=93.9873,22.4405,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.5137,22.9642,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=277, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.9005,21.0997,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1145.93, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=4, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1164 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 325 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 614 playerCrc 1 cs 4 = 4942 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430491 playerCrc 1 cs 7 = 1511515 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3641207 (NoteOnlySync) Checksum: T#7770 wt=1600952 rand=1422 csum=3641207 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=8) (TimeSync) doCycleTime: 13 true ( 1600973 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1422 true ( 1600973 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1901465867 true ( 1600973 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2974321496 true ( 1600973 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1328301846 true ( 1600973 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 898770806 true ( 1600973 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646487896 true ( 1600973 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2245356808 true ( 1600973 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2157379541 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.869568, 88.820679, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.853264, 9.000000, 88.798264) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.853264, 88.798264, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.502953, 33.695438, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.529053, 9.000000, 33.686104) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.529053, 33.686104, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.922188, 105.776604, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.933632, 9.000000, 105.751358) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.933632, 105.751358, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.088081, 67.729698, 9.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.070484, 9.000000, 67.751114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.070484, 67.751114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.228825, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.237225. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.237225. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.237225. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.237225. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.770260, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.778240. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.778240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.778240. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.778240. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.705776, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.713756. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.713756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.713756. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.713756. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.733438, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.745232. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.745232. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.745232. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.745232. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.131209, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.139189. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.139189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.139189. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.139189. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.252294, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.264088. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.264088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.264088. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.264088. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.233132, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.244925. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.244925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.244925. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.244925. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.995853, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.007647. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.007647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.007647. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.007647. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.345800, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.353780. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.353780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.353780. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.353780. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.568069, 53.412476, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.579414, 0.000000, 53.397888) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.579414, 53.397888, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.738340, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.746320. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.746320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.746320. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.746320. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.194603, 98.591515, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.213081, 0.000000, 98.591812) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.213081, 98.591812, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.225248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.233648. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.233648. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.233648. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.233648. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.590232, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.598212. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.598212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.598212. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.598212. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.182156, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.190556. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.190556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.190556. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.190556. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.478745, 106.489365, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.495274, 0.000000, 106.497635) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.120812, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.132606. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.132606. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.132606. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.132606. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.093241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.101641. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.101641. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.101641. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.101641. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.866123, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.877917. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.877917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.877917. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.877917. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.988242, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.996222. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.996222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.996222. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.996222. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.814397, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.822797. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.822797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.822797. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.822797. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.236267, 98.035767, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.222107, 0.000000, 98.023895) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.222107, 98.023895, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.788525, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.788525. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.788525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.788525. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.788525. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.236017, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.244416. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.244416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.244416. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.244416. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.488304, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.516655) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=7 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.516655, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.816353, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.824753. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.824753. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.824753. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.824753. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.682678, 98.105865, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.700211, 0.000000, 98.100021) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.700211, 98.100021, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.727692, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.739486. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.739486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.739486. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.739486. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.491133, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.499533. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.499533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.499533. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.499533. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.855707, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.863688. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.863688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.863688. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.863688. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=108.110405, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=108.089401. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=108.089401. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=87.034790, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=87.013786. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=87.013786. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.207461, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.215441. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.215441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.215441. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.215441. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=114.300545, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=114.279541. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=114.279541. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.694227, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.694227. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.694227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.694227. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.694227. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600973 ActionObject::update entering: state=5, worldTime=1600973, attAmountHeld=135.623215, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600973, attAmountHeld=135.602219. Leaving CombatObject Update 4: state=5, worldTime=1600973, attAmountHeld=135.602219. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.846884, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.858677. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.858677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.858677. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.858677. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.494838, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.506631. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.506631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.506631. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.506631. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.510875, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.519275. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.519275. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.519275. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.519275. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.798085, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.806485. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.806485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.806485. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.806485. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.969161, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.977141. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.977141. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.977141. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.977141. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=9.692626, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=9.704419. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=9.704419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=9.704419. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=9.704419. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.627585, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.639379. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.639379. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.639379. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.639379. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.181605, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.190005. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.190005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.190005. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.190005. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.668900, 16.643347, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.697220, 0.000000, 16.642056) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.697220, 16.642056, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=11.062165, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=11.070146. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=11.070146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=11.070146. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=11.070146. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.272003, 88.602043, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.277752, 0.000000, 88.574280) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.277752, 88.574280, 0.000000). true ( 1600973 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18105 true ( 1600973 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18105 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23263 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.312004, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.295204, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.295204, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.986128, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.997258. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.997258. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.997258. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.997258. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.000916, 27.333012, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.016853, 0.000000, 27.327696) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.016853, 27.327696, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.926984, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.938114. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.938114. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.938114. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.938114. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.526268, 28.526285, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.514389, 0.000000, 28.514404) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.514389, 28.514404, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.521187, 21.885075, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.537254, 0.000000, 21.880173) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.537254, 21.880173, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20488 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.611801, 22.263718, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.626976, 0.000000, 22.270922) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.626976, 22.270922, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23103 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.696342, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.713142, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.713142, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.405518, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.422318, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.422318, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.285480, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.295308. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.295308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.295308. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.295308. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.307945, 21.799999, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.324745, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.324745, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.670898, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.682028. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.682028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.682028. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.682028. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11584 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22069 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7952 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=9.609688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=9.618088. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=9.618088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=9.618088. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=9.618088. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.081974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.090374. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.090374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.090374. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.090374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(93.987289, 22.440538, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.003975, 0.000000, 22.442474) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.003975, 22.442474, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.081560, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.091388. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.091388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.091388. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.091388. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.513695, 22.964203, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.530495, 0.000000, 22.964190) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.625484 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.525803, 22.964195, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.484380, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.494208. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.494208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.494208. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.494208. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=7.201087, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=7.212217. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=7.212217. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=7.212217. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=7.212217. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.376300, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.387430. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.387430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.387430. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.387430. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=2.920835, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=2.931966. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=2.931966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=2.931966. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=2.931966. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.503339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.511739. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.511739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.511739. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.511739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=4.735559, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=4.746688. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=4.746688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=4.746688. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=4.746688. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.439184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.447584. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.447584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.447584. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.447584. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.682528, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.690928. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.690928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.690928. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.690928. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.900543, 21.099670, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.888664, 0.000000, 21.111551) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.888664, 21.111551, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.619770, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.628170. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.628170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.628170. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.628170. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6676 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=1.733004, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=1.742832. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=1.742832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=1.742832. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=1.742832. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.883563, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.891963. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.891963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.891963. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.891963. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.444645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.453045. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.453045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.453045. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.453045. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600973 ActionObject::update entering: state=0, worldTime=1600973, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600973, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20674 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.748428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.756828. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.756828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.756828. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.756828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.455566, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.463966. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.463966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.463966. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.463966. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600973 ActionObject::update entering: state=4, worldTime=1600973, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600973, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600973, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600973, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600973, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=14.896564, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=14.904963. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=14.904963. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=14.904963. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=14.904963. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. true ( 1600973 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1522 true ( 1600973 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=24193 CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600973 ActionObject::update entering: state=2, worldTime=1600973, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600973, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600973, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600973, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600973 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31062 true ( 1600973 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31062 true ( 1600973 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15331 true ( 1600973 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15331 true ( 1600973 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3597608197 true ( 1600973 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508537156 true ( 1600973 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3641181725 true ( 1600973 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072880092 true ( 1600973 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2976118300 true ( 1600973 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3872010613 true ( 1600973 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 159139297 true ( 1600973 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7319 true ( 1600973 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25270 true ( 1600973 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=19396 true ( 1600973 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=7873 true ( 1600973 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17903 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1600994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7319 true ( 1600994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3274060062 true ( 1600994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1221605647 true ( 1600994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4117352570 true ( 1600994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 194410335 true ( 1600994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2564320299 true ( 1600994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1096092910 true ( 1600994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3666131444 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.853264, 88.798264, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.836960, 9.000000, 88.775848) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.836960, 88.775848, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.529053, 33.686104, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.555153, 9.000000, 33.676769) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.555153, 33.676769, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.933632, 105.751358, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.945076, 9.000000, 105.726112) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.945076, 105.726112, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.070484, 67.751114, 9.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.052887, 9.000000, 67.772530) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.052887, 67.772530, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.226651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.235051. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.235051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.235051. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.235051. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.778240, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.786220. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.786220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.786220. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.786220. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.713756, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.721736. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.721736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.721736. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.721736. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.745232, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.757025. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.757025. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.757025. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.757025. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.139189, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.147169. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.147169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.147169. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.147169. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.264088, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.275881. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.275881. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.275881. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.275881. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.244925, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.256719. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.256719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.256719. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.256719. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.007647, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.019440. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.019440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.019440. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.019440. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.353780, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.361760. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.361760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.361760. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.361760. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.579414, 53.397888, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.590759, 0.000000, 53.383301) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.590759, 53.383301, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.746320, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.754300. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.754300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.754300. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.754300. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.213081, 98.591812, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.231560, 0.000000, 98.592110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.231560, 98.592110, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.223074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.231474. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.231474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.231474. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.231474. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.598212, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.606193. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.606193. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.606193. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.606193. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.179983, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.188383. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.188383. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.188383. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.188383. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.132606, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.144399. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.144399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.144399. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.144399. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.091068, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.099468. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.099468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.099468. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.099468. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.877917, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.889710. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.889710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.889710. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.889710. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.996222, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=12.004203. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=12.004203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=12.004203. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=12.004203. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.812224, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.820624. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.820624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.820624. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.820624. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.222107, 98.023895, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=13.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.207947, 0.000000, 98.012024) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit #9112: LU S=2, pos=(66.207947, 98.012024, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.777952, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.777952. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.777952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.777952. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.777952. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.233843, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.242243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.242243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.242243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.242243. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.516655, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.545006) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.545006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.814180, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.822580. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.822580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.822580. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.822580. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.700211, 98.100021, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.717743, 0.000000, 98.094177) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.717743, 98.094177, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.739486, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.751279. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.751279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.751279. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.751279. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.488960, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.497360. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.497360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.497360. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.497360. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.863688, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.871668. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.871668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.871668. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.871668. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=108.089401, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=108.068398. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=108.068398. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=87.013786, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=86.992783. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=86.992783. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.215441, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.223421. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.223421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.223421. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.223421. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=114.279541, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=114.258537. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=114.258537. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.683654, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.683654. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.683654. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.683654. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.683654. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1600994 ActionObject::update entering: state=5, worldTime=1600994, attAmountHeld=135.602219, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1600994, attAmountHeld=135.581223. Leaving CombatObject Update 4: state=5, worldTime=1600994, attAmountHeld=135.581223. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.858677, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=11.870470. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=11.870470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=11.870470. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=11.870470. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.506631, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.518425. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.518425. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.518425. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.518425. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.508701, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.517101. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.517101. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.517101. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.517101. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.806485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.814885. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.814885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.814885. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.814885. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.977141, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.985121. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.985121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.985121. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.985121. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=9.704419, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.716212. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.716212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.716212. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.716212. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.639379, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.651172. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.651172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.651172. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.651172. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.179431, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.187831. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.187831. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.187831. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.187831. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.697220, 16.642056, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.725540, 0.000000, 16.640764) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.725540, 16.640764, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=11.070146, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=11.078126. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=11.078126. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=11.078126. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=11.078126. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.277752, 88.574280, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.283501, 0.000000, 88.546516) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.283501, 88.546516, 0.000000). true ( 1600994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29972 true ( 1600994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29972 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.295204, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.278404, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.278404, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.997258, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.008389. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.008389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.008389. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.008389. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.016853, 27.327696, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.032791, 0.000000, 27.322380) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.032791, 27.322380, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.938114, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.949244. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.949244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.949244. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.949244. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.514389, 28.514404, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.487804, name=VMFAR. MoveForward: v=0.016800, newPos=(78.502510, 0.000000, 28.502523) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.537254, 21.880173, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.553322, 0.000000, 21.875271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.553322, 21.875271, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.626976, 22.270922, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.642151, 0.000000, 22.278126) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.642151, 22.278126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.713142, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.729942, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.729942, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.422318, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.439117, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.439117, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.295308, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.305136. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.305136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.305136. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.305136. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.324745, 21.799999, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.341545, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.341545, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.682028, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.693158. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.693158. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.693158. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.693158. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=9.618088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=9.626488. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=9.626488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=9.626488. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=9.626488. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.090374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.098774. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.098774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.098774. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.098774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.003975, 22.442474, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.020660, 0.000000, 22.444410) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.020660, 22.444410, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.091388, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.101216. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.101216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.101216. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.101216. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.525803, 22.964195, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.524872, 0.000000, 22.947422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.524872, 22.947422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.494208, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.504036. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.504036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.504036. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.504036. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=7.212217, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=7.223347. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=7.223347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=7.223347. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=7.223347. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.387430, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.398560. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.398560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.398560. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.398560. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=2.931966, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=2.943096. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=2.943096. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=2.943096. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=2.943096. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.511739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.520139. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.520139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.520139. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.520139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=4.746688, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=4.757818. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=4.757818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=4.757818. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=4.757818. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.436454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.444854. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.444854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.444854. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.444854. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.679797, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.688197. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.688197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.688197. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.688197. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.888664, 21.111551, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.876785, 0.000000, 21.123432) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.876785, 21.123432, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.617040, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.625440. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.625440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.625440. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.625440. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=1.742832, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=1.752660. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=1.752660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=1.752660. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=1.752660. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.880833, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.889233. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.889233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.889233. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.889233. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.441915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.450315. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.450315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.450315. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.450315. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1600994 ActionObject::update entering: state=0, worldTime=1600994, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1600994, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.756828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.765228. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.765228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.765228. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.765228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.452836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.461236. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.461236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.461236. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.461236. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1600994 ActionObject::update entering: state=4, worldTime=1600994, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1600994, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1600994, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1600994, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1600994, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=14.893833, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=14.902233. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=14.902233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=14.902233. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=14.902233. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1600994 ActionObject::update entering: state=2, worldTime=1600994, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1600994, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1600994, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1600994, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1600994 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1645 true ( 1600994 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1645 true ( 1600994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3243 true ( 1600994 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3243 true ( 1600994 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1326036543 true ( 1600994 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3226588001 true ( 1600994 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1555359992 true ( 1600994 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1322466646 true ( 1600994 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1298540614 true ( 1600994 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1381707032 true ( 1600994 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 716458989 true ( 1600994 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7204 true ( 1600994 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=20241 true ( 1600994 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=14489 true ( 1600994 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=30194 true ( 1600994 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1601015 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7204 true ( 1601015 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2357250638 true ( 1601015 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954644006 true ( 1601015 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2574429153 true ( 1601015 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 961392514 true ( 1601015 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3592633151 true ( 1601015 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3311170906 true ( 1601015 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 833504095 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.836960, 88.775848, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.820656, 9.000000, 88.753433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.820656, 88.753433, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.555153, 33.676769, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.581253, 9.000000, 33.667435) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.581253, 33.667435, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.945076, 105.726112, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.956520, 9.000000, 105.700867) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.956520, 105.700867, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.052887, 67.772530, 9.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.035290, 9.000000, 67.793945) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.035290, 67.793945, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21172 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.224478, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.232878. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.232878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.232878. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.232878. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.786220, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.794200. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.794200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.794200. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.794200. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.721736, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.729716. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.729716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.729716. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.729716. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=8.757025, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=8.768818. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=8.768818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=8.768818. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=8.768818. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.147169, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.155149. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.155149. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.155149. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.155149. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.275881, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.287675. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.287675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.287675. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.287675. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.256719, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.268513. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.268513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.268513. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.268513. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.019440, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.031234. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.031234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.031234. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.031234. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.361760, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.369740. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.369740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.369740. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.369740. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.590759, 53.383301, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.602104, 0.000000, 53.368713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.602104, 53.368713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.754300, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.762280. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.762280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.762280. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.762280. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.231560, 98.592110, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.250038, 0.000000, 98.592407) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.250038, 98.592407, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=556 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21264 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2239 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.220901, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.229301. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.229301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.229301. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.229301. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=8.606193, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=8.614173. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=8.614173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=8.614173. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=8.614173. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3394 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.177809, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.186209. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.186209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.186209. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.186209. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.144399, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.156193. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.156193. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.156193. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.156193. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.088894, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.097294. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.097294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.097294. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.097294. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.889710, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.901504. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.901504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.901504. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.901504. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=12.004203, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=12.012183. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=12.012183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=12.012183. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=12.012183. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.810050, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.818450. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.818450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.818450. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.818450. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.207947, 98.012024, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=13.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. Id=8193, Owner=1, Name=MINE3, State=2: Calling notify for ActionRelease, sending from Unit #9112. Entering notify: caller=9112, recipient=8193, mType=699, p1=4, p2=0, p3=0. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.207947, 98.012024, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.767378, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.767378. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28244 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.767378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.767378. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.767378. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.231670, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.240070. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.240070. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.240070. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.240070. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.545006, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.573357) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.573357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.812006, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.820406. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.820406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.820406. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.820406. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.717743, 98.094177, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.735275, 0.000000, 98.088333) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.735275, 98.088333, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.751279, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.763073. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.763073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.763073. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.763073. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.486786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.495186. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.495186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.495186. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.495186. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.871668, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.879648. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.879648. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.879648. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.879648. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=108.068398, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=108.047394. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=108.047394. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=86.992783, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=86.971779. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=86.971779. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.223421, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.231401. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.231401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.231401. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.231401. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=114.258537, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=114.237534. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=114.237534. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.673080, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.673080. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.673080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.673080. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.673080. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601015 ActionObject::update entering: state=0, worldTime=1601015, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11627 CombatObject Update 2: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601015 ActionObject::update entering: state=5, worldTime=1601015, attAmountHeld=135.581223, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601015, attAmountHeld=135.560226. Leaving CombatObject Update 4: state=5, worldTime=1601015, attAmountHeld=135.560226. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=11.870470, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=11.882263. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=11.882263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=11.882263. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=11.882263. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.518425, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.530218. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.530218. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.530218. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.530218. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.506528, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.514928. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.514928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.514928. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.514928. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.814885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.823285. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.823285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.823285. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.823285. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.985121, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.993101. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.993101. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.993101. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.993101. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3199 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=9.716212, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=9.728005. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=9.728005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=9.728005. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=9.728005. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. true ( 1601015 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15319 CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.651172, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.662966. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.662966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.662966. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.662966. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.177258, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.185658. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.185658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.185658. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.185658. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.725540, 16.640764, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.753860, 0.000000, 16.639473) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.753860, 16.639473, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=11.078126, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=11.086106. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=11.086106. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=11.086106. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=11.086106. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601015 ActionObject::update entering: state=0, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.283501, 88.546516, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.289238, 0.000000, 88.518753) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.289238, 88.518753, 0.000000). true ( 1601015 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24469 true ( 1601015 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24469 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.278404, 23.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.261604, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.261604, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=9.008389, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=9.019519. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=9.019519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=9.019519. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=9.019519. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.032791, 27.322380, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.048729, 0.000000, 27.317064) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.048729, 27.317064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.949244, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.960373. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.960373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.960373. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.960373. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.487804, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.553322, 21.875271, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.569389, 0.000000, 21.870369) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.569389, 21.870369, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.642151, 22.278126, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.657333, 0.000000, 22.285324) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.657333, 22.285324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.729942, 22.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.746742, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.746742, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.439117, 22.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.455917, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.455917, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.305136, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.314964. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.314964. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.314964. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.314964. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.341545, 21.799999, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.358345, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.358345, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.693158, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.704288. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.704288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.704288. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.704288. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=9.626488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=9.634888. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=9.634888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=9.634888. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=9.634888. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.098774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.107174. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.107174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.107174. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.107174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.020660, 22.444410, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.037346, 0.000000, 22.446346) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.037346, 22.446346, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.101216, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.111044. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.111044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.111044. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.111044. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.524872, 22.947422, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.523933, 0.000000, 22.930649) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.523933, 22.930649, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.504036, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.513864. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.513864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.513864. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.513864. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=7.223347, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=7.234477. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=7.234477. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=7.234477. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=7.234477. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.398560, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.409690. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.409690. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.409690. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.409690. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=2.943096, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=2.954226. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=2.954226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=2.954226. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=2.954226. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.520139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.528539. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.528539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.528539. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.528539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=4.757818, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=4.768948. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=4.768948. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=4.768948. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=4.768948. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.433723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.442123. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.442123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.442123. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.442123. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.677067, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.685467. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.685467. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.685467. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.685467. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.876785, 21.123432, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.864906, 0.000000, 21.135313) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.864906, 21.135313, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.614309, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.622709. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.622709. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.622709. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.622709. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=1.752660, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=1.762488. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=1.762488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=1.762488. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=1.762488. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.878102, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.886502. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.886502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.886502. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.886502. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.439184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.447584. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.447584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.447584. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.447584. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601015 ActionObject::update entering: state=0, worldTime=1601015, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601015, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.765228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.773628. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.773628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.773628. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.773628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.450106, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.458506. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.458506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.458506. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.458506. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601015 ActionObject::update entering: state=4, worldTime=1601015, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601015, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601015, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601015, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601015, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=14.891103, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=14.899503. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=14.899503. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=14.899503. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=14.899503. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601015 ActionObject::update entering: state=2, worldTime=1601015, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601015, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601015, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601015, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601015 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27594 true ( 1601015 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27594 true ( 1601015 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=5760 true ( 1601015 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 5760 true ( 1601015 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1247532073 true ( 1601015 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3851803099 true ( 1601015 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3654932839 true ( 1601015 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 576498218 true ( 1601015 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188543366 true ( 1601015 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1833771693 true ( 1601015 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 636525661 true ( 1601015 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16300 true ( 1601015 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21586 true ( 1601015 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24821 true ( 1601015 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=2376 true ( 1601015 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=23759 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1601036 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16300 true ( 1601036 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 690079101 true ( 1601036 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1701598256 true ( 1601036 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 979150283 true ( 1601036 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 991196599 true ( 1601036 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 406022780 true ( 1601036 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3850541651 true ( 1601036 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 776995514 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.820656, 88.753433, 9.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.804352, 9.000000, 88.731018) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.804352, 88.731018, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.581253, 33.667435, 9.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.607353, 9.000000, 33.658100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.607353, 33.658100, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.956520, 105.700867, 9.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.967953, 9.000000, 105.675613) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.967953, 105.675613, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.035290, 67.793945, 9.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.017693, 9.000000, 67.815361) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.017693, 67.815361, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.222305, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.230705. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.230705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.230705. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.230705. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.794200, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.802180. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.802180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.802180. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.802180. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.729716, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.737696. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.737696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.737696. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.737696. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=8.768818, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=8.780611. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=8.780611. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=8.780611. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=8.780611. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.155149, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.163129. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.163129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.163129. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.163129. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=6.287675, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=6.299469. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=6.299469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=6.299469. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=6.299469. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.268513, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.280306. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.280306. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.280306. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.280306. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.031234, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.043027. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.043027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.043027. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.043027. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.369740, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.377720. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.377720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.377720. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.377720. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.602104, 53.368713, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.613449, 0.000000, 53.354126) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.613449, 53.354126, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.762280, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.770260. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.770260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.770260. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.770260. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.250038, 98.592407, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.268517, 0.000000, 98.592705) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.268517, 98.592705, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.218728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.227128. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.227128. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.227128. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.227128. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=8.614173, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=8.622153. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=8.622153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=8.622153. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=8.622153. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.175636, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.184036. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.184036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.184036. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.184036. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.156193, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.167986. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.167986. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.167986. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.167986. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.086721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.095121. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.095121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.095121. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.095121. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=6.901504, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=6.913298. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=6.913298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=6.913298. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=6.913298. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=12.012183, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=12.020164. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=12.020164. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=12.020164. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=12.020164. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.807877, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=1.816277. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=1.816277. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=1.816277. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=1.816277. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.207947, 98.012024, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=3.133942 Angle=3.926991, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.207947, 98.012024, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.756805, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.756805. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.756805. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.756805. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.756805. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=2.229496, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.237896. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.237896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.237896. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.237896. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.573357, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.601707) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=5 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.601707, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.809833, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.818233. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.818233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.818233. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.818233. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.735275, 98.088333, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.752808, 0.000000, 98.082489) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.752808, 98.082489, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=2.763073, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.774867. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.774867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.774867. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.774867. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.484613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=1.493013. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=1.493013. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=1.493013. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=1.493013. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=2.879648, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.887628. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.887628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.887628. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.887628. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601036 ActionObject::update entering: state=5, worldTime=1601036, attAmountHeld=108.047394, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601036, attAmountHeld=108.026390. Leaving CombatObject Update 4: state=5, worldTime=1601036, attAmountHeld=108.026390. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601036 ActionObject::update entering: state=5, worldTime=1601036, attAmountHeld=86.971779, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601036, attAmountHeld=86.950775. Leaving CombatObject Update 4: state=5, worldTime=1601036, attAmountHeld=86.950775. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.231401, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.239381. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.239381. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.239381. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.239381. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601036 ActionObject::update entering: state=5, worldTime=1601036, attAmountHeld=114.237534, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601036, attAmountHeld=114.216530. Leaving CombatObject Update 4: state=5, worldTime=1601036, attAmountHeld=114.216530. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.662507, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.662507. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.662507. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.662507. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.662507. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601036 ActionObject::update entering: state=0, worldTime=1601036, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601036 ActionObject::update entering: state=5, worldTime=1601036, attAmountHeld=135.560226, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601036, attAmountHeld=135.539230. Leaving CombatObject Update 4: state=5, worldTime=1601036, attAmountHeld=135.539230. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=11.882263, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=11.894056. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=11.894056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=11.894056. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=11.894056. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.530218, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.542012. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.542012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.542012. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.542012. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.504354, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.512754. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.512754. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.512754. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.512754. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=6.812712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=6.821112. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=6.821112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=6.821112. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=6.821112. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.993101, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.001081. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.001081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.001081. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.001081. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=9.728005, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=9.739799. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=9.739799. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=9.739799. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=9.739799. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.662966, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.674759. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.674759. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.674759. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.674759. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.175084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.183484. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.183484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.183484. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.183484. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.753860, 16.639473, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.782181, 0.000000, 16.638182) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.782181, 16.638182, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=11.086106, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=11.094087. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=11.094087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=11.094087. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=11.094087. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601036 ActionObject::update entering: state=0, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.289238, 88.518753, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.294975, 0.000000, 88.490990) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.294975, 88.490990, 0.000000). true ( 1601036 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7748 true ( 1601036 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7748 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.261604, 23.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.244804, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.244804, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=9.019519, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=9.030649. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=9.030649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=9.030649. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=9.030649. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.048729, 27.317064, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.064667, 0.000000, 27.311749) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.064667, 27.311749, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.960373, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.971503. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.971503. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.971503. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.971503. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.487804, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.487804. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.487804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.487804. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.487804. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.569389, 21.870369, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.585457, 0.000000, 21.865467) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.585457, 21.865467, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.657333, 22.285324, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.672516, 0.000000, 22.292522) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.672516, 22.292522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.746742, 22.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.763542, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.763542, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.455917, 22.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.472717, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.472717, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.314964, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.324792. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.324792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.324792. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.324792. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.358345, 21.799999, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.375145, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.375145, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.704288, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.715417. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.715417. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.715417. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.715417. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. true ( 1601036 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20309 CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=9.634888, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=9.643288. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=9.643288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=9.643288. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=9.643288. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=2.107174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.115574. true ( 1601036 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7517 CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.115574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.115574. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.115574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.037346, 22.446346, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.054031, 0.000000, 22.448282) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.054031, 22.448282, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.111044, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.120872. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.120872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.120872. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.120872. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. true ( 1601036 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32059 CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.523933, 22.930649, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.523003, 0.000000, 22.913874) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.523003, 22.913874, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. true ( 1601036 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1251 CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.513864, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.523692. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.523692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.523692. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.523692. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=7.234477, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=7.245606. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=7.245606. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=7.245606. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=7.245606. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.409690, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.420820. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.420820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.420820. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.420820. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=2.954226, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=2.965356. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=2.965356. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=2.965356. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=2.965356. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.528539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.536939. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.536939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.536939. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.536939. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=4.768948, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=4.780078. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=4.780078. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=4.780078. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=4.780078. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.430993, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.439393. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.439393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.439393. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.439393. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.674336, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.682736. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.682736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.682736. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.682736. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.864906, 21.135313, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.853027, 0.000000, 21.147194) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.853027, 21.147194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.611579, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.619979. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.619979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.619979. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.619979. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=1.762488, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=1.772316. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=1.772316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=1.772316. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=1.772316. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.875372, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.883772. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.883772. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.883772. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.883772. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.436454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.444854. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.444854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.444854. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.444854. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601036 ActionObject::update entering: state=0, worldTime=1601036, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601036, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.773628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.782028. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.782028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.782028. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.782028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.447375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.455775. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.455775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.455775. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.455775. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601036 ActionObject::update entering: state=4, worldTime=1601036, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601036, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601036, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601036, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601036, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=14.888372, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=14.896772. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=14.896772. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=14.896772. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=14.896772. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. true ( 1601036 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23896 CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601036 ActionObject::update entering: state=2, worldTime=1601036, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601036, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601036, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601036, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601036 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1562 true ( 1601036 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1562 true ( 1601036 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=17183 true ( 1601036 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 17183 true ( 1601036 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2717326010 true ( 1601036 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 477471736 true ( 1601036 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 882028775 true ( 1601036 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3080540409 true ( 1601036 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1507957681 true ( 1601036 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 411749580 true ( 1601036 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3818272783 true ( 1601036 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2398 true ( 1601036 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=14915 true ( 1601036 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=27711 true ( 1601036 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=19748 true ( 1601036 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=29981 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1601057 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2398 true ( 1601057 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 466715602 true ( 1601057 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2807693795 true ( 1601057 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2462089630 true ( 1601057 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724070750 true ( 1601057 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2215115227 true ( 1601057 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2177951313 true ( 1601057 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2855338160 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.804352, 88.731018, 9.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.788048, 9.000000, 88.708603) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.788048, 88.708603, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.607353, 33.658100, 9.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.633453, 9.000000, 33.648766) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.633453, 33.648766, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.967953, 105.675613, 9.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.979385, 9.000000, 105.650360) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.979385, 105.650360, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.017693, 67.815361, 9.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(60.000095, 9.000000, 67.836777) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(60.000095, 67.836777, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.220131, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.228531. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.228531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.228531. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.228531. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.802180, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.810160. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.810160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.810160. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.810160. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.737696, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.745677. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.745677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.745677. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.745677. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=8.780611, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=8.792404. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=8.792404. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=8.792404. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=8.792404. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.163129, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.171109. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.171109. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.171109. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.171109. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=6.299469, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=6.311262. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=6.311262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=6.311262. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=6.311262. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.280306, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.292100. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.292100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.292100. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.292100. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.043027, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.054821. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.054821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.054821. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.054821. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.377720, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.385700. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.385700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.385700. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.385700. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.613449, 53.354126, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.624802, 0.000000, 53.339542) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.624802, 53.339542, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.770260, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.778240. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.778240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.778240. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.778240. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.268517, 98.592705, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.286995, 0.000000, 98.592995) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.286995, 98.592995, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.216554, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.224954. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.224954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.224954. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.224954. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=8.622153, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=8.630134. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=8.630134. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=8.630134. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=8.630134. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.173462, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.181862. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.181862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.181862. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.181862. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.167986, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.179780. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.179780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.179780. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.179780. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.084548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.092947. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.092947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.092947. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.092947. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=6.913298, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=6.925091. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=6.925091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=6.925091. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=6.925091. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=12.020164, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=12.028144. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=12.028144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=12.028144. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=12.028144. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=1.805703, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=1.814103. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=1.814103. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=1.814103. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=1.814103. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.207947, 98.012024, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.222023, 0.000000, 98.024002) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.222023, 98.024002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.746231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.746231. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.746231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.746231. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.746231. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.227323, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.235723. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.235723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.235723. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.235723. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.601707, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.630058) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=5 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.630058, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.807659, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.816059. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.816059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.816059. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.816059. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.752808, 98.082489, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.770340, 0.000000, 98.076645) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.770340, 98.076645, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.774867, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.786660. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.786660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.786660. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.786660. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=1.482439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=1.490839. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=1.490839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=1.490839. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=1.490839. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.887628, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.895608. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.895608. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.895608. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.895608. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601057 ActionObject::update entering: state=5, worldTime=1601057, attAmountHeld=108.026390, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601057, attAmountHeld=108.005386. Leaving CombatObject Update 4: state=5, worldTime=1601057, attAmountHeld=108.005386. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601057 ActionObject::update entering: state=5, worldTime=1601057, attAmountHeld=86.950775, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601057, attAmountHeld=86.929771. Leaving CombatObject Update 4: state=5, worldTime=1601057, attAmountHeld=86.929771. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.239381, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.247361. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.247361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.247361. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.247361. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601057 ActionObject::update entering: state=5, worldTime=1601057, attAmountHeld=114.216530, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601057, attAmountHeld=114.195526. Leaving CombatObject Update 4: state=5, worldTime=1601057, attAmountHeld=114.195526. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.651934, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.651934. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.651934. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.651934. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.651934. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601057 ActionObject::update entering: state=0, worldTime=1601057, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601057 ActionObject::update entering: state=5, worldTime=1601057, attAmountHeld=135.539230, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601057, attAmountHeld=135.518234. Leaving CombatObject Update 4: state=5, worldTime=1601057, attAmountHeld=135.518234. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=11.894056, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=11.905849. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=11.905849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=11.905849. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=11.905849. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.542012, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.553806. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.553806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.553806. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.553806. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.502181, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.510581. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.510581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.510581. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.510581. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=6.810538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=6.818938. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=6.818938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=6.818938. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=6.818938. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.001081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.009061. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.009061. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.009061. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.009061. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=9.739799, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=9.751592. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=9.751592. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=9.751592. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=9.751592. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.674759, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.686553. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.686553. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.686553. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.686553. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.172911, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.181311. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.181311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.181311. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.181311. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.782181, 16.638182, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.810501, 0.000000, 16.636890) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.810501, 16.636890, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=11.094087, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=11.102067. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=11.102067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=11.102067. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=11.102067. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601057 ActionObject::update entering: state=0, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.294975, 88.490990, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.300713, 0.000000, 88.463226) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.300713, 88.463226, 0.000000). true ( 1601057 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17620 true ( 1601057 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17620 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.244804, 23.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.228004, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.228004, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=9.030649, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=9.041780. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=9.041780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=9.041780. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=9.041780. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.064667, 27.311749, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.080605, 0.000000, 27.306433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.080605, 27.306433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.971503, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.982633. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.982633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.982633. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.982633. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.487804, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.498934. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.498934. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.498934. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.498934. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.585457, 21.865467, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.601524, 0.000000, 21.860559) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.601524, 21.860559, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.672516, 22.292522, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.687698, 0.000000, 22.299721) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.687698, 22.299721, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.763542, 22.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.780342, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.780342, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.472717, 22.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.489517, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.489517, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.324792, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.334620. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.334620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.334620. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.334620. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.375145, 21.799999, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.391945, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.391945, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.715417, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.726547. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.726547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.726547. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.726547. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=9.632157, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=9.640557. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=9.640557. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=9.640557. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=9.640557. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.115574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.123974. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.123974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.123974. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.123974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.054031, 22.448282, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.070717, 0.000000, 22.450218) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.070717, 22.450218, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.120872, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.130700. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.130700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.130700. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.130700. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.523003, 22.913874, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.522072, 0.000000, 22.897099) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.522072, 22.897099, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.523692, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.533520. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.533520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.533520. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.533520. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=7.245606, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=7.256736. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=7.256736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=7.256736. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=7.256736. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.420820, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.431950. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.431950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.431950. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.431950. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=2.965356, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=2.976486. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=2.976486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=2.976486. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=2.976486. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.536939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.545339. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.545339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.545339. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.545339. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=4.780078, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=4.791208. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=4.791208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=4.791208. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=4.791208. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.428263, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.436663. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.436663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.436663. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.436663. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.671606, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.680006. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.680006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.680006. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.680006. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.853027, 21.147194, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.841148, 0.000000, 21.159075) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.841148, 21.159075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.608849, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.617249. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.617249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.617249. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.617249. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=1.772316, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=1.782144. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=1.782144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=1.782144. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=1.782144. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.872642, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.881042. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.881042. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.881042. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.881042. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.433723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.442123. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.442123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.442123. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.442123. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601057 ActionObject::update entering: state=0, worldTime=1601057, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601057, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.782028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.790428. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.790428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.790428. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.790428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.444645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.453045. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.453045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.453045. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.453045. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601057 ActionObject::update entering: state=4, worldTime=1601057, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601057, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601057, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601057, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601057, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=14.885642, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=14.894042. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=14.894042. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=14.894042. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=14.894042. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601057 ActionObject::update entering: state=2, worldTime=1601057, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601057, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601057, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601057, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601057 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=5381 true ( 1601057 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 5381 true ( 1601057 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=861 true ( 1601057 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 861 true ( 1601057 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998586166 true ( 1601057 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209906363 true ( 1601057 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4117023952 true ( 1601057 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1971383763 true ( 1601057 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 753602269 true ( 1601057 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347980652 true ( 1601057 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565554552 true ( 1601057 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30595 true ( 1601057 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21959 true ( 1601057 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25152 true ( 1601057 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16311 true ( 1601057 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=14489 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1601078 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30595 true ( 1601078 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3607839048 true ( 1601078 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3443580768 true ( 1601078 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4283623362 true ( 1601078 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1870522529 true ( 1601078 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1010452815 true ( 1601078 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2735536300 true ( 1601078 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3322586511 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.788048, 88.708603, 9.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.771744, 9.000000, 88.686188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.771744, 88.686188, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.633453, 33.648766, 9.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.659554, 9.000000, 33.639431) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.659554, 33.639431, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.979385, 105.650360, 9.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(54.990829, 9.000000, 105.625114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(54.990829, 105.625114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(60.000095, 67.836777, 9.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.982498, 9.000000, 67.858192) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.982498, 67.858192, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.217958, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.226358. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.226358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.226358. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.226358. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.810160, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.818140. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.818140. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.818140. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.818140. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.745677, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.753657. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.753657. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.753657. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.753657. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=8.792404, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=8.804197. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=8.804197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=8.804197. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=8.804197. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.171109, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.179089. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.179089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.179089. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.179089. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=6.311262, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=6.323056. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=6.323056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=6.323056. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=6.323056. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.292100, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.303894. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.303894. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.303894. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.303894. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.054821, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.066615. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.066615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.066615. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.066615. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.385700, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.393680. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.393680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.393680. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.393680. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10721 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7586 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.624802, 53.339542, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.636154, 0.000000, 53.324959) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.636154, 53.324959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.778240, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.786220. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.786220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.786220. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.786220. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.286995, 98.592995, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.305473, 0.000000, 98.593285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.305473, 98.593285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10955 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18999 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21713 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=29186 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8680 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9654 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29630 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.214381, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.222781. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.222781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.222781. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.222781. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=8.630134, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=8.638114. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=8.638114. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=8.638114. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=8.638114. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.171289, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.179689. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.179689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.179689. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.179689. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.179780, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.191574. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.191574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.191574. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.191574. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.082374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.090774. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.090774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.090774. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.090774. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=6.925091, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=6.936885. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=6.936885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=6.936885. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=6.936885. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=12.028144, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=12.036124. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=12.036124. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=12.036124. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=12.036124. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=1.803530, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=1.811930. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=1.811930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=1.811930. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=1.811930. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.222023, 98.024002, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.236099, 0.000000, 98.035980) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.236099, 98.035980, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.735658, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.735658. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.735658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.735658. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.735658. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.225149, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.233549. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.233549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.233549. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.233549. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.630058, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.658409) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20700 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.658409, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.805486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.813886. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.813886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.813886. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.813886. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.770340, 98.076645, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.787872, 0.000000, 98.070801) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.787872, 98.070801, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.786660, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.798454. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.798454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.798454. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.798454. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=1.480266, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=1.488666. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=1.488666. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=1.488666. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=1.488666. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.895608, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.903588. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.903588. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.903588. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.903588. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601078 ActionObject::update entering: state=5, worldTime=1601078, attAmountHeld=108.005386, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601078, attAmountHeld=107.984383. Leaving CombatObject Update 4: state=5, worldTime=1601078, attAmountHeld=107.984383. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601078 ActionObject::update entering: state=5, worldTime=1601078, attAmountHeld=86.929771, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601078, attAmountHeld=86.908768. Leaving CombatObject Update 4: state=5, worldTime=1601078, attAmountHeld=86.908768. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.247361, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.255341. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.255341. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.255341. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.255341. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601078 ActionObject::update entering: state=5, worldTime=1601078, attAmountHeld=114.195526, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601078, attAmountHeld=114.174522. Leaving CombatObject Update 4: state=5, worldTime=1601078, attAmountHeld=114.174522. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.641360, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.641360. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.641360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.641360. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.641360. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601078 ActionObject::update entering: state=0, worldTime=1601078, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601078 ActionObject::update entering: state=5, worldTime=1601078, attAmountHeld=135.518234, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601078, attAmountHeld=135.497238. Leaving CombatObject Update 4: state=5, worldTime=1601078, attAmountHeld=135.497238. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=11.905849, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=11.917643. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=11.917643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=11.917643. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=11.917643. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.553806, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.565599. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.565599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.565599. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.565599. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.500008, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.508408. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.508408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.508408. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.508408. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=6.808365, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=6.816765. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=6.816765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=6.816765. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=6.816765. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.009061, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.017041. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.017041. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.017041. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.017041. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=9.751592, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=9.763385. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=9.763385. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=9.763385. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=9.763385. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.686553, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.698347. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.698347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.698347. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.698347. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.170738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.179137. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.179137. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.179137. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.179137. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.810501, 16.636890, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.838821, 0.000000, 16.635599) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.838821, 16.635599, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=11.102067, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=11.110047. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=11.110047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=11.110047. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=11.110047. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601078 ActionObject::update entering: state=0, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. true ( 1601078 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23833 CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.300713, 88.463226, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.306450, 0.000000, 88.435463) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.306450, 88.435463, 0.000000). true ( 1601078 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24172 true ( 1601078 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24172 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.228004, 23.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.211205, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.211205, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=9.041780, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=9.052910. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=9.052910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=9.052910. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=9.052910. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.080605, 27.306433, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.096542, 0.000000, 27.301117) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.096542, 27.301117, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.982633, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.993763. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.993763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.993763. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.993763. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.498934, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.510064. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.510064. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.510064. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.510064. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.601524, 21.860559, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.617592, 0.000000, 21.855658) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.617592, 21.855658, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.687698, 22.299721, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.702881, 0.000000, 22.306919) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.702881, 22.306919, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.780342, 22.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.797142, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.797142, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.489517, 22.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.506317, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.506317, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.334620, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.344448. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.344448. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.344448. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.344448. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.391945, 21.799999, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.408745, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.408745, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.726547, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.737677. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.737677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.737677. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.737677. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=9.629427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=9.637827. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=9.637827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=9.637827. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=9.637827. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.123974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.132374. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.132374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.132374. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.132374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.070717, 22.450218, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.087402, 0.000000, 22.452154) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.087402, 22.452154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.130700, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.140528. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.140528. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.140528. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.140528. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.522072, 22.897099, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.521141, 0.000000, 22.880323) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.521141, 22.880323, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.533520, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.543348. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.543348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.543348. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.543348. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=7.256736, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=7.267866. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=7.267866. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=7.267866. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=7.267866. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.431950, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.443080. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.443080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.443080. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.443080. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=2.976486, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=2.987616. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=2.987616. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=2.987616. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=2.987616. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.545339, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.553739. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.553739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.553739. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.553739. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=4.791208, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=4.802338. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=4.802338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=4.802338. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=4.802338. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.425532, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.433932. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.433932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.433932. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.433932. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.668876, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.677276. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.677276. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.677276. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.677276. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.841148, 21.159075, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.829269, 0.000000, 21.170956) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.829269, 21.170956, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.606118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.614518. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.614518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.614518. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.614518. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=1.782144, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=1.791972. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=1.791972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=1.791972. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=1.791972. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.869911, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.878311. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.878311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.878311. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.878311. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.430993, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.439393. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.439393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.439393. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.439393. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601078 ActionObject::update entering: state=0, worldTime=1601078, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601078, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.790428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.798828. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.798828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.798828. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.798828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.441915, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.450315. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.450315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.450315. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.450315. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601078 ActionObject::update entering: state=4, worldTime=1601078, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601078, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601078, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601078, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601078, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=14.882912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=14.891312. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=14.891312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=14.891312. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=14.891312. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601078 ActionObject::update entering: state=2, worldTime=1601078, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601078, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601078, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601078, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601078 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17695 true ( 1601078 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17695 true ( 1601078 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3936 true ( 1601078 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3936 true ( 1601078 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3722685470 true ( 1601078 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1399526672 true ( 1601078 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3059436558 true ( 1601078 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1934150290 true ( 1601078 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 642611492 true ( 1601078 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 530830452 true ( 1601078 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4215969689 true ( 1601078 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24060 true ( 1601078 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=28263 true ( 1601078 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=16186 true ( 1601078 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=25912 true ( 1601078 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=16003 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1601099 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24060 true ( 1601099 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 554934995 true ( 1601099 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3147735013 true ( 1601099 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2876318072 true ( 1601099 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 839278962 true ( 1601099 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 165371887 true ( 1601099 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 490794131 true ( 1601099 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2314766696 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.771744, 88.686188, 9.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.755440, 9.000000, 88.663773) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.755440, 88.663773, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.659554, 33.639431, 9.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.685654, 9.000000, 33.630096) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.685654, 33.630096, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(54.990829, 105.625114, 9.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.002274, 9.000000, 105.599869) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.002274, 105.599869, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.982498, 67.858192, 9.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.964901, 9.000000, 67.879608) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.964901, 67.879608, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.215784, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.224184. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.224184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.224184. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.224184. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.818140, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.826120. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.826120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.826120. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.826120. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.753657, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.761637. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.761637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.761637. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.761637. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=8.804197, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=8.815990. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=8.815990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=8.815990. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=8.815990. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.179089, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.187069. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.187069. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.187069. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.187069. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=6.323056, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=6.334849. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=6.334849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=6.334849. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=6.334849. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.303894, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.315687. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.315687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.315687. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.315687. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.066615, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.078408. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.078408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.078408. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.078408. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.393680, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.401660. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.401660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.401660. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.401660. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.636154, 53.324959, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.647499, 0.000000, 53.310371) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.647499, 53.310371, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.786220, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.794200. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.794200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.794200. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.794200. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.305473, 98.593285, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.323952, 0.000000, 98.593575) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.323952, 98.593575, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.212207, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=5.220607. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=5.220607. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=5.220607. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=5.220607. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=8.638114, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=8.646094. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=8.646094. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=8.646094. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=8.646094. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.169116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.177516. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.177516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.177516. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.177516. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.191574, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.203367. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.203367. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.203367. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.203367. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.080201, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=5.088601. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=5.088601. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=5.088601. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=5.088601. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=6.936885, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=6.948678. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=6.948678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=6.948678. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=6.948678. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=12.036124, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=12.044105. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=12.044105. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=12.044105. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=12.044105. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=1.801356, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=1.809756. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=1.809756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=1.809756. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=1.809756. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.236099, 98.035980, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.250175, 0.000000, 98.047958) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.250175, 98.047958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.725084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.725084. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.725084. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.725084. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.725084. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.222976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.231376. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.231376. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.231376. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.231376. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.658409, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.686760) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.686760, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.803312, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.811712. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.811712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.811712. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.811712. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.787872, 98.070801, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.805405, 0.000000, 98.064957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.805405, 98.064957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.798454, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.810247. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.810247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.810247. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.810247. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=1.478092, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=1.486492. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=1.486492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=1.486492. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=1.486492. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.903588, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.911568. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.911568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.911568. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.911568. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601099 ActionObject::update entering: state=5, worldTime=1601099, attAmountHeld=107.984383, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601099, attAmountHeld=107.963379. Leaving CombatObject Update 4: state=5, worldTime=1601099, attAmountHeld=107.963379. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601099 ActionObject::update entering: state=5, worldTime=1601099, attAmountHeld=86.908768, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601099, attAmountHeld=86.887764. Leaving CombatObject Update 4: state=5, worldTime=1601099, attAmountHeld=86.887764. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.255341, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.263320. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.263320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.263320. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.263320. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601099 ActionObject::update entering: state=5, worldTime=1601099, attAmountHeld=114.174522, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601099, attAmountHeld=114.153519. Leaving CombatObject Update 4: state=5, worldTime=1601099, attAmountHeld=114.153519. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.630787, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.630787. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.630787. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.630787. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.630787. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601099 ActionObject::update entering: state=0, worldTime=1601099, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601099 ActionObject::update entering: state=5, worldTime=1601099, attAmountHeld=135.497238, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601099, attAmountHeld=135.476242. Leaving CombatObject Update 4: state=5, worldTime=1601099, attAmountHeld=135.476242. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=11.917643, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=11.929436. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=11.929436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=11.929436. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=11.929436. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.565599, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.577393. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.577393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.577393. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.577393. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.497834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.506234. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.506234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.506234. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.506234. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=6.806191, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=6.814591. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=6.814591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=6.814591. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=6.814591. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.017041, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.025022. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.025022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.025022. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.025022. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=9.763385, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=9.775178. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=9.775178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=9.775178. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=9.775178. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.698347, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.710140. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.710140. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.710140. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.710140. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.168564, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.176964. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.176964. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.176964. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.176964. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.838821, 16.635599, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.867142, 0.000000, 16.634308) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.867142, 16.634308, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=11.110047, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=11.118028. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=11.118028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=11.118028. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=11.118028. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601099 ActionObject::update entering: state=0, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.306450, 88.435463, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.312187, 0.000000, 88.407700) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.312187, 88.407700, 0.000000). true ( 1601099 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12051 true ( 1601099 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12051 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.211205, 23.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.194405, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.194405, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. true ( 1601099 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13884 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=9.052910, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=9.064040. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=9.064040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=9.064040. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=9.064040. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.096542, 27.301117, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.112480, 0.000000, 27.295801) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.112480, 27.295801, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.993763, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=6.004893. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=6.004893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=6.004893. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=6.004893. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.510064, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.521194. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.521194. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.521194. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.521194. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.617592, 21.855658, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.633659, 0.000000, 21.850756) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.633659, 21.850756, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.702881, 22.306919, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.718056, 0.000000, 22.314125) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.718056, 22.314125, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.797142, 22.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.813942, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.813942, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.506317, 22.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.523117, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.523117, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.344448, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.354276. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.354276. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.354276. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.354276. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.408745, 21.799999, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.425545, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.425545, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. true ( 1601099 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29436 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.737677, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.748807. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.748807. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.748807. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.748807. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=9.626697, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=9.635097. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=9.635097. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=9.635097. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=9.635097. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.132374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.140774. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.140774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.140774. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.140774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.087402, 22.452154, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.104088, 0.000000, 22.454090) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.104088, 22.454090, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.140528, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=5.150356. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=5.150356. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=5.150356. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=5.150356. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.521141, 22.880323, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.520210, 0.000000, 22.863548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.520210, 22.863548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. true ( 1601099 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6583 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.543348, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.553176. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.553176. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.553176. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.553176. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=7.267866, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=7.278996. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=7.278996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=7.278996. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=7.278996. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.443080, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.454210. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.454210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.454210. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.454210. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=2.987616, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=2.998746. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=2.998746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=2.998746. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=2.998746. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. true ( 1601099 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9261 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.553739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.562139. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.562139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.562139. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.562139. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=4.802338, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=4.813468. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=4.813468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=4.813468. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=4.813468. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.422802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.431202. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.431202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.431202. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.431202. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.666145, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.674545. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.674545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.674545. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.674545. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.829269, 21.170956, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.817390, 0.000000, 21.182837) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.817390, 21.182837, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. true ( 1601099 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19005 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.603388, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.611788. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.611788. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.611788. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.611788. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=1.791972, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=1.801800. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=1.801800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=1.801800. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=1.801800. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.867181, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.875581. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.875581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.875581. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.875581. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.428263, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.436663. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.436663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.436663. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.436663. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601099 ActionObject::update entering: state=0, worldTime=1601099, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601099, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.798828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.807228. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.807228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.807228. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.807228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.439184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.447584. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.447584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.447584. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.447584. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601099 ActionObject::update entering: state=4, worldTime=1601099, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601099, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601099, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601099, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601099, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=14.880181, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=14.888581. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=14.888581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=14.888581. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=14.888581. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. true ( 1601099 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19697 CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601099 ActionObject::update entering: state=2, worldTime=1601099, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601099, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601099, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601099, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601099 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24263 true ( 1601099 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24263 true ( 1601099 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=24787 true ( 1601099 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24787 true ( 1601099 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 852168226 true ( 1601099 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1390199566 true ( 1601099 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 400568668 true ( 1601099 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 545214412 true ( 1601099 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1955622120 true ( 1601099 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2603914202 true ( 1601099 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1707793830 true ( 1601099 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=23115 true ( 1601099 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15329 true ( 1601099 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=18760 true ( 1601099 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=25902 true ( 1601099 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31281 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1601120 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 23115 true ( 1601120 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1671743165 true ( 1601120 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2450272226 true ( 1601120 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975575608 true ( 1601120 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176571298 true ( 1601120 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3374974013 true ( 1601120 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3921794579 true ( 1601120 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2973239207 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.755440, 88.663773, 9.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.739136, 9.000000, 88.641357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.739136, 88.641357, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.685654, 33.630096, 9.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.711754, 9.000000, 33.620762) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.711754, 33.620762, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.002274, 105.599869, 9.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.013718, 9.000000, 105.574623) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.013718, 105.574623, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.964901, 67.879608, 9.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.947304, 9.000000, 67.901024) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.947304, 67.901024, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.213611, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.222011. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.222011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.222011. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.222011. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.826120, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.834100. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.834100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.834100. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.834100. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.761637, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.769617. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.769617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.769617. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.769617. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=8.815990, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=8.827784. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=8.827784. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=8.827784. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=8.827784. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.187069, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.195050. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.195050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.195050. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.195050. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=6.334849, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=6.346643. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=6.346643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=6.346643. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=6.346643. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.315687, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.327481. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.327481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.327481. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.327481. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.078408, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.090202. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.090202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.090202. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.090202. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.401660, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.409640. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.409640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.409640. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.409640. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.647499, 53.310371, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.658844, 0.000000, 53.295784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.658844, 53.295784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.794200, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.802180. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.802180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.802180. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.802180. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.323952, 98.593575, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.342430, 0.000000, 98.593864) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.342430, 98.593864, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=5.210034, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=5.218434. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=5.218434. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=5.218434. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=5.218434. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=8.646094, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=8.654075. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=8.654075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=8.654075. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=8.654075. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.166942, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.175342. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.175342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.175342. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.175342. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.203367, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.215161. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.215161. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.215161. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.215161. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=5.078027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=5.086427. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=5.086427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=5.086427. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=5.086427. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=6.948678, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=6.960472. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=6.960472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=6.960472. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=6.960472. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=12.044105, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=12.052085. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=12.052085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=12.052085. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=12.052085. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=1.799183, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=1.807583. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=1.807583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=1.807583. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=1.807583. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.250175, 98.047958, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.264252, 0.000000, 98.059937) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.264252, 98.059937, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.714511, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.714511. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.714511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.714511. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.714511. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.220803, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=2.229203. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=2.229203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=2.229203. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=2.229203. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.686760, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.715111) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=4 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.715111, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.801139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.809539. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.809539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.809539. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.809539. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.805405, 98.064957, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.822937, 0.000000, 98.059113) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.822937, 98.059113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.810247, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=2.822041. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=2.822041. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=2.822041. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=2.822041. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=1.475919, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=1.484318. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=1.484318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=1.484318. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=1.484318. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.911568, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=2.919548. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=2.919548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=2.919548. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=2.919548. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601120 ActionObject::update entering: state=5, worldTime=1601120, attAmountHeld=107.963379, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601120, attAmountHeld=107.942375. Leaving CombatObject Update 4: state=5, worldTime=1601120, attAmountHeld=107.942375. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601120 ActionObject::update entering: state=5, worldTime=1601120, attAmountHeld=86.887764, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601120, attAmountHeld=86.866760. Leaving CombatObject Update 4: state=5, worldTime=1601120, attAmountHeld=86.866760. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.263320, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.271300. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.271300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.271300. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.271300. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601120 ActionObject::update entering: state=5, worldTime=1601120, attAmountHeld=114.153519, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601120, attAmountHeld=114.132515. Leaving CombatObject Update 4: state=5, worldTime=1601120, attAmountHeld=114.132515. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.620214, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.620214. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.620214. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.620214. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.620214. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601120 ActionObject::update entering: state=0, worldTime=1601120, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601120 ActionObject::update entering: state=5, worldTime=1601120, attAmountHeld=135.476242, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601120, attAmountHeld=135.455246. Leaving CombatObject Update 4: state=5, worldTime=1601120, attAmountHeld=135.455246. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=11.929436, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=11.941229. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=11.941229. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=11.941229. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=11.941229. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.577393, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.589186. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.589186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.589186. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.589186. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.495661, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.504061. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.504061. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.504061. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.504061. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=6.804018, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=6.812418. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=6.812418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=6.812418. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=6.812418. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.025022, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=2.033002. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=2.033002. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=2.033002. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=2.033002. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=9.775178, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=9.786971. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=9.786971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=9.786971. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=9.786971. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.710140, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.721934. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.721934. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.721934. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.721934. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.166391, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.174791. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.174791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.174791. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.174791. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.867142, 16.634308, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.895462, 0.000000, 16.633017) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.895462, 16.633017, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=11.118028, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=11.126008. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=11.126008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=11.126008. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=11.126008. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601120 ActionObject::update entering: state=0, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.312187, 88.407700, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.317936, 0.000000, 88.379936) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.317936, 88.379936, 0.000000). true ( 1601120 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27686 true ( 1601120 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27686 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.194405, 23.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.177605, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.177605, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=9.064040, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=9.075171. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=9.075171. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=9.075171. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=9.075171. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.112480, 27.295801, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.128418, 0.000000, 27.290485) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.128418, 27.290485, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=6.004893, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=6.016023. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=6.016023. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=6.016023. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=6.016023. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.521194, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.532324. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.532324. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.532324. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.532324. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.633659, 21.850756, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.649727, 0.000000, 21.845844) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.649727, 21.845844, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.718056, 22.314125, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.733231, 0.000000, 22.321331) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.733231, 22.321331, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.813942, 22.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.830742, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.830742, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.523117, 22.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.539917, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.539917, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.354276, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.364104. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.364104. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.364104. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.364104. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.425545, 21.799999, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.442345, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.442345, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.748807, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.759937. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.759937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.759937. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.759937. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=9.623966, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=9.632366. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=9.632366. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=9.632366. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=9.632366. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.140774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=2.149174. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=2.149174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=2.149174. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=2.149174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.104088, 22.454090, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.120773, 0.000000, 22.456026) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.120773, 22.456026, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=5.150356, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=5.160184. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=5.160184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=5.160184. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=5.160184. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.520210, 22.863548, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.519279, 0.000000, 22.846773) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.519279, 22.846773, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.553176, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.563004. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.563004. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.563004. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.563004. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=7.278996, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=7.290126. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=7.290126. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=7.290126. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=7.290126. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.454210, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.465340. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.465340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.465340. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.465340. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=2.998746, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.009876. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.009876. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.009876. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.009876. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.562139, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.570539. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.570539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.570539. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.570539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=4.813468, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=4.824597. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=4.824597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=4.824597. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=4.824597. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.420072, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.428472. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.428472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.428472. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.428472. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.663415, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.671815. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.671815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.671815. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.671815. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.817390, 21.182837, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.805511, 0.000000, 21.194717) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.805511, 21.194717, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.600657, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.609057. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.609057. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.609057. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.609057. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=1.801800, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=1.811628. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=1.811628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=1.811628. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=1.811628. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.864450, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.872850. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.872850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.872850. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.872850. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.425532, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.433932. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.433932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.433932. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.433932. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601120 ActionObject::update entering: state=0, worldTime=1601120, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601120, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.807228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.815628. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.815628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.815628. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.815628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.436454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.444854. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.444854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.444854. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.444854. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601120 ActionObject::update entering: state=4, worldTime=1601120, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=4, worldTime=1601120, attAmountHeld=7.649954. CombatObject Update 2: state=4, worldTime=1601120, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=4, worldTime=1601120, attAmountHeld=7.649954. Leaving CombatObject Update 4: state=4, worldTime=1601120, attAmountHeld=7.649954. Unit #9032: LU S=4, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=14.877451, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=14.885851. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=14.885851. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=14.885851. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=14.885851. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601120 ActionObject::update entering: state=2, worldTime=1601120, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601120, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601120, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601120, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601120 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=32280 true ( 1601120 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 32280 true ( 1601120 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=14525 true ( 1601120 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14525 true ( 1601120 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1065701198 true ( 1601120 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4255320550 true ( 1601120 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 313143850 true ( 1601120 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4004581477 true ( 1601120 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 652028044 true ( 1601120 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2853916797 true ( 1601120 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2290158687 true ( 1601120 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31507 true ( 1601120 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4178 true ( 1601120 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15873 true ( 1601120 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=13835 true ( 1601120 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4754 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1601141 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31507 true ( 1601141 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052058715 true ( 1601141 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3608832417 true ( 1601141 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2223860616 true ( 1601141 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2650254935 true ( 1601141 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 408557194 true ( 1601141 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1989637884 true ( 1601141 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 257405888 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.739136, 88.641357, 9.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.722832, 9.000000, 88.618942) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.722832, 88.618942, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.711754, 33.620762, 9.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.737854, 9.000000, 33.611427) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.737854, 33.611427, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.013718, 105.574623, 9.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.025162, 9.000000, 105.549377) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.025162, 105.549377, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.947304, 67.901024, 9.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.929707, 9.000000, 67.922440) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.929707, 67.922440, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.211437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.219837. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.219837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.219837. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.219837. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.834100, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.842080. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.842080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.842080. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.842080. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.769617, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.777597. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.777597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.777597. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.777597. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. true ( 1601141 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15184 CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=8.827784, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=8.839577. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=8.839577. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=8.839577. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=8.839577. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.195050, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.203030. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.203030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.203030. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.203030. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=6.346643, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=6.358437. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=6.358437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=6.358437. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=6.358437. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.327481, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.339274. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.339274. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.339274. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.339274. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.090202, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.101995. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.101995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.101995. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.101995. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.409640, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.417620. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.417620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.417620. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.417620. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.658844, 53.295784, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.670189, 0.000000, 53.281197) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.670189, 53.281197, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.802180, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.810160. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.810160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.810160. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.810160. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. true ( 1601141 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1972 CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.342430, 98.593864, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.360909, 0.000000, 98.594154) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.360909, 98.594154, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. true ( 1601141 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25626 CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=5.207860, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=5.216260. true ( 1601141 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18853 CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=5.216260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=5.216260. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=5.216260. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=8.654075, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=8.662055. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=8.662055. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=8.662055. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=8.662055. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.164769, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.173169. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.173169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.173169. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.173169. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.215161, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.226954. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.226954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.226954. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.226954. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=5.075854, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=5.084254. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=5.084254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=5.084254. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=5.084254. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=6.960472, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=6.972266. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=6.972266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=6.972266. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=6.972266. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=12.052085, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=12.060065. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=12.060065. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=12.060065. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=12.060065. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=1.797009, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=1.805409. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=1.805409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=1.805409. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=1.805409. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.264252, 98.059937, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.278328, 0.000000, 98.071915) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.278328, 98.071915, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.703937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.703937. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.703937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.703937. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.703937. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=2.218629, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=2.227029. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=2.227029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=2.227029. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=2.227029. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.715111, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.743462) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.743462, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.798965, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.807365. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.807365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.807365. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.807365. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.822937, 98.059113, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.840469, 0.000000, 98.053268) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.840469, 98.053268, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=2.822041, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=2.833835. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=2.833835. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=2.833835. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=2.833835. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=1.473745, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=1.482145. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=1.482145. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=1.482145. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=1.482145. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=2.919548, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=2.927528. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=2.927528. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=2.927528. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=2.927528. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601141 ActionObject::update entering: state=5, worldTime=1601141, attAmountHeld=107.942375, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601141, attAmountHeld=107.921371. Leaving CombatObject Update 4: state=5, worldTime=1601141, attAmountHeld=107.921371. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601141 ActionObject::update entering: state=5, worldTime=1601141, attAmountHeld=86.866760, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601141, attAmountHeld=86.845757. Leaving CombatObject Update 4: state=5, worldTime=1601141, attAmountHeld=86.845757. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.271300, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.279280. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.279280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.279280. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.279280. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601141 ActionObject::update entering: state=5, worldTime=1601141, attAmountHeld=114.132515, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601141, attAmountHeld=114.111511. Leaving CombatObject Update 4: state=5, worldTime=1601141, attAmountHeld=114.111511. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.609640, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.609640. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.609640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.609640. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.609640. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601141 ActionObject::update entering: state=0, worldTime=1601141, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601141 ActionObject::update entering: state=5, worldTime=1601141, attAmountHeld=135.455246, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601141, attAmountHeld=135.434250. Leaving CombatObject Update 4: state=5, worldTime=1601141, attAmountHeld=135.434250. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=11.941229, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=11.953022. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=11.953022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=11.953022. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=11.953022. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.589186, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.600980. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.600980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.600980. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.600980. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.493487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.501887. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.501887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.501887. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.501887. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=6.801845, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=6.810245. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=6.810245. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=6.810245. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=6.810245. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=2.033002, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=2.040982. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=2.040982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=2.040982. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=2.040982. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=9.786971, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=9.798764. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=9.798764. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=9.798764. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=9.798764. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.721934, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.733727. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.733727. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.733727. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.733727. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. true ( 1601141 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7878 CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.164217, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.172617. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.172617. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.172617. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.172617. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.895462, 16.633017, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.923782, 0.000000, 16.631725) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.923782, 16.631725, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=11.126008, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=11.133988. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=11.133988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=11.133988. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=11.133988. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601141 ActionObject::update entering: state=0, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.317936, 88.379936, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.323673, 0.000000, 88.352173) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.323673, 88.352173, 0.000000). true ( 1601141 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=10228 true ( 1601141 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 10228 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.177605, 23.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.160805, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.160805, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=9.075171, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=9.086301. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=9.086301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=9.086301. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=9.086301. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.128418, 27.290485, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.144356, 0.000000, 27.285170) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.144356, 27.285170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=6.016023, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=6.027153. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=6.027153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=6.027153. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=6.027153. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.532324, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.543454. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.543454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.543454. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.543454. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.649727, 21.845844, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.665794, 0.000000, 21.840939) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.665794, 21.840939, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.733231, 22.321331, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.748405, 0.000000, 22.328533) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.748405, 22.328533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.830742, 22.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.847542, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.847542, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.539917, 22.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.556717, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.556717, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.364104, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.373932. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.373932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.373932. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.373932. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.442345, 21.799999, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.459145, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.459145, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.759937, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.771067. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.771067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.771067. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.771067. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=9.621236, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=9.629636. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=9.629636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=9.629636. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=9.629636. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=2.149174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=2.157574. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=2.157574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=2.157574. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=2.157574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.120773, 22.456026, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.137459, 0.000000, 22.457962) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.137459, 22.457962, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=5.160184, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=5.170012. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=5.170012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=5.170012. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=5.170012. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.519279, 22.846773, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.518349, 0.000000, 22.829998) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.518349, 22.829998, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.563004, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.572832. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.572832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.572832. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.572832. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=7.290126, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=7.301256. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=7.301256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=7.301256. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=7.301256. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.465340, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.476470. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.476470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.476470. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.476470. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.009876, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.021006. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.021006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.021006. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.021006. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.570539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.578938. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.578938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.578938. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.578938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=4.824597, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=4.835727. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=4.835727. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=4.835727. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=4.835727. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.417341, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.425741. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.425741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.425741. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.425741. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.660685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.669085. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.669085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.669085. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.669085. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.805511, 21.194717, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.793633, 0.000000, 21.206598) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.793633, 21.206598, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.597927, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.606327. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.606327. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.606327. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.606327. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=1.811628, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=1.821456. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=1.821456. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=1.821456. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=1.821456. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.861720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.870120. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.870120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.870120. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.870120. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.422802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.431202. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.431202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.431202. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.431202. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601141 ActionObject::update entering: state=0, worldTime=1601141, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601141, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.815628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.824028. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.824028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.824028. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.824028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.433723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.442123. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.442123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.442123. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.442123. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=4, pos=(87.701546, 18.441002, 0.000000), wT=1601141 ActionObject::update entering: state=4, worldTime=1601141, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601141, attAmountHeld=7.649954. CombatObject Update 2: state=5, worldTime=1601141, attAmountHeld=7.649954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601141, attAmountHeld=7.649954. Leaving CombatObject Update 4: NEW STATE=5, worldTime=1601141, attAmountHeld=7.649954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=14.874721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=14.883121. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=14.883121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=14.883121. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=14.883121. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601141 ActionObject::update entering: state=2, worldTime=1601141, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601141, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601141, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601141, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601141 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6113 true ( 1601141 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6113 true ( 1601141 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28993 true ( 1601141 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28993 true ( 1601141 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2255723200 true ( 1601141 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2431411225 true ( 1601141 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 450057617 true ( 1601141 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3340371261 true ( 1601141 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2135417830 true ( 1601141 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2564646764 true ( 1601141 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2303255456 true ( 1601141 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6544 true ( 1601141 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11425 true ( 1601141 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=8415 true ( 1601141 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=17416 true ( 1601141 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=18694 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=11) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007771 **** (NoteOnlySync) **** WORLD TIME 01601141 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7771. (ServerMsgSync) Last included Player 2 on turn 7771. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1601162 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6544 true ( 1601162 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1142258377 true ( 1601162 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3925578279 true ( 1601162 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2419080715 true ( 1601162 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1044128622 true ( 1601162 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2493006821 true ( 1601162 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1191225980 true ( 1601162 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3546142171 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.722832, 88.618942, 9.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.706528, 9.000000, 88.596527) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.706528, 88.596527, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.737854, 33.611427, 9.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.763954, 9.000000, 33.602093) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.763954, 33.602093, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.025162, 105.549377, 9.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.036606, 9.000000, 105.524132) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.036606, 105.524132, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.929707, 67.922440, 9.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.912109, 9.000000, 67.943855) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.912109, 67.943855, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.209264, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.217664. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.217664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.217664. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.217664. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.842080, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.850060. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.850060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.850060. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.850060. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.777597, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.785577. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.785577. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.785577. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.785577. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=8.839577, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=8.851370. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=8.851370. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=8.851370. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=8.851370. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.203030, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.211010. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.211010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.211010. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.211010. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=6.358437, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=6.370230. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=6.370230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=6.370230. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=6.370230. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.339274, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.351068. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.351068. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.351068. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.351068. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.101995, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.113789. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.113789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.113789. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.113789. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.417620, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.425600. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.425600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.425600. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.425600. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.670189, 53.281197, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.681534, 0.000000, 53.266609) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.681534, 53.266609, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.810160, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.818140. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.818140. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.818140. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.818140. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.360909, 98.594154, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.379387, 0.000000, 98.594452) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.379387, 98.594452, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=5.205687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=5.214087. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=5.214087. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=5.214087. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=5.214087. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=8.662055, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=8.670035. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=8.670035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=8.670035. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=8.670035. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.162595, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.170995. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.170995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.170995. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.170995. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.226954, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.238748. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.238748. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.238748. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.238748. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=5.073680, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=5.082080. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=5.082080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=5.082080. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=5.082080. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=6.972266, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=6.984059. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=6.984059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=6.984059. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=6.984059. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=12.060065, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=12.068046. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=12.068046. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=12.068046. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=12.068046. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=1.794836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=1.803236. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=1.803236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=1.803236. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=1.803236. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.278328, 98.071915, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.292404, 0.000000, 98.083893) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.292404, 98.083893, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.693364, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.693364. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.693364. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.693364. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.693364. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=2.216456, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=2.224856. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=2.224856. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=2.224856. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=2.224856. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.743462, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.771812) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.771812, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.796792, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.805192. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.805192. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.805192. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.805192. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.840469, 98.053268, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.858002, 0.000000, 98.047424) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.858002, 98.047424, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=2.833835, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=2.845628. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=2.845628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=2.845628. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=2.845628. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=1.471571, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=1.479971. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=1.479971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=1.479971. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=1.479971. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=2.927528, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=2.935508. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=2.935508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=2.935508. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=2.935508. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601162 ActionObject::update entering: state=5, worldTime=1601162, attAmountHeld=107.921371, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601162, attAmountHeld=107.900368. Leaving CombatObject Update 4: state=5, worldTime=1601162, attAmountHeld=107.900368. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601162 ActionObject::update entering: state=5, worldTime=1601162, attAmountHeld=86.845757, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601162, attAmountHeld=86.824753. Leaving CombatObject Update 4: state=5, worldTime=1601162, attAmountHeld=86.824753. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.279280, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.287260. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.287260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.287260. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.287260. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601162 ActionObject::update entering: state=5, worldTime=1601162, attAmountHeld=114.111511, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601162, attAmountHeld=114.090508. Leaving CombatObject Update 4: state=5, worldTime=1601162, attAmountHeld=114.090508. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.599067, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.599067. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.599067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.599067. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.599067. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601162 ActionObject::update entering: state=0, worldTime=1601162, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601162 ActionObject::update entering: state=5, worldTime=1601162, attAmountHeld=135.434250, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601162, attAmountHeld=135.413254. Leaving CombatObject Update 4: state=5, worldTime=1601162, attAmountHeld=135.413254. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=11.953022, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=11.964815. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=11.964815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=11.964815. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=11.964815. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.600980, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.612774. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.612774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.612774. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.612774. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.491314, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.499714. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.499714. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.499714. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.499714. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=6.799671, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=6.808071. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=6.808071. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=6.808071. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=6.808071. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=2.040982, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=2.048962. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=2.048962. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=2.048962. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=2.048962. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=9.798764, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=9.810557. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=9.810557. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=9.810557. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=9.810557. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.733727, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.745521. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.745521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.745521. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.745521. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.162044, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.170444. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.170444. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.170444. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.170444. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.923782, 16.631725, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.952103, 0.000000, 16.630434) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.952103, 16.630434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=11.133988, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=11.141969. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=11.141969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=11.141969. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=11.141969. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601162 ActionObject::update entering: state=0, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.323673, 88.352173, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.329411, 0.000000, 88.324409) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.329411, 88.324409, 0.000000). true ( 1601162 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6317 true ( 1601162 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. true ( 1601162 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25862 CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. true ( 1601162 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20196 true ( 1601162 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=28296 CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.160805, 23.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.144005, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.144005, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=9.086301, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=9.097431. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=9.097431. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=9.097431. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=9.097431. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.144356, 27.285170, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.160294, 0.000000, 27.279854) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.160294, 27.279854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=6.027153, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=6.038282. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=6.038282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=6.038282. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=6.038282. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.543454, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.554584. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.554584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.554584. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.554584. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.665794, 21.840939, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.681862, 0.000000, 21.836033) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.681862, 21.836033, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.748405, 22.328533, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.763588, 0.000000, 22.335730) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.939472 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.760406, 22.334223, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.847542, 22.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.864342, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.864342, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.556717, 22.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.573517, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.573517, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.373932, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.383760. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.383760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.383760. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.383760. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.459145, 21.799999, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.475945, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.475945, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.771067, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.782197. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.782197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.782197. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.782197. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=9.618505, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=9.626905. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=9.626905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=9.626905. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=9.626905. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=2.157574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=2.165974. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=2.165974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=2.165974. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=2.165974. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.137459, 22.457962, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.154144, 0.000000, 22.459898) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.154144, 22.459898, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=5.170012, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=5.179841. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=5.179841. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=5.179841. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=5.179841. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.518349, 22.829998, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.517418, 0.000000, 22.813223) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.517418, 22.813223, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.572832, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.582660. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.582660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.582660. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.582660. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=7.301256, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=7.312386. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=7.312386. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=7.312386. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=7.312386. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.476470, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.487600. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.487600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.487600. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.487600. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.021006, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.032136. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.032136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.032136. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.032136. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. true ( 1601162 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3574 CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.578938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.587338. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.587338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.587338. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.587338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=4.835727, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=4.846857. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=4.846857. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=4.846857. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=4.846857. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.414611, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.423011. true ( 1601162 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12625 CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.423011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.423011. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.423011. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.657954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.666354. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.666354. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.666354. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.666354. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.793633, 21.206598, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.781754, 0.000000, 21.218479) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.781754, 21.218479, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.595197, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.603597. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.603597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.603597. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.603597. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=1.821456, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=1.831284. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=1.831284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=1.831284. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=1.831284. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.858990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.867390. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.867390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.867390. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.867390. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.420072, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.428472. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.428472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.428472. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.428472. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601162 ActionObject::update entering: state=0, worldTime=1601162, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601162, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.824028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.832428. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.832428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.832428. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.832428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.430993, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.439393. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.439393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.439393. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.439393. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601162 ActionObject::update entering: state=5, worldTime=1601162, attAmountHeld=7.649954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601162, attAmountHeld=7.439954. CombatObject Update 2: state=5, worldTime=1601162, attAmountHeld=7.439954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601162, attAmountHeld=7.439954. Leaving CombatObject Update 4: state=5, worldTime=1601162, attAmountHeld=7.439954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=14.871990, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=14.880390. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=14.880390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=14.880390. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=14.880390. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. true ( 1601162 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22229 CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601162 ActionObject::update entering: state=2, worldTime=1601162, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601162, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601162, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601162, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601162 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4784 true ( 1601162 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4784 true ( 1601162 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11218 true ( 1601162 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11218 true ( 1601162 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 717264306 true ( 1601162 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2696977813 true ( 1601162 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 146232178 true ( 1601162 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2814486222 true ( 1601162 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3256582703 true ( 1601162 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 870201627 true ( 1601162 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715594558 true ( 1601162 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6778 true ( 1601162 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=27581 true ( 1601162 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3032 true ( 1601162 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=30984 true ( 1601162 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=2598 (NoteOnlySync) Sync check at turn #7771 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1601162 (AiSync) aiExpert=0 (AiSync) finalCrc=1601162 aiExpertCRC = 1601162 mLastRandoms[0] = 6778 mLastRandoms[1] = 27581 mLastRandoms[2] = 3032 mLastRandoms[3] = 30984 mLastRandoms[4] = 2598 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=427.776, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.6815,53.2666,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.3794,98.5945,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.2924,98.0839,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7499,44.7718,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=36.8580,98.0474,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=114, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=11, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=88.9521,16.6304,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1763.43, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.3294,88.3244,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=79.1440,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.1603,27.2799,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.6819,21.8360,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7604,22.3342,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.8643,22.5000,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.5735,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.4759,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.1541,22.4599,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.5174,22.8132,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=263, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.7818,21.2185,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1153.49, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=292, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=7, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1178 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 602 playerCrc 1 cs 4 = 4943 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430567 playerCrc 1 cs 7 = 1511591 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3649609 (NoteOnlySync) Checksum: T#7771 wt=1601162 rand=6778 csum=3649609 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1601183 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6778 true ( 1601183 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3030153814 true ( 1601183 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 106888458 true ( 1601183 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1196263261 true ( 1601183 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 883977100 true ( 1601183 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 465232265 true ( 1601183 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1191366323 true ( 1601183 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 844717736 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.706528, 88.596527, 9.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.690224, 9.000000, 88.574112) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.690224, 88.574112, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.763954, 33.602093, 9.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.790054, 9.000000, 33.592758) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.790054, 33.592758, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.036606, 105.524132, 9.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.048050, 9.000000, 105.498886) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.048050, 105.498886, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.912109, 67.943855, 9.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.894512, 9.000000, 67.965271) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.894512, 67.965271, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. true ( 1601183 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8433 CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.207091, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.215491. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.215491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.215491. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.215491. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.850060, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.858040. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.858040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.858040. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.858040. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.785577, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.793557. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.793557. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.793557. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.793557. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=8.851370, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=8.863163. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=8.863163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=8.863163. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=8.863163. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.211010, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.218990. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.218990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.218990. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.218990. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=6.370230, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=6.382024. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=6.382024. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=6.382024. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=6.382024. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.351068, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.362862. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.362862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.362862. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.362862. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.113789, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.125583. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.125583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.125583. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.125583. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.425600, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.433580. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.433580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.433580. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.433580. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.681534, 53.266609, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.692879, 0.000000, 53.252022) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.692879, 53.252022, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.818140, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.826120. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.826120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.826120. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.826120. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.379387, 98.594452, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.397865, 0.000000, 98.594749) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.397865, 98.594749, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=5.203514, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=5.211914. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=5.211914. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=5.211914. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=5.211914. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=8.670035, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=8.678016. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=8.678016. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=8.678016. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=8.678016. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.160422, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.168822. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.168822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.168822. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.168822. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.238748, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.250542. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.250542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.250542. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.250542. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=5.071507, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=5.079907. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=5.079907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=5.079907. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=5.079907. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=6.984059, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=6.995853. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=6.995853. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=6.995853. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=6.995853. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=12.068046, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=12.076026. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=12.076026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=12.076026. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=12.076026. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=1.792662, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=1.801062. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=1.801062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=1.801062. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=1.801062. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.292404, 98.083893, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.306480, 0.000000, 98.095871) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.306480, 98.095871, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.682790, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.682790. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.682790. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.682790. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.682790. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=2.214282, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=2.222682. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=2.222682. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=2.222682. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=2.222682. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.771812, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749901, 0.000000, 44.800163) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=3 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749901, 44.800163, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.794618, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.803018. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.803018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.803018. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.803018. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.858002, 98.047424, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.875534, 0.000000, 98.041580) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.875534, 98.041580, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=2.845628, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=2.857422. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=2.857422. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=2.857422. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=2.857422. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=1.469398, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=1.477798. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=1.477798. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=1.477798. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=1.477798. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=2.935508, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=2.943489. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=2.943489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=2.943489. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=2.943489. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601183 ActionObject::update entering: state=5, worldTime=1601183, attAmountHeld=107.900368, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601183, attAmountHeld=107.879364. Leaving CombatObject Update 4: state=5, worldTime=1601183, attAmountHeld=107.879364. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601183 ActionObject::update entering: state=5, worldTime=1601183, attAmountHeld=86.824753, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601183, attAmountHeld=86.803749. Leaving CombatObject Update 4: state=5, worldTime=1601183, attAmountHeld=86.803749. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.287260, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.295240. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.295240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.295240. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.295240. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601183 ActionObject::update entering: state=5, worldTime=1601183, attAmountHeld=114.090508, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601183, attAmountHeld=114.069504. Leaving CombatObject Update 4: state=5, worldTime=1601183, attAmountHeld=114.069504. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.588493, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.588493. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.588493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.588493. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.588493. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601183 ActionObject::update entering: state=0, worldTime=1601183, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601183 ActionObject::update entering: state=5, worldTime=1601183, attAmountHeld=135.413254, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601183, attAmountHeld=135.392258. Leaving CombatObject Update 4: state=5, worldTime=1601183, attAmountHeld=135.392258. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=11.964815, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=11.976608. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=11.976608. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=11.976608. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=11.976608. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.612774, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.624567. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.624567. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.624567. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.624567. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.489141, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.497540. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.497540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.497540. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.497540. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=6.797498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=6.805898. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=6.805898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=6.805898. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=6.805898. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=2.048962, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=2.056942. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=2.056942. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=2.056942. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=2.056942. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=9.810557, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=9.822351. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=9.822351. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=9.822351. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=9.822351. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.745521, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.757315. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.757315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.757315. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.757315. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.159870, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.168270. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.168270. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.168270. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.168270. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.952103, 16.630434, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(88.980423, 0.000000, 16.629143) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(88.980423, 16.629143, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=11.141969, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=11.149949. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=11.149949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=11.149949. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=11.149949. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601183 ActionObject::update entering: state=0, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.329411, 88.324409, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.335159, 0.000000, 88.296646) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.335159, 88.296646, 0.000000). true ( 1601183 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29099 true ( 1601183 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29099 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.144005, 23.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.127205, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.127205, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=9.097431, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=9.108562. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=9.108562. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=9.108562. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=9.108562. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.160294, 27.279854, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.176231, 0.000000, 27.274538) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.176231, 27.274538, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=6.038282, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=6.049412. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=6.049412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=6.049412. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=6.049412. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.554584, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.565713. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.565713. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.565713. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.565713. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.681862, 21.836033, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.697929, 0.000000, 21.831133) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.697929, 21.831133, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.760406, 22.334223, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.761650, 0.000000, 22.317469) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.761650, 22.317469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.864342, 22.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.881142, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.881142, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.573517, 22.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.590317, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.590317, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.383760, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.393588. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.393588. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.393588. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.393588. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.475945, 21.799999, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.492744, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.492744, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.782197, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.793326. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.793326. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.793326. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.793326. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=9.615775, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=9.624175. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=9.624175. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=9.624175. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=9.624175. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=2.165974, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=2.174374. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=2.174374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=2.174374. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=2.174374. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.154144, 22.459898, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.170830, 0.000000, 22.461834) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.170830, 22.461834, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=5.179841, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=5.189669. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=5.189669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=5.189669. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=5.189669. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.517418, 22.813223, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.516487, 0.000000, 22.796448) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.516487, 22.796448, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.582660, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.592488. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.592488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.592488. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.592488. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=7.312386, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=7.323515. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=7.323515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=7.323515. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=7.323515. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.487600, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.498730. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.498730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.498730. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.498730. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.032136, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.043267. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.043267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.043267. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.043267. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.587338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.595738. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.595738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.595738. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.595738. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=4.846857, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=4.857987. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=4.857987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=4.857987. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=4.857987. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.411880, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.420280. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.420280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.420280. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.420280. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.655224, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.663624. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.663624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.663624. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.663624. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.781754, 21.218479, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.769875, 0.000000, 21.230356) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.769875, 21.230356, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.592466, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.600866. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.600866. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.600866. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.600866. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=1.831284, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=1.841112. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=1.841112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=1.841112. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=1.841112. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.856259, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.864659. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.864659. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.864659. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.864659. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.417341, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.425741. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.425741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.425741. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.425741. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601183 ActionObject::update entering: state=0, worldTime=1601183, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601183, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.832428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.840828. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.840828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.840828. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.840828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.428263, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.436663. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.436663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.436663. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.436663. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601183 ActionObject::update entering: state=5, worldTime=1601183, attAmountHeld=7.439954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601183, attAmountHeld=7.229954. CombatObject Update 2: state=5, worldTime=1601183, attAmountHeld=7.229954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601183, attAmountHeld=7.229954. Leaving CombatObject Update 4: state=5, worldTime=1601183, attAmountHeld=7.229954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=14.869260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=14.877660. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=14.877660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=14.877660. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=14.877660. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601183 ActionObject::update entering: state=2, worldTime=1601183, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601183, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601183, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601183, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601183 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7333 true ( 1601183 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7333 true ( 1601183 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18091 true ( 1601183 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18091 true ( 1601183 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 643848754 true ( 1601183 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664244957 true ( 1601183 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 788475868 true ( 1601183 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 77388000 true ( 1601183 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2458508903 true ( 1601183 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 649979561 true ( 1601183 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4283661690 true ( 1601183 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=17213 true ( 1601183 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16684 true ( 1601183 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30831 true ( 1601183 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=10488 true ( 1601183 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=16460 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1601204 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 17213 true ( 1601204 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3018832791 true ( 1601204 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 516304549 true ( 1601204 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3220621133 true ( 1601204 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397341577 true ( 1601204 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1977596164 true ( 1601204 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2562771586 true ( 1601204 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2505824616 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.690224, 88.574112, 9.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.673920, 9.000000, 88.551697) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.673920, 88.551697, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.790054, 33.592758, 9.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.816154, 9.000000, 33.583424) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.816154, 33.583424, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.048050, 105.498886, 9.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.059494, 9.000000, 105.473640) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.059494, 105.473640, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.894512, 67.965271, 9.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.876915, 9.000000, 67.986687) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.876915, 67.986687, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27983 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.204917, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.213317. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.213317. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.213317. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.213317. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.858040, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.866020. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.866020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.866020. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.866020. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.793557, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.801537. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.801537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.801537. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.801537. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13424 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=8.863163, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=8.874956. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=8.874956. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=8.874956. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=8.874956. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.218990, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.226970. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.226970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.226970. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.226970. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=6.382024, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=6.393817. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=6.393817. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=6.393817. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=6.393817. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.362862, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.374655. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.374655. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.374655. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.374655. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.125583, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.137376. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.137376. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.137376. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.137376. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.433580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.441560. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.441560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.441560. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.441560. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.692879, 53.252022, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.704224, 0.000000, 53.237434) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.704224, 53.237434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.826120, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.834100. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.834100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.834100. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.834100. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.397865, 98.594749, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.416344, 0.000000, 98.595047) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.416344, 98.595047, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28062 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11190 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=5.201340, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=5.209740. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=5.209740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=5.209740. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=5.209740. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=8.678016, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=8.685996. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=8.685996. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=8.685996. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=8.685996. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.158248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.166648. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.166648. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.166648. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.166648. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.250542, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.262335. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.262335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.262335. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.262335. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=5.069334, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=5.077734. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=5.077734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=5.077734. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=5.077734. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=6.995853, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.007647. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.007647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.007647. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.007647. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=12.076026, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=12.084006. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=12.084006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=12.084006. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=12.084006. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=1.790488, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=1.798888. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=1.798888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=1.798888. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=1.798888. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.306480, 98.095871, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.320557, 0.000000, 98.107849) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.320557, 98.107849, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.672217, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.672217. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.672217. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.672217. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.672217. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=2.212109, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=2.220509. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23946 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=2.220509. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=2.220509. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=2.220509. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749901, 44.800163, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749908, 0.000000, 44.828514) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749908, 44.828514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.792445, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.800845. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.800845. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.800845. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.800845. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.875534, 98.041580, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.893066, 0.000000, 98.035736) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.893066, 98.035736, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=2.857422, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=2.869215. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=2.869215. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=2.869215. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=2.869215. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=1.467224, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=1.475624. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=1.475624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=1.475624. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=1.475624. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=2.943489, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=2.951469. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=2.951469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=2.951469. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=2.951469. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5377 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601204 ActionObject::update entering: state=5, worldTime=1601204, attAmountHeld=107.879364, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601204, attAmountHeld=107.858360. Leaving CombatObject Update 4: state=5, worldTime=1601204, attAmountHeld=107.858360. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601204 ActionObject::update entering: state=5, worldTime=1601204, attAmountHeld=86.803749, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601204, attAmountHeld=86.782745. Leaving CombatObject Update 4: state=5, worldTime=1601204, attAmountHeld=86.782745. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.295240, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.303220. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.303220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.303220. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.303220. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601204 ActionObject::update entering: state=5, worldTime=1601204, attAmountHeld=114.069504, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601204, attAmountHeld=114.048500. Leaving CombatObject Update 4: state=5, worldTime=1601204, attAmountHeld=114.048500. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.577920, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.577920. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.577920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.577920. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.577920. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601204 ActionObject::update entering: state=0, worldTime=1601204, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601204 ActionObject::update entering: state=5, worldTime=1601204, attAmountHeld=135.392258, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601204, attAmountHeld=135.371262. Leaving CombatObject Update 4: state=5, worldTime=1601204, attAmountHeld=135.371262. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=11.976608, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=11.988401. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=11.988401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=11.988401. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=11.988401. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.624567, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.636361. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.636361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.636361. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.636361. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.486967, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.495367. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.495367. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.495367. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.495367. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=6.795324, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=6.803724. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=6.803724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=6.803724. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=6.803724. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=2.056942, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=2.064922. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=2.064922. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=2.064922. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=2.064922. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=9.822351, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=9.834144. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=9.834144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=9.834144. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=9.834144. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.757315, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.769108. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.769108. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.769108. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.769108. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.157697, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.166097. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.166097. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.166097. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.166097. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(88.980423, 16.629143, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.008743, 0.000000, 16.627851) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.008743, 16.627851, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=11.149949, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=11.157929. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=11.157929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=11.157929. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=11.157929. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. true ( 1601204 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22245 CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601204 ActionObject::update entering: state=0, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.335159, 88.296646, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.340908, 0.000000, 88.268883) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.340908, 88.268883, 0.000000). true ( 1601204 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21087 true ( 1601204 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21087 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.127205, 23.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.110405, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.110405, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=9.108562, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=9.119692. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=9.119692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=9.119692. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=9.119692. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.176231, 27.274538, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.192169, 0.000000, 27.269222) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.192169, 27.269222, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=6.049412, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=6.060542. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=6.060542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=6.060542. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=6.060542. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.565713, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.576843. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.576843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.576843. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.576843. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.697929, 21.831133, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.713997, 0.000000, 21.826227) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.713997, 21.826227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.761650, 22.317469, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.762894, 0.000000, 22.300714) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.762894, 22.300714, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.881142, 22.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.897942, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.897942, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.590317, 22.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.607117, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.607117, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.393588, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.403416. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.403416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.403416. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.403416. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.492744, 21.799999, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.509544, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.509544, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.793326, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.804456. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.804456. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.804456. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.804456. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=9.613045, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=9.621445. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=9.621445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=9.621445. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=9.621445. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=2.174374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=2.182774. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=2.182774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=2.182774. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=2.182774. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.170830, 22.461834, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.187515, 0.000000, 22.463770) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.187515, 22.463770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=5.189669, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=5.199497. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=5.199497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=5.199497. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=5.199497. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.516487, 22.796448, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.515556, 0.000000, 22.779673) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.515556, 22.779673, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.592488, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.602316. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.602316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.602316. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.602316. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=7.323515, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=7.334645. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=7.334645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=7.334645. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=7.334645. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.498730, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.509860. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.509860. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.509860. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.509860. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.043267, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.054397. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.054397. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.054397. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.054397. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.595738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.604138. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.604138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.604138. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.604138. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=4.857987, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=4.869117. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=4.869117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=4.869117. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=4.869117. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.409150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.417550. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.417550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.417550. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.417550. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.652493, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.660893. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.660893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.660893. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.660893. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.769875, 21.230356, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.757996, 0.000000, 21.242233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.757996, 21.242233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.589736, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.598136. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.598136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.598136. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.598136. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=1.841112, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=1.850940. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=1.850940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=1.850940. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=1.850940. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.853529, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.861929. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.861929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.861929. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.861929. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.414611, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.423011. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.423011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.423011. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.423011. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601204 ActionObject::update entering: state=0, worldTime=1601204, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601204, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.840828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.849228. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.849228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.849228. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.849228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.425532, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.433932. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.433932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.433932. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.433932. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601204 ActionObject::update entering: state=5, worldTime=1601204, attAmountHeld=7.229954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601204, attAmountHeld=7.019954. CombatObject Update 2: state=5, worldTime=1601204, attAmountHeld=7.019954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601204, attAmountHeld=7.019954. Leaving CombatObject Update 4: state=5, worldTime=1601204, attAmountHeld=7.019954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=14.866529, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=14.874929. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=14.874929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=14.874929. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=14.874929. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601204 ActionObject::update entering: state=2, worldTime=1601204, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601204, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601204, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601204, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601204 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4957 true ( 1601204 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4957 true ( 1601204 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28700 true ( 1601204 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28700 true ( 1601204 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4183674007 true ( 1601204 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1531526089 true ( 1601204 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 198716629 true ( 1601204 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2597289794 true ( 1601204 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 618035024 true ( 1601204 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2865427112 true ( 1601204 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1984064713 true ( 1601204 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=28439 true ( 1601204 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=1750 true ( 1601204 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21287 true ( 1601204 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=15040 true ( 1601204 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17529 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1601225 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28439 true ( 1601225 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3075905716 true ( 1601225 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1583330928 true ( 1601225 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1056578616 true ( 1601225 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3761957953 true ( 1601225 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2614382804 true ( 1601225 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2791144194 true ( 1601225 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2101814804 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.673920, 88.551697, 9.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.657616, 9.000000, 88.529282) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.657616, 88.529282, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.816154, 33.583424, 9.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.842255, 9.000000, 33.574089) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.842255, 33.574089, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.059494, 105.473640, 9.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.070938, 9.000000, 105.448395) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.070938, 105.448395, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.876915, 67.986687, 9.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.859318, 9.000000, 68.008102) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.859318, 68.008102, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.202744, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.211144. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.211144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.211144. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.211144. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.866020, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.874000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.874000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.874000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.874000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.801537, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.809517. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.809517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.809517. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.809517. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=8.874956, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=8.886749. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=8.886749. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=8.886749. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=8.886749. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.226970, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.234950. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.234950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.234950. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.234950. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=6.393817, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=6.405611. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=6.405611. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=6.405611. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=6.405611. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.374655, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.386449. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.386449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.386449. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.386449. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.137376, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.149170. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.149170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.149170. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.149170. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.441560, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.449540. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.449540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.449540. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.449540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.704224, 53.237434, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.715569, 0.000000, 53.222847) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.715569, 53.222847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.834100, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.842080. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.842080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.842080. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.842080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.416344, 98.595047, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.434822, 0.000000, 98.595345) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.434822, 98.595345, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=5.199167, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=5.207567. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=5.207567. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=5.207567. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=5.207567. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=8.685996, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=8.693976. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=8.693976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=8.693976. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=8.693976. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.156075, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.164475. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.164475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.164475. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.164475. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.262335, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.274129. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.274129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.274129. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.274129. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=5.067160, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=5.075560. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=5.075560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=5.075560. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=5.075560. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.007647, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.019440. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.019440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.019440. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.019440. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=12.084006, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=12.091987. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=12.091987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=12.091987. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=12.091987. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=1.788315, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=1.796715. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=1.796715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=1.796715. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=1.796715. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.320557, 98.107849, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.334633, 0.000000, 98.119827) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.334633, 98.119827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.661643, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.661643. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.661643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.661643. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.661643. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=2.209935, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=2.218335. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=2.218335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=2.218335. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=2.218335. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749908, 44.828514, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749916, 0.000000, 44.856865) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749916, 44.856865, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.790271, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.798671. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.798671. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.798671. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.798671. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.893066, 98.035736, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.910599, 0.000000, 98.029892) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.910599, 98.029892, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=2.869215, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=2.881009. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=2.881009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=2.881009. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=2.881009. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=1.465051, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=1.473451. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=1.473451. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=1.473451. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=1.473451. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=2.951469, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=2.959449. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=2.959449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=2.959449. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=2.959449. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601225 ActionObject::update entering: state=5, worldTime=1601225, attAmountHeld=107.858360, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601225, attAmountHeld=107.837357. Leaving CombatObject Update 4: state=5, worldTime=1601225, attAmountHeld=107.837357. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601225 ActionObject::update entering: state=5, worldTime=1601225, attAmountHeld=86.782745, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601225, attAmountHeld=86.761742. Leaving CombatObject Update 4: state=5, worldTime=1601225, attAmountHeld=86.761742. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.303220, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.311200. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.311200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.311200. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.311200. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601225 ActionObject::update entering: state=5, worldTime=1601225, attAmountHeld=114.048500, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601225, attAmountHeld=114.027496. Leaving CombatObject Update 4: state=5, worldTime=1601225, attAmountHeld=114.027496. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.567347, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.567347. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.567347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.567347. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.567347. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601225 ActionObject::update entering: state=0, worldTime=1601225, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601225 ActionObject::update entering: state=5, worldTime=1601225, attAmountHeld=135.371262, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601225, attAmountHeld=135.350266. Leaving CombatObject Update 4: state=5, worldTime=1601225, attAmountHeld=135.350266. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=11.988401, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=12.000195. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=12.000195. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=12.000195. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=12.000195. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.636361, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.648154. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.648154. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.648154. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.648154. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.484794, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.493194. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.493194. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.493194. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.493194. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=6.793151, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=6.801551. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=6.801551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=6.801551. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=6.801551. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=2.064922, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=2.072902. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=2.072902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=2.072902. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=2.072902. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=9.834144, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=9.845937. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=9.845937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=9.845937. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=9.845937. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.769108, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.780902. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.780902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.780902. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.780902. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.155524, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.163924. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.163924. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.163924. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.163924. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.008743, 16.627851, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.037064, 0.000000, 16.626560) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.525207 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.626495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=11.157929, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=11.165910. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=11.165910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=11.165910. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=11.165910. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601225 ActionObject::update entering: state=0, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.340908, 88.268883, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.346657, 0.000000, 88.241119) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.346657, 88.241119, 0.000000). true ( 1601225 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27841 true ( 1601225 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27841 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.110405, 23.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.093605, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.480929. true ( 1601225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5363 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.093605, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=9.119692, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=9.130822. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=9.130822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=9.130822. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=9.130822. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.192169, 27.269222, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.208107, 0.000000, 27.263906) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.208107, 27.263906, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=6.060542, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=6.071672. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=6.071672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=6.071672. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=6.071672. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.576843, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.587973. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.587973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.587973. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.587973. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.713997, 21.826227, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.730064, 0.000000, 21.821321) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.730064, 21.821321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.762894, 22.300714, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.764137, 0.000000, 22.283960) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.764137, 22.283960, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.897942, 22.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.914742, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.914742, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.607117, 22.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.623917, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.623917, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.403416, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.413244. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.413244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.413244. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.413244. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.509544, 21.799999, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.526344, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.526344, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24091 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.804456, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.815586. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.815586. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.815586. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.815586. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=9.610314, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=9.618714. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=9.618714. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=9.618714. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=9.618714. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=2.182774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=2.191174. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=2.191174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=2.191174. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=2.191174. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.187515, 22.463770, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.204201, 0.000000, 22.465706) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.204201, 22.465706, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=5.199497, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=5.209325. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=5.209325. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=5.209325. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=5.209325. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10168 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.515556, 22.779673, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.514626, 0.000000, 22.762897) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.514626, 22.762897, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.602316, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.612144. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.612144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.612144. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.612144. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=7.334645, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=7.345775. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=7.345775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=7.345775. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=7.345775. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17058 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.509860, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.520990. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.520990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.520990. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.520990. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.054397, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.065527. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.065527. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.065527. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.065527. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12775 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19688 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.604138, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.612538. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.612538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.612538. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.612538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=4.869117, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=4.880247. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=4.880247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=4.880247. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=4.880247. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.406420, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.414820. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.414820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.414820. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.414820. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.649763, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.658163. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.658163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.658163. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.658163. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.757996, 21.242233, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.746117, 0.000000, 21.254110) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.746117, 21.254110, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.587006, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.595406. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.595406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.595406. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.595406. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=1.850940, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=1.860768. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=1.860768. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=1.860768. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=1.860768. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.850799, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.859199. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.859199. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.859199. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.859199. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.411880, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.420280. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.420280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.420280. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.420280. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601225 ActionObject::update entering: state=0, worldTime=1601225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601225, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.849228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.857628. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.857628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.857628. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.857628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7630 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.422802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.431202. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.431202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.431202. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.431202. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601225 ActionObject::update entering: state=5, worldTime=1601225, attAmountHeld=7.019954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601225, attAmountHeld=6.809954. CombatObject Update 2: state=5, worldTime=1601225, attAmountHeld=6.809954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601225, attAmountHeld=6.809954. Leaving CombatObject Update 4: state=5, worldTime=1601225, attAmountHeld=6.809954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=496 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=14.863799, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=14.872199. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=14.872199. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=14.872199. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=14.872199. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. true ( 1601225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22738 CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601225 ActionObject::update entering: state=2, worldTime=1601225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601225, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601225 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7057 true ( 1601225 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7057 true ( 1601225 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=23274 true ( 1601225 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 23274 true ( 1601225 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1903224425 true ( 1601225 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 297487345 true ( 1601225 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 115853245 true ( 1601225 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072872725 true ( 1601225 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3943215555 true ( 1601225 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 56657063 true ( 1601225 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1688109075 true ( 1601225 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=29740 true ( 1601225 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=760 true ( 1601225 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=4204 true ( 1601225 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=15290 true ( 1601225 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=32566 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1601246 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 29740 true ( 1601246 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508544046 true ( 1601246 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3228905935 true ( 1601246 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3997198730 true ( 1601246 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2662012116 true ( 1601246 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3540250408 true ( 1601246 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985724810 true ( 1601246 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2774387901 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.657616, 88.529282, 9.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.641312, 9.000000, 88.506866) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.641312, 88.506866, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.842255, 33.574089, 9.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.868355, 9.000000, 33.564754) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.868355, 33.564754, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.070938, 105.448395, 9.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.082382, 9.000000, 105.423149) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.082382, 105.423149, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.859318, 68.008102, 9.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.841721, 9.000000, 68.029518) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.841721, 68.029518, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.200570, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.208970. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.208970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.208970. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.208970. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.874000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.881980. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.881980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.881980. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.881980. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.809517, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.817497. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.817497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.817497. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.817497. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=8.886749, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=8.898542. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=8.898542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=8.898542. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=8.898542. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.234950, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.242930. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.242930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.242930. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.242930. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=6.405611, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=6.417405. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=6.417405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=6.417405. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=6.417405. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.386449, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.398242. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.398242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.398242. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.398242. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.149170, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.160964. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.160964. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.160964. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.160964. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.449540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.457520. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.457520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.457520. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.457520. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.715569, 53.222847, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.726913, 0.000000, 53.208260) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.726913, 53.208260, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.842080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.850060. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.850060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.850060. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.850060. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.434822, 98.595345, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.453300, 0.000000, 98.595642) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.453300, 98.595642, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=5.196993, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=5.205393. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=5.205393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=5.205393. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=5.205393. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=8.693976, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=8.701957. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=8.701957. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=8.701957. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=8.701957. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.153902, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.162302. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.162302. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.162302. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.162302. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.274129, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.285923. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.285923. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.285923. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.285923. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=5.064987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=5.073387. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=5.073387. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=5.073387. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=5.073387. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.019440, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.031234. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.031234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.031234. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.031234. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=12.091987, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=12.099967. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=12.099967. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=12.099967. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=12.099967. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=1.786141, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=1.794541. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=1.794541. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=1.794541. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=1.794541. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.334633, 98.119827, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.348709, 0.000000, 98.131805) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.348709, 98.131805, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.651070, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.651070. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.651070. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.651070. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.651070. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=2.207762, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=2.216162. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=2.216162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=2.216162. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=2.216162. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749916, 44.856865, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749924, 0.000000, 44.885216) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749924, 44.885216, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.788098, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.796498. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.796498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.796498. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.796498. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.910599, 98.029892, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.928131, 0.000000, 98.024048) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.928131, 98.024048, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=2.881009, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=2.892803. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=2.892803. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=2.892803. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=2.892803. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=1.462877, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=1.471277. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=1.471277. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=1.471277. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=1.471277. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=2.959449, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=2.967429. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=2.967429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=2.967429. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=2.967429. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601246 ActionObject::update entering: state=5, worldTime=1601246, attAmountHeld=107.837357, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601246, attAmountHeld=107.816353. Leaving CombatObject Update 4: state=5, worldTime=1601246, attAmountHeld=107.816353. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601246 ActionObject::update entering: state=5, worldTime=1601246, attAmountHeld=86.761742, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601246, attAmountHeld=86.740738. Leaving CombatObject Update 4: state=5, worldTime=1601246, attAmountHeld=86.740738. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.311200, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.319180. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.319180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.319180. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.319180. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601246 ActionObject::update entering: state=5, worldTime=1601246, attAmountHeld=114.027496, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601246, attAmountHeld=114.006493. Leaving CombatObject Update 4: state=5, worldTime=1601246, attAmountHeld=114.006493. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.556773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.556773. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.556773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.556773. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.556773. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601246 ActionObject::update entering: state=0, worldTime=1601246, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601246 ActionObject::update entering: state=5, worldTime=1601246, attAmountHeld=135.350266, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601246, attAmountHeld=135.329269. Leaving CombatObject Update 4: state=5, worldTime=1601246, attAmountHeld=135.329269. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=12.000195, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=12.011988. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=12.011988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=12.011988. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=12.011988. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.648154, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.659948. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.659948. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.659948. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.659948. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.482620, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.491020. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.491020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.491020. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.491020. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=6.790977, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=6.799377. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=6.799377. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=6.799377. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=6.799377. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=2.072902, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=2.080882. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=2.080882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=2.080882. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=2.080882. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=9.845937, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=9.857730. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=9.857730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=9.857730. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=9.857730. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.780902, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.792696. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.792696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.792696. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.792696. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.153350, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.161750. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.161750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.161750. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.161750. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.626495, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.598145) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.598145, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=11.165910, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=11.173890. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=11.173890. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=11.173890. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=11.173890. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601246 ActionObject::update entering: state=0, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.346657, 88.241119, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.352406, 0.000000, 88.213356) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.352406, 88.213356, 0.000000). true ( 1601246 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12222 true ( 1601246 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12222 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.093605, 23.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.076805, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.076805, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=9.130822, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=9.141953. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=9.141953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=9.141953. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=9.141953. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.208107, 27.263906, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.224045, 0.000000, 27.258591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.224045, 27.258591, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=6.071672, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=6.082802. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=6.082802. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=6.082802. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=6.082802. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.587973, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.599103. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.599103. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.599103. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.599103. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.730064, 21.821321, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.746132, 0.000000, 21.816422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.746132, 21.816422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.764137, 22.283960, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.765381, 0.000000, 22.267206) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.765381, 22.267206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.914742, 22.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.931541, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.931541, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.623917, 22.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.640717, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.640717, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.413244, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.423072. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.423072. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.423072. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.423072. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.526344, 21.799999, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.543144, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.543144, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.815586, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.826716. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.826716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.826716. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.826716. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=9.607584, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=9.615984. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=9.615984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=9.615984. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=9.615984. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=2.191174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=2.199574. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=2.199574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=2.199574. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=2.199574. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.204201, 22.465706, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.220886, 0.000000, 22.467642) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.220886, 22.467642, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=5.209325, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=5.219153. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=5.219153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=5.219153. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=5.219153. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.514626, 22.762897, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.513695, 0.000000, 22.746122) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.513695, 22.746122, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.612144, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.621972. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.621972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.621972. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.621972. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=7.345775, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=7.356905. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=7.356905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=7.356905. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=7.356905. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.520990, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.532120. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.532120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.532120. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.532120. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.065527, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.076657. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.076657. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.076657. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.076657. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.612538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.620938. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.620938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.620938. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.620938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=4.880247, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=4.891376. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=4.891376. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=4.891376. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=4.891376. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.403689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.412089. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.412089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.412089. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.412089. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.647033, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.655433. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.655433. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.655433. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.655433. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.746117, 21.254110, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.734238, 0.000000, 21.265987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.734238, 21.265987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.584275, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.592675. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.592675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.592675. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.592675. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=1.860768, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=1.870596. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=1.870596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=1.870596. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=1.870596. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.848068, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.856468. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.856468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.856468. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.856468. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.409150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.417550. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.417550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.417550. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.417550. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601246 ActionObject::update entering: state=0, worldTime=1601246, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601246, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.857628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.866028. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.866028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.866028. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.866028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.420072, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.428472. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.428472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.428472. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.428472. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601246 ActionObject::update entering: state=5, worldTime=1601246, attAmountHeld=6.809954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601246, attAmountHeld=6.599954. CombatObject Update 2: state=5, worldTime=1601246, attAmountHeld=6.599954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601246, attAmountHeld=6.599954. Leaving CombatObject Update 4: state=5, worldTime=1601246, attAmountHeld=6.599954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=14.861069, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=14.869469. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=14.869469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=14.869469. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=14.869469. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601246 ActionObject::update entering: state=2, worldTime=1601246, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601246, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601246, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601246, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601246 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13255 true ( 1601246 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13255 true ( 1601246 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=19399 true ( 1601246 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19399 true ( 1601246 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1578312007 true ( 1601246 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4090753725 true ( 1601246 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3708015121 true ( 1601246 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 99637151 true ( 1601246 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1862603723 true ( 1601246 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4192950002 true ( 1601246 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3730798396 true ( 1601246 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19039 true ( 1601246 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=23910 true ( 1601246 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25572 true ( 1601246 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=31327 true ( 1601246 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25294 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1601267 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19039 true ( 1601267 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 673809311 true ( 1601267 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3587140317 true ( 1601267 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2623832761 true ( 1601267 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3139946452 true ( 1601267 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2559003549 true ( 1601267 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 692364268 true ( 1601267 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3017276467 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.641312, 88.506866, 9.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.625008, 9.000000, 88.484451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.625008, 88.484451, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.868355, 33.564754, 9.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.894455, 9.000000, 33.555420) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.894455, 33.555420, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.082382, 105.423149, 9.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.093826, 9.000000, 105.397903) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.093826, 105.397903, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.841721, 68.029518, 9.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.824123, 9.000000, 68.050934) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.824123, 68.050934, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.198397, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.206797. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.206797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.206797. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.206797. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.881980, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.889960. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.889960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.889960. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.889960. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.817497, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.825478. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.825478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.825478. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.825478. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=8.898542, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=8.910336. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=8.910336. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=8.910336. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=8.910336. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.242930, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.250910. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.250910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.250910. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.250910. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=6.417405, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=6.429198. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=6.429198. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=6.429198. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=6.429198. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.398242, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.410036. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.410036. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.410036. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.410036. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32036 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.160964, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.172757. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.172757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.172757. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.172757. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10277 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.457520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.465500. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.465500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.465500. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.465500. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.726913, 53.208260, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.738258, 0.000000, 53.193672) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.738258, 53.193672, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.850060, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.858040. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.858040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.858040. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.858040. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.453300, 98.595642, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.471779, 0.000000, 98.595940) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.471779, 98.595940, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5670 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10481 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8721 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2978 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=5.194820, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=5.203220. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=5.203220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=5.203220. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=5.203220. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=8.701957, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=8.709937. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=8.709937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=8.709937. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=8.709937. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.151728, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.160128. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.160128. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.160128. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.160128. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.285923, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.297716. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.297716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.297716. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.297716. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=5.062813, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=5.071213. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=5.071213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=5.071213. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=5.071213. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.031234, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.043027. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.043027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.043027. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.043027. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=12.099967, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=12.107947. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=12.107947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=12.107947. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=12.107947. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=1.783968, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=1.792368. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=1.792368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=1.792368. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=1.792368. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.348709, 98.131805, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.362785, 0.000000, 98.143784) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.785398, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.362785, 98.143784, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.640496, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.640496. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.640496. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.640496. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.640496. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=2.205589, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=2.213989. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=2.213989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=2.213989. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=2.213989. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749924, 44.885216, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749931, 0.000000, 44.913567) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749931, 44.913567, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.785924, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.794325. true ( 1601267 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10656 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.794325. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.794325. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.794325. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.928131, 98.024048, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.945663, 0.000000, 98.018204) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.945663, 98.018204, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=2.892803, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=2.904596. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=2.904596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=2.904596. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=2.904596. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30847 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=1.460704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=1.469104. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=1.469104. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=1.469104. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=1.469104. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=2.967429, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=2.975409. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=2.975409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=2.975409. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=2.975409. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601267 ActionObject::update entering: state=5, worldTime=1601267, attAmountHeld=107.816353, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601267, attAmountHeld=107.795349. Leaving CombatObject Update 4: state=5, worldTime=1601267, attAmountHeld=107.795349. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601267 ActionObject::update entering: state=5, worldTime=1601267, attAmountHeld=86.740738, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601267, attAmountHeld=86.719734. Leaving CombatObject Update 4: state=5, worldTime=1601267, attAmountHeld=86.719734. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.319180, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.327159. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.327159. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.327159. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.327159. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601267 ActionObject::update entering: state=5, worldTime=1601267, attAmountHeld=114.006493, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601267, attAmountHeld=113.985489. Leaving CombatObject Update 4: state=5, worldTime=1601267, attAmountHeld=113.985489. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.546200, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.546200. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.546200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.546200. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.546200. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601267 ActionObject::update entering: state=0, worldTime=1601267, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601267 ActionObject::update entering: state=5, worldTime=1601267, attAmountHeld=135.329269, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601267, attAmountHeld=135.308273. Leaving CombatObject Update 4: state=5, worldTime=1601267, attAmountHeld=135.308273. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=12.011988, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=12.023781. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=12.023781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=12.023781. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=12.023781. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.659948, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.671742. true ( 1601267 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12695 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.671742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.671742. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.671742. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.480447, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.488847. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.488847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.488847. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.488847. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=6.788804, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=6.797204. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=6.797204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=6.797204. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=6.797204. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=2.080882, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=2.088862. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=2.088862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=2.088862. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=2.088862. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=9.857730, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=9.869523. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=9.869523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=9.869523. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=9.869523. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.792696, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.804489. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.804489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.804489. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.804489. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.151177, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.159577. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.159577. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.159577. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.159577. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.598145, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.569794) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.569794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=11.173890, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=11.181870. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=11.181870. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=11.181870. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=11.181870. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. true ( 1601267 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8162 CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601267 ActionObject::update entering: state=0, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.352406, 88.213356, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.358154, 0.000000, 88.185593) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.358154, 88.185593, 0.000000). true ( 1601267 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29120 true ( 1601267 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29120 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.076805, 23.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.060005, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.060005, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=9.141953, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=9.153083. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=9.153083. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=9.153083. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=9.153083. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.224045, 27.258591, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.239983, 0.000000, 27.253275) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.239983, 27.253275, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=6.082802, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=6.093932. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=6.093932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=6.093932. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=6.093932. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.599103, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.610233. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.610233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.610233. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.610233. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.746132, 21.816422, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.762199, 0.000000, 21.811522) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.762199, 21.811522, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.765381, 22.267206, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.766624, 0.000000, 22.250452) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.766624, 22.250452, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.931541, 22.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.948341, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.948341, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.640717, 22.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.657516, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.657516, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.423072, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.432900. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.432900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.432900. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.432900. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.543144, 21.799999, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.559944, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.559944, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.826716, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.837846. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.837846. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.837846. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.837846. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=9.604854, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=9.613254. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=9.613254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=9.613254. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=9.613254. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=2.199574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=2.207973. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=2.207973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=2.207973. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=2.207973. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.220886, 22.467642, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.237572, 0.000000, 22.469578) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237572, 22.469578, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=5.219153, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=5.228981. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=5.228981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=5.228981. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=5.228981. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.513695, 22.746122, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.512764, 0.000000, 22.729347) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.512764, 22.729347, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.621972, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.631800. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.631800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.631800. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.631800. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=7.356905, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=7.368035. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=7.368035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=7.368035. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=7.368035. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.532120, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.543250. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.543250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.543250. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.543250. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.076657, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.087787. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.087787. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.087787. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.087787. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.620938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.629338. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.629338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.629338. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.629338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=4.891376, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=4.902506. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=4.902506. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=4.902506. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=4.902506. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.400959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.409359. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.409359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.409359. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.409359. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.644302, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.652702. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.652702. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.652702. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.652702. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.734238, 21.265987, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.722359, 0.000000, 21.277864) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.722359, 21.277864, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.581545, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.589945. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.589945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.589945. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.589945. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=1.870596, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=1.880424. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=1.880424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=1.880424. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=1.880424. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.845338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.853738. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.853738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.853738. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.853738. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.406420, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.414820. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.414820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.414820. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.414820. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601267 ActionObject::update entering: state=0, worldTime=1601267, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601267, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.866028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.874428. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.874428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.874428. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.874428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.417341, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.425741. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.425741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.425741. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.425741. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601267 ActionObject::update entering: state=5, worldTime=1601267, attAmountHeld=6.599954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601267, attAmountHeld=6.389954. CombatObject Update 2: state=5, worldTime=1601267, attAmountHeld=6.389954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601267, attAmountHeld=6.389954. Leaving CombatObject Update 4: state=5, worldTime=1601267, attAmountHeld=6.389954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=14.858338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=14.866738. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=14.866738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=14.866738. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=14.866738. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601267 ActionObject::update entering: state=2, worldTime=1601267, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601267, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601267, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601267, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601267 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14649 true ( 1601267 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14649 true ( 1601267 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15125 true ( 1601267 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15125 true ( 1601267 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 95265758 true ( 1601267 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2556761695 true ( 1601267 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3874057332 true ( 1601267 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2122207961 true ( 1601267 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 179218491 true ( 1601267 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 615696215 true ( 1601267 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4113553431 true ( 1601267 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=8852 true ( 1601267 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22305 true ( 1601267 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=27627 true ( 1601267 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=23898 true ( 1601267 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=29028 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1601288 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 8852 true ( 1601288 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 473526107 true ( 1601288 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2662679921 true ( 1601288 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2882354268 true ( 1601288 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2622451218 true ( 1601288 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1855978528 true ( 1601288 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1872976249 true ( 1601288 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1152670103 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.625008, 88.484451, 9.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.608704, 9.000000, 88.462036) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.608704, 88.462036, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.894455, 33.555420, 9.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.920555, 9.000000, 33.546085) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.920555, 33.546085, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.093826, 105.397903, 9.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.105270, 9.000000, 105.372658) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.105270, 105.372658, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.824123, 68.050934, 9.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.806526, 9.000000, 68.072350) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.806526, 68.072350, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.196223, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.204623. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.204623. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.204623. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.204623. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.889960, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.897940. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.897940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.897940. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.897940. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.825478, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.833458. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.833458. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.833458. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.833458. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=8.910336, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=8.922129. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=8.922129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=8.922129. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=8.922129. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.250910, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.258890. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.258890. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.258890. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.258890. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=6.429198, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=6.440992. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=6.440992. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=6.440992. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=6.440992. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.410036, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.421830. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.421830. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.421830. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.421830. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.172757, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.184551. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.184551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.184551. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.184551. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.465500, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.473480. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.473480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.473480. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.473480. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.738258, 53.193672, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.749603, 0.000000, 53.179085) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.749603, 53.179085, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.858040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.866020. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.866020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.866020. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.866020. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.471779, 98.595940, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.490257, 0.000000, 98.596237) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.490257, 98.596237, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=5.192647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=5.201046. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=5.201046. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=5.201046. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=5.201046. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=8.709937, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=8.717917. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=8.717917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=8.717917. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=8.717917. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.149555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.157955. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.157955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.157955. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.157955. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.297716, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.309510. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.309510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.309510. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.309510. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=5.060640, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=5.069040. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=5.069040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=5.069040. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=5.069040. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.043027, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.054821. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.054821. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.054821. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.054821. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=12.107947, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=12.115928. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=12.115928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=12.115928. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=12.115928. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=1.781794, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=1.790194. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=1.790194. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=1.790194. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=1.790194. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.362785, 98.143784, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.376854, 0.000000, 98.155769) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.785398, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.376854, 98.155769, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.629923, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.629923. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.629923. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.629923. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.629923. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=2.203415, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=2.211815. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=2.211815. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=2.211815. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=2.211815. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749931, 44.913567, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749939, 0.000000, 44.941917) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749939, 44.941917, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.783751, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.792151. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.792151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.792151. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.792151. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.945663, 98.018204, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.963196, 0.000000, 98.012360) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.963196, 98.012360, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=2.904596, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=2.916390. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=2.916390. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=2.916390. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=2.916390. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=1.458530, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=1.466930. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=1.466930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=1.466930. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=1.466930. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=2.975409, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=2.983389. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=2.983389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=2.983389. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=2.983389. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601288 ActionObject::update entering: state=5, worldTime=1601288, attAmountHeld=107.795349, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601288, attAmountHeld=107.774345. Leaving CombatObject Update 4: state=5, worldTime=1601288, attAmountHeld=107.774345. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601288 ActionObject::update entering: state=5, worldTime=1601288, attAmountHeld=86.719734, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601288, attAmountHeld=86.698730. Leaving CombatObject Update 4: state=5, worldTime=1601288, attAmountHeld=86.698730. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.327159, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.335139. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.335139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.335139. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.335139. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601288 ActionObject::update entering: state=5, worldTime=1601288, attAmountHeld=113.985489, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601288, attAmountHeld=113.964485. Leaving CombatObject Update 4: state=5, worldTime=1601288, attAmountHeld=113.964485. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.535626, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.535626. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.535626. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.535626. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.535626. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601288 ActionObject::update entering: state=0, worldTime=1601288, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601288 ActionObject::update entering: state=5, worldTime=1601288, attAmountHeld=135.308273, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601288, attAmountHeld=135.287277. Leaving CombatObject Update 4: state=5, worldTime=1601288, attAmountHeld=135.287277. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=12.023781, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=12.035574. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=12.035574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=12.035574. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=12.035574. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.671742, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.683535. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.683535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.683535. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.683535. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.478273, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.486673. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.486673. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.486673. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.486673. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=6.786631, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=6.795031. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=6.795031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=6.795031. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=6.795031. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=2.088862, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=2.096843. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=2.096843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=2.096843. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=2.096843. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=9.869523, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=9.881316. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=9.881316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=9.881316. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=9.881316. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.804489, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.816283. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.816283. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.816283. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.816283. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.149003, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.157403. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.157403. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.157403. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.157403. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.569794, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.541443) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.541443, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=11.181870, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=11.189851. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=11.189851. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=11.189851. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=11.189851. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601288 ActionObject::update entering: state=0, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.358154, 88.185593, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.363903, 0.000000, 88.157829) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.363903, 88.157829, 0.000000). true ( 1601288 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1356 true ( 1601288 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1356 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. true ( 1601288 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24833 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.060005, 23.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.043205, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.043205, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=9.153083, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=9.164213. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=9.164213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=9.164213. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=9.164213. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.239983, 27.253275, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.255920, 0.000000, 27.247959) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.255920, 27.247959, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=6.093932, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=6.105062. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=6.105062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=6.105062. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=6.105062. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.610233, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.621363. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.621363. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.621363. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.621363. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.762199, 21.811522, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.778267, 0.000000, 21.806622) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.778267, 21.806622, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. true ( 1601288 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19934 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.766624, 22.250452, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.767868, 0.000000, 22.233698) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.767868, 22.233698, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.948341, 22.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.965141, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.965141, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.657516, 22.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.674316, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.674316, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.432900, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.442728. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.442728. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.442728. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.442728. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.559944, 21.799999, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.576744, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.576744, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.837846, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.848976. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.848976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.848976. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.848976. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. true ( 1601288 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5344 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. true ( 1601288 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21323 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=9.602123, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=9.610523. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=9.610523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=9.610523. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=9.610523. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=2.207973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=2.216373. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=2.216373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=2.216373. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=2.216373. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237572, 22.469578, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.254257, 0.000000, 22.471514) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.254257, 22.471514, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=5.228981, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=5.238809. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=5.238809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=5.238809. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=5.238809. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.512764, 22.729347, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.511833, 0.000000, 22.712572) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.511833, 22.712572, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.631800, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.641628. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.641628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.641628. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.641628. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=7.368035, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=7.379165. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=7.379165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=7.379165. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=7.379165. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.543250, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.554380. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.554380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.554380. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.554380. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.087787, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.098917. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.098917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.098917. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.098917. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. true ( 1601288 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=13824 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.629338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.637738. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.637738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.637738. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.637738. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=4.902506, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=4.913636. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=4.913636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=4.913636. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=4.913636. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.398229, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.406629. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.406629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.406629. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.406629. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.641572, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.649972. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.649972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.649972. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.649972. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.722359, 21.277864, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.710480, 0.000000, 21.289742) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.710480, 21.289742, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.578815, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.587214. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.587214. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.587214. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.587214. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=1.880424, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=1.890252. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=1.890252. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=1.890252. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=1.890252. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.842607, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.851007. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.851007. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.851007. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.851007. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.403689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.412089. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.412089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.412089. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.412089. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601288 ActionObject::update entering: state=0, worldTime=1601288, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601288, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.874428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.882828. true ( 1601288 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14366 CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.882828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.882828. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.882828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.414611, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.423011. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.423011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.423011. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.423011. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601288 ActionObject::update entering: state=5, worldTime=1601288, attAmountHeld=6.389954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601288, attAmountHeld=6.179954. CombatObject Update 2: state=5, worldTime=1601288, attAmountHeld=6.179954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601288, attAmountHeld=6.179954. Leaving CombatObject Update 4: state=5, worldTime=1601288, attAmountHeld=6.179954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=14.855608, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=14.864008. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=14.864008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=14.864008. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=14.864008. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601288 ActionObject::update entering: state=2, worldTime=1601288, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601288, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601288, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601288, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601288 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23450 true ( 1601288 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23450 true ( 1601288 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=8537 true ( 1601288 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 8537 true ( 1601288 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2054366774 true ( 1601288 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1517391059 true ( 1601288 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3018581702 true ( 1601288 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1871113963 true ( 1601288 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2142089020 true ( 1601288 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3974240851 true ( 1601288 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 89910641 true ( 1601288 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=14666 true ( 1601288 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=1631 true ( 1601288 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=14735 true ( 1601288 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20324 true ( 1601288 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1604 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1601309 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14666 true ( 1601309 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 901637742 true ( 1601309 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1070543605 true ( 1601309 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2170094448 true ( 1601309 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 184292684 true ( 1601309 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 832447567 true ( 1601309 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715846911 true ( 1601309 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2264200218 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.608704, 88.462036, 9.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.592400, 9.000000, 88.439621) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.592400, 88.439621, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.920555, 33.546085, 9.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.946655, 9.000000, 33.536751) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.946655, 33.536751, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.105270, 105.372658, 9.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.116714, 9.000000, 105.347412) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.116714, 105.347412, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.806526, 68.072350, 9.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.788929, 9.000000, 68.093765) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.788929, 68.093765, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.194050, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.202450. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.202450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.202450. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.202450. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.897940, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.905920. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.905920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.905920. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.905920. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.833458, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.841438. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.841438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.841438. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.841438. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=8.922129, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=8.933922. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=8.933922. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=8.933922. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=8.933922. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.258890, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.266870. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.266870. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.266870. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.266870. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=6.440992, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=6.452785. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=6.452785. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=6.452785. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=6.452785. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.421830, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.433623. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.433623. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.433623. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.433623. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.184551, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.196344. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.196344. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.196344. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.196344. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.473480, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.481460. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.481460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.481460. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.481460. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.749603, 53.179085, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.760948, 0.000000, 53.164497) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.760948, 53.164497, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.866020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.874000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.874000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.874000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.874000. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.490257, 98.596237, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.508736, 0.000000, 98.596535) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.508736, 98.596535, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=5.190473, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=5.198873. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=5.198873. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=5.198873. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=5.198873. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=8.717917, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=8.725898. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=8.725898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=8.725898. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=8.725898. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.147381, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.155781. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.155781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.155781. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.155781. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.309510, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.321303. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.321303. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.321303. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.321303. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=5.058466, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=5.066866. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=5.066866. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=5.066866. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=5.066866. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.054821, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.066615. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.066615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.066615. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.066615. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=12.115928, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=12.123908. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=12.123908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=12.123908. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=12.123908. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=1.779621, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=1.788021. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=1.788021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=1.788021. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=1.788021. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.376854, 98.155769, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.390915, 0.000000, 98.167755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.390915, 98.167755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.619349, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.619349. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.619349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.619349. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.619349. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=2.201242, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=2.209642. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=2.209642. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=2.209642. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=2.209642. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749939, 44.941917, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749947, 0.000000, 44.970268) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749947, 44.970268, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.781578, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.789978. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.789978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.789978. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.789978. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.963196, 98.012360, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.980728, 0.000000, 98.006516) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.980728, 98.006516, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=2.916390, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=2.928184. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=2.928184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=2.928184. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=2.928184. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=1.456357, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=1.464757. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=1.464757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=1.464757. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=1.464757. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=2.983389, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=2.991369. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=2.991369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=2.991369. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=2.991369. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601309 ActionObject::update entering: state=5, worldTime=1601309, attAmountHeld=107.774345, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601309, attAmountHeld=107.753342. Leaving CombatObject Update 4: state=5, worldTime=1601309, attAmountHeld=107.753342. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601309 ActionObject::update entering: state=5, worldTime=1601309, attAmountHeld=86.698730, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601309, attAmountHeld=86.677727. Leaving CombatObject Update 4: state=5, worldTime=1601309, attAmountHeld=86.677727. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.335139, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.343119. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.343119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.343119. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.343119. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601309 ActionObject::update entering: state=5, worldTime=1601309, attAmountHeld=113.964485, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601309, attAmountHeld=113.943481. Leaving CombatObject Update 4: state=5, worldTime=1601309, attAmountHeld=113.943481. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.525053, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.525053. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.525053. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.525053. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.525053. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601309 ActionObject::update entering: state=0, worldTime=1601309, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601309 ActionObject::update entering: state=5, worldTime=1601309, attAmountHeld=135.287277, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601309, attAmountHeld=135.266281. Leaving CombatObject Update 4: state=5, worldTime=1601309, attAmountHeld=135.266281. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=12.035574, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=12.047367. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=12.047367. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=12.047367. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=12.047367. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.683535, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.695329. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.695329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.695329. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.695329. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.476100, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.484500. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.484500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.484500. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.484500. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=6.784457, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=6.792857. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=6.792857. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=6.792857. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=6.792857. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=2.096843, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=2.104823. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=2.104823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=2.104823. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=2.104823. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=9.881316, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=9.893109. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=9.893109. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=9.893109. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=9.893109. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.816283, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.828076. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.828076. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.828076. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.828076. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.146830, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.155230. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.155230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.155230. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.155230. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.541443, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.513092) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.513092, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=11.189851, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=11.197831. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=11.197831. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=11.197831. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=11.197831. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601309 ActionObject::update entering: state=0, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.363903, 88.157829, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.369652, 0.000000, 88.130066) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.369652, 88.130066, 0.000000). true ( 1601309 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3879 true ( 1601309 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3879 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.043205, 23.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.026405, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.026405, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=9.164213, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=9.175344. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=9.175344. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=9.175344. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=9.175344. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.255920, 27.247959, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.271858, 0.000000, 27.242643) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.271858, 27.242643, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=6.105062, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=6.116191. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=6.116191. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=6.116191. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=6.116191. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.621363, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.632493. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.632493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.632493. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.632493. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.778267, 21.806622, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.794342, 0.000000, 21.801727) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.271281 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.800003, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.767868, 22.233698, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.769112, 0.000000, 22.216944) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.769112, 22.216944, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.965141, 22.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.981941, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.981941, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.674316, 22.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.691116, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.691116, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.442728, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.452556. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.452556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.452556. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.452556. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.576744, 21.799999, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.593544, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.593544, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.848976, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.860106. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.860106. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.860106. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.860106. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=9.599393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=9.607793. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=9.607793. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=9.607793. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=9.607793. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=2.216373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=2.224773. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=2.224773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=2.224773. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=2.224773. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.254257, 22.471514, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.270943, 0.000000, 22.473450) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=5.238809, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=5.248637. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=5.248637. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=5.248637. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=5.248637. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.511833, 22.712572, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.510902, 0.000000, 22.695797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.510902, 22.695797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.641628, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.651456. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.651456. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.651456. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.651456. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=7.379165, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=7.390295. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=7.390295. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=7.390295. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=7.390295. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.554380, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.565510. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.565510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.565510. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.565510. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.098917, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.110047. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.110047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.110047. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.110047. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.637738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.646138. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.646138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.646138. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.646138. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=4.913636, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=4.924766. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=4.924766. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=4.924766. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=4.924766. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.395498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.403898. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.403898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.403898. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.403898. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.638842, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.647242. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.647242. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.647242. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.647242. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.710480, 21.289742, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.698601, 0.000000, 21.301619) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.698601, 21.301619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.576084, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.584484. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.584484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.584484. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.584484. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=1.890252, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=1.900080. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=1.900080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=1.900080. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=1.900080. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.839877, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.848277. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.848277. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.848277. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.848277. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.400959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.409359. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.409359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.409359. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.409359. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601309 ActionObject::update entering: state=0, worldTime=1601309, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601309, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.882828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.891228. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.891228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.891228. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.891228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.411880, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.420280. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.420280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.420280. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.420280. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601309 ActionObject::update entering: state=5, worldTime=1601309, attAmountHeld=6.179954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601309, attAmountHeld=5.969954. CombatObject Update 2: state=5, worldTime=1601309, attAmountHeld=5.969954. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601309, attAmountHeld=5.969954. Leaving CombatObject Update 4: state=5, worldTime=1601309, attAmountHeld=5.969954. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=14.852878, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=14.861278. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=14.861278. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=14.861278. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=14.861278. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601309 ActionObject::update entering: state=2, worldTime=1601309, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601309, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601309, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601309, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601309 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=471 true ( 1601309 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 471 true ( 1601309 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26665 true ( 1601309 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26665 true ( 1601309 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 945193648 true ( 1601309 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649770598 true ( 1601309 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 854704975 true ( 1601309 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2392211009 true ( 1601309 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1037087457 true ( 1601309 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 333724752 true ( 1601309 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1574485131 true ( 1601309 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1589 true ( 1601309 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=31455 true ( 1601309 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=22297 true ( 1601309 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=26225 true ( 1601309 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=21899 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1601330 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1589 true ( 1601330 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2895089818 true ( 1601330 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4044754970 true ( 1601330 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2478338599 true ( 1601330 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318135752 true ( 1601330 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 256639467 true ( 1601330 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2231392599 true ( 1601330 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3480560684 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.592400, 88.439621, 9.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.576096, 9.000000, 88.417206) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.576096, 88.417206, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.946655, 33.536751, 9.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.972755, 9.000000, 33.527416) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.972755, 33.527416, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.116714, 105.347412, 9.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.128159, 9.000000, 105.322166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.128159, 105.322166, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.788929, 68.093765, 9.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.771332, 9.000000, 68.115181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.771332, 68.115181, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.191877, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.200277. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27844 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.200277. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.200277. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.200277. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.905920, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.913900. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.913900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.913900. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.913900. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.841438, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.849418. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.849418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.849418. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.849418. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=8.933922, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=8.945715. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=8.945715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=8.945715. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=8.945715. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.266870, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.274851. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.274851. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.274851. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.274851. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=6.452785, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=6.464579. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=6.464579. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=6.464579. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=6.464579. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.433623, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.445417. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.445417. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.445417. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.445417. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.196344, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.208138. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.208138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.208138. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.208138. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29483 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9676 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.481460, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.489440. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.489440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.489440. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.489440. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9103 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.760948, 53.164497, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.772293, 0.000000, 53.149910) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.772293, 53.149910, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.874000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.881980. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.881980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.881980. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.881980. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.508736, 98.596535, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.527214, 0.000000, 98.596832) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.527214, 98.596832, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8491 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16184 CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=5.188300, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=5.196700. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=5.196700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=5.196700. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=5.196700. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=8.725898, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=8.733878. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=8.733878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=8.733878. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=8.733878. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.145208, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.153608. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.153608. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.153608. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.153608. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.321303, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.333097. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.333097. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.333097. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.333097. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=5.056293, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=5.064693. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=5.064693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=5.064693. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=5.064693. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.066615, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.078408. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.078408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.078408. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.078408. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=12.123908, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=12.131888. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=12.131888. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=12.131888. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=12.131888. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=1.777447, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=1.785847. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=1.785847. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=1.785847. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=1.785847. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.390915, 98.167755, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.404976, 0.000000, 98.179741) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.207927 Angle=0.785398, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.403992, 98.178894, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.608775, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.608775. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.608775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.608775. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.608775. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=2.199068, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=2.207468. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=2.207468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=2.207468. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=2.207468. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749947, 44.970268, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749954, 0.000000, 44.998619) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749954, 44.998619, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.779404, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.787804. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.787804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.787804. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.787804. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.980728, 98.006516, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(36.998260, 0.000000, 98.000671) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(36.998260, 98.000671, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=2.928184, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=2.939977. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=2.939977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=2.939977. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=2.939977. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=1.454183, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=1.462583. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=1.462583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=1.462583. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=1.462583. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=2.991369, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=2.999349. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=2.999349. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=2.999349. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=2.999349. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601330 ActionObject::update entering: state=5, worldTime=1601330, attAmountHeld=107.753342, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601330, attAmountHeld=107.732338. Leaving CombatObject Update 4: state=5, worldTime=1601330, attAmountHeld=107.732338. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601330 ActionObject::update entering: state=5, worldTime=1601330, attAmountHeld=86.677727, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601330, attAmountHeld=86.656723. Leaving CombatObject Update 4: state=5, worldTime=1601330, attAmountHeld=86.656723. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.343119, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.351099. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.351099. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.351099. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.351099. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601330 ActionObject::update entering: state=5, worldTime=1601330, attAmountHeld=113.943481, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601330, attAmountHeld=113.922478. Leaving CombatObject Update 4: state=5, worldTime=1601330, attAmountHeld=113.922478. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.514480, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.514480. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.514480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.514480. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.514480. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601330 ActionObject::update entering: state=0, worldTime=1601330, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601330 ActionObject::update entering: state=5, worldTime=1601330, attAmountHeld=135.266281, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601330, attAmountHeld=135.245285. Leaving CombatObject Update 4: state=5, worldTime=1601330, attAmountHeld=135.245285. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=12.047367, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=12.059160. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=12.059160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=12.059160. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=12.059160. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.695329, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.707123. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.707123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.707123. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.707123. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.473927, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.482327. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.482327. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.482327. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.482327. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=6.782284, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=6.790684. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=6.790684. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=6.790684. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=6.790684. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=2.104823, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=2.112803. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=2.112803. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=2.112803. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=2.112803. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=9.893109, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=9.904902. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=9.904902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=9.904902. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=9.904902. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.828076, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.839870. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.839870. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.839870. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.839870. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.144656, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.153056. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.153056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.153056. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.153056. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.513092, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.484741) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.484741, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=11.197831, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=11.205812. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=11.205812. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=11.205812. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=11.205812. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601330 ActionObject::update entering: state=0, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601330, attAmountHeld=0.000000. true ( 1601330 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15767 CombatObject Update 2: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.369652, 88.130066, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.375401, 0.000000, 88.102303) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.375401, 88.102303, 0.000000). true ( 1601330 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24050 true ( 1601330 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24050 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.026405, 23.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(79.009605, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(79.009605, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=9.175344, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=9.186474. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=9.186474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=9.186474. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=9.186474. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.271858, 27.242643, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.287796, 0.000000, 27.237328) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.287796, 27.237328, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=6.116191, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=6.127321. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=6.127321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=6.127321. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=6.127321. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.632493, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.643622. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.643622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.643622. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.643622. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.800003, 21.799999, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.793388, 0.000000, 21.815441) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.793388, 21.815441, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.769112, 22.216944, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.770355, 0.000000, 22.200190) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.770355, 22.200190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.981941, 22.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.998741, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.356195 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.998741, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.691116, 22.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.707916, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.707916, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.452556, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.462384. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.462384. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.462384. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.462384. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.593544, 21.799999, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.610344, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.610344, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.860106, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.871235. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.871235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.871235. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.871235. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=9.596663, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=9.605062. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=9.605062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=9.605062. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=9.605062. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=2.224773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=2.233173. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=2.233173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=2.233173. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=2.233173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=5.248637, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=5.258465. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=5.258465. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=5.258465. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=5.258465. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.510902, 22.695797, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.510902, 22.695797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.651456, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.661284. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.661284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.661284. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.661284. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=7.390295, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=7.401424. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=7.401424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=7.401424. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=7.401424. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.565510, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.576640. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.576640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.576640. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.576640. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.110047, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.121177. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.121177. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.121177. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.121177. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.646138, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.654538. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.654538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.654538. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.654538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=4.924766, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=4.935896. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=4.935896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=4.935896. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=4.935896. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.392768, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.401168. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.401168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.401168. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.401168. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.636111, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.644511. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.644511. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.644511. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.644511. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.698601, 21.301619, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.686722, 0.000000, 21.313496) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.686722, 21.313496, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.573354, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.581754. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.581754. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.581754. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.581754. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=1.900080, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=1.909908. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=1.909908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=1.909908. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=1.909908. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.837147, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.845547. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.845547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.845547. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.845547. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.398229, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.406629. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.406629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.406629. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.406629. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601330 ActionObject::update entering: state=0, worldTime=1601330, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601330, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.891228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.899628. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.899628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.899628. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.899628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.409150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.417550. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.417550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.417550. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.417550. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601330 ActionObject::update entering: state=5, worldTime=1601330, attAmountHeld=5.969954, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601330, attAmountHeld=5.759953. CombatObject Update 2: state=5, worldTime=1601330, attAmountHeld=5.759953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601330, attAmountHeld=5.759953. Leaving CombatObject Update 4: state=5, worldTime=1601330, attAmountHeld=5.759953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=14.850147, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=14.858547. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=14.858547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=14.858547. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=14.858547. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601330 ActionObject::update entering: state=2, worldTime=1601330, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601330, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601330, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601330, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601330 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11595 true ( 1601330 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11595 true ( 1601330 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=10438 true ( 1601330 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 10438 true ( 1601330 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3618293760 true ( 1601330 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1311689224 true ( 1601330 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664497719 true ( 1601330 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3783098152 true ( 1601330 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4149239076 true ( 1601330 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3690200322 true ( 1601330 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3735142021 true ( 1601330 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31016 true ( 1601330 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30341 true ( 1601330 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25188 true ( 1601330 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1728 true ( 1601330 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=15048 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=19) ReloadBufferFrames() - Full frame of time missed. Doing additional frame this turn. (Total frames = 9, remaining missed time = 6) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007772 **** (NoteOnlySync) **** WORLD TIME 01601330 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7772. (ServerMsgSync) Last included Player 2 on turn 7772. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1601351 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31016 true ( 1601351 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2496086862 true ( 1601351 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209101758 true ( 1601351 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1637151833 true ( 1601351 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 335996928 true ( 1601351 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 414398336 true ( 1601351 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565416489 true ( 1601351 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4150939052 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.576096, 88.417206, 9.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.559792, 9.000000, 88.394791) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.559792, 88.394791, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.972755, 33.527416, 9.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(63.998856, 9.000000, 33.518082) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(63.998856, 33.518082, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.128159, 105.322166, 9.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.139603, 9.000000, 105.296921) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.139603, 105.296921, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.771332, 68.115181, 9.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.753735, 9.000000, 68.136597) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.753735, 68.136597, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.189703, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.198103. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.198103. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.198103. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.198103. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.913900, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.921880. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.921880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.921880. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.921880. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.849418, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.857398. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.857398. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.857398. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.857398. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=8.945715, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=8.957508. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=8.957508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=8.957508. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=8.957508. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.274851, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.282831. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.282831. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.282831. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.282831. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=6.464579, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=6.476373. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=6.476373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=6.476373. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=6.476373. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.445417, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.457211. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.457211. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.457211. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.457211. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.208138, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.219932. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.219932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.219932. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.219932. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.489440, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.497420. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.497420. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.497420. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.497420. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.772293, 53.149910, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.783638, 0.000000, 53.135323) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.783638, 53.135323, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.881980, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.889960. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.889960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.889960. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.889960. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.527214, 98.596832, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.545692, 0.000000, 98.597130) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.545692, 98.597130, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=5.186126, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=5.194526. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=5.194526. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=5.194526. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=5.194526. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=8.733878, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=8.741858. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=8.741858. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=8.741858. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=8.741858. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.143034, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.151434. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.151434. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.151434. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.151434. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.333097, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.344891. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.344891. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.344891. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.344891. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=5.054120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=5.062520. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=5.062520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=5.062520. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=5.062520. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.078408, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.090202. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.090202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.090202. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.090202. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=12.131888, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=12.139869. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=12.139869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=12.139869. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=12.139869. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=1.775274, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=1.783674. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=1.783674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=1.783674. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=1.783674. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.403992, 98.178894, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.420227, 0.000000, 98.187721) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.420227, 98.187721, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.598202, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.598202. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.598202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.598202. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.598202. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=2.196895, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=2.205295. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=2.205295. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=2.205295. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=2.205295. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749954, 44.998619, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749962, 0.000000, 45.026970) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749962, 45.026970, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.777231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.785631. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.785631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.785631. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.785631. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(36.998260, 98.000671, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.015793, 0.000000, 97.994827) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.015793, 97.994827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=2.939977, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=2.951771. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=2.951771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=2.951771. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=2.951771. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=1.452010, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=1.460410. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=1.460410. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=1.460410. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=1.460410. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=2.999349, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.007329. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.007329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.007329. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.007329. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601351 ActionObject::update entering: state=5, worldTime=1601351, attAmountHeld=107.732338, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601351, attAmountHeld=107.711334. Leaving CombatObject Update 4: state=5, worldTime=1601351, attAmountHeld=107.711334. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601351 ActionObject::update entering: state=5, worldTime=1601351, attAmountHeld=86.656723, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601351, attAmountHeld=86.635719. Leaving CombatObject Update 4: state=5, worldTime=1601351, attAmountHeld=86.635719. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.351099, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.359079. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.359079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.359079. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.359079. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601351 ActionObject::update entering: state=5, worldTime=1601351, attAmountHeld=113.922478, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601351, attAmountHeld=113.901474. Leaving CombatObject Update 4: state=5, worldTime=1601351, attAmountHeld=113.901474. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.503906, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.503906. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.503906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.503906. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.503906. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601351 ActionObject::update entering: state=0, worldTime=1601351, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601351 ActionObject::update entering: state=5, worldTime=1601351, attAmountHeld=135.245285, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601351, attAmountHeld=135.224289. Leaving CombatObject Update 4: state=5, worldTime=1601351, attAmountHeld=135.224289. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=12.059160, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=12.070953. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=12.070953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=12.070953. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=12.070953. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.707123, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.718916. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.718916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.718916. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.718916. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.471753, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.480153. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.480153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.480153. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.480153. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=6.780110, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=6.788510. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=6.788510. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=6.788510. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=6.788510. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=2.112803, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=2.120783. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=2.120783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=2.120783. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=2.120783. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=9.904902, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=9.916696. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=9.916696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=9.916696. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=9.916696. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.839870, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.851664. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.851664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.851664. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.851664. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.142483, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.150883. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.150883. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.150883. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.150883. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.484741, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.456390) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.456390, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=11.205812, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=11.213792. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=11.213792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=11.213792. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=11.213792. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601351 ActionObject::update entering: state=0, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.375401, 88.102303, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.381149, 0.000000, 88.074539) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.381149, 88.074539, 0.000000). true ( 1601351 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14317 true ( 1601351 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(79.009605, 23.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.992805, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.992805, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=9.186474, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=9.197604. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=9.197604. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=9.197604. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=9.197604. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.287796, 27.237328, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.303734, 0.000000, 27.232012) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.303734, 27.232012, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=6.127321, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=6.138451. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=6.138451. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=6.138451. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=6.138451. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.643622, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.654752. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.654752. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.654752. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.654752. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.793388, 21.815441, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.786766, 0.000000, 21.830881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.786766, 21.830881, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.770355, 22.200190, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.771599, 0.000000, 22.183435) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.771599, 22.183435, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.998741, 22.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.986862, 0.000000, 22.511879) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.986862, 22.511879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.707916, 22.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.724716, 0.000000, 22.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=2.748894 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.724716, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.462384, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.472212. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.472212. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.472212. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.472212. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.610344, 21.799999, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.627144, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.627144, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. true ( 1601351 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25668 CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.871235, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.882365. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.882365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.882365. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.882365. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=9.593932, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=9.602332. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=9.602332. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=9.602332. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=9.602332. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=2.233173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=2.241573. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=2.241573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=2.241573. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=2.241573. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=5.258465, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=5.268293. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=5.268293. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=5.268293. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=5.268293. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.510902, 22.695797, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.510902, 22.695797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.661284, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.671112. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.671112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.671112. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.671112. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=7.401424, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=7.412554. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=7.412554. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=7.412554. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=7.412554. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.576640, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.587770. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.587770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.587770. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.587770. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.121177, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.132307. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.132307. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.132307. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.132307. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. true ( 1601351 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=29410 CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.654538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.662938. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.662938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.662938. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.662938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=4.935896, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=4.947026. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=4.947026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=4.947026. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=4.947026. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.390038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.398438. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.398438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.398438. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.398438. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.633381, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.641781. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.641781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.641781. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.641781. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.686722, 21.313496, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.674843, 0.000000, 21.325373) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.674843, 21.325373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.570623, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.579023. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.579023. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.579023. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.579023. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=1.909908, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=1.919736. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=1.919736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=1.919736. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=1.919736. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.834416, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.842816. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.842816. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.842816. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.842816. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.395498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.403898. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.403898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.403898. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.403898. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601351 ActionObject::update entering: state=0, worldTime=1601351, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601351, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.899628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.908028. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.908028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.908028. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.908028. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=15.000000. true ( 1601351 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24863 CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.406420, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.414820. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.414820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.414820. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.414820. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601351 ActionObject::update entering: state=5, worldTime=1601351, attAmountHeld=5.759953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601351, attAmountHeld=5.549953. CombatObject Update 2: state=5, worldTime=1601351, attAmountHeld=5.549953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601351, attAmountHeld=5.549953. Leaving CombatObject Update 4: state=5, worldTime=1601351, attAmountHeld=5.549953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=14.847417, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=14.855817. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=14.855817. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=14.855817. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=14.855817. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601351 ActionObject::update entering: state=2, worldTime=1601351, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601351, attAmountHeld=0.000000. true ( 1601351 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25906 CombatObject Update 2: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601351, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601351, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601351 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=19188 true ( 1601351 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 19188 true ( 1601351 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11814 true ( 1601351 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11814 true ( 1601351 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 756126320 true ( 1601351 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 481781315 true ( 1601351 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3670898285 true ( 1601351 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2802325364 true ( 1601351 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1929637819 true ( 1601351 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3129005765 true ( 1601351 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3624579411 true ( 1601351 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30986 true ( 1601351 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15662 true ( 1601351 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30215 true ( 1601351 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16252 true ( 1601351 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=28989 (NoteOnlySync) Sync check at turn #7772 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1601351 (AiSync) aiExpert=0 (AiSync) finalCrc=1601351 aiExpertCRC = 1601351 mLastRandoms[0] = 30986 mLastRandoms[1] = 15662 mLastRandoms[2] = 30215 mLastRandoms[3] = 16252 mLastRandoms[4] = 28989 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=429.012, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=8, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5000,97.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.7836,53.1353,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.5457,98.5971,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.4202,98.1877,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.7500,45.0270,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.0158,97.9948,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0383,16.4564,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1768.45, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.3811,88.0745,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=755.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.9928,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.3037,27.2320,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.7868,21.8309,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7716,22.1834,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.9869,22.5119,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.7247,22.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.6271,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=40.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=5, actionState=2 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2709,22.4734,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.5109,22.6958,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5000,21.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.6748,21.3254,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=295, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1160.29, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=5, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=246, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1180 playerCrc 1 cs 1 = 3096 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 604 playerCrc 1 cs 4 = 4938 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430611 playerCrc 1 cs 7 = 1511627 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3655047 (NoteOnlySync) Checksum: T#7772 wt=1601351 rand=30986 csum=3655047 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=8) (TimeSync) doCycleTime: 13 true ( 1601372 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30986 true ( 1601372 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1935950284 true ( 1601372 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 480377611 true ( 1601372 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1841566934 true ( 1601372 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2049871358 true ( 1601372 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4243870527 true ( 1601372 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3621570278 true ( 1601372 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18750557 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.559792, 88.394791, 9.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.543488, 9.000000, 88.372375) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.543488, 88.372375, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(63.998856, 33.518082, 9.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.024956, 9.000000, 33.508747) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.024956, 33.508747, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.139603, 105.296921, 9.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.151047, 9.000000, 105.271675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.151047, 105.271675, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.753735, 68.136597, 9.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.736137, 9.000000, 68.158012) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.736137, 68.158012, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.187530, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.195930. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.195930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.195930. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.195930. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.921880, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.929860. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.929860. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.929860. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.929860. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.857398, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.865378. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.865378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.865378. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.865378. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=8.957508, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=8.969301. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=8.969301. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=8.969301. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=8.969301. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.282831, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.290811. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.290811. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.290811. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.290811. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=6.476373, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=6.488166. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=6.488166. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=6.488166. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=6.488166. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.457211, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.469004. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.469004. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.469004. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.469004. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.219932, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.231725. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.231725. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.231725. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.231725. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.497420, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.505400. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.505400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.505400. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.505400. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.783638, 53.135323, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.794983, 0.000000, 53.120735) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.794983, 53.120735, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.889960, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.897940. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.897940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.897940. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.897940. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.545692, 98.597130, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.564171, 0.000000, 98.597427) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000598 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.564171, 98.597427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=5.183953, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=5.192353. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=5.192353. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=5.192353. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=5.192353. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=8.741858, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=8.749839. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=8.749839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=8.749839. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=8.749839. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.140861, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.149261. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.149261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.149261. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.149261. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.344891, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.356684. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.356684. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.356684. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.356684. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=5.051946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=5.060346. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=5.060346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=5.060346. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=5.060346. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.090202, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.101995. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.101995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.101995. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.101995. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=12.139869, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=12.147849. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=12.147849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=12.147849. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=12.147849. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=1.773100, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=1.781500. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=1.781500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=1.781500. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=1.781500. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.420227, 98.187721, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.436462, 0.000000, 98.196548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.436462, 98.196548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.587628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.587628. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.587628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.587628. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.587628. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=2.194721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=2.203121. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=2.203121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=2.203121. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=2.203121. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749962, 45.026970, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749969, 0.000000, 45.055321) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749969, 45.055321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.775057, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.783457. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.783457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.783457. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.783457. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.015793, 97.994827, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.033325, 0.000000, 97.988983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.033325, 97.988983, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=2.951771, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=2.963564. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=2.963564. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=2.963564. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=2.963564. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=1.449836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=1.458236. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=1.458236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=1.458236. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=1.458236. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.007329, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.015310. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.015310. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.015310. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.015310. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601372 ActionObject::update entering: state=5, worldTime=1601372, attAmountHeld=107.711334, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601372, attAmountHeld=107.690331. Leaving CombatObject Update 4: state=5, worldTime=1601372, attAmountHeld=107.690331. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601372 ActionObject::update entering: state=5, worldTime=1601372, attAmountHeld=86.635719, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601372, attAmountHeld=86.614716. Leaving CombatObject Update 4: state=5, worldTime=1601372, attAmountHeld=86.614716. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.359079, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.367059. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.367059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.367059. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.367059. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601372 ActionObject::update entering: state=5, worldTime=1601372, attAmountHeld=113.901474, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601372, attAmountHeld=113.880470. Leaving CombatObject Update 4: state=5, worldTime=1601372, attAmountHeld=113.880470. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.493333, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.493333. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.493333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.493333. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.493333. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601372 ActionObject::update entering: state=0, worldTime=1601372, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601372 ActionObject::update entering: state=5, worldTime=1601372, attAmountHeld=135.224289, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601372, attAmountHeld=135.203293. Leaving CombatObject Update 4: state=5, worldTime=1601372, attAmountHeld=135.203293. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=12.070953, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=12.082747. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=12.082747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=12.082747. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=12.082747. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.718916, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.730710. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.730710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.730710. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.730710. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.469580, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.477980. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.477980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.477980. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.477980. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=6.777937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=6.786337. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=6.786337. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=6.786337. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=6.786337. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=2.120783, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=2.128763. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=2.128763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=2.128763. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=2.128763. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=9.916696, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=9.928489. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=9.928489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=9.928489. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=9.928489. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.851664, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.863457. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.863457. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.863457. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.863457. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.140310, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.148710. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.148710. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.148710. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.148710. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.456390, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.428040) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.428040, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=11.213792, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=11.221772. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=11.221772. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=11.221772. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=11.221772. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601372 ActionObject::update entering: state=0, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.381149, 88.074539, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.386898, 0.000000, 88.046776) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.386898, 88.046776, 0.000000). true ( 1601372 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29651 true ( 1601372 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29651 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.992805, 23.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.976006, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.976006, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=9.197604, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=9.208735. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=9.208735. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=9.208735. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=9.208735. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.303734, 27.232012, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.319672, 0.000000, 27.226696) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.319672, 27.226696, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=6.138451, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=6.149581. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=6.149581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=6.149581. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=6.149581. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.654752, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.665882. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.665882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.665882. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.665882. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.786766, 21.830881, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.780144, 0.000000, 21.846321) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.780144, 21.846321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.771599, 22.183435, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.772842, 0.000000, 22.166681) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.772842, 22.166681, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.986862, 22.511879, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.523758) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.785398 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.523758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.724716, 22.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.709198, 0.000000, 22.493570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.709198, 22.493570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.472212, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.482040. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.482040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.482040. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.482040. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.627144, 21.799999, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.643944, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.643944, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.882365, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.893495. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.893495. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.893495. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.893495. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=9.591202, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=9.599602. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=9.599602. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=9.599602. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=9.599602. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=2.241573, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=2.249973. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=2.249973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=2.249973. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=2.249973. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=5.268293, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=5.278121. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=5.278121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=5.278121. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=5.278121. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.510902, 22.695797, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.510902, 22.695797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.671112, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.680940. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.680940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.680940. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.680940. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=7.412554, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=7.423684. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=7.423684. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=7.423684. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=7.423684. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.587770, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.598900. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.598900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.598900. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.598900. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.132307, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.143437. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.143437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.143437. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.143437. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.662938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.671338. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.671338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.671338. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.671338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=4.947026, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=4.958156. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=4.958156. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=4.958156. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=4.958156. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.387307, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.395707. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.395707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.395707. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.395707. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.630651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.639050. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.639050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.639050. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.639050. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.674843, 21.325373, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.662964, 0.000000, 21.337250) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.662964, 21.337250, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.567893, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.576293. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.576293. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.576293. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.576293. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=1.919736, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=1.929564. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=1.929564. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=1.929564. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=1.929564. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.831686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.840086. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.840086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.840086. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.840086. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.392768, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.401168. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.401168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.401168. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.401168. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601372 ActionObject::update entering: state=0, worldTime=1601372, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601372, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.908028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.916428. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.916428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.916428. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.916428. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.403689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.412089. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.412089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.412089. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.412089. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601372 ActionObject::update entering: state=5, worldTime=1601372, attAmountHeld=5.549953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601372, attAmountHeld=5.339953. CombatObject Update 2: state=5, worldTime=1601372, attAmountHeld=5.339953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601372, attAmountHeld=5.339953. Leaving CombatObject Update 4: state=5, worldTime=1601372, attAmountHeld=5.339953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=14.844687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=14.853086. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=14.853086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=14.853086. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=14.853086. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601372 ActionObject::update entering: state=2, worldTime=1601372, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601372, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601372, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601372, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601372 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24512 true ( 1601372 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24512 true ( 1601372 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26820 true ( 1601372 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26820 true ( 1601372 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3224502894 true ( 1601372 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4067203199 true ( 1601372 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 939492364 true ( 1601372 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2539949393 true ( 1601372 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2786520971 true ( 1601372 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1480782949 true ( 1601372 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2225962831 true ( 1601372 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24451 true ( 1601372 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22615 true ( 1601372 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21608 true ( 1601372 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=12877 true ( 1601372 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7967 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1601393 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24451 true ( 1601393 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1209801163 true ( 1601393 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2653346538 true ( 1601393 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1204319346 true ( 1601393 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1460050347 true ( 1601393 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1812841698 true ( 1601393 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3642400069 true ( 1601393 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2834164414 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.543488, 88.372375, 9.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.527184, 9.000000, 88.349960) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.527184, 88.349960, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.024956, 33.508747, 9.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.051056, 9.000000, 33.499413) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.051056, 33.499413, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.151047, 105.271675, 9.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.162491, 9.000000, 105.246429) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.162491, 105.246429, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.736137, 68.158012, 9.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.718540, 9.000000, 68.179428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.718540, 68.179428, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.185356, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.193756. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.193756. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.193756. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.193756. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.929860, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.937840. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.937840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.937840. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.937840. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.865378, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.873358. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.873358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.873358. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.873358. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=8.969301, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=8.981094. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=8.981094. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=8.981094. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=8.981094. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.290811, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.298791. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.298791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.298791. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.298791. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=6.488166, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=6.499960. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=6.499960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=6.499960. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=6.499960. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.469004, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.480798. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.480798. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.480798. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.480798. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.231725, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.243519. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.243519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.243519. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.243519. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1601393 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=30500 true ( 1601393 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=26483 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. true ( 1601393 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15488 CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.505400, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.513380. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.513380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.513380. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.513380. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.794983, 53.120735, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.806328, 0.000000, 53.106148) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. true ( 1601393 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21061 CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.806328, 53.106148, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.897940, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.905920. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.905920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.905920. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.905920. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. true ( 1601393 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10283 CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. true ( 1601393 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4870 CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.564171, 98.597427, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.582649, 0.000000, 98.597740) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-3.124848 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.574173, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. true ( 1601393 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10708 CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=5.181779, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=5.190179. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=5.190179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=5.190179. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=5.190179. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=8.749839, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=8.757819. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=8.757819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=8.757819. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=8.757819. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.138688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.147088. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.147088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.147088. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.147088. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.356684, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.368478. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.368478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.368478. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.368478. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=5.060346, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=5.068746. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=5.068746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=5.068746. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=5.068746. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.101995, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.113789. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.113789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.113789. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.113789. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=12.147849, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=12.155829. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=12.155829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=12.155829. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=12.155829. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=1.770927, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=1.779327. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=1.779327. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=1.779327. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=1.779327. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.436462, 98.196548, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.452698, 0.000000, 98.205376) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.452698, 98.205376, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.577055, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.577055. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.577055. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.577055. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.577055. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=2.192548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=2.200948. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=2.200948. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=2.200948. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=2.200948. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749969, 45.055321, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749977, 0.000000, 45.083672) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749977, 45.083672, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.772884, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.781284. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.781284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.781284. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.781284. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.033325, 97.988983, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.050858, 0.000000, 97.983139) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.050858, 97.983139, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=2.963564, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=2.975358. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=2.975358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=2.975358. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=2.975358. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=1.447662, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=1.456062. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=1.456062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=1.456062. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=1.456062. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.015310, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.023290. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.023290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.023290. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.023290. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601393 ActionObject::update entering: state=5, worldTime=1601393, attAmountHeld=107.690331, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601393, attAmountHeld=107.669327. Leaving CombatObject Update 4: state=5, worldTime=1601393, attAmountHeld=107.669327. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601393 ActionObject::update entering: state=5, worldTime=1601393, attAmountHeld=86.614716, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601393, attAmountHeld=86.593712. Leaving CombatObject Update 4: state=5, worldTime=1601393, attAmountHeld=86.593712. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.367059, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.375039. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.375039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.375039. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.375039. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601393 ActionObject::update entering: state=5, worldTime=1601393, attAmountHeld=113.880470, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601393, attAmountHeld=113.859467. Leaving CombatObject Update 4: state=5, worldTime=1601393, attAmountHeld=113.859467. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.482759, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.482759. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.482759. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.482759. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.482759. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601393 ActionObject::update entering: state=0, worldTime=1601393, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601393 ActionObject::update entering: state=5, worldTime=1601393, attAmountHeld=135.203293, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601393, attAmountHeld=135.182297. Leaving CombatObject Update 4: state=5, worldTime=1601393, attAmountHeld=135.182297. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=12.082747, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=12.094540. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=12.094540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=12.094540. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=12.094540. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.730710, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.742503. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.742503. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.742503. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.742503. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.467406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.475806. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.475806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.475806. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.475806. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=6.775764, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=6.784163. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=6.784163. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=6.784163. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=6.784163. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=2.128763, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=2.136743. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=2.136743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=2.136743. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=2.136743. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=9.928489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=9.940282. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=9.940282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=9.940282. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=9.940282. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.863457, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.875251. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.875251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.875251. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.875251. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.138136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.146536. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.146536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.146536. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.146536. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.428040, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.399689) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.399689, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=11.221772, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=11.229753. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=11.229753. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=11.229753. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=11.229753. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601393 ActionObject::update entering: state=0, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.386898, 88.046776, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.392647, 0.000000, 88.019012) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.392647, 88.019012, 0.000000). true ( 1601393 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11654 true ( 1601393 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11654 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.976006, 23.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.959206, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.959206, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=9.208735, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=9.219865. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=9.219865. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=9.219865. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=9.219865. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.319672, 27.226696, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.335609, 0.000000, 27.221380) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.335609, 27.221380, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=6.149581, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=6.160711. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=6.160711. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=6.160711. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=6.160711. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.665882, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.677012. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.677012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.677012. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.677012. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.780144, 21.846321, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.773521, 0.000000, 21.861761) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.773521, 21.861761, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.772842, 22.166681, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.774086, 0.000000, 22.149927) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.774086, 22.149927, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.523758, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.540558) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.540558, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.709198, 22.493570, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.024323, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.709198, 22.493570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.482040, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.491868. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.491868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.491868. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.491868. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.643944, 21.799999, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.660744, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.660744, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.893495, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.904625. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.904625. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.904625. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.904625. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=9.588471, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=9.596871. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=9.596871. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=9.596871. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=9.596871. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=2.249973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=2.258373. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=2.258373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=2.258373. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=2.258373. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=5.278121, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=5.287950. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=5.287950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=5.287950. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=5.287950. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.510902, 22.695797, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.233485 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.510902, 22.695797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.680940, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.690768. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.690768. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.690768. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.690768. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=7.423684, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=7.434814. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=7.434814. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=7.434814. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=7.434814. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.598900, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.610030. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.610030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.610030. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.610030. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.143437, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.154567. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.154567. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.154567. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.154567. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.671338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.679738. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.679738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.679738. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.679738. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=4.958156, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=4.969285. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=4.969285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=4.969285. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=4.969285. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.384577, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.392977. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.392977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.392977. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.392977. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.627920, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.636320. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.636320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.636320. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.636320. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.662964, 21.337250, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.651085, 0.000000, 21.349127) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.651085, 21.349127, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.565163, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.573563. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.573563. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.573563. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.573563. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=1.929564, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=1.939391. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=1.939391. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=1.939391. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=1.939391. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.828956, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.837356. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.837356. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.837356. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.837356. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.390038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.398438. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.398438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.398438. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.398438. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601393 ActionObject::update entering: state=0, worldTime=1601393, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601393, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.916428, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.924828. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.924828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.924828. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.924828. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.400959, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.409359. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.409359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.409359. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.409359. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601393 ActionObject::update entering: state=5, worldTime=1601393, attAmountHeld=5.339953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601393, attAmountHeld=5.129953. CombatObject Update 2: state=5, worldTime=1601393, attAmountHeld=5.129953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601393, attAmountHeld=5.129953. Leaving CombatObject Update 4: state=5, worldTime=1601393, attAmountHeld=5.129953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=14.841956, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=14.850356. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=14.850356. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=14.850356. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=14.850356. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601393 ActionObject::update entering: state=2, worldTime=1601393, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601393, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601393, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601393, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601393 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29511 true ( 1601393 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29511 true ( 1601393 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18266 true ( 1601393 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18266 true ( 1601393 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 276010843 true ( 1601393 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2380548637 true ( 1601393 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3579770824 true ( 1601393 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3464680694 true ( 1601393 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3076953086 true ( 1601393 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 279379021 true ( 1601393 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3929428746 true ( 1601393 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=27719 true ( 1601393 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30700 true ( 1601393 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=13894 true ( 1601393 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1122 true ( 1601393 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4136 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 true ( 1601414 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 27719 true ( 1601414 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 507580027 true ( 1601414 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052128511 true ( 1601414 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1181662728 true ( 1601414 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4073343288 true ( 1601414 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1369756165 true ( 1601414 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2713723076 true ( 1601414 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347662831 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.527184, 88.349960, 9.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.510880, 9.000000, 88.327545) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.510880, 88.327545, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.051056, 33.499413, 9.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.077156, 9.000000, 33.490078) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.077156, 33.490078, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.162491, 105.246429, 9.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.173935, 9.000000, 105.221184) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.173935, 105.221184, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.718540, 68.179428, 9.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.700943, 9.000000, 68.200844) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.700943, 68.200844, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.183183, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.191583. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.191583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.191583. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.191583. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.937840, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.945820. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.945820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.945820. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.945820. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.873358, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.881338. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.881338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.881338. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.881338. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=8.981094, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=8.992887. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=8.992887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=8.992887. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=8.992887. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.298791, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.306771. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.306771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.306771. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.306771. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=6.499960, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=6.511754. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=6.511754. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=6.511754. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=6.511754. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.480798, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.492591. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.492591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.492591. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.492591. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.243519, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.255312. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.255312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.255312. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.255312. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-3.141593 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.500000, 97.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.513380, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.521360. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.521360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.521360. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.521360. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.806328, 53.106148, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.817673, 0.000000, 53.091560) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.817673, 53.091560, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.905920, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.913900. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.913900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.913900. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.913900. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.574173, 98.597595, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.555695, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.555695, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=5.179606, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=5.188006. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=5.188006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=5.188006. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=5.188006. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=8.757819, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=8.765800. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=8.765800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=8.765800. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=8.765800. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.136514, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.144914. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.144914. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.144914. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.144914. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.368478, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.380271. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.380271. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.380271. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.380271. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=5.068746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=5.077146. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=5.077146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=5.077146. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=5.077146. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.113789, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.125583. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.125583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.125583. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.125583. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=12.155829, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=12.163810. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=12.163810. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=12.163810. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=12.163810. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=1.768753, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=1.777153. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=1.777153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=1.777153. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=1.777153. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.452698, 98.205376, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.468933, 0.000000, 98.214203) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.468933, 98.214203, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.566481, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.566481. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.566481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.566481. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.566481. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=2.190375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=2.198775. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=2.198775. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=2.198775. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=2.198775. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749977, 45.083672, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749985, 0.000000, 45.112022) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749985, 45.112022, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.770710, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.779110. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.779110. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.779110. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.779110. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.050858, 97.983139, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.068390, 0.000000, 97.977295) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.068390, 97.977295, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=2.975358, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=2.987152. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=2.987152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=2.987152. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=2.987152. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=1.445489, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=1.453889. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=1.453889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=1.453889. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=1.453889. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.023290, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.031270. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.031270. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.031270. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.031270. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601414 ActionObject::update entering: state=5, worldTime=1601414, attAmountHeld=107.669327, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601414, attAmountHeld=107.648323. Leaving CombatObject Update 4: state=5, worldTime=1601414, attAmountHeld=107.648323. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601414 ActionObject::update entering: state=5, worldTime=1601414, attAmountHeld=86.593712, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601414, attAmountHeld=86.572708. Leaving CombatObject Update 4: state=5, worldTime=1601414, attAmountHeld=86.572708. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.375039, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.383018. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.383018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.383018. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.383018. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601414 ActionObject::update entering: state=5, worldTime=1601414, attAmountHeld=113.859467, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601414, attAmountHeld=113.838463. Leaving CombatObject Update 4: state=5, worldTime=1601414, attAmountHeld=113.838463. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.472186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.472186. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.472186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.472186. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.472186. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601414 ActionObject::update entering: state=0, worldTime=1601414, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601414 ActionObject::update entering: state=5, worldTime=1601414, attAmountHeld=135.182297, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601414, attAmountHeld=135.161301. Leaving CombatObject Update 4: state=5, worldTime=1601414, attAmountHeld=135.161301. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=12.094540, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=12.106333. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=12.106333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=12.106333. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=12.106333. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.742503, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.754297. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.754297. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.754297. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.754297. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.465233, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.473633. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.473633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.473633. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.473633. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=6.773590, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=6.781990. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=6.781990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=6.781990. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=6.781990. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=2.136743, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=2.144723. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=2.144723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=2.144723. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=2.144723. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=9.940282, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=9.952075. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=9.952075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=9.952075. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=9.952075. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.875251, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.887044. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.887044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.887044. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.887044. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.135963, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.144363. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.144363. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.144363. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.144363. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.399689, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.371338) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.371338, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=11.229753, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=11.237733. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=11.237733. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=11.237733. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=11.237733. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601414 ActionObject::update entering: state=0, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.392647, 88.019012, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.398396, 0.000000, 87.991249) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.398396, 87.991249, 0.000000). true ( 1601414 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27612 true ( 1601414 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27612 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.959206, 23.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.942406, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.942406, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=9.219865, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=9.230995. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=9.230995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=9.230995. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=9.230995. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.335609, 27.221380, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.351547, 0.000000, 27.216064) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.351547, 27.216064, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=6.160711, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=6.171841. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=6.171841. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=6.171841. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=6.171841. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.677012, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.688142. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.688142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.688142. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.688142. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.773521, 21.861761, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.766899, 0.000000, 21.877201) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.766899, 21.877201, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.774086, 22.149927, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.775330, 0.000000, 22.133173) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: true ( 1601414 ) - Object RNG - ?doIntelligentMovementUpdate@RGE_Moving_Object@@IEAAHXZ @4954 Rand: #=31367 YAW: v=3.099770 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.775330, 22.133173, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.540558, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.557358) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.557358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.709198, 22.493570, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.024323, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.024323. true ( 1601414 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1049 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.709198, 22.493570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.491868, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.501696. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.501696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.501696. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.501696. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.660744, 21.799999, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.677544, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.677544, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.904625, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.915755. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.915755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.915755. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.915755. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=9.585741, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=9.594141. true ( 1601414 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15742 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=9.594141. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=9.594141. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=9.594141. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=2.258373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=2.266773. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=2.266773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=2.266773. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=2.266773. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=5.287950, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=5.297778. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=5.297778. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=5.297778. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=5.297778. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.510902, 22.695797, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.526421, 0.000000, 22.689367) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.526421, 22.689367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.690768, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.700595. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.700595. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.700595. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.700595. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=7.434814, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=7.445944. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=7.445944. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=7.445944. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=7.445944. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.610030, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.621160. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.621160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.621160. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.621160. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.154567, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.165698. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.165698. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.165698. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.165698. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. true ( 1601414 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12819 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.679738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.688138. true ( 1601414 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4295 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.688138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.688138. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.688138. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=4.969285, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=4.980415. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=4.980415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=4.980415. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=4.980415. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.381846, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.390246. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.390246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.390246. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.390246. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.625190, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.633590. true ( 1601414 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9076 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.633590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.633590. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.633590. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.651085, 21.349127, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.639206, 0.000000, 21.361004) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=10.000000. true ( 1601414 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10657 CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.639206, 21.361004, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.562432, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.570832. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.570832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.570832. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.570832. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=1.939391, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=1.949219. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=1.949219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=1.949219. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=1.949219. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.826225, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.834625. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.834625. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.834625. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.834625. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.387307, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.395707. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.395707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.395707. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.395707. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601414 ActionObject::update entering: state=0, worldTime=1601414, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601414, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.924828, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.933228. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.933228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.933228. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.933228. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.398229, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.406629. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.406629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.406629. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.406629. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601414 ActionObject::update entering: state=5, worldTime=1601414, attAmountHeld=5.129953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601414, attAmountHeld=4.919953. CombatObject Update 2: state=5, worldTime=1601414, attAmountHeld=4.919953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601414, attAmountHeld=4.919953. Leaving CombatObject Update 4: state=5, worldTime=1601414, attAmountHeld=4.919953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=14.839226, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=14.847626. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=14.847626. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=14.847626. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=14.847626. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601414 ActionObject::update entering: state=2, worldTime=1601414, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601414, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601414, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601414, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601414 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3341 true ( 1601414 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3341 true ( 1601414 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=22187 true ( 1601414 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 22187 true ( 1601414 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3655234224 true ( 1601414 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3996869310 true ( 1601414 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3759370708 true ( 1601414 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2675887570 true ( 1601414 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1100209575 true ( 1601414 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 366017613 true ( 1601414 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114812916 true ( 1601414 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=21706 true ( 1601414 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25905 true ( 1601414 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17616 true ( 1601414 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24274 true ( 1601414 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=13965 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1601435 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21706 true ( 1601435 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2236165514 true ( 1601435 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1291122550 true ( 1601435 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 631599867 true ( 1601435 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2826527602 true ( 1601435 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3165934035 true ( 1601435 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2473465650 true ( 1601435 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1121185388 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. true ( 1601435 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2360 CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.510880, 88.327545, 9.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.494576, 9.000000, 88.305130) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.494576, 88.305130, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.077156, 33.490078, 9.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.103256, 9.000000, 33.480743) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.103256, 33.480743, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.173935, 105.221184, 9.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.185379, 9.000000, 105.195938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.185379, 105.195938, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.700943, 68.200844, 9.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.683346, 9.000000, 68.222260) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.683346, 68.222260, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=140.000000. true ( 1601435 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15236 CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.181010, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.189409. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.189409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.189409. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.189409. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.945820, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.953800. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.953800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.953800. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.953800. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.881338, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.889318. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.889318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.889318. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.889318. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=8.992887, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=9.004681. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=9.004681. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=9.004681. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=9.004681. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.306771, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.314751. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.314751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.314751. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.314751. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=6.511754, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=6.523547. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=6.523547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=6.523547. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=6.523547. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.492591, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.504385. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.504385. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.504385. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.504385. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.255312, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.267106. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.267106. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.267106. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.267106. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.500000, 97.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.513065, 0.000000, 97.513069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.513065, 97.513069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.521360, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.529340. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.529340. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.529340. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.529340. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.817673, 53.091560, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.829018, 0.000000, 53.076973) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.829018, 53.076973, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.913900, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.921880. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.921880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.921880. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.921880. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.555695, 98.597595, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.537216, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.537216, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=5.177433, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=5.185833. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=5.185833. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=5.185833. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=5.185833. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=8.765800, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=8.773780. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=8.773780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=8.773780. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=8.773780. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.134341, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.142741. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.142741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.142741. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.142741. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.380271, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.392065. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.392065. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.392065. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.392065. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=5.077146, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=5.085546. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=5.085546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=5.085546. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=5.085546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.125583, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.137376. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.137376. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.137376. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.137376. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=12.163810, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=12.171790. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=12.171790. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=12.171790. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=12.171790. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=1.766580, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=1.774979. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=1.774979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=1.774979. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=1.774979. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.468933, 98.214203, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.485168, 0.000000, 98.223030) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.485168, 98.223030, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.555908, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.555908. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.555908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.555908. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.555908. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=2.188201, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=2.196601. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=2.196601. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=2.196601. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=2.196601. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749985, 45.112022, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749992, 0.000000, 45.140373) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749992, 45.140373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.768537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.776937. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.776937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.776937. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.776937. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.068390, 97.977295, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.085922, 0.000000, 97.971451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.085922, 97.971451, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=2.987152, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=2.998945. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=2.998945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=2.998945. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=2.998945. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=1.443315, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=1.451715. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=1.451715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=1.451715. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=1.451715. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.031270, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.039250. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.039250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.039250. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.039250. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601435 ActionObject::update entering: state=5, worldTime=1601435, attAmountHeld=107.648323, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601435, attAmountHeld=107.627319. Leaving CombatObject Update 4: state=5, worldTime=1601435, attAmountHeld=107.627319. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601435 ActionObject::update entering: state=5, worldTime=1601435, attAmountHeld=86.572708, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601435, attAmountHeld=86.551704. Leaving CombatObject Update 4: state=5, worldTime=1601435, attAmountHeld=86.551704. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.383018, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.390998. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.390998. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.390998. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.390998. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601435 ActionObject::update entering: state=5, worldTime=1601435, attAmountHeld=113.838463, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601435, attAmountHeld=113.817459. Leaving CombatObject Update 4: state=5, worldTime=1601435, attAmountHeld=113.817459. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.461613, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.461613. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.461613. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.461613. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.461613. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601435 ActionObject::update entering: state=0, worldTime=1601435, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601435 ActionObject::update entering: state=5, worldTime=1601435, attAmountHeld=135.161301, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601435, attAmountHeld=135.140305. Leaving CombatObject Update 4: state=5, worldTime=1601435, attAmountHeld=135.140305. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=12.106333, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=12.118126. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=12.118126. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=12.118126. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=12.118126. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.754297, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.766091. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.766091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.766091. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.766091. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.463059, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.471459. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.471459. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.471459. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.471459. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=6.771417, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=6.779817. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=6.779817. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=6.779817. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=6.779817. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=2.144723, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=2.152703. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=2.152703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=2.152703. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=2.152703. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=9.952075, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=9.963868. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=9.963868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=9.963868. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=9.963868. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.887044, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.898838. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.898838. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.898838. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.898838. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.133789, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.142189. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.142189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.142189. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.142189. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.371338, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.342987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.342987, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=11.237733, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=11.245713. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=11.245713. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=11.245713. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=11.245713. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601435 ActionObject::update entering: state=0, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.398396, 87.991249, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.404133, 0.000000, 87.963486) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.404133, 87.963486, 0.000000). true ( 1601435 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=16521 true ( 1601435 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 16521 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.942406, 23.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.925606, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.925606, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=9.230995, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=9.242126. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=9.242126. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=9.242126. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=9.242126. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.351547, 27.216064, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.367485, 0.000000, 27.210749) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.367485, 27.210749, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=6.171841, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=6.182971. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=6.182971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=6.182971. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=6.182971. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.688142, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.699272. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.699272. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.699272. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.699272. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.766899, 21.877201, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.760284, 0.000000, 21.892643) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=2.387644 Angle=1.963495, Facet=3 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.760284, 21.892643, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.775330, 22.133173, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.773392, 0.000000, 22.149860) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773392, 22.149860, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.557358, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.574158) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.574158, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.709198, 22.493570, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.024323, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.709198, 22.493570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.501696, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.511524. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.511524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.511524. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.511524. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.677544, 21.799999, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.694344, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.694344, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.915755, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.926885. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.926885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.926885. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.926885. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=9.583011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=9.591411. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=9.591411. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=9.591411. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=9.591411. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=2.266773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=2.275173. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=2.275173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=2.275173. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=2.275173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=5.297778, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=5.307606. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=5.307606. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=5.307606. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=5.307606. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.526421, 22.689367, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.541939, 0.000000, 22.682938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.541939, 22.682938, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.700595, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.710423. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.710423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.710423. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.710423. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=7.445944, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=7.457074. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=7.457074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=7.457074. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=7.457074. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.621160, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.632290. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.632290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.632290. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.632290. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.165698, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.176828. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.176828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.176828. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.176828. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.688138, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.696538. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.696538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.696538. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.696538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=4.980415, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.379116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.387516. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.387516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.387516. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.387516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.622459, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.630859. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.630859. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.630859. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.630859. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.639206, 21.361004, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.627327, 0.000000, 21.372881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.627327, 21.372881, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.559702, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.568102. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.568102. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.568102. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.568102. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=1.949219, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=1.959047. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=1.959047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=1.959047. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=1.959047. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.823495, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.831895. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.831895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.831895. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.831895. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.384577, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.392977. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.392977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.392977. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.392977. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601435 ActionObject::update entering: state=0, worldTime=1601435, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601435, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.933228, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.941628. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.941628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.941628. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.941628. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.395498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.403898. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.403898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.403898. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.403898. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601435 ActionObject::update entering: state=5, worldTime=1601435, attAmountHeld=4.919953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601435, attAmountHeld=4.709953. CombatObject Update 2: state=5, worldTime=1601435, attAmountHeld=4.709953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601435, attAmountHeld=4.709953. Leaving CombatObject Update 4: state=5, worldTime=1601435, attAmountHeld=4.709953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=14.836495, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=14.844895. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=14.844895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=14.844895. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=14.844895. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601435 ActionObject::update entering: state=2, worldTime=1601435, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601435, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601435, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601435, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601435 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23630 true ( 1601435 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23630 true ( 1601435 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3630 true ( 1601435 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3630 true ( 1601435 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954943992 true ( 1601435 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3175487832 true ( 1601435 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4069879352 true ( 1601435 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 281695869 true ( 1601435 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2739569070 true ( 1601435 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2909165302 true ( 1601435 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1568603359 true ( 1601435 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3693 true ( 1601435 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11396 true ( 1601435 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=10934 true ( 1601435 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1566 true ( 1601435 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=6209 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1601456 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3693 true ( 1601456 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1099348112 true ( 1601456 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 225024229 true ( 1601456 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3533683465 true ( 1601456 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1875982906 true ( 1601456 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3784480710 true ( 1601456 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1750516340 true ( 1601456 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4086744609 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.494576, 88.305130, 9.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.478271, 9.000000, 88.282715) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.478271, 88.282715, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.103256, 33.480743, 9.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.129356, 9.000000, 33.471409) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.129356, 33.471409, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.185379, 105.195938, 9.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.196823, 9.000000, 105.170692) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.196823, 105.170692, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.683346, 68.222260, 9.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.665749, 9.000000, 68.243675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.665749, 68.243675, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14197 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11970 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.178836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.187236. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.187236. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.187236. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.187236. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.953800, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.961780. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.961780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.961780. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.961780. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.889318, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.897299. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.897299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.897299. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.897299. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=9.004681, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=9.016474. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=9.016474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=9.016474. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=9.016474. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.314751, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.322731. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.322731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.322731. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.322731. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=6.523547, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=6.535341. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1633 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=6.535341. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=6.535341. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=6.535341. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.504385, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.516179. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.516179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.516179. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.516179. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.267106, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.278900. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.278900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.278900. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.278900. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.513065, 97.513069, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.526131, 0.000000, 97.526138) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.526131, 97.526138, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28975 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4871 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=738 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.529340, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.537320. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.537320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.537320. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.537320. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27022 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.829018, 53.076973, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.840363, 0.000000, 53.062386) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.840363, 53.062386, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.921880, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.929860. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.929860. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.929860. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.929860. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.537216, 98.597595, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.518738, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.518738, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15498 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20664 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10693 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28979 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=5.175259, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=5.183659. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=5.183659. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=5.183659. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=5.183659. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31568 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=8.773780, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=8.781760. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=8.781760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=8.781760. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=8.781760. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.132167, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.140567. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.140567. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.140567. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.140567. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.392065, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.403859. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.403859. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.403859. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.403859. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=5.085546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=5.093946. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29900 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=5.093946. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=5.093946. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=5.093946. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26051 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.137376, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.149170. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.149170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.149170. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.149170. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=12.171790, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=12.179770. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=12.179770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=12.179770. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=12.179770. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=1.764406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=1.772806. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=1.772806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=1.772806. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=1.772806. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.485168, 98.223030, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.501404, 0.000000, 98.231850) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.501404, 98.231850, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.545334, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.545334. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.545334. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.545334. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.545334. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=2.186028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=2.194428. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=2.194428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=2.194428. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=2.194428. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749992, 45.140373, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749992, 0.000000, 45.168724) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749992, 45.168724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.766363, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.774763. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.774763. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.774763. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.774763. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.085922, 97.971451, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.103455, 0.000000, 97.965607) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.103455, 97.965607, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=2.998945, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.010739. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.010739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.010739. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.010739. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=1.441142, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=1.449542. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=1.449542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=1.449542. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=1.449542. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.039250, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.047230. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.047230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.047230. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.047230. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. true ( 1601456 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7047 CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601456 ActionObject::update entering: state=5, worldTime=1601456, attAmountHeld=107.627319, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601456, attAmountHeld=107.606316. Leaving CombatObject Update 4: state=5, worldTime=1601456, attAmountHeld=107.606316. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601456 ActionObject::update entering: state=5, worldTime=1601456, attAmountHeld=86.551704, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601456, attAmountHeld=86.530701. Leaving CombatObject Update 4: state=5, worldTime=1601456, attAmountHeld=86.530701. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.390998, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.398978. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.398978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.398978. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.398978. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601456 ActionObject::update entering: state=5, worldTime=1601456, attAmountHeld=113.817459, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601456, attAmountHeld=113.796455. Leaving CombatObject Update 4: state=5, worldTime=1601456, attAmountHeld=113.796455. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.451039, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.451039. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.451039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.451039. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.451039. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601456 ActionObject::update entering: state=0, worldTime=1601456, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601456 ActionObject::update entering: state=5, worldTime=1601456, attAmountHeld=135.140305, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601456, attAmountHeld=135.119308. Leaving CombatObject Update 4: state=5, worldTime=1601456, attAmountHeld=135.119308. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=12.118126, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=12.129919. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=12.129919. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=12.129919. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=12.129919. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.766091, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.777884. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.777884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.777884. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.777884. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.460886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.469286. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.469286. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.469286. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.469286. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=6.769243, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=6.777643. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=6.777643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=6.777643. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=6.777643. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=2.152703, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=2.160683. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=2.160683. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=2.160683. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=2.160683. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=9.963868, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=9.975661. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=9.975661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=9.975661. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=9.975661. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.898838, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.910632. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.910632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.910632. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.910632. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.131616, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.140016. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.140016. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.140016. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.140016. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.342987, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.314636) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.314636, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=11.245713, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=11.253694. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=11.253694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=11.253694. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=11.253694. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601456 ActionObject::update entering: state=0, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.404133, 87.963486, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.409882, 0.000000, 87.935722) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.409882, 87.935722, 0.000000). true ( 1601456 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21238 true ( 1601456 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21238 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.925606, 23.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.908806, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.908806, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=9.242126, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=9.253256. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=9.253256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=9.253256. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=9.253256. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.367485, 27.210749, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.383423, 0.000000, 27.205433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.383423, 27.205433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=6.182971, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=6.194100. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=6.194100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=6.194100. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=6.194100. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.699272, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.710402. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.710402. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.710402. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.710402. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.760284, 21.892643, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.775681, 0.000000, 21.885916) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.775681, 21.885916, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773392, 22.149860, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=5.360288, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773392, 22.149860, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.574158, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.590958) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.590958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.709198, 22.493570, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.024323, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.709198, 22.493570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.511524, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.521352. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.521352. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.521352. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.521352. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.694344, 21.799999, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.711143, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.711143, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.926885, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.938015. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.938015. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.938015. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.938015. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=9.580280, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=9.588680. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=9.588680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=9.588680. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=9.588680. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=2.275173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=2.283573. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=2.283573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=2.283573. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=2.283573. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.670206, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.270943, 22.473450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=5.307606, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=5.317434. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=5.317434. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=5.317434. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=5.317434. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.541939, 22.682938, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.557457, 0.000000, 22.676508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.557457, 22.676508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.710423, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.720251. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.720251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.720251. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.720251. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=7.457074, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=7.468204. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=7.468204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=7.468204. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=7.468204. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.632290, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.643420. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.643420. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.643420. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.643420. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.176828, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.187958. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.187958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.187958. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.187958. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.696538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.704938. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.704938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.704938. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.704938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=4.991545, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1601456 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=14072 true ( 1601456 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=4570 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.387516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.395916. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.395916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.395916. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.395916. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.619729, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.628129. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.628129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.628129. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.628129. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.627327, 21.372881, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.615448, 0.000000, 21.384764) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.615448, 21.384764, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.556972, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.565372. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.565372. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.565372. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.565372. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=1.959047, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=1.968875. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=1.968875. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=1.968875. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=1.968875. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.820765, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.829165. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.829165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.829165. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.829165. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.381846, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.390246. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.390246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.390246. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.390246. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601456 ActionObject::update entering: state=0, worldTime=1601456, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601456, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.941628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.950027. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.950027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.950027. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.950027. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.392768, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.401168. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.401168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.401168. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.401168. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601456 ActionObject::update entering: state=5, worldTime=1601456, attAmountHeld=4.709953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601456, attAmountHeld=4.499953. CombatObject Update 2: state=5, worldTime=1601456, attAmountHeld=4.499953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601456, attAmountHeld=4.499953. Leaving CombatObject Update 4: state=5, worldTime=1601456, attAmountHeld=4.499953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=14.833765, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=14.842165. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=14.842165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=14.842165. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=14.842165. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601456 ActionObject::update entering: state=2, worldTime=1601456, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601456, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601456, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601456, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601456 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29036 true ( 1601456 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29036 true ( 1601456 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3118 true ( 1601456 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3118 true ( 1601456 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 42389348 true ( 1601456 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1634719017 true ( 1601456 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3652389583 true ( 1601456 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1491153340 true ( 1601456 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008065911 true ( 1601456 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 796107540 true ( 1601456 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1363561591 true ( 1601456 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16602 true ( 1601456 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9962 true ( 1601456 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12878 true ( 1601456 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20290 true ( 1601456 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=24299 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1601477 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16602 true ( 1601477 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1176924784 true ( 1601477 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2671294960 true ( 1601477 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3817898158 true ( 1601477 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276355863 true ( 1601477 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1388429581 true ( 1601477 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3024938385 true ( 1601477 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3298659745 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.478271, 88.282715, 9.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.461967, 9.000000, 88.260300) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.461967, 88.260300, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.129356, 33.471409, 9.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.155457, 9.000000, 33.462074) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.155457, 33.462074, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.196823, 105.170692, 9.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.208267, 9.000000, 105.145447) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.208267, 105.145447, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.665749, 68.243675, 9.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.648151, 9.000000, 68.265091) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.648151, 68.265091, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.176663, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.185063. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.185063. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.185063. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.185063. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.961780, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.969760. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.969760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.969760. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.969760. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.897299, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.905279. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.905279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.905279. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.905279. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=9.016474, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=9.028267. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=9.028267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=9.028267. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=9.028267. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.322731, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.330711. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.330711. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.330711. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.330711. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=6.535341, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=6.547134. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=6.547134. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=6.547134. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=6.547134. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.516179, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.527972. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.527972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.527972. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.527972. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.278900, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.290693. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.290693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.290693. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.290693. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.526131, 97.526138, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.539196, 0.000000, 97.539207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.539196, 97.539207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.537320, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.545300. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.545300. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.545300. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.545300. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.840363, 53.062386, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.851707, 0.000000, 53.047798) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.851707, 53.047798, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.929860, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.937840. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.937840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.937840. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.937840. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.518738, 98.597595, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.500259, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.500259, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=5.173086, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=5.181486. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=5.181486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=5.181486. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=5.181486. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=8.781760, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=8.789741. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=8.789741. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=8.789741. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=8.789741. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.129994, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.138394. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.138394. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.138394. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.138394. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.403859, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.415652. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.415652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.415652. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.415652. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=5.093946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=5.102346. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=5.102346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=5.102346. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=5.102346. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.149170, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.160964. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.160964. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.160964. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.160964. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=12.179770, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=12.187751. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=12.187751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=12.187751. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=12.187751. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=1.762232, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=1.770632. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=1.770632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=1.770632. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=1.770632. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.501404, 98.231850, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.517639, 0.000000, 98.240669) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.517639, 98.240669, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.534761, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.534761. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.534761. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.534761. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.534761. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=2.183854, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=2.192254. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=2.192254. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=2.192254. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=2.192254. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749992, 45.168724, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749992, 0.000000, 45.197075) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749992, 45.197075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.764190, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.772590. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.772590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.772590. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.772590. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.103455, 97.965607, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.120987, 0.000000, 97.959763) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.120987, 97.959763, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.010739, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.022532. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.022532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.022532. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.022532. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=1.438968, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=1.447368. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=1.447368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=1.447368. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=1.447368. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.047230, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.055210. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.055210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.055210. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.055210. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601477 ActionObject::update entering: state=5, worldTime=1601477, attAmountHeld=107.606316, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601477, attAmountHeld=107.585312. Leaving CombatObject Update 4: state=5, worldTime=1601477, attAmountHeld=107.585312. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601477 ActionObject::update entering: state=5, worldTime=1601477, attAmountHeld=86.530701, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601477, attAmountHeld=86.509697. Leaving CombatObject Update 4: state=5, worldTime=1601477, attAmountHeld=86.509697. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.398978, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.406958. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.406958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.406958. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.406958. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601477 ActionObject::update entering: state=5, worldTime=1601477, attAmountHeld=113.796455, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601477, attAmountHeld=113.775452. Leaving CombatObject Update 4: state=5, worldTime=1601477, attAmountHeld=113.775452. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.440466, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.440466. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.440466. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.440466. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.440466. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601477 ActionObject::update entering: state=0, worldTime=1601477, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601477 ActionObject::update entering: state=5, worldTime=1601477, attAmountHeld=135.119308, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601477, attAmountHeld=135.098312. Leaving CombatObject Update 4: state=5, worldTime=1601477, attAmountHeld=135.098312. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=12.129919, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=12.141712. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=12.141712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=12.141712. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=12.141712. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.777884, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.789678. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.789678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.789678. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.789678. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.458713, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.467113. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.467113. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.467113. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.467113. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=6.767070, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=6.775470. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=6.775470. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=6.775470. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=6.775470. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=2.160683, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=2.168664. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=2.168664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=2.168664. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=2.168664. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=9.975661, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=9.987454. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=9.987454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=9.987454. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=9.987454. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.910632, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.922425. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.922425. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.922425. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.922425. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.129442, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.137842. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.137842. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.137842. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.137842. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.314636, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.286285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.286285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=11.253694, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=11.261674. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=11.261674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=11.261674. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=11.261674. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601477 ActionObject::update entering: state=0, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.409882, 87.935722, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.415630, 0.000000, 87.907959) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.415630, 87.907959, 0.000000). true ( 1601477 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=582 true ( 1601477 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 582 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.908806, 23.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.892006, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.892006, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=9.253256, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=9.264386. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=9.264386. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=9.264386. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=9.264386. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.383423, 27.205433, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.399361, 0.000000, 27.200117) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.399361, 27.200117, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=20480 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=6.194100, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=6.205230. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=6.205230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=6.205230. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=6.205230. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.710402, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.721531. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.721531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.721531. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.721531. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.775681, 21.885916, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.791077, 0.000000, 21.879189) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.791077, 21.879189, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773392, 22.149860, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=5.360288, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773392, 22.149860, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.590958, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.607758) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.607758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.709198, 22.493570, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.693680, 0.000000, 22.487141) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.693680, 22.487141, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.521352, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.531180. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.531180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.531180. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.531180. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.711143, 21.799999, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.727943, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.727943, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.938015, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.949144. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.949144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.949144. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.949144. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=9.577550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=9.585950. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=9.585950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=9.585950. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=9.585950. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=2.283573, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=2.291973. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=2.291973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=2.291973. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=2.291973. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.270943, 22.473450, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.287628, 0.000000, 22.475386) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.287628, 22.475386, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=5.317434, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=5.327262. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=5.327262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=5.327262. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=5.327262. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=29838 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.557457, 22.676508, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.572975, 0.000000, 22.670078) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.572975, 22.670078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12257 true ( 1601477 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=22541 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22626 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.720251, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.730079. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.730079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.730079. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.730079. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=7.468204, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.643420, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.654550. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.654550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.654550. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.654550. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.187958, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.199088. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.199088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.199088. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.199088. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.704938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.713338. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.713338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.713338. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.713338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=4.991545, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-3.140902 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.395916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.404316. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.404316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.404316. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.404316. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.616999, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.625399. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.625399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.625399. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.625399. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.615448, 21.384764, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.603569, 0.000000, 21.396646) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.603569, 21.396646, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.554241, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.562641. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.562641. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.562641. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.562641. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=1.968875, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=1.978703. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=1.978703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=1.978703. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=1.978703. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.818034, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.826434. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.826434. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.826434. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.826434. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.379116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.387516. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.387516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.387516. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.387516. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601477 ActionObject::update entering: state=0, worldTime=1601477, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601477, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.950027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.958427. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.958427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.958427. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.958427. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18755 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.390038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.398438. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.398438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.398438. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.398438. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601477 ActionObject::update entering: state=5, worldTime=1601477, attAmountHeld=4.499953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601477, attAmountHeld=4.289953. CombatObject Update 2: state=5, worldTime=1601477, attAmountHeld=4.289953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601477, attAmountHeld=4.289953. Leaving CombatObject Update 4: state=5, worldTime=1601477, attAmountHeld=4.289953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=14.831035, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=14.839435. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=14.839435. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=14.839435. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=14.839435. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. true ( 1601477 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15516 CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601477 ActionObject::update entering: state=2, worldTime=1601477, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601477, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601477, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601477, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601477 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30413 true ( 1601477 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30413 true ( 1601477 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=21580 true ( 1601477 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21580 true ( 1601477 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3271879467 true ( 1601477 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1466494229 true ( 1601477 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 572940000 true ( 1601477 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3329683477 true ( 1601477 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3234742727 true ( 1601477 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4279215550 true ( 1601477 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3416430882 true ( 1601477 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31008 true ( 1601477 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=13612 true ( 1601477 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15290 true ( 1601477 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16966 true ( 1601477 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=19109 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1601498 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31008 true ( 1601498 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3530491298 true ( 1601498 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1727289819 true ( 1601498 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2058457253 true ( 1601498 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724084122 true ( 1601498 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3199710333 true ( 1601498 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998156699 true ( 1601498 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3415880063 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. true ( 1601498 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5389 CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.461967, 88.260300, 9.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.445663, 9.000000, 88.237885) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.445663, 88.237885, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.155457, 33.462074, 9.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.181557, 9.000000, 33.452740) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.181557, 33.452740, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.208267, 105.145447, 9.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.219711, 9.000000, 105.120201) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.219711, 105.120201, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.648151, 68.265091, 9.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.630554, 9.000000, 68.286507) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.630554, 68.286507, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.174489, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.182889. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.182889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.182889. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.182889. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.969760, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.977740. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.977740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.977740. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.977740. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.905279, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.913259. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.913259. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.913259. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.913259. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=9.028267, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=9.040060. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=9.040060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=9.040060. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=9.040060. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.330711, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.338691. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.338691. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.338691. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.338691. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=6.547134, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=6.558928. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=6.558928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=6.558928. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=6.558928. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.527972, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.539766. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.539766. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.539766. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.539766. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.290693, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.302487. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.302487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.302487. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.302487. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.539196, 97.539207, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.552265, 0.000000, 97.552269) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.552265, 97.552269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.545300, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.553280. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.553280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.553280. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.553280. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.851707, 53.047798, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.863052, 0.000000, 53.033211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.863052, 53.033211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.937840, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.945820. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.945820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.945820. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.945820. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.500259, 98.597595, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.481781, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.481781, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=5.170912, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=5.179312. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=5.179312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=5.179312. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=5.179312. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=8.789741, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=8.797721. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=8.797721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=8.797721. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=8.797721. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.127820, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.136220. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.136220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.136220. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.136220. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.415652, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.427446. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.427446. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.427446. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.427446. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=5.102346, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=5.110746. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=5.110746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=5.110746. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=5.110746. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.160964, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.172757. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.172757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.172757. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.172757. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=12.187751, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=12.195731. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=12.195731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=12.195731. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=12.195731. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=1.760059, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=1.768459. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=1.768459. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=1.768459. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=1.768459. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.517639, 98.240669, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.533875, 0.000000, 98.249489) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.533875, 98.249489, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.524187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.524187. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.524187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.524187. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.524187. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=2.181681, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=2.190081. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=2.190081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=2.190081. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=2.190081. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749992, 45.197075, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.749992, 0.000000, 45.225426) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.749992, 45.225426, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.762016, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.770416. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.770416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.770416. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.770416. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.120987, 97.959763, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.138519, 0.000000, 97.953918) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.138519, 97.953918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.022532, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.034326. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.034326. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.034326. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.034326. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=1.436795, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=1.445195. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=1.445195. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=1.445195. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=1.445195. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.055210, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.063190. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.063190. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.063190. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.063190. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601498 ActionObject::update entering: state=5, worldTime=1601498, attAmountHeld=107.585312, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601498, attAmountHeld=107.564308. Leaving CombatObject Update 4: state=5, worldTime=1601498, attAmountHeld=107.564308. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601498 ActionObject::update entering: state=5, worldTime=1601498, attAmountHeld=86.509697, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601498, attAmountHeld=86.488693. Leaving CombatObject Update 4: state=5, worldTime=1601498, attAmountHeld=86.488693. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.406958, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.414938. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.414938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.414938. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.414938. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601498 ActionObject::update entering: state=5, worldTime=1601498, attAmountHeld=113.775452, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601498, attAmountHeld=113.754448. Leaving CombatObject Update 4: state=5, worldTime=1601498, attAmountHeld=113.754448. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.429893, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.429893. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.429893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.429893. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.429893. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601498 ActionObject::update entering: state=0, worldTime=1601498, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601498 ActionObject::update entering: state=5, worldTime=1601498, attAmountHeld=135.098312, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601498, attAmountHeld=135.077316. Leaving CombatObject Update 4: state=5, worldTime=1601498, attAmountHeld=135.077316. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=12.141712, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=12.153505. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=12.153505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=12.153505. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=12.153505. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.789678, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.801471. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.801471. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.801471. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.801471. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.456539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.464939. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.464939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.464939. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.464939. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=6.764896, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=6.773296. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=6.773296. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=6.773296. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=6.773296. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=2.168664, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=2.176644. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=2.176644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=2.176644. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=2.176644. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=9.987454, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=9.999248. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=9.999248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=9.999248. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=9.999248. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.922425, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.934219. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.934219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.934219. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.934219. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.127269, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.135669. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.135669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.135669. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.135669. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.286285, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.257935) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.257935, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=11.261674, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=11.269654. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=11.269654. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=11.269654. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=11.269654. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601498 ActionObject::update entering: state=0, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.415630, 87.907959, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.421379, 0.000000, 87.880196) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.421379, 87.880196, 0.000000). true ( 1601498 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27702 true ( 1601498 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27702 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.892006, 23.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.875206, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.875206, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=9.264386, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=9.275517. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=9.275517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=9.275517. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=9.275517. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.399361, 27.200117, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.415298, 0.000000, 27.194801) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.415298, 27.194801, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=6.205230, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=6.216360. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=6.216360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=6.216360. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=6.216360. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.721531, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.732661. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.732661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.732661. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.732661. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.791077, 21.879189, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.806473, 0.000000, 21.872461) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.806473, 21.872461, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773392, 22.149860, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=5.360288, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773392, 22.149860, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.607758, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.624557) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.624557, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.693680, 22.487141, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.678162, 0.000000, 22.480711) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.678162, 22.480711, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.531180, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.541008. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.541008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.541008. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.541008. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.727943, 21.799999, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.744743, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.744743, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.949144, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.960274. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.960274. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.960274. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.960274. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=9.574820, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=9.583220. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=9.583220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=9.583220. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=9.583220. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=2.291973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=2.300373. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=2.300373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=2.300373. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=2.300373. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.287628, 22.475386, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.304314, 0.000000, 22.477322) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.304314, 22.477322, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=5.327262, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=5.337090. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=5.337090. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=5.337090. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=5.337090. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.572975, 22.670078, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.588493, 0.000000, 22.663649) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.588493, 22.663649, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.730079, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.739907. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.739907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.739907. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.739907. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=7.479333, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1601498 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=20734 true ( 1601498 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=1389 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.654550, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.665680. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.665680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.665680. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.665680. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.199088, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.210218. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.210218. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.210218. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.210218. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.713338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.721738. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.721738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.721738. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.721738. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.500000, 21.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.511879, 0.000000, 21.511879) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.511879, 21.511879, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.404316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.412716. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.412716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.412716. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.412716. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.614268, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.622668. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.622668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.622668. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.622668. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.603569, 21.396646, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.591690, 0.000000, 21.408529) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.591690, 21.408529, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.551511, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.559911. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.559911. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.559911. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.559911. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=1.978703, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=1.988531. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=1.988531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=1.988531. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=1.988531. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.815304, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.823704. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.823704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.823704. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.823704. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.387516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.395916. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.395916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.395916. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.395916. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601498 ActionObject::update entering: state=0, worldTime=1601498, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601498, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.958427, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.966827. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.966827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.966827. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.966827. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.387307, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.395707. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.395707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.395707. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.395707. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601498 ActionObject::update entering: state=5, worldTime=1601498, attAmountHeld=4.289953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601498, attAmountHeld=4.079953. CombatObject Update 2: state=5, worldTime=1601498, attAmountHeld=4.079953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601498, attAmountHeld=4.079953. Leaving CombatObject Update 4: state=5, worldTime=1601498, attAmountHeld=4.079953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=14.828304, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=14.836704. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=14.836704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=14.836704. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=14.836704. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601498 ActionObject::update entering: state=2, worldTime=1601498, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601498, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601498, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601498, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601498 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29744 true ( 1601498 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29744 true ( 1601498 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15195 true ( 1601498 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15195 true ( 1601498 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3490146454 true ( 1601498 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188913341 true ( 1601498 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1787752735 true ( 1601498 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3810477070 true ( 1601498 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3436083805 true ( 1601498 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176681184 true ( 1601498 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 675918658 true ( 1601498 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=12903 true ( 1601498 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=5117 true ( 1601498 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=7173 true ( 1601498 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=32691 true ( 1601498 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1344 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1601519 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12903 true ( 1601519 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3036287414 true ( 1601519 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 934149339 true ( 1601519 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2575282934 true ( 1601519 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 296804612 true ( 1601519 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1458028765 true ( 1601519 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2056561787 true ( 1601519 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 91576760 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.445663, 88.237885, 9.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.429359, 9.000000, 88.215469) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.429359, 88.215469, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.181557, 33.452740, 9.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.207657, 9.000000, 33.443405) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.207657, 33.443405, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.219711, 105.120201, 9.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.231155, 9.000000, 105.094955) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.231155, 105.094955, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.630554, 68.286507, 9.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.612957, 9.000000, 68.307922) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.612957, 68.307922, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.172316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.180716. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.180716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.180716. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.180716. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.977740, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.985720. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.985720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.985720. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.985720. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.913259, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.921239. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.921239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.921239. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.921239. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1601519 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=2368 true ( 1601519 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=21092 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=9.040060, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=9.051853. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=9.051853. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=9.051853. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=9.051853. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.338691, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.346672. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.346672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.346672. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.346672. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=6.558928, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=6.570722. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=6.570722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=6.570722. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=6.570722. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.539766, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.551559. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.551559. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.551559. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.551559. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.302487, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.314281. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.314281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.314281. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.314281. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.552265, 97.552269, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.565331, 0.000000, 97.565338) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.565331, 97.565338, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.553280, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.561260. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.561260. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.561260. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.561260. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.863052, 53.033211, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.874405, 0.000000, 53.018627) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.874405, 53.018627, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.945820, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.953800. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.953800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.953800. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.953800. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.481781, 98.597595, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.463303, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.463303, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=5.168739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=5.177139. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=5.177139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=5.177139. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=5.177139. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. true ( 1601519 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19055 CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=8.797721, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=8.805701. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=8.805701. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=8.805701. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=8.805701. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.125647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.134047. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.134047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.134047. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.134047. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.427446, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.439240. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.439240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.439240. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.439240. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=5.110746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=5.119146. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=5.119146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=5.119146. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=5.119146. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.172757, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.184551. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.184551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.184551. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.184551. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. true ( 1601519 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11006 CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=12.195731, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=12.203712. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=12.203712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=12.203712. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=12.203712. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=1.757885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=1.766285. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=1.766285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=1.766285. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=1.766285. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.533875, 98.249489, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.550110, 0.000000, 98.258308) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.550110, 98.258308, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.513614, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.513614. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.513614. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.513614. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.513614. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=2.179507, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=2.187907. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=2.187907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=2.187907. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=2.187907. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.749992, 45.225426, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.750000, 0.000000, 45.253777) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=1.570451 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.750000, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.759843, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.768243. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.768243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.768243. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.768243. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.138519, 97.953918, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.156052, 0.000000, 97.948074) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.156052, 97.948074, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.034326, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.046120. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.046120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.046120. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.046120. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=1.434621, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=1.443021. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=1.443021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=1.443021. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=1.443021. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.063190, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.071170. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.071170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.071170. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.071170. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601519 ActionObject::update entering: state=5, worldTime=1601519, attAmountHeld=107.564308, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601519, attAmountHeld=107.543304. Leaving CombatObject Update 4: state=5, worldTime=1601519, attAmountHeld=107.543304. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601519 ActionObject::update entering: state=5, worldTime=1601519, attAmountHeld=86.488693, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601519, attAmountHeld=86.467690. Leaving CombatObject Update 4: state=5, worldTime=1601519, attAmountHeld=86.467690. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.414938, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.422918. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.422918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.422918. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.422918. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601519 ActionObject::update entering: state=5, worldTime=1601519, attAmountHeld=113.754448, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601519, attAmountHeld=113.733444. Leaving CombatObject Update 4: state=5, worldTime=1601519, attAmountHeld=113.733444. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.419319, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.419319. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.419319. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.419319. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.419319. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601519 ActionObject::update entering: state=0, worldTime=1601519, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601519 ActionObject::update entering: state=5, worldTime=1601519, attAmountHeld=135.077316, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601519, attAmountHeld=135.056320. Leaving CombatObject Update 4: state=5, worldTime=1601519, attAmountHeld=135.056320. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=12.153505, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=12.165298. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=12.165298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=12.165298. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=12.165298. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.801471, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.813265. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.813265. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.813265. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.813265. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.454366, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.462766. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.462766. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.462766. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.462766. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=6.762723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=6.771123. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=6.771123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=6.771123. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=6.771123. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=2.176644, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=2.184624. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=2.184624. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=2.184624. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=2.184624. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=9.999248, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=10.011041. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=10.011041. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=10.011041. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=10.011041. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.934219, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.946012. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.946012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.946012. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.946012. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.135669, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.144069. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.144069. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.144069. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.144069. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.257935, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.229584) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. true ( 1601519 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9214 CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.229584, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=11.269654, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=11.277635. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=11.277635. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=11.277635. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=11.277635. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9066, recipient=9066, mType=512, p1=600, p2=9029, p3=0. true ( 1601519 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=18146 Entering damage: hp=40.000000. Sending DamageTaken notify for damage taken from Unit #9066. Entering notify: caller=9066, recipient=9029, mType=500, p1=9066, p2=30, p3=40. Exiting damage: hp=30.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. Turn 7772, type 512, unit 9066 IsComputer 0, range 0.000000, targetType 4 CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601519 ActionObject::update entering: state=0, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.421379, 87.880196, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.427116, 0.000000, 87.852432) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.427116, 87.852432, 0.000000). true ( 1601519 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13102 true ( 1601519 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13102 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.875206, 23.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.858406, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.858406, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=9.275517, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=9.286647. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=9.286647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=9.286647. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=9.286647. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.415298, 27.194801, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.431236, 0.000000, 27.189491) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.431236, 27.189491, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=6.216360, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=6.227490. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=6.227490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=6.227490. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=6.227490. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.732661, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.743791. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.743791. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.743791. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.743791. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.806473, 21.872461, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.821869, 0.000000, 21.865734) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.821869, 21.865734, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773392, 22.149860, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=5.360288, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773392, 22.149860, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.624557, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.641357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.641357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.678162, 22.480711, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.662643, 0.000000, 22.474281) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.662643, 22.474281, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.541008, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.550836. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.550836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.550836. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.550836. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.744743, 21.799999, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.761543, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.761543, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.960274, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.971404. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.971404. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.971404. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.971404. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=9.572089, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=9.580489. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=9.580489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=9.580489. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=9.580489. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=2.300373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=2.308773. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=2.308773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=2.308773. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=2.308773. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.304314, 22.477322, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.320999, 0.000000, 22.479258) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.320999, 22.479258, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=5.337090, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=5.346918. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=5.346918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=5.346918. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=5.346918. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.588493, 22.663649, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.604012, 0.000000, 22.657219) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.604012, 22.657219, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.739907, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.749735. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.749735. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.749735. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.749735. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=7.479333, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.356397 Angle=0.000000, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.665680, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.676810. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.676810. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.676810. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.676810. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.210218, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.221348. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.221348. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.221348. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.221348. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.721738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.730138. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.730138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.730138. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.730138. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.511879, 21.511879, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.523758, 0.000000, 21.523758) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.523758, 21.523758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.412716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.421116. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.421116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.421116. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.421116. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.611538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.619938. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.619938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.619938. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.619938. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.591690, 21.408529, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.579811, 0.000000, 21.420412) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.579811, 21.420412, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.548780, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.557180. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.557180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.557180. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.557180. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=1.988531, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=1.998359. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=1.998359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=1.998359. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=1.998359. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.812573, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.820973. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.820973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.820973. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.820973. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.395916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.404316. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.404316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.404316. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.404316. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601519 ActionObject::update entering: state=0, worldTime=1601519, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601519, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.966827, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.975227. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.975227. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.975227. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.975227. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.384577, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.392977. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.392977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.392977. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.392977. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601519 ActionObject::update entering: state=5, worldTime=1601519, attAmountHeld=4.079953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601519, attAmountHeld=3.869953. CombatObject Update 2: state=5, worldTime=1601519, attAmountHeld=3.869953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601519, attAmountHeld=3.869953. Leaving CombatObject Update 4: state=5, worldTime=1601519, attAmountHeld=3.869953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=14.825574, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=14.833974. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=14.833974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=14.833974. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=14.833974. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601519 ActionObject::update entering: state=2, worldTime=1601519, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601519, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601519, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601519, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601519 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13021 true ( 1601519 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13021 true ( 1601519 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=31615 true ( 1601519 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31615 true ( 1601519 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1036896038 true ( 1601519 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3014280070 true ( 1601519 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 489355295 true ( 1601519 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1515638781 true ( 1601519 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649643061 true ( 1601519 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2582561054 true ( 1601519 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985100631 true ( 1601519 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4449 true ( 1601519 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16561 true ( 1601519 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24911 true ( 1601519 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1251 true ( 1601519 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=9331 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1601540 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4449 true ( 1601540 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3270141659 true ( 1601540 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3778395177 true ( 1601540 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 760908885 true ( 1601540 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2232797729 true ( 1601540 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 57570389 true ( 1601540 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1207270166 true ( 1601540 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2822151884 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.429359, 88.215469, 9.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.413055, 9.000000, 88.193054) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.413055, 88.193054, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.207657, 33.443405, 9.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.233757, 9.000000, 33.434063) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.233757, 33.434063, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.231155, 105.094955, 9.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.242588, 9.000000, 105.069702) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.242588, 105.069702, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.612957, 68.307922, 9.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.595360, 9.000000, 68.329338) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.595360, 68.329338, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.170142, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.178542. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.178542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.178542. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.178542. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.985720, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.993700. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.993700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.993700. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.993700. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.921239, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.929219. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.929219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.929219. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.929219. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.571499 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=9.051853, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=9.063646. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=9.063646. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=9.063646. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=9.063646. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.346672, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.354652. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.354652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.354652. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.354652. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=6.570722, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=6.582515. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=6.582515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=6.582515. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=6.582515. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.551559, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.563353. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.563353. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.563353. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.563353. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.314281, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.326074. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.326074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.326074. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.326074. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.565331, 97.565338, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.578400, 0.000000, 97.578407) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.578400, 97.578407, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.561260, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.569240. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.569240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.569240. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.569240. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.874405, 53.018627, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.885757, 0.000000, 53.004044) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.885757, 53.004044, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.953800, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.961780. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.961780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.961780. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.961780. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.463303, 98.597595, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.444824, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.444824, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=5.166565, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=5.174965. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=5.174965. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=5.174965. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=5.174965. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=8.805701, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=8.813682. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=8.813682. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=8.813682. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=8.813682. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.123474, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.131874. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.131874. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.131874. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.131874. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.439240, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.451033. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.451033. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.451033. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.451033. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=5.119146, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=5.127546. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=5.127546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=5.127546. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=5.127546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.184551, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.196344. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.196344. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.196344. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.196344. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=12.203712, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=12.211692. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=12.211692. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=12.211692. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=12.211692. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=1.755712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=1.764112. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=1.764112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=1.764112. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=1.764112. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.550110, 98.258308, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.566345, 0.000000, 98.267128) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.566345, 98.267128, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.503040, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.503040. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.503040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.503040. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.503040. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=2.177334, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=2.185734. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=2.185734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=2.185734. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=2.185734. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.750000, 45.250000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.778351, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=1 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.778351, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.757669, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.766069. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.766069. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.766069. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.766069. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.156052, 97.948074, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.173584, 0.000000, 97.942230) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.173584, 97.942230, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.046120, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.057913. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.057913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.057913. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.057913. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=1.432448, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=1.440848. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=1.440848. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=1.440848. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=1.440848. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.071170, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.079150. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.079150. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.079150. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.079150. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601540 ActionObject::update entering: state=5, worldTime=1601540, attAmountHeld=107.543304, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601540, attAmountHeld=107.522301. Leaving CombatObject Update 4: state=5, worldTime=1601540, attAmountHeld=107.522301. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601540 ActionObject::update entering: state=5, worldTime=1601540, attAmountHeld=86.467690, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601540, attAmountHeld=86.446686. Leaving CombatObject Update 4: state=5, worldTime=1601540, attAmountHeld=86.446686. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.422918, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.430898. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.430898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.430898. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.430898. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601540 ActionObject::update entering: state=5, worldTime=1601540, attAmountHeld=113.733444, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601540, attAmountHeld=113.712440. Leaving CombatObject Update 4: state=5, worldTime=1601540, attAmountHeld=113.712440. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.408746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.408746. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.408746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.408746. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.408746. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601540 ActionObject::update entering: state=0, worldTime=1601540, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601540 ActionObject::update entering: state=5, worldTime=1601540, attAmountHeld=135.056320, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601540, attAmountHeld=135.035324. Leaving CombatObject Update 4: state=5, worldTime=1601540, attAmountHeld=135.035324. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=12.165298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=12.177092. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=12.177092. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=12.177092. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=12.177092. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.813265, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.825059. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.825059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.825059. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.825059. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.452192, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.460592. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.460592. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.460592. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.460592. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=6.760550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=6.768950. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=6.768950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=6.768950. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=6.768950. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=2.184624, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=2.192604. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=2.192604. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=2.192604. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=2.192604. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=10.011041, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=10.022834. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=10.022834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=10.022834. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=10.022834. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.946012, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.957806. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.957806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.957806. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.957806. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.144069, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.152469. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.152469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.152469. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.152469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.229584, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.201233) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.201233, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=11.277635, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=11.285615. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=11.285615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=11.285615. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=11.285615. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601540 ActionObject::update entering: state=0, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.427116, 87.852432, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.432854, 0.000000, 87.824669) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.432854, 87.824669, 0.000000). true ( 1601540 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31944 true ( 1601540 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31944 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.858406, 23.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.841606, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.841606, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=9.286647, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=9.297777. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=9.297777. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=9.297777. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=9.297777. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.431236, 27.189491, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.447174, 0.000000, 27.184181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.447174, 27.184181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=6.227490, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=6.238620. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=6.238620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=6.238620. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=6.238620. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.743791, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.754921. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.754921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.754921. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.754921. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.821869, 21.865734, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.837265, 0.000000, 21.859007) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.837265, 21.859007, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773392, 22.149860, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.771454, 0.000000, 22.166548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.771454, 22.166548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.641357, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.658157) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.658157, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.662643, 22.474281, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.647125, 0.000000, 22.467852) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.647125, 22.467852, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.550836, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.560664. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.560664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.560664. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.560664. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.761543, 21.799999, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.778343, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.778343, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=8.922216. CombatObject::stopAction entering: state=2, worldTime=1601540, attAmountHeld=8.922216. CombatObject::stopAction exiting: state=2, worldTime=1601540, attAmountHeld=8.922216. ActionObject::set_only_action entering: state=2, worldTime=1601540, attAmountHeld=8.922216. ActionObject::set_only_action exiting: state=2, worldTime=1601540, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.971404, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.982534. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.982534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.982534. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.982534. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. true ( 1601540 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31367 CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. true ( 1601540 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32070 CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=9.569359, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=9.577759. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=9.577759. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=9.577759. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=9.577759. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=2.308773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=2.317173. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=2.317173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=2.317173. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=2.317173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.320999, 22.479258, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.337685, 0.000000, 22.481194) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.834609 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.337685, 22.481194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=5.346918, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=5.356746. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=5.356746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=5.356746. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=5.356746. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.604012, 22.657219, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.619530, 0.000000, 22.650789) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.619530, 22.650789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. true ( 1601540 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32087 CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.749735, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.759563. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.759563. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.759563. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.759563. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.483200) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.483200, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.676810, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.687940. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.687940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.687940. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.687940. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.221348, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.232478. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.232478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.232478. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.232478. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.730138, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.738538. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.738538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.738538. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.738538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.523758, 21.523758, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.535637, 0.000000, 21.535637) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.535637, 21.535637, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.421116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.429516. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.429516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.429516. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.429516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.608808, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.617208. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.617208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.617208. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.617208. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.579811, 21.420412, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.567932, 0.000000, 21.432295) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.567932, 21.432295, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.546050, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.554450. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.554450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.554450. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.554450. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=1.998359, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=2.008187. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=2.008187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=2.008187. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=2.008187. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.809843, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.818243. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.818243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.818243. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.818243. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.404316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.412716. true ( 1601540 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4830 CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.412716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.412716. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.412716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601540 ActionObject::update entering: state=0, worldTime=1601540, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601540, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.975227, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.983627. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.983627. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.983627. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.983627. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.381846, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.390246. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.390246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.390246. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.390246. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601540 ActionObject::update entering: state=5, worldTime=1601540, attAmountHeld=3.869953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601540, attAmountHeld=3.659953. CombatObject Update 2: state=5, worldTime=1601540, attAmountHeld=3.659953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601540, attAmountHeld=3.659953. Leaving CombatObject Update 4: state=5, worldTime=1601540, attAmountHeld=3.659953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=14.822844, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=14.831244. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=14.831244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=14.831244. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=14.831244. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. true ( 1601540 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4479 CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601540 ActionObject::update entering: state=2, worldTime=1601540, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601540, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601540, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601540, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601540 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=9804 true ( 1601540 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 9804 true ( 1601540 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15025 true ( 1601540 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15025 true ( 1601540 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2777879320 true ( 1601540 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 287957194 true ( 1601540 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276849996 true ( 1601540 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008796672 true ( 1601540 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975776848 true ( 1601540 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 773351229 true ( 1601540 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 101526003 true ( 1601540 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2509 true ( 1601540 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9251 true ( 1601540 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12471 true ( 1601540 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5993 true ( 1601540 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1662 ReloadBufferFrames() - Will miss 8ms from rounding this turn (total=14) ReloadBufferFrames() - Full frame of time missed. Doing additional frame this turn. (Total frames = 9, remaining missed time = 1) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007773 **** (NoteOnlySync) **** WORLD TIME 01601540 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7773. (ServerMsgSync) Last included Player 2 on turn 7773. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 13 - buffer granularity adjusted (TimeSync) doCycleTime: 13 true ( 1601561 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2509 true ( 1601561 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1891488778 true ( 1601561 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 482082654 true ( 1601561 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 331706245 true ( 1601561 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 399154232 true ( 1601561 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4059215571 true ( 1601561 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4120675062 true ( 1601561 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3352474501 (PlayerSync) pturn=0 (CommandSync) --- GetNextItemOrdered => with comm: 0; @ worldTime: 1268; Execturn: 7773; From player:1; --- (CommandSync) -> getSelectedUnitsForPlayer(1): Using first 2(unit_num) elements from order (CommandSync) 0: KNGHT(id=9066) at 88.5382766724, 16.1264953613, 0.0000000000 (CommandSync) 1: KNGHT(id=9061) at 89.0382766724, 16.2012329102, 0.0000000000 (CommandSync) Target: VMMIN(9029) owned by 1 chuyinb95 WPI-2 at 88.7352752686, 15.6727218628, 0.0000000000 Entering work2: Obj ID=9029, name=VMMIN, x=88.485275, y=15.635353, z=0.000000, wF=0. Entering work2: Obj ID=9029, name=VMMIN, x=88.985275, y=15.710091, z=0.000000, wF=0. (CommandSync) --- GetNextItemOrdered => with comm: 129; @ worldTime: 968; Execturn: 7773; From player:2; --- true ( 1601561 ) - Action RNG - ?add_to_production_queue@TRIBE_Building_Object@@QEAA_NFFF@Z @3657 Rand: #=2598 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.413055, 88.193054, 9.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.396751, 9.000000, 88.170639) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.396751, 88.170639, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.233757, 33.434063, 9.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.259857, 9.000000, 33.424721) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.259857, 33.424721, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.242588, 105.069702, 9.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.254021, 9.000000, 105.044449) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.254021, 105.044449, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.595360, 68.329338, 9.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.577763, 9.000000, 68.350754) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.577763, 68.350754, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. true ( 1601561 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=418 CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.167969, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.176369. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.176369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.176369. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.176369. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.993700, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=1.001680. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=1.001680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=1.001680. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=1.001680. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.929219, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.937199. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.937199. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.937199. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.937199. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.500000, 104.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.486931, 0.000000, 104.513069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.486931, 104.513069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=9.063646, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=9.075439. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=9.075439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=9.075439. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=9.075439. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.354652, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.362632. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.362632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.362632. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.362632. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=6.582515, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=6.594309. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=6.594309. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=6.594309. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=6.594309. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.563353, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.575147. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.575147. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.575147. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.575147. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.326074, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.337868. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.337868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.337868. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.337868. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.578400, 97.578407, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.591469, 0.000000, 97.591476) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.591469, 97.591476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.569240, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.577220. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.577220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.577220. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.577220. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.885757, 53.004044, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.897102, 0.000000, 52.989456) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.897102, 52.989456, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.961780, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.969760. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.969760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.969760. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.969760. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.444824, 98.597595, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.426346, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.426346, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=5.164392, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=5.172792. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=5.172792. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=5.172792. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=5.172792. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=8.813682, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=8.821662. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=8.821662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=8.821662. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=8.821662. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.121300, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.129700. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.129700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.129700. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.129700. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.451033, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.462827. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.462827. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.462827. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.462827. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=5.127546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=5.135946. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=5.135946. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=5.135946. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=5.135946. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.196344, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.208138. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.208138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.208138. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.208138. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=12.211692, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=12.219672. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=12.219672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=12.219672. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=12.219672. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=1.753538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=1.761938. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=1.761938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=1.761938. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=1.761938. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.566345, 98.267128, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.582581, 0.000000, 98.275955) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.582581, 98.275955, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.492467, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.492467. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.492467. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.492467. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.492467. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=2.175161, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=2.183561. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=2.183561. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=2.183561. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=2.183561. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.778351, 45.250000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.806702, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=1 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.806702, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.755496, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.763896. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.763896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.763896. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.763896. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.173584, 97.942230, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.191116, 0.000000, 97.936386) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.191116, 97.936386, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.057913, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.069707. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.069707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.069707. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.069707. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=1.430274, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=1.438674. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=1.438674. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=1.438674. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=1.438674. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.079150, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.087131. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.087131. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.087131. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.087131. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601561 ActionObject::update entering: state=5, worldTime=1601561, attAmountHeld=107.522301, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601561, attAmountHeld=107.501297. Leaving CombatObject Update 4: state=5, worldTime=1601561, attAmountHeld=107.501297. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601561 ActionObject::update entering: state=5, worldTime=1601561, attAmountHeld=86.446686, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601561, attAmountHeld=86.425682. Leaving CombatObject Update 4: state=5, worldTime=1601561, attAmountHeld=86.425682. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.430898, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.438878. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.438878. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.438878. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.438878. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601561 ActionObject::update entering: state=5, worldTime=1601561, attAmountHeld=113.712440, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601561, attAmountHeld=113.691437. Leaving CombatObject Update 4: state=5, worldTime=1601561, attAmountHeld=113.691437. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.398172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.398172. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.398172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.398172. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.398172. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601561 ActionObject::update entering: state=0, worldTime=1601561, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601561 ActionObject::update entering: state=5, worldTime=1601561, attAmountHeld=135.035324, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601561, attAmountHeld=135.014328. Leaving CombatObject Update 4: state=5, worldTime=1601561, attAmountHeld=135.014328. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=12.177092, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=12.188885. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=12.188885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=12.188885. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=12.188885. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.825059, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.836852. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.836852. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.836852. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.836852. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.450019, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.458419. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.458419. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.458419. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.458419. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=6.758376, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=6.766776. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=6.766776. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=6.766776. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=6.766776. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=2.192604, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=2.200584. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=2.200584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=2.200584. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=2.200584. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=10.022834, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=10.034627. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=10.034627. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=10.034627. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=10.034627. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.957806, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.969600. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.969600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.969600. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.969600. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.152469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.160869. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.160869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.160869. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.160869. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.201233, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.172882) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.172882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=11.285615, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=11.293595. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=11.293595. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=11.293595. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=11.293595. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601561 ActionObject::update entering: state=0, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.432854, 87.824669, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.438591, 0.000000, 87.796906) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.438591, 87.796906, 0.000000). true ( 1601561 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21165 true ( 1601561 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21165 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.841606, 23.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.824806, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.824806, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=9.297777, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=9.308908. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=9.308908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=9.308908. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=9.308908. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.447174, 27.184181, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.463112, 0.000000, 27.178871) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.463112, 27.178871, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=6.238620, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=6.249750. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=6.249750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=6.249750. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=6.249750. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.754921, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.766051. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.766051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.766051. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.766051. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.837265, 21.859007, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.852661, 0.000000, 21.852280) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.852661, 21.852280, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.771454, 22.166548, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.769516, 0.000000, 22.183235) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.769516, 22.183235, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.658157, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.674957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.674957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.647125, 22.467852, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.631607, 0.000000, 22.461422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.631607, 22.461422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.560664, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.570492. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.570492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.570492. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.570492. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.778343, 21.799999, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.795143, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.795143, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=8.922216, name=VMMIN. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: YAW: v=2.732011 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.735275, 15.672722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.982534, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=9.566628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=9.575028. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=9.575028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=9.575028. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=9.575028. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=2.317173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=2.325573. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=2.325573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=2.325573. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=2.325573. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.337685, 22.481194, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.321190, 0.000000, 22.484392) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.321190, 22.484392, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=5.356746, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=5.366574. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=5.366574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=5.366574. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=5.366574. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.619530, 22.650789, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.619530, 22.650789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.759563, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.769391. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.769391. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.769391. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.769391. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.483200, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.466400) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.466400, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.687940, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.699070. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.699070. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.699070. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.699070. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.232478, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.243608. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.243608. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.243608. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.243608. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.738538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.746938. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.746938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.746938. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.746938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.535637, 21.535637, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.547516, 0.000000, 21.547516) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.547516, 21.547516, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.429516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.437916. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.437916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.437916. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.437916. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.606077, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.614477. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.614477. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.614477. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.614477. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.567932, 21.432295, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.556053, 0.000000, 21.444178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.556053, 21.444178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.543320, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.551720. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.551720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.551720. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.551720. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=2.008187, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=2.018015. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=2.018015. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=2.018015. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=2.018015. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.807113, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.815513. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.815513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.815513. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.815513. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.412716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.421116. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.421116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.421116. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.421116. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601561 ActionObject::update entering: state=0, worldTime=1601561, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601561, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.983627, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.992027. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.992027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.992027. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.992027. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.379116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.387516. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.387516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.387516. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.387516. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601561 ActionObject::update entering: state=5, worldTime=1601561, attAmountHeld=3.659953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601561, attAmountHeld=3.449953. CombatObject Update 2: state=5, worldTime=1601561, attAmountHeld=3.449953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601561, attAmountHeld=3.449953. Leaving CombatObject Update 4: state=5, worldTime=1601561, attAmountHeld=3.449953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=14.820113, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=14.828513. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=14.828513. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=14.828513. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=14.828513. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601561 ActionObject::update entering: state=2, worldTime=1601561, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601561, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601561, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601561, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601561 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=667 true ( 1601561 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 667 true ( 1601561 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=32290 true ( 1601561 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 32290 true ( 1601561 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2513852618 true ( 1601561 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2812310933 true ( 1601561 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1614552812 true ( 1601561 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 557530221 true ( 1601561 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2981093444 true ( 1601561 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 388824129 true ( 1601561 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4003740246 true ( 1601561 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3203 true ( 1601561 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21737 true ( 1601561 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3229 true ( 1601561 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=3574 true ( 1601561 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4377 (NoteOnlySync) Sync check at turn #7773 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1601561 (AiSync) aiExpert=0 (AiSync) finalCrc=1601561 aiExpertCRC = 1601561 mLastRandoms[0] = 3203 mLastRandoms[1] = 21737 mLastRandoms[2] = 3229 mLastRandoms[3] = 3574 mLastRandoms[4] = 4377 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=430.258, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.4869,104.5131,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.5915,97.5915,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.8971,52.9895,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.4263,98.5976,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.5826,98.2760,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.8067,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.1911,97.9364,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=135, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0383,16.1729,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1774.03, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.4386,87.7969,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.8248,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.4631,27.1789,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.8527,21.8523,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7695,22.1832,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.9750,22.6750,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.6316,22.4614,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.7951,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=30.00, pos=88.7353,15.6727,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.3212,22.4844,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.6195,22.6508,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.4664,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=256, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5475,21.5475,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.5561,21.4442,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=294, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1167.85, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=3, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=245, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1181 playerCrc 1 cs 1 = 3046 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 608 playerCrc 1 cs 4 = 4933 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430627 playerCrc 1 cs 7 = 1511663 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3667493 (NoteOnlySync) Checksum: T#7773 wt=1601561 rand=3203 csum=3667493 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=8) (TimeSync) doCycleTime: 13 true ( 1601582 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3203 true ( 1601582 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4210724457 true ( 1601582 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318238430 true ( 1601582 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2219972091 true ( 1601582 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1677945433 true ( 1601582 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1742840603 true ( 1601582 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 476777575 true ( 1601582 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3104603279 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.396751, 88.170639, 9.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.380447, 9.000000, 88.148224) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.380447, 88.148224, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.259857, 33.424721, 9.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.285957, 9.000000, 33.415379) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.285957, 33.415379, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.254021, 105.044449, 9.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.265453, 9.000000, 105.019196) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.265453, 105.019196, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.577763, 68.350754, 9.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.560165, 9.000000, 68.372169) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.560165, 68.372169, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.165796, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.174196. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.174196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.174196. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.174196. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=1.001680, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=1.009660. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=1.009660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=1.009660. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=1.009660. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.937199, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.945179. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.945179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.945179. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.945179. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.486931, 104.513069, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.473862, 0.000000, 104.526138) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.473862, 104.526138, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=9.075439, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=9.087233. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=9.087233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=9.087233. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=9.087233. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.362632, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.370612. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.370612. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.370612. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.370612. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=6.594309, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=6.606102. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=6.606102. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=6.606102. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=6.606102. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.575147, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.586940. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.586940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.586940. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.586940. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5537 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.337868, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.349661. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.349661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.349661. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.349661. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.591469, 97.591476, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.604538, 0.000000, 97.604546) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.604538, 97.604546, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.577220, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.585200. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.585200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.585200. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.585200. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.897102, 52.989456, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.908447, 0.000000, 52.974869) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.908447, 52.974869, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.969760, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.977740. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.977740. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.977740. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.977740. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.426346, 98.597595, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.407867, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.407867, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=5.162219, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=5.170619. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=5.170619. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=5.170619. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=5.170619. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=8.821662, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=8.829642. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=8.829642. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=8.829642. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=8.829642. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.119127, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.127527. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.127527. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.127527. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.127527. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.462827, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.474620. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.474620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.474620. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.474620. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=5.135946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=5.144346. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=5.144346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=5.144346. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=5.144346. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1639 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.208138, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.219932. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.219932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.219932. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.219932. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26163 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=12.219672, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=12.227653. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=12.227653. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=12.227653. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=12.227653. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=1.751365, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=1.759765. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3296 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=1.759765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=1.759765. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=1.759765. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.582581, 98.275955, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.598816, 0.000000, 98.284782) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.598816, 98.284782, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.481893, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.481893. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.481893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.481893. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.481893. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=2.172987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=2.181387. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=2.181387. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=2.181387. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=2.181387. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.806702, 45.250000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.835052, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.835052, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.753322, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.761722. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.761722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.761722. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.761722. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.191116, 97.936386, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.208649, 0.000000, 97.930542) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.208649, 97.930542, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.069707, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.081501. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.081501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.081501. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.081501. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=1.428101, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=1.436501. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=1.436501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=1.436501. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=1.436501. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.087131, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.095111. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.095111. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.095111. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.095111. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23731 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601582 ActionObject::update entering: state=5, worldTime=1601582, attAmountHeld=107.501297, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601582, attAmountHeld=107.480293. Leaving CombatObject Update 4: state=5, worldTime=1601582, attAmountHeld=107.480293. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601582 ActionObject::update entering: state=5, worldTime=1601582, attAmountHeld=86.425682, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601582, attAmountHeld=86.404678. Leaving CombatObject Update 4: state=5, worldTime=1601582, attAmountHeld=86.404678. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.438878, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.446857. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.446857. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.446857. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.446857. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601582 ActionObject::update entering: state=5, worldTime=1601582, attAmountHeld=113.691437, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601582, attAmountHeld=113.670433. Leaving CombatObject Update 4: state=5, worldTime=1601582, attAmountHeld=113.670433. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.387599, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.387599. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.387599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.387599. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.387599. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601582 ActionObject::update entering: state=0, worldTime=1601582, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601582 ActionObject::update entering: state=5, worldTime=1601582, attAmountHeld=135.014328, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601582, attAmountHeld=134.993332. Leaving CombatObject Update 4: state=5, worldTime=1601582, attAmountHeld=134.993332. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=12.188885, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=12.200678. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=12.200678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=12.200678. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=12.200678. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.836852, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.848646. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.848646. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.848646. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.848646. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.447845, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.456245. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10068 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.456245. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.456245. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.456245. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=6.756203, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=6.764603. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=6.764603. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=6.764603. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=6.764603. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=2.200584, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=2.208564. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=2.208564. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=2.208564. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=2.208564. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22194 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=10.034627, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=10.046420. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=10.046420. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=10.046420. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=10.046420. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. true ( 1601582 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22135 CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.969600, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.981393. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.981393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.981393. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.981393. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.160869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.169269. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.169269. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.169269. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.169269. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.172882, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.144531) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.144531, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=11.293595, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=11.301576. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=11.301576. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=11.301576. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=11.301576. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601582 ActionObject::update entering: state=0, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.438591, 87.796906, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.444328, 0.000000, 87.769142) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.444328, 87.769142, 0.000000). true ( 1601582 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26390 true ( 1601582 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26390 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.824806, 23.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.808006, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.808006, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=9.308908, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=9.320038. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=9.320038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=9.320038. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=9.320038. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.463112, 27.178871, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.479050, 0.000000, 27.173561) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.479050, 27.173561, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=6.249750, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=6.260880. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=6.260880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=6.260880. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=6.260880. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.766051, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.777181. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.777181. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.777181. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.777181. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.852661, 21.852280, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.868057, 0.000000, 21.845552) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.868057, 21.845552, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.769516, 22.183235, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.767578, 0.000000, 22.199923) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.767578, 22.199923, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.674957, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.691757) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.691757, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.631607, 22.461422, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.616089, 0.000000, 22.454992) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.616089, 22.454992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.570492, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.580320. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.580320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.580320. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.580320. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.795143, 21.799999, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.811943, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.811943, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.735275, 15.672722, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.741966, 0.000000, 15.657311) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=1 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.741966, 15.657311, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.993664, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1601582 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=6730 true ( 1601582 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=11209 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=9.563898, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=9.572298. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=9.572298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=9.572298. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=9.572298. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=2.325573, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=2.333973. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=2.333973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=2.333973. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=2.333973. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.321190, 22.484392, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.304695, 0.000000, 22.487591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.304695, 22.487591, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=5.366574, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=5.376402. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=5.376402. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=5.376402. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=5.376402. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.619530, 22.650789, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.619530, 22.650789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.769391, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.779219. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.779219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.779219. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.779219. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.466400, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.449600) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.449600, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.699070, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.710200. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.710200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.710200. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.710200. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.243608, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.254738. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.254738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.254738. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.254738. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.746938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.755338. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.755338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.755338. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.755338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.547516, 21.547516, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.559395, 0.000000, 21.559395) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.559395, 21.559395, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.437916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.446316. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.446316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.446316. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.446316. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.603347, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.611747. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.611747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.611747. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.611747. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.556053, 21.444178, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.544174, 0.000000, 21.456060) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.544174, 21.456060, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.540589, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.548989. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.548989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.548989. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.548989. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=2.018015, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=2.027843. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=2.027843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=2.027843. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=2.027843. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.804382, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.812782. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.812782. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.812782. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.812782. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.421116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.429516. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.429516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.429516. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.429516. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601582 ActionObject::update entering: state=0, worldTime=1601582, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601582, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.992027, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.387516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.395916. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.395916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.395916. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.395916. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601582 ActionObject::update entering: state=5, worldTime=1601582, attAmountHeld=3.449953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601582, attAmountHeld=3.239953. CombatObject Update 2: state=5, worldTime=1601582, attAmountHeld=3.239953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601582, attAmountHeld=3.239953. Leaving CombatObject Update 4: state=5, worldTime=1601582, attAmountHeld=3.239953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=14.817383, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=14.825783. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=14.825783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=14.825783. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=14.825783. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601582 ActionObject::update entering: state=2, worldTime=1601582, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601582, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601582, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601582, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601582 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8443 true ( 1601582 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8443 true ( 1601582 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=6664 true ( 1601582 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6664 true ( 1601582 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3061327885 true ( 1601582 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3074296574 true ( 1601582 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1228147860 true ( 1601582 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1131595041 true ( 1601582 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 951462475 true ( 1601582 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2093982647 true ( 1601582 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2961168165 true ( 1601582 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19779 true ( 1601582 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=8068 true ( 1601582 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17762 true ( 1601582 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5320 true ( 1601582 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 13 true ( 1601603 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19779 true ( 1601603 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1077381303 true ( 1601603 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3869157062 true ( 1601603 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1230838000 true ( 1601603 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3105866090 true ( 1601603 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3039637964 true ( 1601603 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1923009555 true ( 1601603 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2607478393 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.380447, 88.148224, 9.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.364143, 9.000000, 88.125809) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.364143, 88.125809, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.285957, 33.415379, 9.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.312057, 9.000000, 33.406036) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.312057, 33.406036, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.265453, 105.019196, 9.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.276886, 9.000000, 104.993942) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.276886, 104.993942, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.560165, 68.372169, 9.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.542568, 9.000000, 68.393585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.542568, 68.393585, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.163622, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.172022. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.172022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.172022. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.172022. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=1.009660, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=1.017640. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=1.017640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=1.017640. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=1.017640. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.945179, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.953159. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.953159. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.953159. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.953159. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.473862, 104.526138, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.460793, 0.000000, 104.539207) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.460793, 104.539207, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=9.087233, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=9.099026. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=9.099026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=9.099026. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=9.099026. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.370612, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.378592. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.378592. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.378592. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.378592. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=6.606102, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=6.617896. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=6.617896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=6.617896. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=6.617896. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.586940, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.598734. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.598734. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.598734. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.598734. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.349661, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.361455. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.361455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.361455. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.361455. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.604538, 97.604546, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.617607, 0.000000, 97.617615) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.617607, 97.617615, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.585200, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.593180. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.593180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.593180. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.593180. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.908447, 52.974869, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.919792, 0.000000, 52.960281) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.919792, 52.960281, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.977740, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.985720. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.985720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.985720. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.985720. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.407867, 98.597595, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.389389, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.389389, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=5.160045, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=5.168445. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=5.168445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=5.168445. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=5.168445. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=8.829642, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=8.837623. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=8.837623. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=8.837623. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=8.837623. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.116953, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.125353. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.125353. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.125353. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.125353. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.474620, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.486414. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.486414. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.486414. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.486414. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=5.144346, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=5.152746. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=5.152746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=5.152746. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=5.152746. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.219932, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.231725. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.231725. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.231725. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.231725. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=12.227653, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=12.235633. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=12.235633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=12.235633. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=12.235633. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=1.749191, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=1.757591. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=1.757591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=1.757591. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=1.757591. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.598816, 98.284782, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.615051, 0.000000, 98.293610) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.615051, 98.293610, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.471320, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.471320. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.471320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.471320. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.471320. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=2.170814, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=2.179214. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=2.179214. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=2.179214. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=2.179214. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.835052, 45.250000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.863403, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.863403, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.751149, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.759549. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.759549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.759549. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.759549. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.208649, 97.930542, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.226181, 0.000000, 97.924698) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.226181, 97.924698, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.081501, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.093294. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.093294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.093294. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.093294. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=1.425927, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=1.434327. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=1.434327. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=1.434327. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=1.434327. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.095111, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.103091. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.103091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.103091. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.103091. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601603 ActionObject::update entering: state=5, worldTime=1601603, attAmountHeld=107.480293, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601603, attAmountHeld=107.459290. Leaving CombatObject Update 4: state=5, worldTime=1601603, attAmountHeld=107.459290. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601603 ActionObject::update entering: state=5, worldTime=1601603, attAmountHeld=86.404678, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601603, attAmountHeld=86.383675. Leaving CombatObject Update 4: state=5, worldTime=1601603, attAmountHeld=86.383675. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.446857, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.454837. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.454837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.454837. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.454837. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601603 ActionObject::update entering: state=5, worldTime=1601603, attAmountHeld=113.670433, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601603, attAmountHeld=113.649429. Leaving CombatObject Update 4: state=5, worldTime=1601603, attAmountHeld=113.649429. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.377026, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.377026. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.377026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.377026. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.377026. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601603 ActionObject::update entering: state=0, worldTime=1601603, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601603 ActionObject::update entering: state=5, worldTime=1601603, attAmountHeld=134.993332, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601603, attAmountHeld=134.972336. Leaving CombatObject Update 4: state=5, worldTime=1601603, attAmountHeld=134.972336. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=12.200678, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=12.212471. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=12.212471. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=12.212471. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=12.212471. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.848646, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.860440. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.860440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.860440. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.860440. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.445672, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.454072. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.454072. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.454072. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.454072. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=6.754029, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=6.762429. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=6.762429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=6.762429. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=6.762429. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=2.208564, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=2.216544. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=2.216544. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=2.216544. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=2.216544. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=10.046420, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=10.058213. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=10.058213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=10.058213. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=10.058213. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.981393, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.993187. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.993187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.993187. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.993187. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.169269, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.177669. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.177669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.177669. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.177669. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.144531, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.038277, 0.000000, 16.116180) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.212489 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.038277, 16.116180, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=11.301576, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=11.309556. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=11.309556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=11.309556. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=11.309556. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601603 ActionObject::update entering: state=0, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.444328, 87.769142, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.450066, 0.000000, 87.741379) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.450066, 87.741379, 0.000000). true ( 1601603 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=869 true ( 1601603 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 869 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.808006, 23.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.791206, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.791206, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17834 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=9.320038, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=9.331168. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=9.331168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=9.331168. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=9.331168. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.479050, 27.173561, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.494987, 0.000000, 27.168251) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.494987, 27.168251, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=6.260880, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=6.272009. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=6.272009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=6.272009. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=6.272009. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.777181, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.788311. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.788311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.788311. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.788311. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.868057, 21.845552, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.883453, 0.000000, 21.838825) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.883453, 21.838825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8492 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.767578, 22.199923, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.765640, 0.000000, 22.216610) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=5.360288. true ( 1601603 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=597 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.765640, 22.216610, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15118 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.691757, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.708557) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.708557, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.616089, 22.454992, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.600571, 0.000000, 22.448563) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000977 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.600571, 22.448563, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.580320, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.590148. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.590148. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.590148. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.590148. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.811943, 21.799999, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.828743, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.828743, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.741966, 15.657311, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.748657, 0.000000, 15.641901) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=1 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.748657, 15.641901, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.993664, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-2.677457 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=9.561168, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=9.569568. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=9.569568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=9.569568. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=9.569568. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=2.333973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=2.342373. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=2.342373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=2.342373. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=2.342373. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.304695, 22.487591, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.288200, 0.000000, 22.490789) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.288200, 22.490789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=5.376402, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=5.386230. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=5.386230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=5.386230. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=5.386230. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.619530, 22.650789, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.619530, 22.650789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18450 true ( 1601603 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9081 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.779219, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.789047. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.789047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.789047. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.789047. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.449600, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.432800) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.432800, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.710200, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.721330. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.721330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.721330. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.721330. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.254738, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.265868. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.265868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.265868. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.265868. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16561 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3243 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24266 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.755338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.763738. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.763738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.763738. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.763738. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.559395, 21.559395, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.571274, 0.000000, 21.571274) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.571274, 21.571274, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.446316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.454716. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.454716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.454716. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.454716. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.600616, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.609016. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.609016. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.609016. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.609016. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.544174, 21.456060, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.532295, 0.000000, 21.467943) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.532295, 21.467943, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.537859, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.546259. true ( 1601603 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=27676 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.546259. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.546259. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.546259. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=2.027843, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=2.037672. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=2.037672. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=2.037672. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=2.037672. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.801652, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.810052. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.810052. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.810052. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.810052. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.429516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.437916. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.437916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.437916. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.437916. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601603 ActionObject::update entering: state=0, worldTime=1601603, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601603, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.395916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.404316. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.404316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.404316. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.404316. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601603 ActionObject::update entering: state=5, worldTime=1601603, attAmountHeld=3.239953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601603, attAmountHeld=3.029953. CombatObject Update 2: state=5, worldTime=1601603, attAmountHeld=3.029953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601603, attAmountHeld=3.029953. Leaving CombatObject Update 4: state=5, worldTime=1601603, attAmountHeld=3.029953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=14.814652, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=14.823052. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=14.823052. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=14.823052. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=14.823052. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. true ( 1601603 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8225 CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601603 ActionObject::update entering: state=2, worldTime=1601603, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601603, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601603, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601603, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601603 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17475 true ( 1601603 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17475 true ( 1601603 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18802 true ( 1601603 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18802 true ( 1601603 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397525633 true ( 1601603 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2218889193 true ( 1601603 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4091374006 true ( 1601603 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3469251439 true ( 1601603 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1900711507 true ( 1601603 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3091894738 true ( 1601603 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646480465 true ( 1601603 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6697 true ( 1601603 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4580 true ( 1601603 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=26782 true ( 1601603 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=29815 true ( 1601603 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4761 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 13 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=430.490, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.4608,104.5392,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.6176,97.6176,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=71.9198,52.9603,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.3894,98.5976,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.6151,98.2936,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=82.8634,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.2262,97.9247,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=134, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0383,16.1162,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1775.14, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.4501,87.7414,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.7912,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.4950,27.1683,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=94.8835,21.8388,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=271, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7656,22.2166,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.9750,22.7086,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.6006,22.4486,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.8287,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=30.00, pos=88.7487,15.6419,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.5000,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2882,22.4908,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.6195,22.6508,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.4328,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.5713,21.5713,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=265, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.5323,21.4679,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=294, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=284, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1169.36, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=3, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=245, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 true ( 1601624 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6697 true ( 1601624 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2750096216 true ( 1601624 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 320780210 true ( 1601624 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 993653414 true ( 1601624 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3146956146 true ( 1601624 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1647556368 true ( 1601624 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3791493861 true ( 1601624 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1194201824 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.364143, 88.125809, 9.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.347839, 9.000000, 88.103394) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.347839, 88.103394, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.312057, 33.406036, 9.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.338158, 9.000000, 33.396702) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.338158, 33.396702, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.276886, 104.993942, 9.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.288319, 9.000000, 104.968689) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.288319, 104.968689, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.542568, 68.393585, 9.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.524971, 9.000000, 68.415001) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.524971, 68.415001, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.161449, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.169849. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.169849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.169849. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.169849. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=1.017640, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=1.025620. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=1.025620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=1.025620. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=1.025620. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.953159, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.961139. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.961139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.961139. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.961139. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.460793, 104.539207, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.447723, 0.000000, 104.552277) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=5 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.447723, 104.552277, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=9.099026, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=9.110819. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=9.110819. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=9.110819. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=9.110819. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.378592, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.386572. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.386572. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.386572. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.386572. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=6.617896, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=6.629690. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=6.629690. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=6.629690. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=6.629690. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.598734, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.610528. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.610528. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.610528. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.610528. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.361455, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.373249. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.373249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.373249. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.373249. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.617607, 97.617615, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.630676, 0.000000, 97.630684) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.630676, 97.630684, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.593180, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.601160. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.601160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.601160. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.601160. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.919792, 52.960281, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.931137, 0.000000, 52.945694) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.931137, 52.945694, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.985720, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.993700. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.993700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.993700. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.993700. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.389389, 98.597595, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.370911, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.370911, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=5.157872, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.166272. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.166272. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.166272. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.166272. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=8.837623, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=8.845603. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=8.845603. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=8.845603. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=8.845603. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.114780, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=4.123180. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=4.123180. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=4.123180. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=4.123180. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.486414, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.498208. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.498208. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.498208. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.498208. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=5.152746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.161146. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.161146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.161146. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.161146. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.231725, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.243519. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.243519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.243519. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.243519. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=12.235633, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=12.243613. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=12.243613. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=12.243613. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=12.243613. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=1.747018, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=1.755418. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=1.755418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=1.755418. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=1.755418. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.615051, 98.293610, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.631287, 0.000000, 98.302437) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.631287, 98.302437, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.460746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.460746. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.460746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.460746. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.460746. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=2.168640, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=2.177040. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=2.177040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=2.177040. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=2.177040. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.863403, 45.250000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.891754, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.891754, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.748975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.757375. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.757375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.757375. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.757375. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.226181, 97.924698, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.243713, 0.000000, 97.918854) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.243713, 97.918854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.093294, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.105088. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.105088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.105088. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.105088. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=1.423753, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=1.432153. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=1.432153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=1.432153. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=1.432153. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.103091, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.111071. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.111071. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.111071. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.111071. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601624 ActionObject::update entering: state=5, worldTime=1601624, attAmountHeld=107.459290, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601624, attAmountHeld=107.438286. Leaving CombatObject Update 4: state=5, worldTime=1601624, attAmountHeld=107.438286. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601624 ActionObject::update entering: state=5, worldTime=1601624, attAmountHeld=86.383675, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601624, attAmountHeld=86.362671. Leaving CombatObject Update 4: state=5, worldTime=1601624, attAmountHeld=86.362671. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.454837, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.462817. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.462817. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.462817. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.462817. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601624 ActionObject::update entering: state=5, worldTime=1601624, attAmountHeld=113.649429, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601624, attAmountHeld=113.628426. Leaving CombatObject Update 4: state=5, worldTime=1601624, attAmountHeld=113.628426. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.366452, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.366452. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.366452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.366452. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.366452. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601624 ActionObject::update entering: state=0, worldTime=1601624, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601624 ActionObject::update entering: state=5, worldTime=1601624, attAmountHeld=134.972336, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601624, attAmountHeld=134.951340. Leaving CombatObject Update 4: state=5, worldTime=1601624, attAmountHeld=134.951340. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=12.212471, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=12.224264. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=12.224264. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=12.224264. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=12.224264. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.860440, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.872233. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.872233. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.872233. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.872233. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.443499, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=4.451899. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=4.451899. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=4.451899. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=4.451899. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=6.751856, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=6.760256. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=6.760256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=6.760256. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=6.760256. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=2.216544, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=2.224524. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=2.224524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=2.224524. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=2.224524. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=10.058213, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=10.070006. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=10.070006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=10.070006. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=10.070006. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.993187, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.004981. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.004981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.004981. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.004981. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.177669, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.186069. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.186069. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.186069. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.186069. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.038277, 16.116180, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(89.044258, 0.000000, 16.088469) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=11.309556, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=11.317536. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=11.317536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=11.317536. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=11.317536. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601624 ActionObject::update entering: state=0, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.450066, 87.741379, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.455814, 0.000000, 87.713615) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.455814, 87.713615, 0.000000). true ( 1601624 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22790 true ( 1601624 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22790 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.791206, 23.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.774406, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.774406, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=9.331168, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=9.342299. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=9.342299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=9.342299. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=9.342299. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.494987, 27.168251, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.510925, 0.000000, 27.162941) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.510925, 27.162941, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=6.272009, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=6.283139. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=6.283139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=6.283139. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=6.283139. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.788311, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.799440. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.799440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.799440. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.799440. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.883453, 21.838825, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.898842, 0.000000, 21.832092) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.898842, 21.832092, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.765640, 22.216610, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.763702, 0.000000, 22.233297) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.763702, 22.233297, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.708557, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.725357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.725357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.600571, 22.448563, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.585045, 0.000000, 22.442148) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.179075 Angle=3.534292, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.442902, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.590148, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.599976. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.599976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.599976. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.599976. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.828743, 21.799999, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.845543, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.845543, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.748657, 15.641901, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.755348, 0.000000, 15.626491) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=0 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.755348, 15.626491, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.500000, 20.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.483200, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.483200, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=9.558437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=9.566837. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=9.566837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=9.566837. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=9.566837. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=2.342373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=2.350773. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=2.350773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=2.350773. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=2.350773. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.288200, 22.490789, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.271706, 0.000000, 22.493988) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.271706, 22.493988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=5.386230, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.396059. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.396059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.396059. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.396059. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.619530, 22.650789, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.619530, 22.650789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.789047, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.798875. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.798875. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.798875. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.798875. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.432800, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.416000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.416000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.721330, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.732460. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.732460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.732460. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.732460. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.265868, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.276999. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.276999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.276999. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.276999. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.763738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.772138. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.772138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.772138. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.772138. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.571274, 21.571274, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.583153, 0.000000, 21.583153) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.583153, 21.583153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.454716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.463116. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.463116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.463116. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.463116. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.597886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.606286. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.606286. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.606286. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.606286. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.532295, 21.467943, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.520416, 0.000000, 21.479826) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.520416, 21.479826, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.535129, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.543529. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.543529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.543529. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.543529. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=2.037672, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=2.047500. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=2.047500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=2.047500. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=2.047500. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.798922, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.807322. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.807322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.807322. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.807322. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.437916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.446316. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.446316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.446316. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.446316. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601624 ActionObject::update entering: state=0, worldTime=1601624, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601624, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.404316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.412716. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.412716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.412716. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.412716. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601624 ActionObject::update entering: state=5, worldTime=1601624, attAmountHeld=3.029953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601624, attAmountHeld=2.819953. CombatObject Update 2: state=5, worldTime=1601624, attAmountHeld=2.819953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601624, attAmountHeld=2.819953. Leaving CombatObject Update 4: state=5, worldTime=1601624, attAmountHeld=2.819953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=14.811922, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=14.820322. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=14.820322. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=14.820322. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=14.820322. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601624 ActionObject::update entering: state=2, worldTime=1601624, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601624, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601624, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601624, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601624 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27497 true ( 1601624 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27497 true ( 1601624 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28768 true ( 1601624 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28768 true ( 1601624 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4019014219 true ( 1601624 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114140713 true ( 1601624 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1449777390 true ( 1601624 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 669707945 true ( 1601624 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1079511271 true ( 1601624 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2350421528 true ( 1601624 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1550007889 true ( 1601624 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2438 true ( 1601624 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=12926 true ( 1601624 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=29249 true ( 1601624 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24704 true ( 1601624 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=3733 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 13 true ( 1601645 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2438 true ( 1601645 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1499020050 true ( 1601645 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 199293966 true ( 1601645 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2801695787 true ( 1601645 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1585257348 true ( 1601645 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1877829692 true ( 1601645 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4291070414 true ( 1601645 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4077203172 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.347839, 88.103394, 9.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.331535, 9.000000, 88.080978) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.331535, 88.080978, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.338158, 33.396702, 9.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.364258, 9.000000, 33.387367) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.364258, 33.387367, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.288319, 104.968689, 9.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.299751, 9.000000, 104.943436) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.299751, 104.943436, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.524971, 68.415001, 9.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.507374, 9.000000, 68.436417) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.507374, 68.436417, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.159275, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.167675. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.167675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.167675. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.167675. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=1.025620, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.033600. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.033600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.033600. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.033600. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.961139, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.969120. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.969120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.969120. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.969120. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.447723, 104.552277, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.434654, 0.000000, 104.565346) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.434654, 104.565346, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=9.110819, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=9.122612. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=9.122612. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=9.122612. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=9.122612. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.386572, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.394552. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.394552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.394552. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.394552. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=6.629690, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=6.641483. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=6.641483. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=6.641483. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=6.641483. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.610528, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.622321. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.622321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.622321. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.622321. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.373249, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.385042. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.385042. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.385042. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.385042. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.630676, 97.630684, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.643745, 0.000000, 97.643753) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.643745, 97.643753, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.601160, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.609140. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.609140. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.609140. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.609140. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.931137, 52.945694, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.942482, 0.000000, 52.931107) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.942482, 52.931107, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.993700, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.001680. true ( 1601645 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5706 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.001680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.001680. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.001680. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.370911, 98.597595, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.352432, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.352432, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. true ( 1601645 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26573 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. true ( 1601645 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12517 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. true ( 1601645 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10197 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.155698, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.164098. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.164098. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.164098. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.164098. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=8.845603, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=8.853583. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=8.853583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=8.853583. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=8.853583. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=4.112607, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=4.121006. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=4.121006. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=4.121006. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=4.121006. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.498208, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.510001. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.510001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.510001. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.510001. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.161146, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.169546. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.169546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.169546. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.169546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.243519, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.255312. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.255312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.255312. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.255312. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=12.243613, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=12.251594. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=12.251594. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=12.251594. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=12.251594. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=1.744844, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.753244. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.753244. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.753244. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.753244. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.631287, 98.302437, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.647522, 0.000000, 98.311264) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.647522, 98.311264, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.450173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.450173. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.450173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.450173. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.450173. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=2.166467, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=2.174867. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=2.174867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=2.174867. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=2.174867. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.891754, 45.250000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.920105, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.920105, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.746802, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.755202. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.755202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.755202. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.755202. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.243713, 97.918854, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.261246, 0.000000, 97.913010) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.261246, 97.913010, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.105088, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.116881. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.116881. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.116881. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.116881. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=1.421580, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.429980. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.429980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.429980. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.429980. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.111071, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.119051. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.119051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.119051. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.119051. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601645 ActionObject::update entering: state=5, worldTime=1601645, attAmountHeld=107.438286, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601645, attAmountHeld=107.417282. Leaving CombatObject Update 4: state=5, worldTime=1601645, attAmountHeld=107.417282. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601645 ActionObject::update entering: state=5, worldTime=1601645, attAmountHeld=86.362671, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601645, attAmountHeld=86.341667. Leaving CombatObject Update 4: state=5, worldTime=1601645, attAmountHeld=86.341667. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.462817, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.470797. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.470797. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.470797. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.470797. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601645 ActionObject::update entering: state=5, worldTime=1601645, attAmountHeld=113.628426, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601645, attAmountHeld=113.607422. Leaving CombatObject Update 4: state=5, worldTime=1601645, attAmountHeld=113.607422. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.355879, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.355879. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.355879. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.355879. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.355879. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601645 ActionObject::update entering: state=0, worldTime=1601645, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601645 ActionObject::update entering: state=5, worldTime=1601645, attAmountHeld=134.951340, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601645, attAmountHeld=134.930344. Leaving CombatObject Update 4: state=5, worldTime=1601645, attAmountHeld=134.930344. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=12.224264, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=12.236057. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=12.236057. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=12.236057. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=12.236057. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.872233, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.884027. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.884027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.884027. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.884027. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=4.441325, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=4.449725. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=4.449725. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=4.449725. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=4.449725. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=6.749682, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=6.758082. true ( 1601645 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9124 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=6.758082. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=6.758082. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=6.758082. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=2.224524, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=2.232504. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=2.232504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=2.232504. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=2.232504. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=10.070006, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=10.081800. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=10.081800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=10.081800. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=10.081800. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.004981, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.016774. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.016774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.016774. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.016774. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.186069, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.194469. true ( 1601645 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6294 CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.194469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.194469. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.194469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=11.317536, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=11.325517. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=11.325517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=11.325517. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=11.325517. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601645 ActionObject::update entering: state=0, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.455814, 87.713615, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.461563, 0.000000, 87.685852) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.461563, 87.685852, 0.000000). true ( 1601645 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=2434 true ( 1601645 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 2434 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.774406, 23.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.757607, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.757607, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=9.342299, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=9.353429. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=9.353429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=9.353429. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=9.353429. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.510925, 27.162941, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.526863, 0.000000, 27.157631) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.526863, 27.157631, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=6.283139, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=6.294269. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=6.294269. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=6.294269. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=6.294269. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.799440, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.810570. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.810570. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.810570. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.810570. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.898842, 21.832092, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.914230, 0.000000, 21.825359) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.914230, 21.825359, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.763702, 22.233297, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.761765, 0.000000, 22.249985) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-3.110560 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.761765, 22.249985, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.725357, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.742157) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.742157, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.442902, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.426102) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.426102, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.599976, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.609804. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.609804. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.609804. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.609804. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.845543, 21.799999, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.862343, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.862343, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.755348, 15.626491, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.762032, 0.000000, 15.611078) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000488 Angle=5.105088, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.762032, 15.611078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.483200, 20.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.466400, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.466400, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=9.555707, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=9.564107. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=9.564107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=9.564107. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=9.564107. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=2.350773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=2.359173. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=2.359173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=2.359173. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=2.359173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.271706, 22.493988, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.255211, 0.000000, 22.497187) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.255211, 22.497187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.396059, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.405887. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.405887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.405887. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.405887. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.619530, 22.650789, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.016800, newPos=(94.635056, 0.000000, 22.644367) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.798875, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.808703. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.808703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.808703. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.808703. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.416000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.399200) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.399200, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.732460, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.743590. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.743590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.743590. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.743590. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.276999, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.288129. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.288129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.288129. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.288129. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.772138, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.780538. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.780538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.780538. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.780538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.583153, 21.583153, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.595032, 0.000000, 21.595032) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.595032, 21.595032, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.463116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.471516. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.471516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.471516. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.471516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.595156, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.603556. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.603556. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.603556. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.603556. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.520416, 21.479826, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.508537, 0.000000, 21.491709) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.508537, 21.491709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.532398, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.540798. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.540798. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.540798. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.540798. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=2.047500, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=2.057328. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=2.057328. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=2.057328. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=2.057328. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.796191, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.804591. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.804591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.804591. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.804591. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.446316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.454716. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.454716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.454716. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.454716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601645 ActionObject::update entering: state=0, worldTime=1601645, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601645, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.412716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.421116. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.421116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.421116. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.421116. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601645 ActionObject::update entering: state=5, worldTime=1601645, attAmountHeld=2.819953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601645, attAmountHeld=2.609953. CombatObject Update 2: state=5, worldTime=1601645, attAmountHeld=2.609953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601645, attAmountHeld=2.609953. Leaving CombatObject Update 4: state=5, worldTime=1601645, attAmountHeld=2.609953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=14.809192, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=14.817592. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=14.817592. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=14.817592. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=14.817592. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601645 ActionObject::update entering: state=2, worldTime=1601645, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601645, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601645, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601645, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601645 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6954 true ( 1601645 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6954 true ( 1601645 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=12848 true ( 1601645 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12848 true ( 1601645 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1638768248 true ( 1601645 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 527773319 true ( 1601645 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2324435317 true ( 1601645 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2531729263 true ( 1601645 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1928899542 true ( 1601645 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 967956631 true ( 1601645 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3447689049 true ( 1601645 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=18696 true ( 1601645 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=18254 true ( 1601645 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=5925 true ( 1601645 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16592 true ( 1601645 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=20831 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 13 true ( 1601666 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18696 true ( 1601666 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3433875948 true ( 1601666 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1656775461 true ( 1601666 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3460464899 true ( 1601666 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1815980660 true ( 1601666 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3168783056 true ( 1601666 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 142771901 true ( 1601666 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3754625002 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.331535, 88.080978, 9.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.315231, 9.000000, 88.058563) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.315231, 88.058563, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.364258, 33.387367, 9.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.390358, 9.000000, 33.378033) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.390358, 33.378033, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.299751, 104.943436, 9.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.311184, 9.000000, 104.918182) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.311184, 104.918182, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.507374, 68.436417, 9.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.489777, 9.000000, 68.457832) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.489777, 68.457832, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.157102, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.165502. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.165502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.165502. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.165502. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.033600, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.041580. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.041580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.041580. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.041580. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.969120, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.977100. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.977100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.977100. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.977100. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.434654, 104.565346, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.421585, 0.000000, 104.578415) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.421585, 104.578415, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=9.122612, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=9.134405. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=9.134405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=9.134405. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=9.134405. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.394552, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.402532. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.402532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.402532. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.402532. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=6.641483, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=6.653277. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=6.653277. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=6.653277. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=6.653277. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.622321, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.634115. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.634115. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.634115. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.634115. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.385042, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.396836. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.396836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.396836. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.396836. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.643745, 97.643753, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.656815, 0.000000, 97.656822) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.656815, 97.656822, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.609140, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.617119. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.617119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.617119. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.617119. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.942482, 52.931107, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.953827, 0.000000, 52.916519) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.953827, 52.916519, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.001680, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.009660. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.009660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.009660. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.009660. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.352432, 98.597595, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.333954, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.333954, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.153525, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.161925. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.161925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.161925. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.161925. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=8.853583, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=8.861564. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=8.861564. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=8.861564. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=8.861564. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=4.110433, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=4.118833. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=4.118833. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=4.118833. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=4.118833. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.510001, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.521795. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.521795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.521795. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.521795. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.169546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.177946. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.177946. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.177946. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.177946. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.255312, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.267106. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.267106. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.267106. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.267106. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=12.251594, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=12.259574. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=12.259574. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=12.259574. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=12.259574. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.742671, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.751070. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.751070. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.751070. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.751070. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.647522, 98.311264, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.663757, 0.000000, 98.320091) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.663757, 98.320091, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.439599, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.439599. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.439599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.439599. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.439599. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=2.164294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=2.172693. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=2.172693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=2.172693. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=2.172693. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.920105, 45.250000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.948456, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.948456, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.744628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.753028. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.753028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.753028. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.753028. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.261246, 97.913010, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.278778, 0.000000, 97.907166) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.278778, 97.907166, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.116881, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.128675. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.128675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.128675. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.128675. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.419406, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.427806. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.427806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.427806. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.427806. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.119051, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.127031. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.127031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.127031. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.127031. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601666 ActionObject::update entering: state=5, worldTime=1601666, attAmountHeld=107.417282, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601666, attAmountHeld=107.396278. Leaving CombatObject Update 4: state=5, worldTime=1601666, attAmountHeld=107.396278. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601666 ActionObject::update entering: state=5, worldTime=1601666, attAmountHeld=86.341667, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601666, attAmountHeld=86.320663. Leaving CombatObject Update 4: state=5, worldTime=1601666, attAmountHeld=86.320663. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.470797, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.478777. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.478777. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.478777. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.478777. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601666 ActionObject::update entering: state=5, worldTime=1601666, attAmountHeld=113.607422, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601666, attAmountHeld=113.586418. Leaving CombatObject Update 4: state=5, worldTime=1601666, attAmountHeld=113.586418. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.345305, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.345305. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.345305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.345305. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.345305. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601666 ActionObject::update entering: state=0, worldTime=1601666, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601666 ActionObject::update entering: state=5, worldTime=1601666, attAmountHeld=134.930344, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601666, attAmountHeld=134.909348. Leaving CombatObject Update 4: state=5, worldTime=1601666, attAmountHeld=134.909348. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=12.236057, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=12.247850. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=12.247850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=12.247850. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=12.247850. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.884027, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.895820. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.895820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.895820. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.895820. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=4.439152, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=4.447552. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=4.447552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=4.447552. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=4.447552. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=6.747509, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=6.755909. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=6.755909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=6.755909. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=6.755909. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=2.232504, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=2.240484. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=2.240484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=2.240484. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=2.240484. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=10.081800, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=10.093593. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=10.093593. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=10.093593. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=10.093593. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.016774, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.028568. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.028568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.028568. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.028568. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.194469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.202869. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.202869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.202869. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.202869. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=11.325517, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=11.333497. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=11.333497. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=11.333497. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=11.333497. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601666 ActionObject::update entering: state=0, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.461563, 87.685852, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.467312, 0.000000, 87.658089) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.467312, 87.658089, 0.000000). true ( 1601666 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11895 true ( 1601666 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11895 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27614 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1504 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.757607, 23.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.740807, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.740807, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6928 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=9.353429, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=9.364559. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=9.364559. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=9.364559. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=9.364559. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.526863, 27.157631, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.542801, 0.000000, 27.152321) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.542801, 27.152321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=6.294269, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=6.305399. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=6.305399. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=6.305399. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=6.305399. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.810570, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.821700. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.821700. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.821700. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.821700. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.914230, 21.825359, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.929626, 0.000000, 21.818632) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.929626, 21.818632, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.761765, 22.249985, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.763184, 0.000000, 22.233246) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.763184, 22.233246, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.742157, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.758957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.758957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.426102, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.409302) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.409302, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.609804, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.619632. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.619632. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.619632. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.619632. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.862343, 21.799999, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.879143, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.879143, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.762032, 15.611078, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.768723, 0.000000, 15.595669) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.768723, 15.595669, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.466400, 20.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.449600, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.449600, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9455 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=9.552977, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=9.561377. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=9.561377. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=9.561377. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=9.561377. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=2.359173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=2.367573. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=2.367573. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=2.367573. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=2.367573. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.255211, 22.497187, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.238716, 0.000000, 22.500385) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.372746 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238716, 22.500385, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.405887, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.415715. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.415715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.415715. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.415715. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.808703, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.818531. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.818531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.818531. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.818531. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.399200, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.382401) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.382401, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.743590, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.754719. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.754719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.754719. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.754719. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.288129, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.299259. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.299259. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.299259. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.299259. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.780538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.788938. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.788938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.788938. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.788938. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1540 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.595032, 21.595032, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.606911, 0.000000, 21.606911) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.606911, 21.606911, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.471516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.479916. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.479916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.479916. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.479916. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.592425, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.600825. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.600825. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.600825. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.600825. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.508537, 21.491709, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.496658, 0.000000, 21.503592) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.496658, 21.503592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.529668, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.538068. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.538068. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.538068. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.538068. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=2.057328, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=2.067156. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=2.067156. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=2.067156. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=2.067156. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.793461, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.801861. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10215 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.801861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.801861. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.801861. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.454716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.463116. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.463116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.463116. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.463116. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601666 ActionObject::update entering: state=0, worldTime=1601666, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601666, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15543 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.421116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.429516. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.429516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.429516. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.429516. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601666 ActionObject::update entering: state=5, worldTime=1601666, attAmountHeld=2.609953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601666, attAmountHeld=2.399953. CombatObject Update 2: state=5, worldTime=1601666, attAmountHeld=2.399953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601666, attAmountHeld=2.399953. Leaving CombatObject Update 4: state=5, worldTime=1601666, attAmountHeld=2.399953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=14.806461, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=14.814861. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=14.814861. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=14.814861. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=14.814861. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. true ( 1601666 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6551 CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601666 ActionObject::update entering: state=2, worldTime=1601666, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601666, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601666, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601666, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601666 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22827 true ( 1601666 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22827 true ( 1601666 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26753 true ( 1601666 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26753 true ( 1601666 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1936263875 true ( 1601666 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1459298453 true ( 1601666 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2213408890 true ( 1601666 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1602978118 true ( 1601666 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 93857001 true ( 1601666 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2987994545 true ( 1601666 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2307019728 true ( 1601666 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=13003 true ( 1601666 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=415 true ( 1601666 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=1595 true ( 1601666 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=8891 true ( 1601666 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31369 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 13 true ( 1601687 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 13003 true ( 1601687 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1648864578 true ( 1601687 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2007024438 true ( 1601687 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3902194073 true ( 1601687 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 236036078 true ( 1601687 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 721001129 true ( 1601687 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2837876679 true ( 1601687 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2453448379 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.315231, 88.058563, 9.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.298927, 9.000000, 88.036148) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.298927, 88.036148, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.390358, 33.378033, 9.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.416458, 9.000000, 33.368698) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.416458, 33.368698, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.311184, 104.918182, 9.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.322617, 9.000000, 104.892929) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.322617, 104.892929, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.489777, 68.457832, 9.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.472179, 9.000000, 68.479248) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.472179, 68.479248, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. true ( 1601687 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6731 CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. true ( 1601687 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7621 CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. true ( 1601687 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12113 CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.154928, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.163328. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.163328. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.163328. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.163328. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.041580, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.049560. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.049560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.049560. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.049560. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.977100, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.985080. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.985080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.985080. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.985080. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.421585, 104.578415, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.408516, 0.000000, 104.591484) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.408516, 104.591484, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=9.134405, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=9.146198. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=9.146198. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=9.146198. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=9.146198. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.402532, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.410512. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.410512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.410512. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.410512. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=6.653277, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=6.665071. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=6.665071. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=6.665071. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=6.665071. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.634115, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.645908. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.645908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.645908. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.645908. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.396836, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.408629. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.408629. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.408629. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.408629. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.656815, 97.656822, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.669884, 0.000000, 97.669891) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.669884, 97.669891, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.617119, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.625099. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.625099. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.625099. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.625099. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.953827, 52.916519, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.965172, 0.000000, 52.901932) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.965172, 52.901932, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.009660, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.017640. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.017640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.017640. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.017640. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.333954, 98.597595, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.315475, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.315475, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.151351, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.159751. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.159751. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.159751. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.159751. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=8.861564, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=8.869544. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=8.869544. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=8.869544. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=8.869544. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=4.108260, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=4.116660. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=4.116660. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=4.116660. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=4.116660. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.521795, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.533588. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.533588. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.533588. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.533588. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.177946, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.186346. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.186346. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.186346. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.186346. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.267106, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.278900. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.278900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.278900. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.278900. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=12.259574, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=12.267554. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=12.267554. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=12.267554. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=12.267554. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.740497, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.748897. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.748897. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.748897. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.748897. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.663757, 98.320091, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.679993, 0.000000, 98.328918) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.679993, 98.328918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.429026, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.429026. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.429026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.429026. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.429026. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=2.162120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=2.170520. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=2.170520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=2.170520. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=2.170520. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.948456, 45.250000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(82.976807, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=15 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(82.976807, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.742455, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.750855. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.750855. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.750855. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.750855. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.278778, 97.907166, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.296310, 0.000000, 97.901321) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.296310, 97.901321, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.128675, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.140469. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.140469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.140469. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.140469. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.417233, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.425633. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.425633. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.425633. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.425633. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.127031, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.135011. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.135011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.135011. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.135011. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601687 ActionObject::update entering: state=5, worldTime=1601687, attAmountHeld=107.396278, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601687, attAmountHeld=107.375275. Leaving CombatObject Update 4: state=5, worldTime=1601687, attAmountHeld=107.375275. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601687 ActionObject::update entering: state=5, worldTime=1601687, attAmountHeld=86.320663, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601687, attAmountHeld=86.299660. Leaving CombatObject Update 4: state=5, worldTime=1601687, attAmountHeld=86.299660. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.478777, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.486757. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.486757. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.486757. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.486757. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601687 ActionObject::update entering: state=5, worldTime=1601687, attAmountHeld=113.586418, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601687, attAmountHeld=113.565414. Leaving CombatObject Update 4: state=5, worldTime=1601687, attAmountHeld=113.565414. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.334732, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.334732. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.334732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.334732. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.334732. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601687 ActionObject::update entering: state=0, worldTime=1601687, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601687 ActionObject::update entering: state=5, worldTime=1601687, attAmountHeld=134.909348, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601687, attAmountHeld=134.888351. Leaving CombatObject Update 4: state=5, worldTime=1601687, attAmountHeld=134.888351. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=12.247850, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=12.259644. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=12.259644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=12.259644. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=12.259644. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.895820, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.907614. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.907614. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.907614. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.907614. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=4.436978, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=4.445378. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=4.445378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=4.445378. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=4.445378. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=6.745336, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=6.753736. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=6.753736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=6.753736. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=6.753736. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=2.240484, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=2.248465. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=2.248465. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=2.248465. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=2.248465. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=10.093593, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=10.105386. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=10.105386. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=10.105386. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=10.105386. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.028568, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.040361. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.040361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.040361. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.040361. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.202869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.211269. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.211269. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.211269. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.211269. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=11.333497, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=11.341477. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=11.341477. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=11.341477. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=11.341477. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601687 ActionObject::update entering: state=0, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.467312, 87.658089, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.473061, 0.000000, 87.630325) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.473061, 87.630325, 0.000000). true ( 1601687 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14937 true ( 1601687 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14937 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.740807, 23.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.724007, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.724007, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=9.364559, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=9.375690. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=9.375690. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=9.375690. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=9.375690. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.542801, 27.152321, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.558739, 0.000000, 27.147011) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.558739, 27.147011, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=6.305399, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=6.316529. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=6.316529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=6.316529. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=6.316529. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.821700, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.832830. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.832830. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.832830. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.832830. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.929626, 21.818632, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.945023, 0.000000, 21.811905) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.945023, 21.811905, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.763184, 22.233246, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.764603, 0.000000, 22.216507) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.764603, 22.216507, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.758957, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.775757) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.775757, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.409302, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.392502) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.392502, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.619632, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.629460. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.629460. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.629460. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.629460. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.879143, 21.799999, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.895943, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.895943, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.768723, 15.595669, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.775414, 0.000000, 15.580259) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.775414, 15.580259, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.449600, 20.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.432800, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.432800, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=9.550246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=9.558646. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=9.558646. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=9.558646. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=9.558646. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=2.367573, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=2.375973. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=2.375973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=2.375973. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=2.375973. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238716, 22.500385, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.238609, 0.000000, 22.517185) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238609, 22.517185, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.415715, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.425543. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.425543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.425543. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.425543. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.818531, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.828359. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.828359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.828359. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.828359. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.382401, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.365601) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.365601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.754719, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.765849. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.765849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.765849. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.765849. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.299259, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.310389. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.310389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.310389. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.310389. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.788938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.797338. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.797338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.797338. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.797338. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.606911, 21.606911, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.618790, 0.000000, 21.618790) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.618790, 21.618790, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.479916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.488316. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.488316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.488316. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.488316. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.589695, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.598095. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.598095. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.598095. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.598095. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.496658, 21.503592, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.484779, 0.000000, 21.515474) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.484779, 21.515474, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.526937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.535337. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.535337. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.535337. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.535337. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=2.067156, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=2.076984. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=2.076984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=2.076984. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=2.076984. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.790730, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.799130. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.799130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.799130. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.799130. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.463116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.471516. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.471516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.471516. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.471516. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601687 ActionObject::update entering: state=0, worldTime=1601687, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601687, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.429516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.437916. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.437916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.437916. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.437916. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601687 ActionObject::update entering: state=5, worldTime=1601687, attAmountHeld=2.399953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601687, attAmountHeld=2.189953. CombatObject Update 2: state=5, worldTime=1601687, attAmountHeld=2.189953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601687, attAmountHeld=2.189953. Leaving CombatObject Update 4: state=5, worldTime=1601687, attAmountHeld=2.189953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=14.803731, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=14.812131. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=14.812131. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=14.812131. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=14.812131. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601687 ActionObject::update entering: state=2, worldTime=1601687, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601687, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601687, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601687, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601687 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25992 true ( 1601687 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25992 true ( 1601687 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11851 true ( 1601687 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11851 true ( 1601687 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 451392116 true ( 1601687 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4185365251 true ( 1601687 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3494947599 true ( 1601687 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3089210975 true ( 1601687 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1189252734 true ( 1601687 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2921869912 true ( 1601687 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 785534700 true ( 1601687 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1422 true ( 1601687 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25321 true ( 1601687 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17251 true ( 1601687 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=27358 true ( 1601687 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=30845 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 13 true ( 1601708 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1422 true ( 1601708 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1901465867 true ( 1601708 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2974321496 true ( 1601708 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1328301846 true ( 1601708 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 898770806 true ( 1601708 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646487896 true ( 1601708 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2245356808 true ( 1601708 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2157379541 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.298927, 88.036148, 9.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.282623, 9.000000, 88.013733) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.282623, 88.013733, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.416458, 33.368698, 9.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.442558, 9.000000, 33.359364) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.442558, 33.359364, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.322617, 104.892929, 9.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.334049, 9.000000, 104.867676) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.334049, 104.867676, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.472179, 68.479248, 9.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.454582, 9.000000, 68.500664) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.454582, 68.500664, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23263 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.152755, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.161155. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.161155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.161155. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.161155. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.049560, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.057540. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.057540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.057540. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.057540. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.985080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.993060. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.993060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.993060. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.993060. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.408516, 104.591484, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.395447, 0.000000, 104.604553) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.395447, 104.604553, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=9.146198, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=9.157991. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=9.157991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=9.157991. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=9.157991. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.410512, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.418493. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.418493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.418493. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.418493. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=6.665071, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=6.676864. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=6.676864. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=6.676864. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=6.676864. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.645908, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.657702. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.657702. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.657702. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.657702. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.408629, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.420423. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.420423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.420423. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.420423. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.669884, 97.669891, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.682953, 0.000000, 97.682961) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.682953, 97.682961, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.625099, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.633079. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.633079. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.633079. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.633079. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.965172, 52.901932, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.976517, 0.000000, 52.887344) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.976517, 52.887344, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.017640, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.025620. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.025620. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.025620. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.025620. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.315475, 98.597595, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.296997, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.296997, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20488 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23103 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11584 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22069 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.149178, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.157578. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.157578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.157578. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.157578. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=8.869544, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=8.877524. true ( 1601708 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7952 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=8.877524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=8.877524. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=8.877524. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=4.106086, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=4.114486. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=4.114486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=4.114486. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=4.114486. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.533588, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.545382. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.545382. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.545382. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.545382. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.186346, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.194746. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.194746. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.194746. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.194746. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.278900, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.290693. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.290693. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.290693. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.290693. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=12.267554, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=12.275535. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=12.275535. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=12.275535. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=12.275535. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.738323, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.746723. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.746723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.746723. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.746723. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.679993, 98.328918, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.696228, 0.000000, 98.337746) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.696228, 98.337746, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.418452, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.418452. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.418452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.418452. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.418452. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=2.159947, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=2.168347. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=2.168347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=2.168347. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=2.168347. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(82.976807, 45.250000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(83.005157, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.005157, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.740281, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.748681. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.748681. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.748681. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.748681. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.296310, 97.901321, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.313843, 0.000000, 97.895477) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.313843, 97.895477, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.140469, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.152262. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.152262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.152262. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.152262. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.415059, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.423459. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.423459. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.423459. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.423459. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6676 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.135011, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.142991. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.142991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.142991. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.142991. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601708 ActionObject::update entering: state=5, worldTime=1601708, attAmountHeld=107.375275, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601708, attAmountHeld=107.354271. Leaving CombatObject Update 4: state=5, worldTime=1601708, attAmountHeld=107.354271. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601708 ActionObject::update entering: state=5, worldTime=1601708, attAmountHeld=86.299660, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601708, attAmountHeld=86.278656. Leaving CombatObject Update 4: state=5, worldTime=1601708, attAmountHeld=86.278656. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.486757, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.494737. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.494737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.494737. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.494737. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601708 ActionObject::update entering: state=5, worldTime=1601708, attAmountHeld=113.565414, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601708, attAmountHeld=113.544411. Leaving CombatObject Update 4: state=5, worldTime=1601708, attAmountHeld=113.544411. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.324159, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.324159. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.324159. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.324159. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.324159. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601708 ActionObject::update entering: state=0, worldTime=1601708, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601708 ActionObject::update entering: state=5, worldTime=1601708, attAmountHeld=134.888351, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601708, attAmountHeld=134.867355. Leaving CombatObject Update 4: state=5, worldTime=1601708, attAmountHeld=134.867355. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=12.259644, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=12.271437. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=12.271437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=12.271437. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=12.271437. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.907614, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.919408. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.919408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.919408. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.919408. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=4.434805, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=4.443205. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=4.443205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=4.443205. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=4.443205. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=6.743162, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=6.751562. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=6.751562. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=6.751562. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=6.751562. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=2.248465, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=2.256445. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=2.256445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=2.256445. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=2.256445. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. true ( 1601708 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20674 CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=10.105386, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=10.117179. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=10.117179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=10.117179. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=10.117179. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.040361, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.052155. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.052155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.052155. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.052155. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.211269, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.219669. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.219669. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.219669. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.219669. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=11.341477, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=11.349458. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=11.349458. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=11.349458. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=11.349458. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601708 ActionObject::update entering: state=0, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.473061, 87.630325, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.478809, 0.000000, 87.602562) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.478809, 87.602562, 0.000000). true ( 1601708 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18105 true ( 1601708 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18105 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.724007, 23.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.707207, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.707207, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=9.375690, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=9.386820. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=9.386820. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=9.386820. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=9.386820. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.558739, 27.147011, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.574677, 0.000000, 27.141701) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.574677, 27.141701, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=6.316529, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=6.327659. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=6.327659. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=6.327659. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=6.327659. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.832830, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.843960. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.843960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.843960. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.843960. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.945023, 21.811905, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.960419, 0.000000, 21.805178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.960419, 21.805178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.764603, 22.216507, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.766022, 0.000000, 22.199768) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.766022, 22.199768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.775757, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.792557) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.792557, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.392502, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.375702) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.375702, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.629460, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.639288. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.639288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.639288. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.639288. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.895943, 21.799999, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.912743, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.912743, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.775414, 15.580259, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.782097, 0.000000, 15.564848) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.782097, 15.564848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.432800, 20.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.416000, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.416000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=9.547516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=9.555916. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=9.555916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=9.555916. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=9.555916. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=2.375973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=2.384373. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=2.384373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=2.384373. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=2.384373. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238609, 22.517185, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.238503, 0.000000, 22.533985) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238503, 22.533985, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.425543, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.435371. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.435371. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.435371. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.435371. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.828359, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.838187. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.838187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.838187. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.838187. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.365601, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.348801) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.348801, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.765849, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.776979. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.776979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.776979. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.776979. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.310389, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.321519. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.321519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.321519. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.321519. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.797338, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.805737. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.805737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.805737. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.805737. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.618790, 21.618790, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.630669, 0.000000, 21.630669) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.630669, 21.630669, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.488316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.496716. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.496716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.496716. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.496716. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.586965, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.595365. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.595365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.595365. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.595365. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.484779, 21.515474, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.472900, 0.000000, 21.527357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.472900, 21.527357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.524207, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.532607. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.532607. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.532607. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.532607. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=2.076984, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=2.086812. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=2.086812. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=2.086812. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=2.086812. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.788000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.796400. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.796400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.796400. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.796400. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.471516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.479916. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.479916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.479916. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.479916. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601708 ActionObject::update entering: state=0, worldTime=1601708, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601708, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.437916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.446316. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.446316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.446316. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.446316. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601708 ActionObject::update entering: state=5, worldTime=1601708, attAmountHeld=2.189953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601708, attAmountHeld=1.979953. CombatObject Update 2: state=5, worldTime=1601708, attAmountHeld=1.979953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601708, attAmountHeld=1.979953. Leaving CombatObject Update 4: state=5, worldTime=1601708, attAmountHeld=1.979953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=14.801001, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=14.809401. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=14.809401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=14.809401. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=14.809401. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601708 ActionObject::update entering: state=2, worldTime=1601708, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601708, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601708, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601708, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601708 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31062 true ( 1601708 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31062 true ( 1601708 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15331 true ( 1601708 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15331 true ( 1601708 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3597608197 true ( 1601708 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508537156 true ( 1601708 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3641181725 true ( 1601708 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072880092 true ( 1601708 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2976118300 true ( 1601708 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3872010613 true ( 1601708 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 159139297 true ( 1601708 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7319 true ( 1601708 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25270 true ( 1601708 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=19396 true ( 1601708 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=7873 true ( 1601708 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17903 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 13 true ( 1601729 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7319 true ( 1601729 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3274060062 true ( 1601729 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1221605647 true ( 1601729 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4117352570 true ( 1601729 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 194410335 true ( 1601729 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2564320299 true ( 1601729 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1096092910 true ( 1601729 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3666131444 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.282623, 88.013733, 9.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.266319, 9.000000, 87.991318) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.266319, 87.991318, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.442558, 33.359364, 9.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.468658, 9.000000, 33.350029) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.468658, 33.350029, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.334049, 104.867676, 9.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.345482, 9.000000, 104.842422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.345482, 104.842422, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.454582, 68.500664, 9.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.436985, 9.000000, 68.522079) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.436985, 68.522079, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.150582, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.158982. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.158982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.158982. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.158982. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.057540, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.065520. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.065520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.065520. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.065520. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.993060, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.001040. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.001040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.001040. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.001040. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.395447, 104.604553, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.382378, 0.000000, 104.617622) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.382378, 104.617622, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=9.157991, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=9.169785. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=9.169785. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=9.169785. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=9.169785. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.418493, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.426473. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.426473. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.426473. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.426473. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=6.676864, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=6.688658. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=6.688658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=6.688658. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=6.688658. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.657702, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.669496. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.669496. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.669496. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.669496. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.420423, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.432217. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.432217. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.432217. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.432217. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.682953, 97.682961, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.696022, 0.000000, 97.696030) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.696022, 97.696030, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.633079, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.641059. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.641059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.641059. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.641059. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.976517, 52.887344, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.987862, 0.000000, 52.872757) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.987862, 52.872757, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.025620, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.033600. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.033600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.033600. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.033600. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.296997, 98.597595, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.278519, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.278519, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.147005, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.155405. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.155405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.155405. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.155405. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=8.877524, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=8.885505. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=8.885505. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=8.885505. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=8.885505. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=4.103913, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.112313. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.112313. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.112313. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.112313. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.545382, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.557176. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.557176. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.557176. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.557176. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.194746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.203146. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.203146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.203146. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.203146. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.290693, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.302487. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.302487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.302487. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.302487. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=12.275535, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=12.283515. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=12.283515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=12.283515. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=12.283515. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.736150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.744550. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.744550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.744550. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.744550. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.696228, 98.337746, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.712463, 0.000000, 98.346573) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.712463, 98.346573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.407879, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.407879. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.407879. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.407879. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.407879. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=2.157773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=2.166173. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=2.166173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=2.166173. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=2.166173. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.005157, 45.250000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(83.033508, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.033508, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.738108, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.746508. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.746508. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.746508. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.746508. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.313843, 97.895477, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.331375, 0.000000, 97.889633) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.331375, 97.889633, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.152262, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.164056. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.164056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.164056. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.164056. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.412886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.421286. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.421286. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.421286. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.421286. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.142991, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.150971. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.150971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.150971. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.150971. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601729 ActionObject::update entering: state=5, worldTime=1601729, attAmountHeld=107.354271, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601729, attAmountHeld=107.333267. Leaving CombatObject Update 4: state=5, worldTime=1601729, attAmountHeld=107.333267. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601729 ActionObject::update entering: state=5, worldTime=1601729, attAmountHeld=86.278656, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601729, attAmountHeld=86.257652. Leaving CombatObject Update 4: state=5, worldTime=1601729, attAmountHeld=86.257652. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.494737, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.502717. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.502717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.502717. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.502717. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601729 ActionObject::update entering: state=5, worldTime=1601729, attAmountHeld=113.544411, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601729, attAmountHeld=113.523407. Leaving CombatObject Update 4: state=5, worldTime=1601729, attAmountHeld=113.523407. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.313585, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.313585. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.313585. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.313585. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.313585. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601729 ActionObject::update entering: state=0, worldTime=1601729, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601729 ActionObject::update entering: state=5, worldTime=1601729, attAmountHeld=134.867355, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601729, attAmountHeld=134.846359. Leaving CombatObject Update 4: state=5, worldTime=1601729, attAmountHeld=134.846359. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=12.271437, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=12.283230. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=12.283230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=12.283230. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=12.283230. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.919408, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.931201. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.931201. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.931201. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.931201. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=4.432631, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.441031. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.441031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.441031. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.441031. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=6.740989, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=6.749389. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=6.749389. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=6.749389. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=6.749389. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=2.256445, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=2.264425. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=2.264425. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=2.264425. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=2.264425. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=10.117179, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=10.128972. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=10.128972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=10.128972. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=10.128972. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.052155, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.063949. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.063949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.063949. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.063949. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.219669, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.228069. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.228069. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.228069. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.228069. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=11.349458, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=11.357438. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=11.357438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=11.357438. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=11.357438. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601729 ActionObject::update entering: state=0, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.478809, 87.602562, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.484547, 0.000000, 87.574799) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.484547, 87.574799, 0.000000). true ( 1601729 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29972 true ( 1601729 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29972 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.707207, 23.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.690407, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.690407, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=9.386820, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=9.397950. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=9.397950. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=9.397950. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=9.397950. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.574677, 27.141701, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.590614, 0.000000, 27.136391) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.590614, 27.136391, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=6.327659, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=6.338789. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=6.338789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=6.338789. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=6.338789. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.843960, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.855090. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.855090. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.855090. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.855090. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.960419, 21.805178, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.975815, 0.000000, 21.798450) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.975815, 21.798450, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.766022, 22.199768, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.767441, 0.000000, 22.183029) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.767441, 22.183029, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.792557, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.809357) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.809357, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.375702, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.358902) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.358902, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.639288, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.649116. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.649116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.649116. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.649116. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.912743, 21.799999, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.929543, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.929543, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.782097, 15.564848, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.788780, 0.000000, 15.549437) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.788780, 15.549437, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.416000, 20.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.399200, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.399200, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. true ( 1601729 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3345 CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=9.544785, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=9.553185. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=9.553185. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=9.553185. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=9.553185. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=2.384373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=2.392773. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=2.392773. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=2.392773. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=2.392773. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238503, 22.533985, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.238388, 0.000000, 22.550785) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238388, 22.550785, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.435371, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.445199. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.445199. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.445199. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.445199. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. true ( 1601729 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8979 CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.838187, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.848015. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.848015. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.848015. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.848015. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.348801, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.332001) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.332001, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.776979, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.788109. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.788109. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.788109. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.788109. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.321519, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.332649. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.332649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.332649. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.332649. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. true ( 1601729 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=13922 CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.805737, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.814137. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.814137. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.814137. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.814137. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.630669, 21.630669, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.642548, 0.000000, 21.642548) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.642548, 21.642548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.496716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.505116. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.505116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.505116. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.505116. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.584234, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.592634. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.592634. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.592634. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.592634. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. true ( 1601729 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22123 true ( 1601729 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21154 CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.472900, 21.527357, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.461021, 0.000000, 21.539240) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.461021, 21.539240, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.521477, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.529877. true ( 1601729 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20769 CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.529877. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.529877. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.529877. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=2.086812, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=2.096640. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=2.096640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=2.096640. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=2.096640. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.785270, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.793670. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.793670. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.793670. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.793670. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.479916, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.488316. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.488316. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.488316. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.488316. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601729 ActionObject::update entering: state=0, worldTime=1601729, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601729, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.446316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.454716. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.454716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.454716. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.454716. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601729 ActionObject::update entering: state=5, worldTime=1601729, attAmountHeld=1.979953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601729, attAmountHeld=1.769953. CombatObject Update 2: state=5, worldTime=1601729, attAmountHeld=1.769953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601729, attAmountHeld=1.769953. Leaving CombatObject Update 4: state=5, worldTime=1601729, attAmountHeld=1.769953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=14.798270, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=14.806670. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=14.806670. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=14.806670. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=14.806670. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601729 ActionObject::update entering: state=2, worldTime=1601729, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601729, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601729, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601729, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601729 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1645 true ( 1601729 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1645 true ( 1601729 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3243 true ( 1601729 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3243 true ( 1601729 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1326036543 true ( 1601729 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3226588001 true ( 1601729 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1555359992 true ( 1601729 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1322466646 true ( 1601729 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1298540614 true ( 1601729 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1381707032 true ( 1601729 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 716458989 true ( 1601729 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7204 true ( 1601729 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=20241 true ( 1601729 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=14489 true ( 1601729 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=30194 true ( 1601729 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7779 (TimeSync) doInGameCycle: return 13 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 13 true ( 1601750 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 7204 true ( 1601750 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2357250638 true ( 1601750 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954644006 true ( 1601750 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2574429153 true ( 1601750 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 961392514 true ( 1601750 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3592633151 true ( 1601750 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3311170906 true ( 1601750 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 833504095 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.266319, 87.991318, 9.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(116.250015, 9.000000, 87.968903) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.250015, 87.968903, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.468658, 33.350029, 9.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(64.494759, 9.000000, 33.340694) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.494759, 33.340694, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.345482, 104.842422, 9.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(55.356915, 9.000000, 104.817169) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.356915, 104.817169, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.436985, 68.522079, 9.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.027720, newPos=(59.419388, 9.000000, 68.543495) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.419388, 68.543495, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.148408, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.156808. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.156808. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.156808. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.156808. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.065520, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.073500. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.073500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.073500. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.073500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.001040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.009020. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.009020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.009020. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.009020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.382378, 104.617622, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.018480, newPos=(58.369308, 0.000000, 104.630692) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.369308, 104.630692, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=9.169785, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=9.181578. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=9.181578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=9.181578. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=9.181578. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.426473, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.434453. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.434453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.434453. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.434453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=6.688658, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=6.700451. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=6.700451. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=6.700451. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=6.700451. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.669496, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.681289. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.681289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.681289. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.681289. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.432217, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.444010. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.444010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.444010. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.444010. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.696022, 97.696030, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.018480, newPos=(49.709091, 0.000000, 97.709099) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.709091, 97.709099, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.641059, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.649039. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.649039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.649039. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.649039. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.987862, 52.872757, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.018480, newPos=(71.999207, 0.000000, 52.858170) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(71.999207, 52.858170, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.033600, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.041580. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.041580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.041580. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.041580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.278519, 98.597595, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(67.260040, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.260040, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.144831, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.153231. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.153231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.153231. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.153231. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=8.885505, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=8.893485. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=8.893485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=8.893485. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=8.893485. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.101739, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.110139. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.110139. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.110139. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.110139. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.557176, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.568969. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.568969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.568969. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.568969. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.203146, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.211545. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.211545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.211545. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.211545. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.302487, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.314281. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.314281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.314281. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.314281. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=12.283515, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=12.291495. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=12.291495. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=12.291495. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=12.291495. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.733976, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.742376. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.742376. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.742376. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.742376. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.712463, 98.346573, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.018480, newPos=(66.728699, 0.000000, 98.355400) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.728699, 98.355400, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.397305, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.397305. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.397305. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.397305. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.397305. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=2.155600, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=2.164000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=2.164000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=2.164000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=2.164000. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.033508, 45.250000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(83.061859, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.061859, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.735934, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.744334. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.744334. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.744334. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.744334. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.331375, 97.889633, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.018480, newPos=(37.348907, 0.000000, 97.883789) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.348907, 97.883789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.164056, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.175849. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.175849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.175849. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.175849. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.410712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.419112. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.419112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.419112. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.419112. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.150971, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.158952. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.158952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.158952. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.158952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601750 ActionObject::update entering: state=5, worldTime=1601750, attAmountHeld=107.333267, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601750, attAmountHeld=107.312263. Leaving CombatObject Update 4: state=5, worldTime=1601750, attAmountHeld=107.312263. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601750 ActionObject::update entering: state=5, worldTime=1601750, attAmountHeld=86.257652, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601750, attAmountHeld=86.236649. Leaving CombatObject Update 4: state=5, worldTime=1601750, attAmountHeld=86.236649. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.502717, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.510696. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.510696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.510696. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.510696. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601750 ActionObject::update entering: state=5, worldTime=1601750, attAmountHeld=113.523407, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601750, attAmountHeld=113.502403. Leaving CombatObject Update 4: state=5, worldTime=1601750, attAmountHeld=113.502403. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.303012, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.303012. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.303012. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.303012. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.303012. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601750 ActionObject::update entering: state=0, worldTime=1601750, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601750 ActionObject::update entering: state=5, worldTime=1601750, attAmountHeld=134.846359, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601750, attAmountHeld=134.825363. Leaving CombatObject Update 4: state=5, worldTime=1601750, attAmountHeld=134.825363. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=12.283230, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=12.295023. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=12.295023. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=12.295023. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=12.295023. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.931201, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.942995. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.942995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.942995. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.942995. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.430458, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.438858. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.438858. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.438858. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.438858. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=6.738815, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=6.747215. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=6.747215. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=6.747215. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=6.747215. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=2.264425, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=2.272405. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=2.272405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=2.272405. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=2.272405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=10.128972, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=10.140765. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=10.140765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=10.140765. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=10.140765. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.063949, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.075742. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.075742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.075742. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.075742. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.228069, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.236469. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.236469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.236469. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.236469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=11.357438, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=11.365418. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=11.365418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=11.365418. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=11.365418. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601750 ActionObject::update entering: state=0, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.484547, 87.574799, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.028350, newPos=(59.490284, 0.000000, 87.547035) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.490284, 87.547035, 0.000000). true ( 1601750 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24469 true ( 1601750 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24469 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.690407, 23.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.016800, newPos=(78.673607, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.673607, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=9.397950, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=9.409081. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=9.409081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=9.409081. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=9.409081. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.590614, 27.136391, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.016800, newPos=(78.606552, 0.000000, 27.131081) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.606552, 27.131081, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=6.338789, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=6.349918. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=6.349918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=6.349918. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=6.349918. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.855090, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.866220. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.866220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.866220. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.866220. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.975815, 21.798450, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.016800, newPos=(94.991211, 0.000000, 21.791723) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(94.991211, 21.791723, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.767441, 22.183029, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.016800, newPos=(94.768860, 0.000000, 22.166290) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.768860, 22.166290, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.809357, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.016800, newPos=(93.974983, 0.000000, 22.826157) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.826157, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.358902, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.016800, newPos=(93.586868, 0.000000, 22.342102) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.342102, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.649116, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.658944. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.658944. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.658944. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.658944. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.929543, 21.799999, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.016800, newPos=(95.946342, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.946342, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.788780, 15.549437, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.016800, newPos=(88.795464, 0.000000, 15.534025) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.795464, 15.534025, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.399200, 20.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.016800, newPos=(79.382401, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.382401, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=9.542055, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=9.550455. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=9.550455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=9.550455. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=9.550455. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=2.392773, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=2.401173. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=2.401173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=2.401173. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=2.401173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238388, 22.550785, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.016800, newPos=(94.238281, 0.000000, 22.567585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238281, 22.567585, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.445199, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.455027. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.455027. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.455027. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.455027. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=1.823243, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.635056, 22.644367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.848015, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.857843. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.857843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.857843. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.857843. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.332001, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.016800, newPos=(75.500000, 0.000000, 32.315201) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.315201, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.788109, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.799239. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.799239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.799239. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.799239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.332649, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.343779. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.343779. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.343779. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.343779. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.814137, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.822537. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.822537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.822537. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.822537. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.642548, 21.642548, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.016800, newPos=(81.654427, 0.000000, 21.654427) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.654427, 21.654427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.505116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.513515. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.513515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.513515. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.513515. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.581504, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.589904. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.589904. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.589904. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.589904. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.461021, 21.539240, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.016800, newPos=(86.449142, 0.000000, 21.551123) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.449142, 21.551123, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.518746, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.527146. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.527146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.527146. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.527146. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=2.096640, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=2.106468. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=2.106468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=2.106468. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=2.106468. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.782539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.790939. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.790939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.790939. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.790939. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.488316, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.496716. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.496716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.496716. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.496716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601750 ActionObject::update entering: state=0, worldTime=1601750, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601750, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.454716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.463116. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.463116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.463116. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.463116. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601750 ActionObject::update entering: state=5, worldTime=1601750, attAmountHeld=1.769953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601750, attAmountHeld=1.559953. CombatObject Update 2: state=5, worldTime=1601750, attAmountHeld=1.559953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601750, attAmountHeld=1.559953. Leaving CombatObject Update 4: state=5, worldTime=1601750, attAmountHeld=1.559953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=14.795540, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=14.803940. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=14.803940. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=14.803940. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=14.803940. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601750 ActionObject::update entering: state=2, worldTime=1601750, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601750, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601750, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601750, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601750 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27594 true ( 1601750 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27594 true ( 1601750 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=5760 true ( 1601750 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 5760 true ( 1601750 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1247532073 true ( 1601750 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3851803099 true ( 1601750 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3654932839 true ( 1601750 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 576498218 true ( 1601750 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188543366 true ( 1601750 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1833771693 true ( 1601750 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 636525661 true ( 1601750 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16300 true ( 1601750 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21586 true ( 1601750 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24821 true ( 1601750 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=2376 true ( 1601750 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=23759 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=6) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007774 **** (NoteOnlySync) **** WORLD TIME 01601750 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7774. (ServerMsgSync) Last included Player 2 on turn 7774. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1601775 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16300 true ( 1601775 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 690079101 true ( 1601775 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1701598256 true ( 1601775 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 979150283 true ( 1601775 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 991196599 true ( 1601775 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 406022780 true ( 1601775 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3850541651 true ( 1601775 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 776995514 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.250015, 87.968903, 9.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.230606, 9.000000, 87.942215) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.230606, 87.942215, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.494759, 33.340694, 9.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.525833, 9.000000, 33.329582) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.525833, 33.329582, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.356915, 104.817169, 9.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.370525, 9.000000, 104.787109) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.370525, 104.787109, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.419388, 68.543495, 9.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.398438, 9.000000, 68.568993) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.398438, 68.568993, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.146235, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.156235. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.156235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.156235. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.156235. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.073500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.083000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.083000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.083000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.083000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.009020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.018520. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.018520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.018520. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.018520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.369308, 104.630692, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.353752, 0.000000, 104.646248) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.353752, 104.646248, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=9.181578, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=9.195618. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=9.195618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=9.195618. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=9.195618. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.434453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.443953. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.443953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.443953. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.443953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=6.700451, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=6.714491. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=6.714491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=6.714491. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=6.714491. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.681289, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.695329. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.695329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.695329. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.695329. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=20309 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.444010, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.458050. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.458050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.458050. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.458050. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7517 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.709091, 97.709099, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.724648, 0.000000, 97.724655) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.724648, 97.724655, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.649039, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.658539. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.658539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.658539. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.658539. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(71.999207, 52.858170, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.012711, 0.000000, 52.840805) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.012711, 52.840805, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.041580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.051080. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.051080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.051080. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.051080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.260040, 98.597595, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.238037, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.238037, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32059 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1251 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23896 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29484 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.140644, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.150644. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.150644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.150644. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.150644. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6429 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28309 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=8.893485, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=8.902985. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=8.902985. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=8.902985. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=8.902985. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.097552, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.107552. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.107552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.107552. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.107552. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.568969, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.583009. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.583009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.583009. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.583009. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.211545, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.221546. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.221546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.221546. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.221546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.314281, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.328321. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.328321. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.328321. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.328321. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=12.291495, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=12.300995. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=12.300995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=12.300995. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=12.300995. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.729789, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.739789. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.739789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.739789. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.739789. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.728699, 98.355400, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.748024, 0.000000, 98.365906) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.748024, 98.365906, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.384718, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.384718. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.384718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.384718. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.384718. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=2.151412, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=2.161412. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=2.161412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=2.161412. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=2.161412. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.061859, 45.250000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.095612, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.095612, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.731747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.741747. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.741747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.741747. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.741747. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.348907, 97.883789, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.369778, 0.000000, 97.876831) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.369778, 97.876831, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.175849, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.189889. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.189889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.189889. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.189889. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.406525, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.416525. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.416525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.416525. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.416525. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.158952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.168452. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.168452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.168452. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.168452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. true ( 1601775 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6183 CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601775 ActionObject::update entering: state=5, worldTime=1601775, attAmountHeld=107.312263, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601775, attAmountHeld=107.287262. Leaving CombatObject Update 4: state=5, worldTime=1601775, attAmountHeld=107.287262. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601775 ActionObject::update entering: state=5, worldTime=1601775, attAmountHeld=86.236649, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601775, attAmountHeld=86.211647. Leaving CombatObject Update 4: state=5, worldTime=1601775, attAmountHeld=86.211647. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.510696, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.520196. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.520196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.520196. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.520196. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601775 ActionObject::update entering: state=5, worldTime=1601775, attAmountHeld=113.502403, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601775, attAmountHeld=113.477402. Leaving CombatObject Update 4: state=5, worldTime=1601775, attAmountHeld=113.477402. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.290424, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.290424. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.290424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.290424. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.290424. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601775 ActionObject::update entering: state=0, worldTime=1601775, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601775 ActionObject::update entering: state=5, worldTime=1601775, attAmountHeld=134.825363, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601775, attAmountHeld=134.800369. Leaving CombatObject Update 4: state=5, worldTime=1601775, attAmountHeld=134.800369. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=12.295023, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=12.309063. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=12.309063. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=12.309063. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=12.309063. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.942995, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.957035. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.957035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.957035. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.957035. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.426270, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.436271. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.436271. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.436271. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.436271. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=6.734628, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=6.744628. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=6.744628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=6.744628. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=6.744628. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=2.272405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=2.281905. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=2.281905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=2.281905. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=2.281905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=10.140765, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=10.154805. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=10.154805. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=10.154805. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=10.154805. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.075742, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.089782. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.089782. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.089782. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.089782. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.236469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.246469. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.246469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.246469. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.246469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=11.365418, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=11.374918. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=11.374918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=11.374918. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=11.374918. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601775 ActionObject::update entering: state=0, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.490284, 87.547035, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.497116, 0.000000, 87.513985) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=1.774611 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.500000, 87.500000, 0.000000). true ( 1601775 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7748 true ( 1601775 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7748 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.673607, 23.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.653610, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.653610, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=9.409081, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=9.422331. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=9.422331. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=9.422331. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=9.422331. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.606552, 27.131081, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.625526, 0.000000, 27.124760) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.625526, 27.124760, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=6.349918, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=6.363168. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=6.363168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=6.363168. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=6.363168. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.866220, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.879469. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.879469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.879469. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.879469. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(94.991211, 21.791723, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.009537, 0.000000, 21.783716) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.009537, 21.783716, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.768860, 22.166290, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.770554, 0.000000, 22.146362) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.770554, 22.146362, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.826157, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.974983, 0.000000, 22.846157) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.846157, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.342102, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.322102) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.322102, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.658944, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.670644. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.670644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.670644. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.670644. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.946342, 21.799999, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.966339, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.966339, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.795464, 15.534025, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.803429, 0.000000, 15.515680) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=13 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.803429, 15.515680, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.382401, 20.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.362404, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.362404, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=9.537205, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=9.547205. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=9.547205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=9.547205. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=9.547205. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=2.401173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=2.411173. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=2.411173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=2.411173. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=2.411173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238281, 22.567585, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.238152, 0.000000, 22.587585) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238152, 22.587585, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.455027, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.466727. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.466727. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.466727. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.466727. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.635056, 22.644367, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.653534, 0.000000, 22.636723) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000772 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.653534, 22.636723, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.857843, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.869543. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.869543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.869543. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.869543. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.315201, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.295200) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.295200, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.799239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.812489. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.812489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.812489. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.812489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.343779, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.357029. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.357029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.357029. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.357029. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.822537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.832538. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.832538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.832538. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.832538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.654427, 21.654427, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.668571, 0.000000, 21.668570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.668571, 21.668570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.513515, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.523516. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.523516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.523516. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.523516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.576653, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.586654. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.586654. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.586654. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.586654. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.449142, 21.551123, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.435005, 0.000000, 21.565268) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.435005, 21.565268, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.513896, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.523896. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.523896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.523896. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.523896. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=2.106468, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=2.118168. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=2.118168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=2.118168. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=2.118168. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.777689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.787689. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.787689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.787689. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.787689. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.496716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.506716. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.506716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.506716. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.506716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601775 ActionObject::update entering: state=0, worldTime=1601775, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601775, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.463116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.473116. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.473116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.473116. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.473116. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601775 ActionObject::update entering: state=5, worldTime=1601775, attAmountHeld=1.559953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601775, attAmountHeld=1.309953. CombatObject Update 2: state=5, worldTime=1601775, attAmountHeld=1.309953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601775, attAmountHeld=1.309953. Leaving CombatObject Update 4: state=5, worldTime=1601775, attAmountHeld=1.309953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=14.790689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=14.800690. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=14.800690. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=14.800690. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=14.800690. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601775 ActionObject::update entering: state=2, worldTime=1601775, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601775, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601775, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601775, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601775 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1562 true ( 1601775 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1562 true ( 1601775 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=17183 true ( 1601775 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 17183 true ( 1601775 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2717326010 true ( 1601775 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 477471736 true ( 1601775 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 882028775 true ( 1601775 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3080540409 true ( 1601775 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1507957681 true ( 1601775 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 411749580 true ( 1601775 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3818272783 true ( 1601775 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2398 true ( 1601775 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=14915 true ( 1601775 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=27711 true ( 1601775 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=19748 true ( 1601775 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=29981 (NoteOnlySync) Sync check at turn #7774 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1601775 (AiSync) aiExpert=0 (AiSync) finalCrc=1601775 aiExpertCRC = 1601775 mLastRandoms[0] = 2398 mLastRandoms[1] = 14915 mLastRandoms[2] = 27711 mLastRandoms[3] = 19748 mLastRandoms[4] = 29981 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=431.441, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.3538,104.6462,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.7246,97.7247,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=72.0127,52.8408,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.2380,98.5976,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.7480,98.3659,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=83.0956,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.3698,97.8768,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=134, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0443,16.0885,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1779.71, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.5000,87.5000,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.6536,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.6255,27.1248,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=95.0095,21.7837,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7706,22.1464,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.9750,22.8462,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.5869,22.3221,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=95.9663,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=30.00, pos=88.8034,15.5157,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.3624,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2382,22.5876,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.6535,22.6367,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.2952,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.6686,21.6686,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=264, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.4350,21.5653,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=248, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=294, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1175.56, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=1, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=245, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1182 playerCrc 1 cs 1 = 3046 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26702 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 610 playerCrc 1 cs 4 = 4925 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430667 playerCrc 1 cs 7 = 1511664 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138065 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3660072 (NoteOnlySync) Checksum: T#7774 wt=1601775 rand=2398 csum=3660072 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1601800 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2398 true ( 1601800 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 466715602 true ( 1601800 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2807693795 true ( 1601800 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2462089630 true ( 1601800 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724070750 true ( 1601800 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2215115227 true ( 1601800 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2177951313 true ( 1601800 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2855338160 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.230606, 87.942215, 9.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.211197, 9.000000, 87.915527) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.211197, 87.915527, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.525833, 33.329582, 9.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.556908, 9.000000, 33.318470) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.556908, 33.318470, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.370525, 104.787109, 9.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.384136, 9.000000, 104.757050) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.384136, 104.757050, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.398438, 68.568993, 9.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.377487, 9.000000, 68.594490) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.377487, 68.594490, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.143647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.153647. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.153647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.153647. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.153647. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.083000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.092500. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.092500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.092500. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.092500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.018520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.028020. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.028020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.028020. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.028020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.353752, 104.646248, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.338196, 0.000000, 104.661804) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.338196, 104.661804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=9.195618, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=9.209658. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=9.209658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=9.209658. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=9.209658. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.443953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.453453. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.453453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.453453. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.453453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=6.714491, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=6.728531. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=6.728531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=6.728531. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=6.728531. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.695329, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.709369. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.709369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.709369. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.709369. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.458050, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.472090. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.472090. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.472090. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.472090. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.724648, 97.724655, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.740204, 0.000000, 97.740211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.740204, 97.740211, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.658539, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.668040. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.668040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.668040. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.668040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.012711, 52.840805, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.026215, 0.000000, 52.823441) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.026215, 52.823441, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.051080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.060580. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.060580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.060580. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.060580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.238037, 98.597595, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.216034, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.216034, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.138056, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.148057. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.148057. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.148057. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.148057. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=8.902985, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=8.912484. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=8.912484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=8.912484. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=8.912484. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.094965, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.104965. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.104965. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.104965. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.104965. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.583009, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.597049. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.597049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.597049. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.597049. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.221546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.231546. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.231546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.231546. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.231546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.328321, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.342360. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.342360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.342360. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.342360. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=12.300995, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=12.310494. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=12.310494. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=12.310494. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=12.310494. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.727201, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.737201. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.737201. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.737201. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.737201. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.748024, 98.365906, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.767349, 0.000000, 98.376411) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.767349, 98.376411, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.372130, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.372130. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.372130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.372130. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.372130. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=2.148825, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=2.158825. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=2.158825. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=2.158825. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=2.158825. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.095612, 45.250000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.129364, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.129364, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.729159, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.739159. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.739159. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.739159. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.739159. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.369778, 97.876831, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.390648, 0.000000, 97.869873) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.390648, 97.869873, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.189889, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.203929. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.203929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.203929. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.203929. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.403937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.413937. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.413937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.413937. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.413937. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.168452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.177952. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.177952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.177952. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.177952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601800 ActionObject::update entering: state=5, worldTime=1601800, attAmountHeld=107.287262, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601800, attAmountHeld=107.262260. Leaving CombatObject Update 4: state=5, worldTime=1601800, attAmountHeld=107.262260. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601800 ActionObject::update entering: state=5, worldTime=1601800, attAmountHeld=86.211647, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601800, attAmountHeld=86.186646. Leaving CombatObject Update 4: state=5, worldTime=1601800, attAmountHeld=86.186646. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.520196, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.529696. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.529696. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.529696. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.529696. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601800 ActionObject::update entering: state=5, worldTime=1601800, attAmountHeld=113.477402, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601800, attAmountHeld=113.452400. Leaving CombatObject Update 4: state=5, worldTime=1601800, attAmountHeld=113.452400. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.277837, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.277837. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.277837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.277837. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.277837. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601800 ActionObject::update entering: state=0, worldTime=1601800, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601800 ActionObject::update entering: state=5, worldTime=1601800, attAmountHeld=134.800369, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601800, attAmountHeld=134.775375. Leaving CombatObject Update 4: state=5, worldTime=1601800, attAmountHeld=134.775375. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=12.309063, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=12.323103. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=12.323103. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=12.323103. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=12.323103. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.957035, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.971075. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.971075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.971075. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.971075. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.423683, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.433683. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.433683. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.433683. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.433683. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=6.732040, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=6.742041. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=6.742041. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=6.742041. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=6.742041. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=2.281905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=2.291405. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=2.291405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=2.291405. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=2.291405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=10.154805, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=10.168845. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=10.168845. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=10.168845. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=10.168845. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.089782, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.103822. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.103822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.103822. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.103822. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.246469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.256469. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.256469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.256469. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.256469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=11.374918, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=11.384418. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=11.384418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=11.384418. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=11.384418. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601800 ActionObject::update entering: state=0, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.500000, 87.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.466251, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.466251, 87.500000, 0.000000). true ( 1601800 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17620 true ( 1601800 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17620 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.653610, 23.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.633614, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.633614, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=9.422331, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=9.435581. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=9.435581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=9.435581. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=9.435581. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.625526, 27.124760, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.644501, 0.000000, 27.118439) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.644501, 27.118439, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=6.363168, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=6.376418. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=6.376418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=6.376418. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=6.376418. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.879469, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.892719. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.892719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.892719. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.892719. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.009537, 21.783716, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.027863, 0.000000, 21.775709) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.027863, 21.775709, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.770554, 22.146362, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.772247, 0.000000, 22.126434) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.772247, 22.126434, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.846157, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.974983, 0.000000, 22.866158) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.866158, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14711 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.322102, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.302101) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.302101, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.670644, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.682344. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.682344. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.682344. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.682344. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.966339, 21.799999, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(95.986336, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(95.986336, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.803429, 15.515680, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.811394, 0.000000, 15.497335) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=12 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.811394, 15.497335, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.362404, 20.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.342407, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.342407, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5804 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22409 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=9.533955, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=9.543955. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=9.543955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=9.543955. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=9.543955. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=2.411173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=2.421173. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=2.421173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=2.421173. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=2.421173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238152, 22.587585, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.238022, 0.000000, 22.607586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.238022, 22.607586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.466727, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.478427. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.478427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.478427. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.478427. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28613 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.653534, 22.636723, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.672012, 0.000000, 22.629065) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=1.179505 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.670937, 22.629509, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.869543, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.881243. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.881243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.881243. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.881243. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.295200, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.275200) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.275200, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17825 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.812489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.825739. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.825739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.825739. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.825739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.357029, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.370279. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.370279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.370279. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.370279. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.832538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.842538. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.842538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.842538. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.842538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.668571, 21.668570, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.682716, 0.000000, 21.682713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.682716, 21.682713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.523516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.533516. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.533516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.533516. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.533516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.573403, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.583404. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.583404. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.583404. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.583404. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.435005, 21.565268, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.420868, 0.000000, 21.579412) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.420868, 21.579412, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.510646, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.520646. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.520646. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.520646. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.520646. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=2.118168, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=2.129868. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=2.129868. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=2.129868. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=2.129868. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.774439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.784439. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.784439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.784439. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.784439. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.506716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.516716. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.516716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.516716. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.516716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601800 ActionObject::update entering: state=0, worldTime=1601800, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601800, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23577 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.473116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.483116. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24108 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.483116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.483116. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.483116. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601800 ActionObject::update entering: state=5, worldTime=1601800, attAmountHeld=1.309953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601800, attAmountHeld=1.059953. CombatObject Update 2: state=5, worldTime=1601800, attAmountHeld=1.059953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601800, attAmountHeld=1.059953. Leaving CombatObject Update 4: state=5, worldTime=1601800, attAmountHeld=1.059953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=14.787439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=14.797440. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20290 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=14.797440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=14.797440. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=14.797440. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. true ( 1601800 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8633 CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601800 ActionObject::update entering: state=2, worldTime=1601800, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601800, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601800, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601800, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601800 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=5381 true ( 1601800 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 5381 true ( 1601800 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=861 true ( 1601800 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 861 true ( 1601800 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998586166 true ( 1601800 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209906363 true ( 1601800 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4117023952 true ( 1601800 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1971383763 true ( 1601800 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 753602269 true ( 1601800 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347980652 true ( 1601800 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565554552 true ( 1601800 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30595 true ( 1601800 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21959 true ( 1601800 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25152 true ( 1601800 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16311 true ( 1601800 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=14489 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1601825 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30595 true ( 1601825 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3607839048 true ( 1601825 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3443580768 true ( 1601825 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4283623362 true ( 1601825 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1870522529 true ( 1601825 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1010452815 true ( 1601825 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2735536300 true ( 1601825 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3322586511 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.211197, 87.915527, 9.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.191788, 9.000000, 87.888840) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.191788, 87.888840, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.556908, 33.318470, 9.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.587982, 9.000000, 33.307358) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.587982, 33.307358, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.384136, 104.757050, 9.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.397747, 9.000000, 104.726990) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.397747, 104.726990, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.377487, 68.594490, 9.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.356537, 9.000000, 68.619987) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.356537, 68.619987, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.141060, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.151060. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.151060. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.151060. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.151060. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.092500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.102000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.102000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.102000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.102000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.028020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.037520. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.037520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.037520. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.037520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.338196, 104.661804, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.322639, 0.000000, 104.677361) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.322639, 104.677361, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=9.209658, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=9.223698. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=9.223698. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=9.223698. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=9.223698. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.453453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.462953. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.462953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.462953. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.462953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=6.728531, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=6.742571. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=6.742571. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=6.742571. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=6.742571. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.709369, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.723409. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.723409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.723409. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.723409. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.472090, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.486130. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.486130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.486130. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.486130. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.740204, 97.740211, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.755760, 0.000000, 97.755768) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.755760, 97.755768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.668040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.677540. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.677540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.677540. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.677540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.026215, 52.823441, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.039719, 0.000000, 52.806076) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.039719, 52.806076, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.060580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.070080. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.070080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.070080. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.070080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.216034, 98.597595, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.194031, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.194031, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.135469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.145469. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.145469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.145469. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.145469. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=8.912484, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=8.921984. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=8.921984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=8.921984. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=8.921984. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.092377, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.102377. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.102377. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.102377. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.102377. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.597049, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.611089. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.611089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.611089. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.611089. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.231546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.241546. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.241546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.241546. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.241546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.342360, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.356400. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.356400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.356400. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.356400. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=12.310494, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=12.319994. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=12.319994. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=12.319994. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=12.319994. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.724614, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.734614. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.734614. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.734614. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.734614. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.767349, 98.376411, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.786674, 0.000000, 98.386917) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.786674, 98.386917, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.359543, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.359543. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.359543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.359543. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.359543. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=2.146237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=2.156237. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=2.156237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=2.156237. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=2.156237. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.129364, 45.250000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.163116, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.163116, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.726572, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.736572. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.736572. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.736572. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.736572. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.390648, 97.869873, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.411518, 0.000000, 97.862915) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.411518, 97.862915, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.203929, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.217969. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.217969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.217969. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.217969. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.401350, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.411350. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.411350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.411350. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.411350. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.177952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.187452. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.187452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.187452. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.187452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601825 ActionObject::update entering: state=5, worldTime=1601825, attAmountHeld=107.262260, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601825, attAmountHeld=107.237259. Leaving CombatObject Update 4: state=5, worldTime=1601825, attAmountHeld=107.237259. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601825 ActionObject::update entering: state=5, worldTime=1601825, attAmountHeld=86.186646, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601825, attAmountHeld=86.161644. Leaving CombatObject Update 4: state=5, worldTime=1601825, attAmountHeld=86.161644. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.529696, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.539196. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.539196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.539196. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.539196. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601825 ActionObject::update entering: state=5, worldTime=1601825, attAmountHeld=113.452400, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601825, attAmountHeld=113.427399. Leaving CombatObject Update 4: state=5, worldTime=1601825, attAmountHeld=113.427399. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.265249, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.265249. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.265249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.265249. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.265249. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601825 ActionObject::update entering: state=0, worldTime=1601825, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601825 ActionObject::update entering: state=5, worldTime=1601825, attAmountHeld=134.775375, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601825, attAmountHeld=134.750381. Leaving CombatObject Update 4: state=5, worldTime=1601825, attAmountHeld=134.750381. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=12.323103, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=12.337143. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=12.337143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=12.337143. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=12.337143. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.971075, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.985115. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.985115. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.985115. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.985115. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.421096, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.431096. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.431096. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.431096. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.431096. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=6.729453, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=6.739453. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=6.739453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=6.739453. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=6.739453. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=2.291405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=2.300905. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=2.300905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=2.300905. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=2.300905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=10.168845, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=10.182885. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=10.182885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=10.182885. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=10.182885. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.103822, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.117862. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.117862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.117862. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.117862. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.256469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.266469. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.266469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.266469. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.266469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=11.384418, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=11.393917. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=11.393917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=11.393917. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=11.393917. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601825 ActionObject::update entering: state=0, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.466251, 87.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.432503, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=10 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.432503, 87.500000, 0.000000). true ( 1601825 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24172 true ( 1601825 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24172 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.633614, 23.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.613617, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.613617, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=9.435581, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=9.448832. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=9.448832. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=9.448832. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=9.448832. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.644501, 27.118439, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.663475, 0.000000, 27.112118) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.663475, 27.112118, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=6.376418, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=6.389668. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=6.389668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=6.389668. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=6.389668. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.892719, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.905969. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.905969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.905969. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.905969. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.027863, 21.775709, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.046188, 0.000000, 21.767702) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.046188, 21.767702, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.772247, 22.126434, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.773941, 0.000000, 22.106506) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.773941, 22.106506, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.866158, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.974983, 0.000000, 22.886158) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.886158, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.302101, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.282101) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.282101, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.682344, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.694044. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.694044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.694044. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.694044. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(95.986336, 21.799999, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.006332, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.006332, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.811394, 15.497335, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.819351, 0.000000, 15.478988) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=12 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.819351, 15.478988, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.342407, 20.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.322411, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.322411, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=9.530704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=9.540705. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=9.540705. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=9.540705. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=9.540705. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=2.421173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=2.431173. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=2.431173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=2.431173. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=2.431173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.238022, 22.607586, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237885, 0.000000, 22.627586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237885, 22.627586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.478427, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.490128. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.490128. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.490128. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.490128. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.670937, 22.629509, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.670906, 0.000000, 22.609509) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.670906, 22.609509, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.881243, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.892943. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.892943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.892943. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.892943. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.275200, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.255199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.255199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.825739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.838989. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.838989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.838989. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.838989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.370279, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.383529. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.383529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.383529. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.383529. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.842538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.852538. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.852538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.852538. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.852538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.682716, 21.682713, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.696861, 0.000000, 21.696856) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.696861, 21.696856, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.533516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.543516. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.543516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.543516. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.543516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.570153, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.580153. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.580153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.580153. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.580153. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.420868, 21.579412, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.406731, 0.000000, 21.593557) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.406731, 21.593557, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.507396, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.517396. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.517396. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.517396. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.517396. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=2.129868, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=2.141568. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=2.141568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=2.141568. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=2.141568. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.771189, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.781189. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.781189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.781189. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.781189. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.516716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.526716. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.526716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.526716. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.526716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601825 ActionObject::update entering: state=0, worldTime=1601825, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601825, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.483116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.493116. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.493116. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.493116. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.493116. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601825 ActionObject::update entering: state=5, worldTime=1601825, attAmountHeld=1.059953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601825, attAmountHeld=0.809953. CombatObject Update 2: state=5, worldTime=1601825, attAmountHeld=0.809953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601825, attAmountHeld=0.809953. Leaving CombatObject Update 4: state=5, worldTime=1601825, attAmountHeld=0.809953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=14.784189, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=14.794189. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=14.794189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=14.794189. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=14.794189. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601825 ActionObject::update entering: state=2, worldTime=1601825, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601825, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601825, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601825, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601825 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17695 true ( 1601825 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17695 true ( 1601825 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3936 true ( 1601825 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3936 true ( 1601825 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3722685470 true ( 1601825 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1399526672 true ( 1601825 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3059436558 true ( 1601825 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1934150290 true ( 1601825 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 642611492 true ( 1601825 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 530830452 true ( 1601825 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4215969689 true ( 1601825 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24060 true ( 1601825 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=28263 true ( 1601825 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=16186 true ( 1601825 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=25912 true ( 1601825 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=16003 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1601850 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24060 true ( 1601850 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 554934995 true ( 1601850 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3147735013 true ( 1601850 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2876318072 true ( 1601850 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 839278962 true ( 1601850 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 165371887 true ( 1601850 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 490794131 true ( 1601850 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2314766696 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.191788, 87.888840, 9.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.172379, 9.000000, 87.862152) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.172379, 87.862152, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.587982, 33.307358, 9.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.619057, 9.000000, 33.296246) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.619057, 33.296246, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.397747, 104.726990, 9.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.411358, 9.000000, 104.696930) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.411358, 104.696930, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.356537, 68.619987, 9.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.335587, 9.000000, 68.645485) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.335587, 68.645485, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13884 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29436 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.138472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.148472. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.148472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.148472. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.148472. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.102000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.111500. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.111500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.111500. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.111500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.037520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.047020. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.047020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.047020. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.047020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.322639, 104.677361, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.307083, 0.000000, 104.692917) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.307083, 104.692917, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=9.223698, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=9.237738. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=9.237738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=9.237738. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=9.237738. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.462953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.472453. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.472453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.472453. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.472453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=6.742571, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=6.756611. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=6.756611. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=6.756611. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=6.756611. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.723409, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.737449. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.737449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.737449. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.737449. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.486130, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.500170. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.500170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.500170. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.500170. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.755760, 97.755768, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.771317, 0.000000, 97.771324) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.771317, 97.771324, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6583 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.677540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.687040. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.687040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.687040. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.687040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.039719, 52.806076, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.053223, 0.000000, 52.788712) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.053223, 52.788712, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.070080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.079580. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.079580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.079580. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.079580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.194031, 98.597595, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.172028, 0.000000, 98.597595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.570793 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.597595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9261 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19005 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19697 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.132882, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.142882. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.142882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.142882. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.142882. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=8.921984, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=8.931483. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=8.931483. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=8.931483. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=8.931483. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11406 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.089790, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.099790. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=30314 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.099790. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.099790. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.099790. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.611089, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.625129. true ( 1601850 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=17438 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.625129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.625129. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.625129. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.241546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.251546. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.251546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.251546. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.251546. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.356400, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.370440. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.370440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.370440. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.370440. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=12.319994, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=12.329494. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=12.329494. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=12.329494. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=12.329494. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.722026, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.732026. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.732026. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.732026. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.732026. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.786674, 98.386917, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.806000, 0.000000, 98.397423) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.806000, 98.397423, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.346955, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.346955. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.346955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.346955. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.346955. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=2.143650, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=2.153650. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=2.153650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=2.153650. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=2.153650. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.163116, 45.250000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.196869, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.196869, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.723984, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.733984. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.733984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.733984. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.733984. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.411518, 97.862915, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.432388, 0.000000, 97.855957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.432388, 97.855957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.217969, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.232009. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.232009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.232009. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.232009. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23868 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.398762, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.408762. true ( 1601850 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=32370 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.408762. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.408762. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.408762. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26709 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.187452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.196952. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.196952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.196952. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.196952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601850 ActionObject::update entering: state=5, worldTime=1601850, attAmountHeld=107.237259, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601850, attAmountHeld=107.212257. Leaving CombatObject Update 4: state=5, worldTime=1601850, attAmountHeld=107.212257. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601850 ActionObject::update entering: state=5, worldTime=1601850, attAmountHeld=86.161644, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601850, attAmountHeld=86.136642. Leaving CombatObject Update 4: state=5, worldTime=1601850, attAmountHeld=86.136642. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.539196, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.548697. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.548697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.548697. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.548697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601850 ActionObject::update entering: state=5, worldTime=1601850, attAmountHeld=113.427399, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601850, attAmountHeld=113.402397. Leaving CombatObject Update 4: state=5, worldTime=1601850, attAmountHeld=113.402397. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.252662, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.252662. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9610 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.252662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.252662. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.252662. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601850 ActionObject::update entering: state=0, worldTime=1601850, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601850 ActionObject::update entering: state=5, worldTime=1601850, attAmountHeld=134.750381, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601850, attAmountHeld=134.725388. Leaving CombatObject Update 4: state=5, worldTime=1601850, attAmountHeld=134.725388. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=12.337143, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=12.351183. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=12.351183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=12.351183. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=12.351183. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.985115, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.999155. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.999155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.999155. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.999155. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.418509, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.428509. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.428509. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.428509. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.428509. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=6.726866, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=6.736866. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=6.736866. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=6.736866. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=6.736866. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=2.300905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=2.310405. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=2.310405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=2.310405. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=2.310405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20033 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=10.182885, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=10.196925. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=10.196925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=10.196925. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=10.196925. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.117862, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.131902. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.131902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.131902. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.131902. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.266469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.276469. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.276469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.276469. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.276469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. true ( 1601850 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14423 CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=11.393917, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=11.403417. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=11.403417. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=11.403417. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=11.403417. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601850 ActionObject::update entering: state=0, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.432503, 87.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.398754, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.398754, 87.500000, 0.000000). true ( 1601850 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12051 true ( 1601850 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12051 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.613617, 23.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.593620, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.593620, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=9.448832, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=9.462082. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=9.462082. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=9.462082. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=9.462082. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.663475, 27.112118, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.682449, 0.000000, 27.105797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.682449, 27.105797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=6.389668, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=6.402918. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=6.402918. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=6.402918. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=6.402918. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.905969, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.919219. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.919219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.919219. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.919219. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.046188, 21.767702, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.064514, 0.000000, 21.759695) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.064514, 21.759695, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.773941, 22.106506, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.775635, 0.000000, 22.086578) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.775635, 22.086578, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.886158, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.974983, 0.000000, 22.906158) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.906158, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.282101, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.262100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.262100, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.694044, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.705743. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.705743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.705743. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.705743. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.006332, 21.799999, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.026329, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.026329, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.819351, 15.478988, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.827309, 0.000000, 15.460640) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=12 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.827309, 15.460640, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.322411, 20.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.302414, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.302414, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=9.527454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=9.537455. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=9.537455. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=9.537455. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=9.537455. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=2.431173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=2.441173. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=2.441173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=2.441173. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=2.441173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237885, 22.627586, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237747, 0.000000, 22.647587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237747, 22.647587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.490128, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.501828. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.501828. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.501828. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.501828. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.670906, 22.609509, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.670876, 0.000000, 22.589508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.670876, 22.589508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.892943, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.904643. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.904643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.904643. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.904643. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.255199, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.235199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.235199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.838989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.852239. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.852239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.852239. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.852239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.383529, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.396780. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.396780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.396780. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.396780. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.852538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.862538. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.862538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.862538. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.862538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.696861, 21.696856, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.711006, 0.000000, 21.710999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.711006, 21.710999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.543516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.553516. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.553516. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.553516. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.553516. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.566903, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.576903. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.576903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.576903. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.576903. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.406731, 21.593557, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.392593, 0.000000, 21.607702) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.392593, 21.607702, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.504146, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.514146. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.514146. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.514146. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.514146. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=2.141568, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=2.153268. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=2.153268. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=2.153268. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=2.153268. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.767939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.777939. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.777939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.777939. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.777939. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.526716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.536716. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.536716. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.536716. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.536716. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601850 ActionObject::update entering: state=0, worldTime=1601850, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601850, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.493116, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.503117. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.503117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.503117. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.503117. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601850 ActionObject::update entering: state=5, worldTime=1601850, attAmountHeld=0.809953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601850, attAmountHeld=0.559953. CombatObject Update 2: state=5, worldTime=1601850, attAmountHeld=0.559953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601850, attAmountHeld=0.559953. Leaving CombatObject Update 4: state=5, worldTime=1601850, attAmountHeld=0.559953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=14.780939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=14.790939. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=14.790939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=14.790939. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=14.790939. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601850 ActionObject::update entering: state=2, worldTime=1601850, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601850, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601850, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601850, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601850 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24263 true ( 1601850 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24263 true ( 1601850 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=24787 true ( 1601850 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24787 true ( 1601850 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 852168226 true ( 1601850 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1390199566 true ( 1601850 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 400568668 true ( 1601850 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 545214412 true ( 1601850 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1955622120 true ( 1601850 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2603914202 true ( 1601850 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1707793830 true ( 1601850 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=23115 true ( 1601850 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15329 true ( 1601850 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=18760 true ( 1601850 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=25902 true ( 1601850 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31281 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1601875 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 23115 true ( 1601875 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1671743165 true ( 1601875 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2450272226 true ( 1601875 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975575608 true ( 1601875 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176571298 true ( 1601875 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3374974013 true ( 1601875 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3921794579 true ( 1601875 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2973239207 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.172379, 87.862152, 9.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.152969, 9.000000, 87.835464) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.152969, 87.835464, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.619057, 33.296246, 9.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.650131, 9.000000, 33.285133) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.650131, 33.285133, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.411358, 104.696930, 9.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.424969, 9.000000, 104.666870) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.424969, 104.666870, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.335587, 68.645485, 9.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.314636, 9.000000, 68.670982) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.314636, 68.670982, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.135885, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.145885. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.145885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.145885. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.145885. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.111500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.121000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.121000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.121000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.121000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.047020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.056520. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.056520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.056520. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.056520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.307083, 104.692917, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.291527, 0.000000, 104.708473) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.291527, 104.708473, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=9.237738, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=9.251778. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=9.251778. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=9.251778. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=9.251778. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.472453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.481953. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.481953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.481953. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.481953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=6.756611, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=6.770651. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=6.770651. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=6.770651. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=6.770651. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.737449, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.751489. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.751489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.751489. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.751489. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.500170, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.514210. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.514210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.514210. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.514210. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.771317, 97.771324, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.786873, 0.000000, 97.786880) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.786873, 97.786880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.687040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.696540. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.696540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.696540. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.696540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.053223, 52.788712, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.066734, 0.000000, 52.771351) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.066734, 52.771351, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.079580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.089080. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.089080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.089080. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.089080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.597595, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.575592) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.575592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.130294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.140295. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.140295. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.140295. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.140295. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=8.931483, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=8.940983. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=8.940983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=8.940983. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=8.940983. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.087203, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.097203. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.097203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.097203. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.097203. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.625129, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.639169. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.639169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.639169. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.639169. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.251546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.261547. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.261547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.261547. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.261547. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.370440, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.384480. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.384480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.384480. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.384480. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=12.329494, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=12.338993. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=12.338993. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=12.338993. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=12.338993. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.719439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.729439. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.729439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.729439. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.729439. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.806000, 98.397423, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.825325, 0.000000, 98.407928) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.825325, 98.407928, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.334368, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.334368. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.334368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.334368. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.334368. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=2.141062, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=2.151062. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=2.151062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=2.151062. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=2.151062. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.196869, 45.250000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.230621, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.230621, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.721397, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.731397. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.731397. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.731397. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.731397. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.432388, 97.855957, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.453259, 0.000000, 97.848999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.453259, 97.848999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.232009, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.246049. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.246049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.246049. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.246049. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.396174, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.406174. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.406174. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.406174. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.406174. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.196952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.206452. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.206452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.206452. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.206452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601875 ActionObject::update entering: state=5, worldTime=1601875, attAmountHeld=107.212257, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601875, attAmountHeld=107.187256. Leaving CombatObject Update 4: state=5, worldTime=1601875, attAmountHeld=107.187256. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601875 ActionObject::update entering: state=5, worldTime=1601875, attAmountHeld=86.136642, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601875, attAmountHeld=86.111641. Leaving CombatObject Update 4: state=5, worldTime=1601875, attAmountHeld=86.111641. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.548697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.558197. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.558197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.558197. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.558197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601875 ActionObject::update entering: state=5, worldTime=1601875, attAmountHeld=113.402397, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601875, attAmountHeld=113.377396. Leaving CombatObject Update 4: state=5, worldTime=1601875, attAmountHeld=113.377396. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.240074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.240074. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.240074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.240074. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.240074. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601875 ActionObject::update entering: state=0, worldTime=1601875, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601875 ActionObject::update entering: state=5, worldTime=1601875, attAmountHeld=134.725388, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601875, attAmountHeld=134.700394. Leaving CombatObject Update 4: state=5, worldTime=1601875, attAmountHeld=134.700394. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=12.351183, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=12.365223. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=12.365223. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=12.365223. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=12.365223. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.999155, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.013195. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.013195. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.013195. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.013195. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.415921, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.425921. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.425921. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.425921. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.425921. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=6.724278, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=6.734279. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=6.734279. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=6.734279. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=6.734279. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=2.310405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=2.319905. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=2.319905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=2.319905. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=2.319905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=10.196925, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=10.210965. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=10.210965. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=10.210965. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=10.210965. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.131902, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.145942. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.145942. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.145942. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.145942. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.276469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.286469. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.286469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.286469. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.286469. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=11.403417, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=11.412916. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=11.412916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=11.412916. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=11.412916. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601875 ActionObject::update entering: state=0, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.398754, 87.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.365005, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.365005, 87.500000, 0.000000). true ( 1601875 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27686 true ( 1601875 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27686 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.593620, 23.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.573624, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.573624, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=9.462082, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=9.475332. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=9.475332. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=9.475332. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=9.475332. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.682449, 27.105797, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.701424, 0.000000, 27.099476) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.701424, 27.099476, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=6.402918, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=6.416168. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=6.416168. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=6.416168. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=6.416168. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.919219, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.932469. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.932469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.932469. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.932469. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.064514, 21.759695, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.082840, 0.000000, 21.751688) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.082840, 21.751688, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.775635, 22.086578, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.777328, 0.000000, 22.066650) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.777328, 22.066650, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22623 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.906158, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.974983, 0.000000, 22.926159) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.607313 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.239182. true ( 1601875 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=26878 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.974983, 22.923758, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.262100, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.242100) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.242100, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.705743, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.717443. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.717443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.717443. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.717443. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.026329, 21.799999, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.046326, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.046326, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.827309, 15.460640, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.835266, 0.000000, 15.442292) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.835266, 15.442292, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.302414, 20.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.282417, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.282417, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20297 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=9.524204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=9.534204. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=9.534204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=9.534204. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=9.534204. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=2.441173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=2.451173. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21269 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=2.451173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=2.451173. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=2.451173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237747, 22.647587, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237617, 0.000000, 22.667587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237617, 22.667587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.501828, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.513528. true ( 1601875 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=29285 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.513528. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.513528. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.513528. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21463 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.670876, 22.589508, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.670837, 0.000000, 22.569508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.167939 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.670937, 22.570805, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.904643, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.916343. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.916343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.916343. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.916343. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.235199, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.215199) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.215199, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17495 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19606 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.852239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.865489. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.865489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.865489. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.865489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.396780, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.410030. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.410030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.410030. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.410030. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.862538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.872539. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.872539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.872539. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.872539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.711006, 21.710999, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.725151, 0.000000, 21.725142) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.725151, 21.725142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.553516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.563517. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.563517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.563517. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.563517. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.563653, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.573653. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.573653. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.573653. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.573653. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.392593, 21.607702, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.378456, 0.000000, 21.621847) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.378456, 21.621847, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25412 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.500896, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.510896. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.510896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.510896. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.510896. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=2.153268, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=2.164968. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=2.164968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=2.164968. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=2.164968. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.764688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.774689. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.774689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.774689. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.774689. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.536716, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.546717. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.546717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.546717. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.546717. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601875 ActionObject::update entering: state=0, worldTime=1601875, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601875, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.503117, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.513117. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.513117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.513117. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.513117. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601875 ActionObject::update entering: state=5, worldTime=1601875, attAmountHeld=0.559953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601875, attAmountHeld=0.309953. CombatObject Update 2: state=5, worldTime=1601875, attAmountHeld=0.309953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601875, attAmountHeld=0.309953. Leaving CombatObject Update 4: state=5, worldTime=1601875, attAmountHeld=0.309953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=14.777689, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=14.787689. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=14.787689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=14.787689. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=14.787689. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. true ( 1601875 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21 CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601875 ActionObject::update entering: state=2, worldTime=1601875, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601875, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601875, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601875, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601875 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=32280 true ( 1601875 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 32280 true ( 1601875 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=14525 true ( 1601875 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14525 true ( 1601875 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1065701198 true ( 1601875 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4255320550 true ( 1601875 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 313143850 true ( 1601875 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4004581477 true ( 1601875 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 652028044 true ( 1601875 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2853916797 true ( 1601875 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2290158687 true ( 1601875 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31507 true ( 1601875 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4178 true ( 1601875 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15873 true ( 1601875 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=13835 true ( 1601875 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4754 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1601900 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31507 true ( 1601900 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052058715 true ( 1601900 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3608832417 true ( 1601900 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2223860616 true ( 1601900 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2650254935 true ( 1601900 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 408557194 true ( 1601900 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1989637884 true ( 1601900 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 257405888 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.152969, 87.835464, 9.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.133560, 9.000000, 87.808777) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.133560, 87.808777, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.650131, 33.285133, 9.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.681206, 9.000000, 33.274021) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.681206, 33.274021, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.424969, 104.666870, 9.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.438580, 9.000000, 104.636810) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.438580, 104.636810, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.314636, 68.670982, 9.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.293686, 9.000000, 68.696480) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.293686, 68.696480, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.133297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.143297. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.143297. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.143297. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.143297. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.121000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.130500. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.130500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.130500. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.130500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.056520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.066020. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.066020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.066020. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.066020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.291527, 104.708473, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.275970, 0.000000, 104.724030) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.275970, 104.724030, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=9.251778, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=9.265818. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=9.265818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=9.265818. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=9.265818. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.481953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.491453. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.491453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.491453. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.491453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=6.770651, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=6.784691. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=6.784691. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=6.784691. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=6.784691. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.751489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.765529. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.765529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.765529. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.765529. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.514210, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.528250. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.528250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.528250. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.528250. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.786873, 97.786880, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.802425, 0.000000, 97.802444) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.802425, 97.802444, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.696540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.706040. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.706040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.706040. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.706040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.066734, 52.771351, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.080238, 0.000000, 52.753986) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.080238, 52.753986, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.089080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.098580. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.098580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.098580. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.098580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.575592, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.553589) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=7 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.553589, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.127707, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.137707. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.137707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.137707. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.137707. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=8.940983, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=8.950482. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=8.950482. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=8.950482. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=8.950482. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.084615, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.094615. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.094615. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.094615. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.094615. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.639169, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.653209. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.653209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.653209. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.653209. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.261547, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.271547. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.271547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.271547. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.271547. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.384480, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.398520. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.398520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.398520. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.398520. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=12.338993, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=12.348493. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=12.348493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=12.348493. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=12.348493. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.716851, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.726851. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.726851. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.726851. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.726851. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.825325, 98.407928, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.844650, 0.000000, 98.418442) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.844650, 98.418442, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.321780, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.321780. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.321780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.321780. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.321780. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=2.138474, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=2.148474. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=2.148474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=2.148474. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=2.148474. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.230621, 45.250000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.264374, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.264374, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.718809, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.728809. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.728809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.728809. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.728809. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.453259, 97.848999, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.474129, 0.000000, 97.842041) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.474129, 97.842041, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.246049, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.260089. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.260089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.260089. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.260089. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.393587, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.403587. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.403587. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.403587. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.403587. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.206452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.215952. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.215952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.215952. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.215952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601900 ActionObject::update entering: state=5, worldTime=1601900, attAmountHeld=107.187256, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601900, attAmountHeld=107.162254. Leaving CombatObject Update 4: state=5, worldTime=1601900, attAmountHeld=107.162254. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601900 ActionObject::update entering: state=5, worldTime=1601900, attAmountHeld=86.111641, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601900, attAmountHeld=86.086639. Leaving CombatObject Update 4: state=5, worldTime=1601900, attAmountHeld=86.086639. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.558197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.567697. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.567697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.567697. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.567697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601900 ActionObject::update entering: state=5, worldTime=1601900, attAmountHeld=113.377396, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601900, attAmountHeld=113.352394. Leaving CombatObject Update 4: state=5, worldTime=1601900, attAmountHeld=113.352394. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.227487, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.227487. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.227487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.227487. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.227487. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601900 ActionObject::update entering: state=0, worldTime=1601900, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601900 ActionObject::update entering: state=5, worldTime=1601900, attAmountHeld=134.700394, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601900, attAmountHeld=134.675400. Leaving CombatObject Update 4: state=5, worldTime=1601900, attAmountHeld=134.675400. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=12.365223, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=12.379263. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=12.379263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=12.379263. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=12.379263. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.013195, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.027235. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.027235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.027235. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.027235. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.413334, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.423334. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.423334. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.423334. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.423334. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=6.721691, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=6.731691. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=6.731691. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=6.731691. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=6.731691. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=2.319905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=2.329405. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=2.329405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=2.329405. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=2.329405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=10.210965, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=10.225005. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=10.225005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=10.225005. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=10.225005. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.145942, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.159982. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.159982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.159982. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.159982. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.286469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.296468. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.296468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.296468. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.296468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=11.412916, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=11.422416. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=11.422416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=11.422416. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=11.422416. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601900 ActionObject::update entering: state=0, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.365005, 87.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.331257, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.331257, 87.500000, 0.000000). true ( 1601900 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=10228 true ( 1601900 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 10228 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.573624, 23.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.553627, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.553627, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=9.475332, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=9.488583. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=9.488583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=9.488583. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=9.488583. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.701424, 27.099476, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.720398, 0.000000, 27.093155) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.720398, 27.093155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=6.416168, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=6.429418. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=6.429418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=6.429418. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=6.429418. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.932469, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.945719. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.945719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.945719. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.945719. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.082840, 21.751688, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.101166, 0.000000, 21.743681) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.101166, 21.743681, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.777328, 22.066650, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.779022, 0.000000, 22.046722) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.779022, 22.046722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.974983, 22.923758, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.954994, 0.000000, 22.923027) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.954994, 22.923027, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.242100, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.222099) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.222099, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.717443, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.729143. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.729143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.729143. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.729143. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.046326, 21.799999, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.066322, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.066322, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.835266, 15.442292, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.843224, 0.000000, 15.423944) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.843224, 15.423944, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.282417, 20.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.262421, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.262421, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=9.520954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=9.530954. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=9.530954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=9.530954. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=9.530954. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=2.451173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=2.461173. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=2.461173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=2.461173. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=2.461173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237617, 22.667587, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237480, 0.000000, 22.687588) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237480, 22.687588, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.513528, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.525228. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.525228. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.525228. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.525228. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.670937, 22.570805, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.674240, 0.000000, 22.551079) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.674240, 22.551079, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.916343, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.928043. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.928043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.928043. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.928043. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.215199, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.195198) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.195198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.865489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.878739. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.878739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.878739. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.878739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.410030, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.423280. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.423280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.423280. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.423280. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.872539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.882539. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.882539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.882539. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.882539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.725151, 21.725142, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.739296, 0.000000, 21.739285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.739296, 21.739285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.563517, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.573517. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.573517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.573517. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.573517. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.560403, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.570403. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.570403. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.570403. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.570403. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.378456, 21.621847, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.364319, 0.000000, 21.635992) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.364319, 21.635992, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.497645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.507646. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.507646. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.507646. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.507646. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=2.164968, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=2.176668. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=2.176668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=2.176668. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=2.176668. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.761438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.771439. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.771439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.771439. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.771439. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.546717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.556717. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.556717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.556717. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.556717. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601900 ActionObject::update entering: state=0, worldTime=1601900, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601900, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.513117, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.523117. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.523117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.523117. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.523117. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601900 ActionObject::update entering: state=5, worldTime=1601900, attAmountHeld=0.309953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601900, attAmountHeld=0.059953. CombatObject Update 2: state=5, worldTime=1601900, attAmountHeld=0.059953. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601900, attAmountHeld=0.059953. Leaving CombatObject Update 4: state=5, worldTime=1601900, attAmountHeld=0.059953. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=14.774439, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=14.784439. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=14.784439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=14.784439. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=14.784439. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601900 ActionObject::update entering: state=2, worldTime=1601900, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601900, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601900, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601900, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601900 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6113 true ( 1601900 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6113 true ( 1601900 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28993 true ( 1601900 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28993 true ( 1601900 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2255723200 true ( 1601900 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2431411225 true ( 1601900 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 450057617 true ( 1601900 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3340371261 true ( 1601900 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2135417830 true ( 1601900 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2564646764 true ( 1601900 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2303255456 true ( 1601900 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6544 true ( 1601900 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11425 true ( 1601900 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=8415 true ( 1601900 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=17416 true ( 1601900 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=18694 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1601925 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6544 true ( 1601925 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1142258377 true ( 1601925 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3925578279 true ( 1601925 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2419080715 true ( 1601925 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1044128622 true ( 1601925 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2493006821 true ( 1601925 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1191225980 true ( 1601925 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3546142171 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.133560, 87.808777, 9.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.114151, 9.000000, 87.782089) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.114151, 87.782089, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.681206, 33.274021, 9.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.712280, 9.000000, 33.262909) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.712280, 33.262909, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.438580, 104.636810, 9.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.452190, 9.000000, 104.606750) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.452190, 104.606750, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.293686, 68.696480, 9.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.272736, 9.000000, 68.721977) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.272736, 68.721977, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25862 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.130709, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.140709. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.140709. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.140709. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.140709. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.130500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.140000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.140000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.140000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.140000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.066020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.075520. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.075520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.075520. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.075520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.275970, 104.724030, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.260414, 0.000000, 104.739586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.260414, 104.739586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=9.265818, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=9.279858. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=9.279858. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=9.279858. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=9.279858. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.491453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.500953. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.500953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.500953. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.500953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=6.784691, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=6.798731. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=6.798731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=6.798731. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=6.798731. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.765529, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.779569. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.779569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.779569. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.779569. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.528250, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.542290. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.542290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.542290. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.542290. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20196 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.802425, 97.802444, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.817978, 0.000000, 97.818008) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.817978, 97.818008, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28296 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.706040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.715540. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.715540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.715540. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.715540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3574 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.080238, 52.753986, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.093742, 0.000000, 52.736622) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.093742, 52.736622, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.098580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.108080. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.108080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.108080. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.108080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12625 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.553589, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.531586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.531586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22229 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=19329 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=27463 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17243 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.125120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.135120. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.135120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.135120. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.135120. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18987 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20680 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=8.950482, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=8.959982. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=8.959982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=8.959982. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=8.959982. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.082028, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.092028. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.092028. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.092028. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.092028. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.653209, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.667249. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.667249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.667249. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.667249. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.271547, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.281547. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.281547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.281547. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.281547. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.398520, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.412560. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.412560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.412560. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.412560. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=12.348493, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=12.357992. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=12.357992. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=12.357992. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=12.357992. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.714263, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.724263. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.724263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.724263. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.724263. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.844650, 98.418442, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.863976, 0.000000, 98.428955) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.863976, 98.428955, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.309193, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.309193. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.309193. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.309193. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.309193. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=2.135887, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=2.145887. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=2.145887. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=2.145887. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=2.145887. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.264374, 45.250000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.298126, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.298126, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.716222, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.726222. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.726222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.726222. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.726222. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.474129, 97.842041, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.494999, 0.000000, 97.835083) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.494999, 97.835083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.260089, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.274129. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.274129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.274129. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.274129. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.390999, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.400999. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.400999. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.400999. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.400999. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.215952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.225452. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.225452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.225452. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.225452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601925 ActionObject::update entering: state=5, worldTime=1601925, attAmountHeld=107.162254, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601925, attAmountHeld=107.137253. Leaving CombatObject Update 4: state=5, worldTime=1601925, attAmountHeld=107.137253. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601925 ActionObject::update entering: state=5, worldTime=1601925, attAmountHeld=86.086639, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601925, attAmountHeld=86.061638. Leaving CombatObject Update 4: state=5, worldTime=1601925, attAmountHeld=86.061638. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.567697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.577197. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.577197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.577197. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.577197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601925 ActionObject::update entering: state=5, worldTime=1601925, attAmountHeld=113.352394, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601925, attAmountHeld=113.327393. Leaving CombatObject Update 4: state=5, worldTime=1601925, attAmountHeld=113.327393. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.214899, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.214899. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.214899. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.214899. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.214899. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601925 ActionObject::update entering: state=0, worldTime=1601925, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11285 CombatObject Update 2: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601925 ActionObject::update entering: state=5, worldTime=1601925, attAmountHeld=134.675400, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601925, attAmountHeld=134.650406. Leaving CombatObject Update 4: state=5, worldTime=1601925, attAmountHeld=134.650406. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=12.379263, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=12.393303. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=12.393303. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=12.393303. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=12.393303. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.027235, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.041275. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.041275. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.041275. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.041275. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.410747, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.420747. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.420747. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.420747. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.420747. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=6.719104, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=6.729104. true ( 1601925 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25544 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=6.729104. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=6.729104. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=6.729104. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=2.329405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=2.338905. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=2.338905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=2.338905. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=2.338905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25467 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=10.225005, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=10.239045. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=10.239045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=10.239045. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=10.239045. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.159982, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.174022. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.174022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.174022. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.174022. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.296468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.306468. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.306468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.306468. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.306468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=11.422416, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=11.431915. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=11.431915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=11.431915. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=11.431915. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601925 ActionObject::update entering: state=0, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.331257, 87.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.297508, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. true ( 1601925 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17111 CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.297508, 87.500000, 0.000000). true ( 1601925 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6317 true ( 1601925 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.553627, 23.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.533630, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.533630, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=9.488583, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=9.501833. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=9.501833. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=9.501833. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=9.501833. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.720398, 27.093155, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.739372, 0.000000, 27.086834) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.739372, 27.086834, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=6.429418, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=6.442667. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=6.442667. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=6.442667. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=6.442667. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.945719, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.958969. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.958969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.958969. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.958969. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.101166, 21.743681, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.119492, 0.000000, 21.735674) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.474157 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.125473, 21.733072, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.779022, 22.046722, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.780716, 0.000000, 22.026794) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.780716, 22.026794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.954994, 22.923027, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.935005, 0.000000, 22.922297) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.935005, 22.922297, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.222099, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.202099) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.202099, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.729143, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.740843. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.740843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.740843. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.740843. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.066322, 21.799999, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.086319, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.086319, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.843224, 15.423944, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.851181, 0.000000, 15.405597) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.851181, 15.405597, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.262421, 20.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.242424, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.242424, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=9.517704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=9.527704. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=9.527704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=9.527704. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=9.527704. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=2.461173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=2.471173. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=2.471173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=2.471173. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=2.471173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237480, 22.687588, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237350, 0.000000, 22.707588) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237350, 22.707588, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.525228, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.536928. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.536928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.536928. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.536928. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.674240, 22.551079, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.677536, 0.000000, 22.531353) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.677536, 22.531353, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.928043, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.939743. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.939743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.939743. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.939743. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.195198, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.175198) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.175198, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.878739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.891989. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.891989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.891989. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.891989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.423280, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.436530. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.436530. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.436530. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.436530. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.882539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.892539. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.892539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.892539. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.892539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.739296, 21.739285, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.753441, 0.000000, 21.753428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.753441, 21.753428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.573517, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.583517. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.583517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.583517. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.583517. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.557153, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.567153. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.567153. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.567153. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.567153. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.364319, 21.635992, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.350182, 0.000000, 21.650137) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.350182, 21.650137, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.494395, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.504395. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.504395. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.504395. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.504395. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=2.176668, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=2.188368. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=2.188368. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=2.188368. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=2.188368. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.758188, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.768188. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.768188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.768188. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.768188. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.556717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.566717. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.566717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.566717. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.566717. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601925 ActionObject::update entering: state=0, worldTime=1601925, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601925, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.523117, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.533117. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.533117. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.533117. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.533117. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601925 ActionObject::update entering: state=5, worldTime=1601925, attAmountHeld=0.059953, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=5, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=5, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=5, worldTime=1601925, attAmountHeld=0.000000. Unit #9032: LU S=5, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=14.771189, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=14.781189. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=14.781189. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=14.781189. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=14.781189. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601925 ActionObject::update entering: state=2, worldTime=1601925, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601925, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601925, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601925, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601925 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4784 true ( 1601925 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4784 true ( 1601925 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11218 true ( 1601925 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11218 true ( 1601925 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 717264306 true ( 1601925 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2696977813 true ( 1601925 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 146232178 true ( 1601925 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2814486222 true ( 1601925 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3256582703 true ( 1601925 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 870201627 true ( 1601925 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715594558 true ( 1601925 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6778 true ( 1601925 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=27581 true ( 1601925 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3032 true ( 1601925 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=30984 true ( 1601925 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=2598 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1601950 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6778 true ( 1601950 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3030153814 true ( 1601950 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 106888458 true ( 1601950 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1196263261 true ( 1601950 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 883977100 true ( 1601950 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 465232265 true ( 1601950 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1191366323 true ( 1601950 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 844717736 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.114151, 87.782089, 9.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.094742, 9.000000, 87.755402) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.094742, 87.755402, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.712280, 33.262909, 9.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.743355, 9.000000, 33.251797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.743355, 33.251797, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.452190, 104.606750, 9.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.465813, 9.000000, 104.576691) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.465813, 104.576691, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.272736, 68.721977, 9.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.251785, 9.000000, 68.747475) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.251785, 68.747475, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.128122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.138122. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.138122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.138122. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.138122. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.140000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.149500. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.149500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.149500. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.149500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.075520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.085020. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.085020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.085020. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.085020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.260414, 104.739586, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.244858, 0.000000, 104.755142) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.244858, 104.755142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=9.279858, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=9.293898. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=9.293898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=9.293898. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=9.293898. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.500953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.510453. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.510453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.510453. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.510453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=6.798731, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=6.812771. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=6.812771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=6.812771. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=6.812771. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.779569, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.793609. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.793609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.793609. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.793609. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.542290, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.556330. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.556330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.556330. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.556330. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.817978, 97.818008, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.833530, 0.000000, 97.833572) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.833530, 97.833572, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.715540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.725040. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.725040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.725040. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.725040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.093742, 52.736622, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.107246, 0.000000, 52.719257) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.107246, 52.719257, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.108080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.117580. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.117580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.117580. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.117580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.531586, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.509583) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=8 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.509583, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.122532, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.132533. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.132533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.132533. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.132533. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=8.959982, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=8.969481. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=8.969481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=8.969481. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=8.969481. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.079441, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.089441. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.089441. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.089441. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.089441. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.667249, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.681289. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.681289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.681289. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.681289. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.281547, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.291547. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.291547. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.291547. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.291547. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.412560, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.426600. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.426600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.426600. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.426600. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=12.357992, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=12.367492. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=12.367492. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=12.367492. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=12.367492. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.711676, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.721676. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.721676. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.721676. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.721676. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.863976, 98.428955, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.883301, 0.000000, 98.439461) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.883301, 98.439461, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.296605, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.296605. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.296605. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.296605. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.296605. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=2.133299, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=2.143299. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=2.143299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=2.143299. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=2.143299. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.298126, 45.250000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.331879, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.331879, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.713634, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.723634. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.723634. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.723634. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.723634. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.494999, 97.835083, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.515869, 0.000000, 97.828125) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.515869, 97.828125, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.274129, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.288169. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.288169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.288169. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.288169. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.388412, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.398412. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.398412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.398412. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.398412. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.225452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.234952. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.234952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.234952. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.234952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601950 ActionObject::update entering: state=5, worldTime=1601950, attAmountHeld=107.137253, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601950, attAmountHeld=107.112251. Leaving CombatObject Update 4: state=5, worldTime=1601950, attAmountHeld=107.112251. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601950 ActionObject::update entering: state=5, worldTime=1601950, attAmountHeld=86.061638, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601950, attAmountHeld=86.036636. Leaving CombatObject Update 4: state=5, worldTime=1601950, attAmountHeld=86.036636. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.577197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.586697. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.586697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.586697. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.586697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601950 ActionObject::update entering: state=5, worldTime=1601950, attAmountHeld=113.327393, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601950, attAmountHeld=113.302391. Leaving CombatObject Update 4: state=5, worldTime=1601950, attAmountHeld=113.302391. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.202312, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.202312. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.202312. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.202312. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.202312. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601950 ActionObject::update entering: state=0, worldTime=1601950, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601950 ActionObject::update entering: state=5, worldTime=1601950, attAmountHeld=134.650406, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601950, attAmountHeld=134.625412. Leaving CombatObject Update 4: state=5, worldTime=1601950, attAmountHeld=134.625412. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=12.393303, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=12.407343. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=12.407343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=12.407343. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=12.407343. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.041275, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.055315. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.055315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.055315. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.055315. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.408159, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.418159. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.418159. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.418159. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.418159. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=6.716516, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=6.726517. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=6.726517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=6.726517. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=6.726517. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=2.338905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=2.348405. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=2.348405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=2.348405. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=2.348405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=10.239045, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=10.253085. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=10.253085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=10.253085. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=10.253085. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.174022, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.188062. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.188062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.188062. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.188062. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.306468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.316468. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.316468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.316468. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.316468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=11.431915, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=11.441415. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=11.441415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=11.441415. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=11.441415. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601950 ActionObject::update entering: state=0, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.297508, 87.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.263760, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=7 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.263760, 87.500000, 0.000000). true ( 1601950 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29099 true ( 1601950 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29099 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.533630, 23.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.513634, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.513634, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=9.501833, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=9.515083. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=9.515083. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=9.515083. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=9.515083. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.739372, 27.086834, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.758347, 0.000000, 27.080513) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.758347, 27.080513, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=6.442667, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=6.455917. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=6.455917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=6.455917. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=6.455917. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.958969, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.972219. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.972219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.972219. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.972219. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.125473, 21.733072, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.145432, 0.000000, 21.734316) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.145432, 21.734316, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.780716, 22.026794, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.782410, 0.000000, 22.006866) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.782410, 22.006866, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.935005, 22.922297, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.915016, 0.000000, 22.921566) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.915016, 22.921566, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.202099, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.182098) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.182098, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.740843, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.752543. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.752543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.752543. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.752543. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.086319, 21.799999, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.106316, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.106316, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.851181, 15.405597, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.859138, 0.000000, 15.387249) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000488 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.859138, 15.387249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.242424, 20.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.222427, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.222427, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=9.514454, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=9.524454. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=9.524454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=9.524454. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=9.524454. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=2.471173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=2.481173. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=2.481173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=2.481173. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=2.481173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237350, 22.707588, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237213, 0.000000, 22.727589) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237213, 22.727589, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.536928, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.548628. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.548628. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.548628. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.548628. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. true ( 1601950 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8433 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.677536, 22.531353, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.680840, 0.000000, 22.511627) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.680840, 22.511627, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=749 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2630 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=11852 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.939743, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.951443. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.951443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.951443. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.951443. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.175198, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.155197) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.155197, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.891989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.905239. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.905239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.905239. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.905239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.436530, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.449780. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.449780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.449780. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.449780. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10118 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.892539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.902539. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.902539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.902539. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.902539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.753441, 21.753428, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.767586, 0.000000, 21.767570) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.767586, 21.767570, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.583517, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.593517. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.593517. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.593517. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.593517. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.553903, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.563903. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.563903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.563903. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.563903. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.350182, 21.650137, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.336044, 0.000000, 21.664282) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.336044, 21.664282, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.491145, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.501145. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.501145. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.501145. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.501145. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19598 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=2.188368, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=2.200068. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=2.200068. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=2.200068. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=2.200068. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.754938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.764938. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.764938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.764938. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.764938. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.566717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.576717. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.576717. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.576717. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.576717. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601950 ActionObject::update entering: state=0, worldTime=1601950, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601950, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. true ( 1601950 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6215 CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.533117, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.543118. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.543118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.543118. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.543118. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=5, pos=(87.701546, 18.441002, 0.000000), wT=1601950 ActionObject::update entering: state=5, worldTime=1601950, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing (PlayerSync) Object setup: VMMIN_D (id=9231, dbId=229, pos=87.7,18.4,0.0, owner=1 chuyinb95) true ( 1601950 ) - Object RNG - ?setup@RGE_Moving_Object@@MEAAHPEAVRGE_Master_Moving_Object@@PEAVWorldPlayerBase@@MMM@Z @688 Rand: #=6628 Done with setup 1 Done with ctor 1 Object is dead. CombatObject Update 1: state=7, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=7, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=7, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=7, worldTime=1601950, attAmountHeld=0.000000. Unit #9032: LU S=7, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=14.767939, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=14.777939. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=14.777939. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=14.777939. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=14.777939. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601950 ActionObject::update entering: state=2, worldTime=1601950, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601950, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601950, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601950, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601950 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7333 true ( 1601950 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7333 true ( 1601950 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18091 true ( 1601950 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18091 true ( 1601950 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 643848754 true ( 1601950 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664244957 true ( 1601950 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 788475868 true ( 1601950 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 77388000 true ( 1601950 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2458508903 true ( 1601950 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 649979561 true ( 1601950 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4283661690 true ( 1601950 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=17213 true ( 1601950 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16684 true ( 1601950 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30831 true ( 1601950 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=10488 true ( 1601950 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=16460 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=11) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007775 **** (NoteOnlySync) **** WORLD TIME 01601950 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7775. (ServerMsgSync) Last included Player 2 on turn 7775. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1601975 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 17213 true ( 1601975 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3018832791 true ( 1601975 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 516304549 true ( 1601975 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3220621133 true ( 1601975 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397341577 true ( 1601975 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1977596164 true ( 1601975 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2562771586 true ( 1601975 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2505824616 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.094742, 87.755402, 9.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.075333, 9.000000, 87.728714) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.075333, 87.728714, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.743355, 33.251797, 9.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.774429, 9.000000, 33.240685) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.774429, 33.240685, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.465813, 104.576691, 9.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.479435, 9.000000, 104.546631) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.479435, 104.546631, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.251785, 68.747475, 9.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.230835, 9.000000, 68.772972) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.230835, 68.772972, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. true ( 1601975 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27983 CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.125534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.135534. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.135534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.135534. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.135534. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.149500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.159000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.159000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.159000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.159000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.085020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.094520. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.094520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.094520. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.094520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.244858, 104.755142, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.229301, 0.000000, 104.770699) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.229301, 104.770699, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=9.293898, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=9.307938. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=9.307938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=9.307938. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=9.307938. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.510453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.519953. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.519953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.519953. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.519953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=6.812771, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=6.826811. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=6.826811. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=6.826811. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=6.826811. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.793609, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.807649. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.807649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.807649. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.807649. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.556330, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.570370. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.570370. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.570370. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.570370. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.833530, 97.833572, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.849083, 0.000000, 97.849136) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.849083, 97.849136, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.725040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.734540. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.734540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.734540. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.734540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.107246, 52.719257, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.120750, 0.000000, 52.701893) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.120750, 52.701893, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.117580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.127080. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.127080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.127080. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.127080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.509583, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.487579) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.487579, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.119945, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.129945. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.129945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.129945. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.129945. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=8.969481, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=8.978981. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=8.978981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=8.978981. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=8.978981. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.076853, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.086854. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.086854. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.086854. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.086854. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.681289, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.695329. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.695329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.695329. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.695329. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.291547, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.301548. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.301548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.301548. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.301548. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.426600, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.440640. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.440640. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.440640. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.440640. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=12.367492, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=12.376991. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=12.376991. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=12.376991. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=12.376991. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.709088, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.719088. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.719088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.719088. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.719088. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.883301, 98.439461, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.902626, 0.000000, 98.449966) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.392699, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.902626, 98.449966, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.284018, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.284018. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.284018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.284018. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.284018. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=2.130712, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=2.140712. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=2.140712. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=2.140712. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=2.140712. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.331879, 45.250000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.365631, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.365631, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.711047, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.721047. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.721047. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.721047. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.721047. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.515869, 97.828125, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.536739, 0.000000, 97.821167) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.536739, 97.821167, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.288169, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.302209. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.302209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.302209. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.302209. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.385824, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.395824. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.395824. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.395824. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.395824. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.234952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.244452. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.244452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.244452. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.244452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1601975 ActionObject::update entering: state=5, worldTime=1601975, attAmountHeld=107.112251, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601975, attAmountHeld=107.087250. Leaving CombatObject Update 4: state=5, worldTime=1601975, attAmountHeld=107.087250. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1601975 ActionObject::update entering: state=5, worldTime=1601975, attAmountHeld=86.036636, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601975, attAmountHeld=86.011635. Leaving CombatObject Update 4: state=5, worldTime=1601975, attAmountHeld=86.011635. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.586697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.596197. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.596197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.596197. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.596197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1601975 ActionObject::update entering: state=5, worldTime=1601975, attAmountHeld=113.302391, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601975, attAmountHeld=113.277390. Leaving CombatObject Update 4: state=5, worldTime=1601975, attAmountHeld=113.277390. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.189724, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.189724. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.189724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.189724. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.189724. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1601975 ActionObject::update entering: state=0, worldTime=1601975, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1601975 ActionObject::update entering: state=5, worldTime=1601975, attAmountHeld=134.625412, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1601975, attAmountHeld=134.600418. Leaving CombatObject Update 4: state=5, worldTime=1601975, attAmountHeld=134.600418. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=12.407343, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=12.421383. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=12.421383. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=12.421383. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=12.421383. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.055315, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.069355. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.069355. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.069355. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.069355. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.405572, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.415572. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.415572. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.415572. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.415572. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=6.713929, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=6.723929. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=6.723929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=6.723929. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=6.723929. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=2.348405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=2.357905. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=2.357905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=2.357905. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=2.357905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=10.253085, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=10.267125. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=10.267125. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=10.267125. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=10.267125. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.188062, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.202102. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.202102. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.202102. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.202102. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.316468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.326468. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.326468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.326468. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.326468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=11.441415, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=11.450914. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=11.450914. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=11.450914. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=11.450914. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1601975 ActionObject::update entering: state=0, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.263760, 87.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.230011, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=7 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.230011, 87.500000, 0.000000). true ( 1601975 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21087 true ( 1601975 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21087 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.513634, 23.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.480929, name=VMFAR. MoveForward: v=0.020000, newPos=(78.493637, 0.000000, 23.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=9.515083, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=9.528334. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=9.528334. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=9.528334. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=9.528334. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.758347, 27.080513, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.777321, 0.000000, 27.074192) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.777321, 27.074192, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=6.455917, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=6.469167. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=6.469167. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=6.469167. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=6.469167. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.972219, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.985468. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.985468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.985468. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.985468. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.145432, 21.734316, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.165390, 0.000000, 21.735559) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.165390, 21.735559, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.782410, 22.006866, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.784103, 0.000000, 21.986938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.784103, 21.986938, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.915016, 22.921566, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.895027, 0.000000, 22.920835) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.895027, 22.920835, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.182098, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.162098) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.162098, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.752543, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.764243. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.764243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.764243. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.764243. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.106316, 21.799999, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.126312, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.126312, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.859138, 15.387249, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.867111, 0.000000, 15.368905) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.867111, 15.368905, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.222427, 20.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.202431, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.202431, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=9.511204, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=9.521204. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=9.521204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=9.521204. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=9.521204. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=2.481173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=2.491173. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=2.491173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=2.491173. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=2.491173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237213, 22.727589, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.237083, 0.000000, 22.747589) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.237083, 22.747589, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.548628, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.560328. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.560328. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.560328. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.560328. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.680840, 22.511627, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.684151, 0.000000, 22.491903) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.684151, 22.491903, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.951443, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.963143. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.963143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.963143. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.963143. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.155197, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.135197) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.135197, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.905239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.918489. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.918489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.918489. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.918489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.449780, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.463030. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.463030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.463030. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.463030. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.902539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.912539. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.912539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.912539. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.912539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.767586, 21.767570, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.781731, 0.000000, 21.781713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.781731, 21.781713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.593517, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.603518. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.603518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.603518. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.603518. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.550653, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.560653. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.560653. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.560653. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.560653. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.336044, 21.664282, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.321907, 0.000000, 21.678427) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.321907, 21.678427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.487895, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.497895. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.497895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.497895. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.497895. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=2.200068, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=2.211767. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=2.211767. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=2.211767. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=2.211767. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.751688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.761688. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.761688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.761688. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.761688. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.576717, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.586718. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.586718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.586718. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.586718. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1601975 ActionObject::update entering: state=0, worldTime=1601975, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1601975, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.543118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.553118. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.553118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.553118. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.553118. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=7, pos=(87.701546, 18.441002, 0.000000), wT=1601975 ActionObject::update entering: state=7, worldTime=1601975, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=8, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=8, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=8, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=8, worldTime=1601975, attAmountHeld=0.000000. Unit #9032: LU S=8, pos=(87.701546, 18.441002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=14.764688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=14.774689. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=14.774689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=14.774689. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=14.774689. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1601975 ActionObject::update entering: state=2, worldTime=1601975, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1601975, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1601975, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1601975, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1601975 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=4957 true ( 1601975 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 4957 true ( 1601975 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28700 true ( 1601975 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28700 true ( 1601975 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4183674007 true ( 1601975 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1531526089 true ( 1601975 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 198716629 true ( 1601975 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2597289794 true ( 1601975 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 618035024 true ( 1601975 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2865427112 true ( 1601975 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1984064713 true ( 1601975 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=28439 true ( 1601975 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=1750 true ( 1601975 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21287 true ( 1601975 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=15040 true ( 1601975 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17529 (NoteOnlySync) Sync check at turn #7775 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1601975 (AiSync) aiExpert=0 (AiSync) finalCrc=1601975 aiExpertCRC = 1601975 mLastRandoms[0] = 28439 mLastRandoms[1] = 1750 mLastRandoms[2] = 21287 mLastRandoms[3] = 15040 mLastRandoms[4] = 17529 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=432.548, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.2293,104.7707,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.8491,97.8491,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=72.1208,52.7019,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.1742,98.4876,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.9026,98.4500,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=83.3656,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.5367,97.8212,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=107, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=86, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=134, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0443,16.0885,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1785.02, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=59.2300,87.5000,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 138 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.5000,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.7773,27.0742,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=95.1654,21.7356,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=253, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7841,21.9869,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.8950,22.9208,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.5869,22.1621,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=96.1263,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=4 (PlayerSync) VMMIN[9029], dbid=124, hp=30.00, pos=88.8671,15.3689,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.2024,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.10, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2371,22.7476,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.6842,22.4919,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,32.1352,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1701.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.7817,21.7817,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=264, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=276, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.3219,21.6784,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=247, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=294, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1182.76, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN[9032], dbid=124, hp=0.00, pos=87.7015,18.4410,0.0000, state=8, carry=0, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=245, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMMIN_D[9231], dbid=229, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=299, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1183 playerCrc 1 cs 1 = 3046 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26931 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 334 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 611 playerCrc 1 cs 4 = 5222 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 138 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430707 playerCrc 1 cs 7 = 1522257 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1147296 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3607273 (NoteOnlySync) Checksum: T#7775 wt=1601975 rand=28439 csum=3607273 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1602000 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28439 true ( 1602000 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3075905716 true ( 1602000 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1583330928 true ( 1602000 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1056578616 true ( 1602000 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3761957953 true ( 1602000 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2614382804 true ( 1602000 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2791144194 true ( 1602000 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2101814804 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.075333, 87.728714, 9.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.055923, 9.000000, 87.702026) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.055923, 87.702026, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.774429, 33.240685, 9.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.805504, 9.000000, 33.229572) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.805504, 33.229572, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.479435, 104.546631, 9.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.493057, 9.000000, 104.516571) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.493057, 104.516571, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.230835, 68.772972, 9.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.209885, 9.000000, 68.798470) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.209885, 68.798470, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5363 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.122947, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.132947. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.132947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.132947. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.132947. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.159000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.168500. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.168500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.168500. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.168500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.094520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.104020. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.104020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.104020. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.104020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.229301, 104.770699, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.213745, 0.000000, 104.786255) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.213745, 104.786255, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=9.307938, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=9.321978. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=9.321978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=9.321978. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=9.321978. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.519953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.529453. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.529453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.529453. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.529453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=6.826811, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=6.840851. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=6.840851. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=6.840851. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=6.840851. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.807649, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.821689. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.821689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.821689. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.821689. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.570370, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.584410. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.584410. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.584410. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.584410. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.849083, 97.849136, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.864635, 0.000000, 97.864700) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.864635, 97.864700, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24091 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.734540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.744040. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.744040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.744040. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.744040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.120750, 52.701893, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.134254, 0.000000, 52.684528) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.134254, 52.684528, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.127080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.136580. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.136580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.136580. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.136580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.487579, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.465576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.465576, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10168 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17058 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12775 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19688 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7630 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.117358, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.127358. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.127358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.127358. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.127358. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=8.978981, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=8.988481. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=8.988481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=8.988481. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=8.988481. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.074266, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.084266. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.084266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.084266. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.084266. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.695329, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.709369. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.709369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.709369. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.709369. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.301548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.311548. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.311548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.311548. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.311548. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.440640, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.454680. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.454680. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.454680. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.454680. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=12.376991, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=12.386491. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=12.386491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=12.386491. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=12.386491. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.706501, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.716501. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.716501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.716501. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.716501. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.902626, 98.449966, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(66.921951, 0.000000, 98.460472) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.271430, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.271430. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.271430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.271430. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.271430. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=2.128124, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=2.138124. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=2.138124. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=2.138124. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=2.138124. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.365631, 45.250000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.399384, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.399384, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.708459, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.718459. true ( 1602000 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=496 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.718459. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.718459. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.718459. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.536739, 97.821167, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.557610, 0.000000, 97.814209) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.557610, 97.814209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.302209, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.316249. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.316249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.316249. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.316249. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.383237, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.393237. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22738 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.393237. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.393237. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.393237. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.244452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.253952. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.253952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.253952. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.253952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602000 ActionObject::update entering: state=5, worldTime=1602000, attAmountHeld=107.087250, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602000, attAmountHeld=107.062248. Leaving CombatObject Update 4: state=5, worldTime=1602000, attAmountHeld=107.062248. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602000 ActionObject::update entering: state=5, worldTime=1602000, attAmountHeld=86.011635, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602000, attAmountHeld=85.986633. Leaving CombatObject Update 4: state=5, worldTime=1602000, attAmountHeld=85.986633. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.596197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.605697. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.605697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.605697. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.605697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602000 ActionObject::update entering: state=5, worldTime=1602000, attAmountHeld=113.277390, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602000, attAmountHeld=113.252388. Leaving CombatObject Update 4: state=5, worldTime=1602000, attAmountHeld=113.252388. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.177136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.177136. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.177136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.177136. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.177136. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602000 ActionObject::update entering: state=0, worldTime=1602000, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602000 ActionObject::update entering: state=5, worldTime=1602000, attAmountHeld=134.600418, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602000, attAmountHeld=134.575424. Leaving CombatObject Update 4: state=5, worldTime=1602000, attAmountHeld=134.575424. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=12.421383, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=12.435423. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=12.435423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=12.435423. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=12.435423. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.069355, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.083395. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.083395. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.083395. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.083395. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.402985, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.412985. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.412985. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.412985. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.412985. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=6.711342, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=6.721342. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=6.721342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=6.721342. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=6.721342. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=2.357905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=2.367405. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=2.367405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=2.367405. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=2.367405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29685 true ( 1602000 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=22035 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. true ( 1602000 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17927 CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=10.267125, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=10.281165. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=10.281165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=10.281165. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=10.281165. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.202102, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.216142. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.216142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.216142. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.216142. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.326468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.336468. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.336468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.336468. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.336468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=11.450914, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=11.460414. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=11.460414. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=11.460414. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=11.460414. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602000 ActionObject::update entering: state=0, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.230011, 87.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.196262, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.196262, 87.500000, 0.000000). true ( 1602000 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27841 true ( 1602000 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27841 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=9.528334, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=9.541584. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=9.541584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=9.541584. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=9.541584. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.777321, 27.074192, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.796295, 0.000000, 27.067871) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.796295, 27.067871, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=6.469167, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=6.482417. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=6.482417. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=6.482417. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=6.482417. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.985468, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.998718. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.998718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.998718. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.998718. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.165390, 21.735559, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.185349, 0.000000, 21.736803) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.185349, 21.736803, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.784103, 21.986938, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.785797, 0.000000, 21.967010) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.785797, 21.967010, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.895027, 22.920835, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.875038, 0.000000, 22.920105) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.875038, 22.920105, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.162098, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.142097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.142097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.764243, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.775943. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.775943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.775943. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.775943. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.126312, 21.799999, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.146309, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.146309, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.867111, 15.368905, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.875076, 0.000000, 15.350559) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.875076, 15.350559, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.202431, 20.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.182434, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.182434, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=9.507954, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=9.517954. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=9.517954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=9.517954. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=9.517954. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=2.491173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=2.501173. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=2.501173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=2.501173. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=2.501173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.237083, 22.747589, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236954, 0.000000, 22.767590) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236954, 22.767590, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.560328, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.572029. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.572029. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.572029. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.572029. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.684151, 22.491903, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.687454, 0.000000, 22.472178) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.687454, 22.472178, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.963143, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.974843. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.974843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.974843. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.974843. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.135197, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.115196) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.115196, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.918489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.931739. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.931739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.931739. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.931739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.463030, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.476280. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.476280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.476280. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.476280. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.912539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.922540. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.922540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.922540. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.922540. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.781731, 21.781713, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.795876, 0.000000, 21.795856) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.795876, 21.795856, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.603518, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.613518. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.613518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.613518. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.613518. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.547402, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.557403. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.557403. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.557403. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.557403. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.321907, 21.678427, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.307770, 0.000000, 21.692572) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.307770, 21.692572, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.484645, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.494645. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.494645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.494645. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.494645. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=2.211767, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=2.223467. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=2.223467. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=2.223467. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=2.223467. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.748438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.758438. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.758438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.758438. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.758438. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.586718, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.596718. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.596718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.596718. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.596718. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602000 ActionObject::update entering: state=0, worldTime=1602000, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602000, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.553118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.563118. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.563118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.563118. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.563118. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9032: S=8, pos=(87.701546, 18.441002, 0.000000), wT=1602000 ActionObject::update entering: state=8, worldTime=1602000, attAmountHeld=0.000000, name=VMMIN. MoveForward: v is 0.0f, doing nothing Object is dead. CombatObject Update 1: state=8, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=8, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=8, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=8, worldTime=1602000, attAmountHeld=0.000000. Unit #9032: LU S=8, pos=(87.701546, 18.441002, 0.000000). UNIT #9032: In Destructor UNIT #9032: Leaving Destructor Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=14.761438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=14.771439. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=14.771439. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=14.771439. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=14.771439. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602000 ActionObject::update entering: state=2, worldTime=1602000, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602000, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602000, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602000, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602000 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=7057 true ( 1602000 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 7057 true ( 1602000 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=23274 true ( 1602000 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 23274 true ( 1602000 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1903224425 true ( 1602000 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 297487345 true ( 1602000 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 115853245 true ( 1602000 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072872725 true ( 1602000 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3943215555 true ( 1602000 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 56657063 true ( 1602000 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1688109075 true ( 1602000 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=29740 true ( 1602000 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=760 true ( 1602000 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=4204 true ( 1602000 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=15290 true ( 1602000 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=32566 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1602025 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 29740 true ( 1602025 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508544046 true ( 1602025 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3228905935 true ( 1602025 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3997198730 true ( 1602025 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2662012116 true ( 1602025 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3540250408 true ( 1602025 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985724810 true ( 1602025 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2774387901 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.055923, 87.702026, 9.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.036514, 9.000000, 87.675339) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.036514, 87.675339, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.805504, 33.229572, 9.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.836578, 9.000000, 33.218460) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.836578, 33.218460, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.493057, 104.516571, 9.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.506680, 9.000000, 104.486511) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.506680, 104.486511, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.209885, 68.798470, 9.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.188934, 9.000000, 68.823967) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.188934, 68.823967, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.120359, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.130359. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.130359. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.130359. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.130359. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.168500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.178000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.178000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.178000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.178000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.104020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.113520. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.113520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.113520. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.113520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.213745, 104.786255, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.198189, 0.000000, 104.801811) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.198189, 104.801811, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=9.321978, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=9.336018. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=9.336018. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=9.336018. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=9.336018. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.529453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.538953. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.538953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.538953. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.538953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=6.840851, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=6.854891. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=6.854891. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=6.854891. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=6.854891. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.821689, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.835729. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.835729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.835729. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.835729. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.584410, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.598450. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.598450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.598450. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.598450. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.864635, 97.864700, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.880188, 0.000000, 97.880264) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.880188, 97.880264, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.744040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.753540. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.753540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.753540. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.753540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.134254, 52.684528, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.147758, 0.000000, 52.667164) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.147758, 52.667164, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.136580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.146080. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.146080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.146080. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.146080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.465576, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFGLD. MoveForward: v=0.022000, newPos=(67.174179, 0.000000, 98.443573) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.114770, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.124771. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.124771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.124771. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.124771. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=8.988481, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=8.997980. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=8.997980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=8.997980. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=8.997980. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.071679, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.081679. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.081679. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.081679. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.081679. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.709369, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.723409. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.723409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.723409. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.723409. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.311548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.321548. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.321548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.321548. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.321548. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.454680, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.468720. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.468720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.468720. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.468720. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=12.386491, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=12.395990. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=12.395990. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=12.395990. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=12.395990. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.703913, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.713913. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.713913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.713913. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.713913. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.258843, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.258843. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.258843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.258843. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.258843. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=2.125537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=2.135537. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=2.135537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=2.135537. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=2.135537. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.399384, 45.250000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.433136, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.433136, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.705872, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.715872. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.715872. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.715872. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.715872. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.557610, 97.814209, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.578480, 0.000000, 97.807251) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.578480, 97.807251, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.316249, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.330289. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.330289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.330289. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.330289. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.380649, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.390649. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.390649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.390649. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.390649. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.253952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.263452. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.263452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.263452. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.263452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602025 ActionObject::update entering: state=5, worldTime=1602025, attAmountHeld=107.062248, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602025, attAmountHeld=107.037247. Leaving CombatObject Update 4: state=5, worldTime=1602025, attAmountHeld=107.037247. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602025 ActionObject::update entering: state=5, worldTime=1602025, attAmountHeld=85.986633, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602025, attAmountHeld=85.961632. Leaving CombatObject Update 4: state=5, worldTime=1602025, attAmountHeld=85.961632. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.605697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.615197. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.615197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.615197. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.615197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602025 ActionObject::update entering: state=5, worldTime=1602025, attAmountHeld=113.252388, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602025, attAmountHeld=113.227386. Leaving CombatObject Update 4: state=5, worldTime=1602025, attAmountHeld=113.227386. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.164549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.164549. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.164549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.164549. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.164549. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602025 ActionObject::update entering: state=0, worldTime=1602025, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602025 ActionObject::update entering: state=5, worldTime=1602025, attAmountHeld=134.575424, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602025, attAmountHeld=134.550430. Leaving CombatObject Update 4: state=5, worldTime=1602025, attAmountHeld=134.550430. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=12.435423, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=12.449463. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=12.449463. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=12.449463. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=12.449463. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.083395, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.097435. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.097435. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.097435. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.097435. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.400397, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.410398. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.410398. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.410398. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.410398. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=6.708755, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=6.718755. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=6.718755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=6.718755. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=6.718755. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=2.367405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=2.376905. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=2.376905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=2.376905. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=2.376905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=10.281165, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=10.295205. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=10.295205. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=10.295205. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=10.295205. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.216142, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.230182. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.230182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.230182. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.230182. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.336468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.346468. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.346468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.346468. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.346468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=11.460414, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=11.469913. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=11.469913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=11.469913. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=11.469913. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602025 ActionObject::update entering: state=0, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.196262, 87.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.162514, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.162514, 87.500000, 0.000000). true ( 1602025 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=12222 true ( 1602025 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 12222 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. true ( 1602025 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16881 CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.480929. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.480929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.480929. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.480929. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=9.541584, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=9.554834. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=9.554834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=9.554834. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=9.554834. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.796295, 27.067871, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.815269, 0.000000, 27.061550) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.815269, 27.061550, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=6.482417, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=6.495667. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=6.495667. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=6.495667. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=6.495667. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.998718, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=8.011969. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=8.011969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=8.011969. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=8.011969. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.185349, 21.736803, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.205307, 0.000000, 21.738047) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.205307, 21.738047, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.785797, 21.967010, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.787491, 0.000000, 21.947083) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.787491, 21.947083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.875038, 22.920105, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.855049, 0.000000, 22.919374) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.855049, 22.919374, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.142097, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.122097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.122097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.775943, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.787643. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.787643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.787643. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.787643. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.146309, 21.799999, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.166306, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.166306, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.875076, 15.350559, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.883041, 0.000000, 15.332213) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.883041, 15.332213, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.182434, 20.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.162437, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.162437, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. true ( 1602025 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=17156 CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=9.504704, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=9.514704. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=9.514704. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=9.514704. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=9.514704. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=2.501173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=2.511173. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=2.511173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=2.511173. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=2.511173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236954, 22.767590, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236824, 0.000000, 22.787590) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236824, 22.787590, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.572029, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.583729. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.583729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.583729. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.583729. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.687454, 22.472178, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.690758, 0.000000, 22.452452) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.690758, 22.452452, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. true ( 1602025 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1612 CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.974843, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.986543. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.986543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.986543. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.986543. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.115196, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.095196) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.095196, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.931739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.944989. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.944989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.944989. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.944989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.476280, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.489530. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.489530. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.489530. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.489530. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. true ( 1602025 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6954 CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.922540, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.932540. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.932540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.932540. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.932540. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.795876, 21.795856, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.810020, 0.000000, 21.809999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.810020, 21.809999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.613518, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.623518. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.623518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.623518. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.623518. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.544152, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.554152. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.554152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.554152. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.554152. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.307770, 21.692572, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.293633, 0.000000, 21.706717) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.293633, 21.706717, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. true ( 1602025 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=568 CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.481395, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.491395. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.491395. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.491395. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.491395. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=2.223467, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=2.235167. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=2.235167. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=2.235167. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=2.235167. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.745188, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.755188. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.755188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.755188. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.755188. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.596718, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.606718. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.606718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.606718. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.606718. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602025 ActionObject::update entering: state=0, worldTime=1602025, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602025, attAmountHeld=0.000000. true ( 1602025 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18418 CombatObject Update 2: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602025, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.563118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.573118. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.573118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.573118. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.573118. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=14.758188, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=14.768188. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=14.768188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=14.768188. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=14.768188. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602025 ActionObject::update entering: state=2, worldTime=1602025, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602025, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602025, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602025, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602025 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13255 true ( 1602025 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13255 true ( 1602025 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=19399 true ( 1602025 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19399 true ( 1602025 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1578312007 true ( 1602025 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4090753725 true ( 1602025 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3708015121 true ( 1602025 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 99637151 true ( 1602025 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1862603723 true ( 1602025 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4192950002 true ( 1602025 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3730798396 true ( 1602025 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19039 true ( 1602025 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=23910 true ( 1602025 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25572 true ( 1602025 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=31327 true ( 1602025 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25294 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1602050 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19039 true ( 1602050 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 673809311 true ( 1602050 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3587140317 true ( 1602050 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2623832761 true ( 1602050 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3139946452 true ( 1602050 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2559003549 true ( 1602050 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 692364268 true ( 1602050 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3017276467 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.036514, 87.675339, 9.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(116.017105, 9.000000, 87.648651) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(116.017105, 87.648651, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.836578, 33.218460, 9.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.867653, 9.000000, 33.207348) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.867653, 33.207348, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.506680, 104.486511, 9.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.520302, 9.000000, 104.456451) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.520302, 104.456451, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.188934, 68.823967, 9.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.167984, 9.000000, 68.849464) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.167984, 68.849464, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.117772, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.127772. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.127772. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.127772. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.127772. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.178000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.187500. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.187500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.187500. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.187500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.113520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.123020. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.123020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.123020. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.123020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.198189, 104.801811, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.182632, 0.000000, 104.817368) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.182632, 104.817368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=9.336018, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=9.350058. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=9.350058. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=9.350058. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=9.350058. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.538953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.548453. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.548453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.548453. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.548453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=6.854891, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=6.868931. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=6.868931. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=6.868931. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=6.868931. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.835729, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.849769. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.849769. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.849769. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.849769. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.598450, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.612490. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.612490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.612490. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.612490. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.880188, 97.880264, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.895741, 0.000000, 97.895828) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.895741, 97.895828, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.753540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.763040. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.763040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.763040. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.763040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.147758, 52.667164, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.161270, 0.000000, 52.649803) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.161270, 52.649803, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.146080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.155580. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.155580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.155580. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.155580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.112183, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.122183. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.122183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.122183. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.122183. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=8.997980, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=9.007480. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=9.007480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=9.007480. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=9.007480. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.069091, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.079092. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.079092. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.079092. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.079092. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.723409, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.737449. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.737449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.737449. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.737449. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.321548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.331548. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.331548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.331548. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.331548. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.468720, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.482760. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.482760. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.482760. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.482760. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9086, recipient=9086, mType=512, p1=600, p2=8755, p3=0. true ( 1602050 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=24417 Entering damage: hp=1701.000000. Sending DamageTaken notify for damage taken from Unit #9086. Entering notify: caller=9086, recipient=8755, mType=500, p1=9086, p2=1692, p3=1800. Exiting damage: hp=1692.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=12.395990, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=12.405490. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=12.405490. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=12.405490. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=12.405490. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.701326, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.711326. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.711326. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.711326. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.711326. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.246256, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.246256. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.246256. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.246256. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.246256. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=2.122949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=2.132949. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=2.132949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=2.132949. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=2.132949. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.433136, 45.250000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.466888, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.466888, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.703284, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.713284. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.713284. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.713284. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.713284. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.578480, 97.807251, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.599350, 0.000000, 97.800293) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.599350, 97.800293, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.330289, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.344329. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.344329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.344329. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.344329. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.378062, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.388062. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.388062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.388062. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.388062. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.263452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.272952. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.272952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.272952. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.272952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602050 ActionObject::update entering: state=5, worldTime=1602050, attAmountHeld=107.037247, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602050, attAmountHeld=107.012245. Leaving CombatObject Update 4: state=5, worldTime=1602050, attAmountHeld=107.012245. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602050 ActionObject::update entering: state=5, worldTime=1602050, attAmountHeld=85.961632, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602050, attAmountHeld=85.936630. Leaving CombatObject Update 4: state=5, worldTime=1602050, attAmountHeld=85.936630. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.615197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.624697. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.624697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.624697. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.624697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602050 ActionObject::update entering: state=5, worldTime=1602050, attAmountHeld=113.227386, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602050, attAmountHeld=113.202385. Leaving CombatObject Update 4: state=5, worldTime=1602050, attAmountHeld=113.202385. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.151961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.151961. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.151961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.151961. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.151961. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602050 ActionObject::update entering: state=0, worldTime=1602050, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602050 ActionObject::update entering: state=5, worldTime=1602050, attAmountHeld=134.550430, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602050, attAmountHeld=134.525436. Leaving CombatObject Update 4: state=5, worldTime=1602050, attAmountHeld=134.525436. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=12.449463, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=12.463503. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=12.463503. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=12.463503. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=12.463503. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.097435, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.111475. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.111475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.111475. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.111475. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.397810, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.407810. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.407810. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.407810. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.407810. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=6.706167, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=6.716167. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=6.716167. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=6.716167. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=6.716167. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=2.376905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=2.386405. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=2.386405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=2.386405. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=2.386405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=10.295205, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=10.309245. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=10.309245. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=10.309245. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=10.309245. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.230182, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.244222. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.244222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.244222. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.244222. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.346468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.356468. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.356468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.356468. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.356468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=11.469913, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=11.479413. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=11.479413. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=11.479413. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=11.479413. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602050 ActionObject::update entering: state=0, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.162514, 87.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.128765, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.128765, 87.500000, 0.000000). true ( 1602050 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29120 true ( 1602050 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29120 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.480929, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.494179. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.494179. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.494179. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.494179. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=9.554834, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=9.568085. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=9.568085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=9.568085. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=9.568085. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.815269, 27.061550, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.834244, 0.000000, 27.055229) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.834244, 27.055229, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=6.495667, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=6.508917. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=6.508917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=6.508917. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=6.508917. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=8.011969, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=8.025219. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=8.025219. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=8.025219. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=8.025219. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.205307, 21.738047, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.225266, 0.000000, 21.739290) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.225266, 21.739290, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.787491, 21.947083, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.789185, 0.000000, 21.927155) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.789185, 21.927155, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.855049, 22.919374, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.835060, 0.000000, 22.918652) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.835060, 22.918652, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.122097, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.586868, 0.000000, 22.102097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.535271 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.586868, 22.111977, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.787643, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.799343. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.799343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.799343. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.799343. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.166306, 21.799999, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.186302, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.186302, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.883041, 15.332213, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.891006, 0.000000, 15.313868) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.891006, 15.313868, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.162437, 20.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.142441, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.142441, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=9.501453, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=9.511454. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=9.511454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=9.511454. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=9.511454. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=2.511173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=2.521173. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=2.521173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=2.521173. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=2.521173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236824, 22.787590, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236694, 0.000000, 22.807590) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236694, 22.807590, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.583729, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.595429. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.595429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.595429. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.595429. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.690758, 22.452452, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.694061, 0.000000, 22.432726) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.694061, 22.432726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.986543, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.998243. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.998243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.998243. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.998243. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.095196, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.075195) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.075195, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.944989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.958239. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.958239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.958239. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.958239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.489530, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.502780. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.502780. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.502780. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.502780. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.919290, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.929290. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.929290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.929290. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.929290. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.810020, 21.809999, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.824165, 0.000000, 21.824142) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.824165, 21.824142, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.623518, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.633518. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.633518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.633518. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.633518. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.540902, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.550902. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.550902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.550902. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.550902. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.293633, 21.706717, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.279495, 0.000000, 21.720861) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.279495, 21.720861, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.478145, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.488145. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.488145. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.488145. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.488145. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=2.235167, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=2.246867. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=2.246867. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=2.246867. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=2.246867. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.741938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.751938. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.751938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.751938. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.751938. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.606718, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.616718. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.616718. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.616718. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.616718. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602050 ActionObject::update entering: state=0, worldTime=1602050, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602050, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.573118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.583118. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.583118. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.583118. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.583118. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=14.754938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=14.764938. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=14.764938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=14.764938. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=14.764938. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602050 ActionObject::update entering: state=2, worldTime=1602050, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602050, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602050, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602050, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602050 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14649 true ( 1602050 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14649 true ( 1602050 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15125 true ( 1602050 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15125 true ( 1602050 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 95265758 true ( 1602050 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2556761695 true ( 1602050 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3874057332 true ( 1602050 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2122207961 true ( 1602050 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 179218491 true ( 1602050 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 615696215 true ( 1602050 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4113553431 true ( 1602050 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=8852 true ( 1602050 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22305 true ( 1602050 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=27627 true ( 1602050 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=23898 true ( 1602050 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=29028 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1602075 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 8852 true ( 1602075 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 473526107 true ( 1602075 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2662679921 true ( 1602075 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2882354268 true ( 1602075 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2622451218 true ( 1602075 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1855978528 true ( 1602075 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1872976249 true ( 1602075 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1152670103 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(116.017105, 87.648651, 9.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.997696, 9.000000, 87.621964) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.997696, 87.621964, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.867653, 33.207348, 9.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.898727, 9.000000, 33.196236) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.898727, 33.196236, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.520302, 104.456451, 9.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.533924, 9.000000, 104.426392) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.533924, 104.426392, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.167984, 68.849464, 9.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.147034, 9.000000, 68.874962) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.147034, 68.874962, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.115184, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.125184. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.125184. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.125184. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.125184. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.187500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.197000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.197000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.197000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.197000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.123020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.132520. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.132520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.132520. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.132520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24833 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.182632, 104.817368, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.167076, 0.000000, 104.832924) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.167076, 104.832924, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=9.350058, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=9.364098. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=9.364098. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=9.364098. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=9.364098. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.548453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.557953. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.557953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.557953. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.557953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=6.868931, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=6.882971. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=6.882971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=6.882971. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=6.882971. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.849769, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.863809. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.863809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.863809. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.863809. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19934 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.612490, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.626530. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.626530. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.626530. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.626530. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.895741, 97.895828, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.911293, 0.000000, 97.911392) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.911293, 97.911392, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5344 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.763040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.772540. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.772540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.772540. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.772540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21323 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.161270, 52.649803, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.174782, 0.000000, 52.632442) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.174782, 52.632442, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.155580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.165080. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.165080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.165080. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.165080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13824 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14366 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31387 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15612 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4137 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4834 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=7382 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.109596, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.119596. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.119596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.119596. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.119596. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6638 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30551 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=9.007480, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=9.016979. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=9.016979. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=9.016979. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=9.016979. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.066504, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.076504. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.076504. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.076504. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.076504. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.737449, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.751489. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.751489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.751489. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.751489. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.331548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.341548. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.341548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.341548. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.341548. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.482760, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.496800. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.496800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.496800. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.496800. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. Turn 7775, type 512, unit 9086 IsComputer 0, range 0.000000, targetType 3 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=12.405490, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=12.414989. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=12.414989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=12.414989. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=12.414989. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.698738, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.708738. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.708738. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.708738. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.708738. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.233668, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.233668. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13734 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.233668. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.233668. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.233668. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=2.120362, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=2.130362. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=2.130362. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=2.130362. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=2.130362. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.466888, 45.250000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.500641, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. true ( 1602075 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28067 CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.500641, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.700697, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.710697. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.710697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.710697. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.710697. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.599350, 97.800293, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.620220, 0.000000, 97.793335) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.620220, 97.793335, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.344329, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.358369. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.358369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.358369. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.358369. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.375474, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.385474. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.385474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.385474. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.385474. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.272952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.282452. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.282452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.282452. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.282452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602075 ActionObject::update entering: state=5, worldTime=1602075, attAmountHeld=107.012245, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602075, attAmountHeld=106.987244. Leaving CombatObject Update 4: state=5, worldTime=1602075, attAmountHeld=106.987244. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602075 ActionObject::update entering: state=5, worldTime=1602075, attAmountHeld=85.936630, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602075, attAmountHeld=85.911629. Leaving CombatObject Update 4: state=5, worldTime=1602075, attAmountHeld=85.911629. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.624697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.634197. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.634197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.634197. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.634197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602075 ActionObject::update entering: state=5, worldTime=1602075, attAmountHeld=113.202385, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602075, attAmountHeld=113.177383. Leaving CombatObject Update 4: state=5, worldTime=1602075, attAmountHeld=113.177383. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.139374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.139374. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.139374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.139374. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.139374. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602075 ActionObject::update entering: state=0, worldTime=1602075, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602075 ActionObject::update entering: state=5, worldTime=1602075, attAmountHeld=134.525436, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602075, attAmountHeld=134.500443. Leaving CombatObject Update 4: state=5, worldTime=1602075, attAmountHeld=134.500443. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=12.463503, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=12.477543. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=12.477543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=12.477543. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=12.477543. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.111475, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.125515. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.125515. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.125515. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.125515. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.395223, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.405223. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.405223. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.405223. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.405223. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=6.703580, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=6.713580. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=6.713580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=6.713580. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=6.713580. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=2.386405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=2.395905. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=2.395905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=2.395905. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=2.395905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=10.309245, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=10.323285. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=10.323285. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=10.323285. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=10.323285. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.244222, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.258262. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.258262. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.258262. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.258262. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.356468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.366468. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.366468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.366468. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.366468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=11.479413, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=11.488913. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=11.488913. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=11.488913. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=11.488913. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602075 ActionObject::update entering: state=0, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.128765, 87.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.095016, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.095016, 87.500000, 0.000000). true ( 1602075 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=1356 true ( 1602075 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 1356 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.494179, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.507429. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.507429. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.507429. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.507429. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=9.568085, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=9.581335. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=9.581335. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=9.581335. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=9.581335. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.834244, 27.055229, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.853218, 0.000000, 27.048908) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.853218, 27.048908, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=6.508917, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=6.522167. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=6.522167. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=6.522167. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=6.522167. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=8.025219, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=8.038469. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=8.038469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=8.038469. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=8.038469. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.225266, 21.739290, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.245224, 0.000000, 21.740534) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.245224, 21.740534, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.789185, 21.927155, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.790878, 0.000000, 21.907227) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.790878, 21.907227, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.835060, 22.918652, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.815071, 0.000000, 22.917929) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.815071, 22.917929, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.586868, 22.111977, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.606857, 0.000000, 22.111267) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.606857, 22.111267, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.799343, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.811043. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.811043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.811043. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.811043. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.186302, 21.799999, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.206299, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.199997, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.891006, 15.313868, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.898979, 0.000000, 15.295524) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.898979, 15.295524, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.142441, 20.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.122444, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.122444, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=9.498203, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=9.508204. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=9.508204. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=9.508204. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=9.508204. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=2.521173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=2.531173. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=2.531173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=2.531173. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=2.531173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236694, 22.807590, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236565, 0.000000, 22.827591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236565, 22.827591, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.595429, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.607129. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.607129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.607129. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.607129. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.694061, 22.432726, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.697365, 0.000000, 22.413000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.697365, 22.413000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.998243, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=1.009943. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=1.009943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=1.009943. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=1.009943. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.075195, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.055195) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.055195, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.958239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.971489. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.971489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.971489. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.971489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.502780, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.516031. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.516031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.516031. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.516031. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.916039, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.926040. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.926040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.926040. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.926040. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.824165, 21.824142, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.838310, 0.000000, 21.838285) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.838310, 21.838285, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.633518, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.643518. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.643518. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.643518. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.643518. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.537652, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.547652. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.547652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.547652. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.547652. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.279495, 21.720861, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.265358, 0.000000, 21.735006) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.265358, 21.735006, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.474895, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.484895. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.484895. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.484895. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.484895. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=2.246867, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=2.258567. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=2.258567. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=2.258567. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=2.258567. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.738688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.748688. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.748688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.748688. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.748688. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.616718, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.626719. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.626719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.626719. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.626719. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602075 ActionObject::update entering: state=0, worldTime=1602075, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602075, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.583118, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.593119. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.593119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.593119. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.593119. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=14.751688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=14.761688. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=14.761688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=14.761688. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=14.761688. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602075 ActionObject::update entering: state=2, worldTime=1602075, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602075, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602075, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602075, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602075 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23450 true ( 1602075 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23450 true ( 1602075 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=8537 true ( 1602075 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 8537 true ( 1602075 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2054366774 true ( 1602075 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1517391059 true ( 1602075 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3018581702 true ( 1602075 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1871113963 true ( 1602075 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2142089020 true ( 1602075 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3974240851 true ( 1602075 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 89910641 true ( 1602075 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=14666 true ( 1602075 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=1631 true ( 1602075 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=14735 true ( 1602075 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20324 true ( 1602075 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1604 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1602100 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 14666 true ( 1602100 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 901637742 true ( 1602100 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1070543605 true ( 1602100 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2170094448 true ( 1602100 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 184292684 true ( 1602100 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 832447567 true ( 1602100 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 715846911 true ( 1602100 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2264200218 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.997696, 87.621964, 9.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.978287, 9.000000, 87.595276) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.978287, 87.595276, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.898727, 33.196236, 9.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.929802, 9.000000, 33.185123) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.929802, 33.185123, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.533924, 104.426392, 9.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.547535, 9.000000, 104.396332) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.547535, 104.396332, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.147034, 68.874962, 9.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.126083, 9.000000, 68.900459) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.126083, 68.900459, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.112597, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.122597. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.122597. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.122597. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.122597. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.197000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.206500. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.206500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.206500. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.206500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.132520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.142020. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.142020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.142020. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.142020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.167076, 104.832924, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.151520, 0.000000, 104.848480) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.151520, 104.848480, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=9.364098, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=9.378138. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=9.378138. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=9.378138. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=9.378138. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.557953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.567453. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.567453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.567453. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.567453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=6.882971, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=6.897011. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=6.897011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=6.897011. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=6.897011. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.863809, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.877849. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.877849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.877849. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.877849. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.626530, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.640570. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.640570. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.640570. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.640570. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.911293, 97.911392, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.926846, 0.000000, 97.926956) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.926846, 97.926956, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.772540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.782040. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.782040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.782040. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.782040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.174782, 52.632442, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.188293, 0.000000, 52.615082) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.188293, 52.615082, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.165080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.174580. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.174580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.174580. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.174580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.107008, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.117009. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.117009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.117009. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.117009. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=9.016979, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=9.026479. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=9.026479. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=9.026479. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=9.026479. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.063917, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.073917. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.073917. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.073917. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.073917. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.751489, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.765529. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.765529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.765529. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.765529. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.341548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.351549. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.351549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.351549. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.351549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.496800, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.510840. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.510840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.510840. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.510840. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=12.414989, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=12.424489. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=12.424489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=12.424489. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=12.424489. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.696151, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.706151. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.706151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.706151. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.706151. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.221080, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.221080. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.221080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.221080. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.221080. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=2.117774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=2.127774. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=2.127774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=2.127774. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=2.127774. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.500641, 45.250000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.534393, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.534393, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.698109, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.708109. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.708109. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.708109. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.708109. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.620220, 97.793335, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.641090, 0.000000, 97.786377) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.641090, 97.786377, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.358369, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.372409. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.372409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.372409. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.372409. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.372886, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.382886. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.382886. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.382886. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.382886. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.282452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.291952. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.291952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.291952. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.291952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602100 ActionObject::update entering: state=5, worldTime=1602100, attAmountHeld=106.987244, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602100, attAmountHeld=106.962242. Leaving CombatObject Update 4: state=5, worldTime=1602100, attAmountHeld=106.962242. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602100 ActionObject::update entering: state=5, worldTime=1602100, attAmountHeld=85.911629, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602100, attAmountHeld=85.886627. Leaving CombatObject Update 4: state=5, worldTime=1602100, attAmountHeld=85.886627. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.634197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.643697. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.643697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.643697. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.643697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602100 ActionObject::update entering: state=5, worldTime=1602100, attAmountHeld=113.177383, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602100, attAmountHeld=113.152382. Leaving CombatObject Update 4: state=5, worldTime=1602100, attAmountHeld=113.152382. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.126786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.126786. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.126786. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.126786. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.126786. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602100 ActionObject::update entering: state=0, worldTime=1602100, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602100 ActionObject::update entering: state=5, worldTime=1602100, attAmountHeld=134.500443, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602100, attAmountHeld=134.475449. Leaving CombatObject Update 4: state=5, worldTime=1602100, attAmountHeld=134.475449. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=12.477543, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=12.491583. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=12.491583. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=12.491583. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=12.491583. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.125515, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.139555. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.139555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.139555. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.139555. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.392635, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.402636. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.402636. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.402636. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.402636. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=6.700993, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=6.710993. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=6.710993. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=6.710993. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=6.710993. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=2.395905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=2.405405. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=2.405405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=2.405405. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=2.405405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=10.323285, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=10.337325. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=10.337325. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=10.337325. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=10.337325. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.258262, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.272302. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.272302. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.272302. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.272302. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.366468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.376468. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.376468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.376468. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.376468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=11.488913, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=11.498412. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=11.498412. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=11.498412. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=11.498412. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602100 ActionObject::update entering: state=0, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.095016, 87.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.061268, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.061268, 87.500000, 0.000000). true ( 1602100 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3879 true ( 1602100 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3879 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.507429, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.520679. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.520679. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.520679. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.520679. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=9.581335, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=9.594585. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=9.594585. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=9.594585. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=9.594585. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.853218, 27.048908, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.872192, 0.000000, 27.042587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.872192, 27.042587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=6.522167, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=6.535417. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=6.535417. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=6.535417. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=6.535417. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=8.038469, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=8.051720. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=8.051720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=8.051720. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=8.051720. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.245224, 21.740534, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.265182, 0.000000, 21.741777) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.265182, 21.741777, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.790878, 21.907227, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.792572, 0.000000, 21.887299) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.792572, 21.887299, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.815071, 22.917929, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.795082, 0.000000, 22.917196) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.795082, 22.917196, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.606857, 22.111267, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.626846, 0.000000, 22.110558) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.626846, 22.110558, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.811043, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.822743. true ( 1602100 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9121 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.822743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.822743. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.822743. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.199997, 21.799999, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=10.000000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=1. Removing action. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.199997, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.898979, 15.295524, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.906952, 0.000000, 15.277180) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.906952, 15.277180, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. true ( 1602100 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6444 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.122444, 20.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.102448, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.102448, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12656 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=9.494953, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=9.504953. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=9.504953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=9.504953. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=9.504953. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=2.531173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=2.541173. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=2.541173. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=2.541173. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=2.541173. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236565, 22.827591, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236435, 0.000000, 22.847591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236435, 22.847591, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.607129, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.618829. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.618829. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.618829. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.618829. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=14683 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.697365, 22.413000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.700668, 0.000000, 22.393274) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.700668, 22.393274, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=1.009943, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=1.021643. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=1.021643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=1.021643. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=1.021643. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.055195, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.035194) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.035194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=479 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.971489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.984739. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.984739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.984739. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.984739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.516031, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.529281. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.529281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.529281. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.529281. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1795 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.912789, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.922790. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.922790. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.922790. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.922790. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.838310, 21.838285, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.852455, 0.000000, 21.852428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.852455, 21.852428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.643518, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.653519. true ( 1602100 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21138 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.653519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.653519. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.653519. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.534402, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.544402. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.544402. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.544402. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.544402. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.265358, 21.735006, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.251221, 0.000000, 21.749151) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.251221, 21.749151, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.471644, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.481645. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.481645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.481645. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.481645. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=2.258567, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=2.270267. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=2.270267. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=2.270267. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=2.270267. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.735437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.745438. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.745438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.745438. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.745438. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.626719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.636719. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.636719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.636719. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.636719. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602100 ActionObject::update entering: state=0, worldTime=1602100, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602100, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.593119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.603119. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.603119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.603119. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.603119. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=14.748438, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=14.758438. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=14.758438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=14.758438. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=14.758438. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30612 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=11165 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. true ( 1602100 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17961 CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602100 ActionObject::update entering: state=2, worldTime=1602100, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602100, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602100, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602100, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602100 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=471 true ( 1602100 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 471 true ( 1602100 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26665 true ( 1602100 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26665 true ( 1602100 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 945193648 true ( 1602100 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649770598 true ( 1602100 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 854704975 true ( 1602100 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2392211009 true ( 1602100 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1037087457 true ( 1602100 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 333724752 true ( 1602100 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1574485131 true ( 1602100 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1589 true ( 1602100 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=31455 true ( 1602100 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=22297 true ( 1602100 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=26225 true ( 1602100 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=21899 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1602125 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1589 true ( 1602125 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2895089818 true ( 1602125 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4044754970 true ( 1602125 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2478338599 true ( 1602125 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318135752 true ( 1602125 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 256639467 true ( 1602125 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2231392599 true ( 1602125 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3480560684 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.978287, 87.595276, 9.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.958878, 9.000000, 87.568588) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.958878, 87.568588, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.929802, 33.185123, 9.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.960876, 9.000000, 33.174011) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.960876, 33.174011, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.547535, 104.396332, 9.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.561146, 9.000000, 104.366272) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.561146, 104.366272, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.126083, 68.900459, 9.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.105133, 9.000000, 68.925957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.105133, 68.925957, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.110009, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.120009. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.120009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.120009. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.120009. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.206500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.216000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.216000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.216000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.216000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.142020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.151520. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.151520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.151520. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.151520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.151520, 104.848480, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.135963, 0.000000, 104.864037) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.135963, 104.864037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=9.378138, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=9.392178. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=9.392178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=9.392178. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=9.392178. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.567453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.576953. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.576953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.576953. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.576953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=6.897011, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=6.911051. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=6.911051. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=6.911051. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=6.911051. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.877849, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.891889. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.891889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.891889. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.891889. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.640570, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.654610. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.654610. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.654610. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.654610. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.926846, 97.926956, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.942398, 0.000000, 97.942520) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.942398, 97.942520, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.782040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.791540. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.791540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.791540. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.791540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.188293, 52.615082, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.201805, 0.000000, 52.597721) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.201805, 52.597721, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.174580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.184080. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.184080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.184080. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.184080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.104421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.114421. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.114421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.114421. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.114421. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=9.026479, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=9.035978. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=9.035978. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=9.035978. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=9.035978. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.061329, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.071330. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.071330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.071330. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.071330. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.765529, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.779569. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.779569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.779569. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.779569. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.351549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.361549. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.361549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.361549. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.361549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.510840, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.524880. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.524880. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.524880. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.524880. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=12.424489, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=12.433989. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=12.433989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=12.433989. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=12.433989. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.693563, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.703563. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.703563. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.703563. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.703563. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.208493, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.208493. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.208493. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.208493. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.208493. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=2.115186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=2.125186. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=2.125186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=2.125186. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=2.125186. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.534393, 45.250000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.568146, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.568146, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.695522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.705522. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.705522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.705522. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.705522. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.641090, 97.786377, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.661961, 0.000000, 97.779419) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.661961, 97.779419, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.372409, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.386449. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.386449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.386449. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.386449. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.370299, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.380299. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.380299. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.380299. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.380299. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.291952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.301452. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.301452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.301452. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.301452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602125 ActionObject::update entering: state=5, worldTime=1602125, attAmountHeld=106.962242, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602125, attAmountHeld=106.937241. Leaving CombatObject Update 4: state=5, worldTime=1602125, attAmountHeld=106.937241. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602125 ActionObject::update entering: state=5, worldTime=1602125, attAmountHeld=85.886627, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602125, attAmountHeld=85.861626. Leaving CombatObject Update 4: state=5, worldTime=1602125, attAmountHeld=85.861626. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.643697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.653197. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.653197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.653197. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.653197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602125 ActionObject::update entering: state=5, worldTime=1602125, attAmountHeld=113.152382, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602125, attAmountHeld=113.127380. Leaving CombatObject Update 4: state=5, worldTime=1602125, attAmountHeld=113.127380. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.114199, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.114199. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.114199. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.114199. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.114199. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602125 ActionObject::update entering: state=0, worldTime=1602125, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602125 ActionObject::update entering: state=5, worldTime=1602125, attAmountHeld=134.475449, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602125, attAmountHeld=134.450455. Leaving CombatObject Update 4: state=5, worldTime=1602125, attAmountHeld=134.450455. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=12.491583, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=12.505623. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=12.505623. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=12.505623. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=12.505623. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.139555, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.153595. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.153595. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.153595. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.153595. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.390048, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.400048. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.400048. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.400048. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.400048. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=6.698405, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=6.708405. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=6.708405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=6.708405. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=6.708405. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=2.405405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=2.414905. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=2.414905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=2.414905. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=2.414905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=10.337325, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=10.351365. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=10.351365. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=10.351365. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=10.351365. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.272302, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.286342. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.286342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.286342. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.286342. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.376468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.386468. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.386468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.386468. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.386468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=11.498412, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=11.507912. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=11.507912. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=11.507912. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=11.507912. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602125 ActionObject::update entering: state=0, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.061268, 87.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(59.027519, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(59.027519, 87.500000, 0.000000). true ( 1602125 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24050 true ( 1602125 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24050 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.520679, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.533928. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.533928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.533928. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.533928. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=9.594585, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=9.607836. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=9.607836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=9.607836. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=9.607836. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.872192, 27.042587, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.891167, 0.000000, 27.036266) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.891167, 27.036266, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=6.535417, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=6.548666. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=6.548666. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=6.548666. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=6.548666. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=8.051720, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=8.064970. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=8.064970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=8.064970. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=8.064970. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.265182, 21.741777, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.285141, 0.000000, 21.743021) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.285141, 21.743021, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.792572, 21.887299, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.794266, 0.000000, 21.867371) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.794266, 21.867371, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.795082, 22.917196, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.775093, 0.000000, 22.916464) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.775093, 22.916464, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.626846, 22.110558, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.646835, 0.000000, 22.109848) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.646835, 22.109848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.822743, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.834443. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.834443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.834443. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.834443. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.199997, 21.799999, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=10.000000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.199997, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.906952, 15.277180, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.914925, 0.000000, 15.258836) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.914925, 15.258836, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.102448, 20.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.082451, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.082451, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=9.491703, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=9.501703. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=9.501703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=9.501703. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=9.501703. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=2.541173, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=2.551172. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=2.551172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=2.551172. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=2.551172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236435, 22.847591, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236298, 0.000000, 22.867592) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236298, 22.867592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.618829, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.630529. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.630529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.630529. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.630529. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.700668, 22.393274, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.703972, 0.000000, 22.373549) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.703972, 22.373549, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=1.021643, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=1.033343. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=1.033343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=1.033343. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=1.033343. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.035194, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 32.015194) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 32.015194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.984739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.997989. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.997989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.997989. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.997989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.529281, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.542531. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.542531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.542531. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.542531. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.909539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.919539. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.919539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.919539. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.919539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.852455, 21.852428, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.866600, 0.000000, 21.866571) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.866600, 21.866571, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.653519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.663519. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.663519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.663519. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.663519. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.531152, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.541152. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.541152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.541152. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.541152. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.251221, 21.749151, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.237083, 0.000000, 21.763296) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.237083, 21.763296, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.468394, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.478395. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.478395. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.478395. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.478395. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=2.270267, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=2.281967. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=2.281967. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=2.281967. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=2.281967. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.732187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.742188. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.742188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.742188. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.742188. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.636719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.646719. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.646719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.646719. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.646719. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602125 ActionObject::update entering: state=0, worldTime=1602125, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602125, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.603119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.613119. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.613119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.613119. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.613119. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=14.745188, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=14.755188. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=14.755188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=14.755188. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=14.755188. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602125 ActionObject::update entering: state=2, worldTime=1602125, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602125, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602125, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602125, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602125 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11595 true ( 1602125 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11595 true ( 1602125 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=10438 true ( 1602125 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 10438 true ( 1602125 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3618293760 true ( 1602125 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1311689224 true ( 1602125 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2664497719 true ( 1602125 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3783098152 true ( 1602125 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4149239076 true ( 1602125 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3690200322 true ( 1602125 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3735142021 true ( 1602125 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31016 true ( 1602125 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30341 true ( 1602125 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=25188 true ( 1602125 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1728 true ( 1602125 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=15048 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1602150 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31016 true ( 1602150 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2496086862 true ( 1602150 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4209101758 true ( 1602150 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1637151833 true ( 1602150 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 335996928 true ( 1602150 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 414398336 true ( 1602150 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3565416489 true ( 1602150 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4150939052 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.958878, 87.568588, 9.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.939468, 9.000000, 87.541901) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.939468, 87.541901, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.960876, 33.174011, 9.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(64.991951, 9.000000, 33.162899) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(64.991951, 33.162899, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.561146, 104.366272, 9.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.574757, 9.000000, 104.336212) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.574757, 104.336212, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.105133, 68.925957, 9.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.084183, 9.000000, 68.951454) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.084183, 68.951454, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.107421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.117421. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.117421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.117421. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.117421. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.216000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.225500. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.225500. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.225500. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.225500. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.151520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.161020. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.161020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.161020. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.161020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.135963, 104.864037, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.120407, 0.000000, 104.879593) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.120407, 104.879593, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. true ( 1602150 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=25668 CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=9.392178, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=9.406218. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=9.406218. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=9.406218. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=9.406218. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.576953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.586453. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.586453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.586453. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.586453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=6.911051, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=6.925091. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=6.925091. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=6.925091. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=6.925091. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.891889, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.905929. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.905929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.905929. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.905929. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.654610, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.668650. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.668650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.668650. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.668650. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.942398, 97.942520, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.957954, 0.000000, 97.958076) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.957954, 97.958076, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. true ( 1602150 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=29410 CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. true ( 1602150 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=24863 CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.791540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.801040. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.801040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.801040. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.801040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.201805, 52.597721, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.215317, 0.000000, 52.580360) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.215317, 52.580360, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.184080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.193580. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.193580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.193580. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.193580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. true ( 1602150 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25906 CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.101834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.111834. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.111834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.111834. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.111834. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=9.035978, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=9.045478. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=9.045478. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=9.045478. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=9.045478. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.058742, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.068742. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.068742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.068742. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.068742. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.779569, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.793609. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.793609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.793609. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.793609. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.361549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.371549. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.371549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.371549. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.371549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.524880, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.538920. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.538920. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.538920. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.538920. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=12.433989, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=12.443488. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=12.443488. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=12.443488. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=12.443488. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.690975, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.700975. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.700975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.700975. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.700975. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.195905, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.195905. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.195905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.195905. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.195905. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=2.112599, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=2.122599. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=2.122599. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=2.122599. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=2.122599. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.568146, 45.250000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.601898, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.601898, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.692934, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.702934. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.702934. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.702934. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.702934. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.661961, 97.779419, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.682831, 0.000000, 97.772461) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.682831, 97.772461, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.386449, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.400489. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.400489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.400489. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.400489. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.367711, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.377711. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.377711. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.377711. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.377711. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.301452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.310952. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.310952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.310952. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.310952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602150 ActionObject::update entering: state=5, worldTime=1602150, attAmountHeld=106.937241, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602150, attAmountHeld=106.912239. Leaving CombatObject Update 4: state=5, worldTime=1602150, attAmountHeld=106.912239. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602150 ActionObject::update entering: state=5, worldTime=1602150, attAmountHeld=85.861626, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602150, attAmountHeld=85.836624. Leaving CombatObject Update 4: state=5, worldTime=1602150, attAmountHeld=85.836624. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.653197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.662697. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.662697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.662697. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.662697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602150 ActionObject::update entering: state=5, worldTime=1602150, attAmountHeld=113.127380, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602150, attAmountHeld=113.102379. Leaving CombatObject Update 4: state=5, worldTime=1602150, attAmountHeld=113.102379. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.101611, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.101611. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.101611. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.101611. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.101611. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602150 ActionObject::update entering: state=0, worldTime=1602150, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602150 ActionObject::update entering: state=5, worldTime=1602150, attAmountHeld=134.450455, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602150, attAmountHeld=134.425461. Leaving CombatObject Update 4: state=5, worldTime=1602150, attAmountHeld=134.425461. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=12.505623, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=12.519663. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=12.519663. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=12.519663. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=12.519663. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.153595, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.167635. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.167635. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.167635. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.167635. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.387461, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.397461. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.397461. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.397461. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.397461. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=6.695818, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=6.705818. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=6.705818. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=6.705818. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=6.705818. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=2.414905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=2.424405. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=2.424405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=2.424405. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=2.424405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=10.351365, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=10.365405. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=10.365405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=10.365405. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=10.365405. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. true ( 1602150 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28720 CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.286342, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.300382. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.300382. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.300382. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.300382. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.386468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.396468. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.396468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.396468. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.396468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=11.507912, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=11.517411. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=11.517411. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=11.517411. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=11.517411. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602150 ActionObject::update entering: state=0, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(59.027519, 87.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.993771, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.993771, 87.500000, 0.000000). true ( 1602150 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14317 true ( 1602150 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14317 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.533928, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.547178. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.547178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.547178. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.547178. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=9.607836, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=9.621086. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=9.621086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=9.621086. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=9.621086. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.891167, 27.036266, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.910141, 0.000000, 27.029945) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.910141, 27.029945, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=6.548666, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=6.561916. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=6.561916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=6.561916. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=6.561916. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=8.064970, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=8.078220. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=8.078220. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=8.078220. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=8.078220. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.285141, 21.743021, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.305099, 0.000000, 21.744265) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.305099, 21.744265, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.794266, 21.867371, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.795959, 0.000000, 21.847443) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.795959, 21.847443, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.775093, 22.916464, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.755104, 0.000000, 22.915731) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.755104, 22.915731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.646835, 22.109848, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.666824, 0.000000, 22.109138) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.666824, 22.109138, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.834443, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.846143. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.846143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.846143. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.846143. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8121: S=2, pos=(96.199997, 21.799999, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=10.000000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.199997, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.914925, 15.258836, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.922897, 0.000000, 15.240492) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.922897, 15.240492, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.082451, 20.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.062454, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.062454, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=9.488453, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=9.498453. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=9.498453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=9.498453. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=9.498453. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=2.551172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=2.561172. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=2.561172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=2.561172. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=2.561172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236298, 22.867592, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236160, 0.000000, 22.887592) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236160, 22.887592, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.630529, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.642230. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.642230. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.642230. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.642230. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.703972, 22.373549, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.707275, 0.000000, 22.353823) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.707275, 22.353823, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=1.033343, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.045043. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.045043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.045043. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.045043. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 32.015194, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.995193) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.995193, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.997989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=1.011239. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=1.011239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=1.011239. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=1.011239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.542531, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.555781. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.555781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.555781. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.555781. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.906289, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.916289. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.916289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.916289. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.916289. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.866600, 21.866571, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.880745, 0.000000, 21.880714) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.880745, 21.880714, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.663519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.673519. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.673519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.673519. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.673519. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.527902, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.537902. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.537902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.537902. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.537902. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.237083, 21.763296, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.222946, 0.000000, 21.777441) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.222946, 21.777441, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.465144, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.475144. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.475144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.475144. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.475144. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=2.281967, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=2.293667. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=2.293667. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=2.293667. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=2.293667. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.728937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.738937. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.738937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.738937. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.738937. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.646719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.656719. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.656719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.656719. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.656719. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602150 ActionObject::update entering: state=0, worldTime=1602150, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602150, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.613119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.623119. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.623119. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.623119. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.623119. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=14.741938, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=14.751938. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=14.751938. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=14.751938. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=14.751938. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602150 ActionObject::update entering: state=2, worldTime=1602150, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602150, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602150, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602150, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602150 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=19188 true ( 1602150 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 19188 true ( 1602150 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11814 true ( 1602150 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11814 true ( 1602150 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 756126320 true ( 1602150 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 481781315 true ( 1602150 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3670898285 true ( 1602150 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2802325364 true ( 1602150 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1929637819 true ( 1602150 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3129005765 true ( 1602150 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3624579411 true ( 1602150 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=30986 true ( 1602150 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=15662 true ( 1602150 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=30215 true ( 1602150 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16252 true ( 1602150 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=28989 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=16) ReloadBufferFrames() - Full frame of time missed. Doing additional frame this turn. (Total frames = 8, remaining missed time = 1) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007776 **** (NoteOnlySync) **** WORLD TIME 01602150 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7776. (ServerMsgSync) Last included Player 2 on turn 7776. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1602175 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 30986 true ( 1602175 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1935950284 true ( 1602175 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 480377611 true ( 1602175 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1841566934 true ( 1602175 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2049871358 true ( 1602175 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4243870527 true ( 1602175 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3621570278 true ( 1602175 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18750557 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.939468, 87.541901, 9.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.920059, 9.000000, 87.515213) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.920059, 87.515213, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(64.991951, 33.162899, 9.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.023026, 9.000000, 33.151787) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.023026, 33.151787, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.574757, 104.336212, 9.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.588367, 9.000000, 104.306152) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.588367, 104.306152, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.084183, 68.951454, 9.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.063232, 9.000000, 68.976952) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.063232, 68.976952, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.104834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.114834. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.114834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.114834. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.114834. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.225500, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.235000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.235000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.235000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.235000. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.161020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.170520. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.170520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.170520. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.170520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.120407, 104.879593, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.104851, 0.000000, 104.895149) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.104851, 104.895149, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=9.406218, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=9.420258. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=9.420258. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=9.420258. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=9.420258. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.586453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.595953. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.595953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.595953. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.595953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=6.925091, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=6.939131. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=6.939131. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=6.939131. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=6.939131. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.905929, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.919969. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.919969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.919969. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.919969. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.668650, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.682690. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.682690. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.682690. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.682690. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.957954, 97.958076, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.973511, 0.000000, 97.973633) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.973511, 97.973633, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.801040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.810540. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.810540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.810540. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.810540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.215317, 52.580360, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.228828, 0.000000, 52.563000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.228828, 52.563000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.193580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.203080. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.203080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.203080. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.203080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.099247, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.109247. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.109247. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.109247. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.109247. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=9.045478, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=9.054977. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=9.054977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=9.054977. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=9.054977. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.056155, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.066155. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.066155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.066155. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.066155. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.793609, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.807649. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.807649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.807649. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.807649. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.371549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.381549. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.381549. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.381549. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.381549. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.538920, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.552960. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.552960. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.552960. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.552960. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=12.443488, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=12.452988. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=12.452988. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=12.452988. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=12.452988. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.688388, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.698388. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.698388. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.698388. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.698388. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.183318, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.183318. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.183318. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.183318. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.183318. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=2.110011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=2.120011. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=2.120011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=2.120011. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=2.120011. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.601898, 45.250000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.635651, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.635651, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.690347, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.700347. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.700347. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.700347. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.700347. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.682831, 97.772461, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.703701, 0.000000, 97.765503) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.703701, 97.765503, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.400489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.414529. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.414529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.414529. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.414529. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.365124, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.375124. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.375124. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.375124. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.375124. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.310952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.320452. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.320452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.320452. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.320452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602175 ActionObject::update entering: state=5, worldTime=1602175, attAmountHeld=106.912239, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602175, attAmountHeld=106.887238. Leaving CombatObject Update 4: state=5, worldTime=1602175, attAmountHeld=106.887238. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602175 ActionObject::update entering: state=5, worldTime=1602175, attAmountHeld=85.836624, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602175, attAmountHeld=85.811623. Leaving CombatObject Update 4: state=5, worldTime=1602175, attAmountHeld=85.811623. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.662697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.672197. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.672197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.672197. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.672197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602175 ActionObject::update entering: state=5, worldTime=1602175, attAmountHeld=113.102379, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602175, attAmountHeld=113.077377. Leaving CombatObject Update 4: state=5, worldTime=1602175, attAmountHeld=113.077377. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.089024, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.089024. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.089024. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.089024. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.089024. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602175 ActionObject::update entering: state=0, worldTime=1602175, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602175 ActionObject::update entering: state=5, worldTime=1602175, attAmountHeld=134.425461, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602175, attAmountHeld=134.400467. Leaving CombatObject Update 4: state=5, worldTime=1602175, attAmountHeld=134.400467. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=12.519663, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=12.533703. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=12.533703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=12.533703. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=12.533703. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.167635, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.181675. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.181675. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.181675. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.181675. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.384873, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.394874. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.394874. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.394874. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.394874. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=6.693231, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=6.703231. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=6.703231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=6.703231. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=6.703231. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=2.424405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=2.433905. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=2.433905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=2.433905. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=2.433905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=10.365405, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=10.379445. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=10.379445. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=10.379445. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=10.379445. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.300382, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.314422. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.314422. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.314422. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.314422. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.396468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.406468. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.406468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.406468. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.406468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=11.517411, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=11.526911. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=11.526911. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=11.526911. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=11.526911. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602175 ActionObject::update entering: state=0, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.993771, 87.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.960022, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.960022, 87.500000, 0.000000). true ( 1602175 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29651 true ( 1602175 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29651 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=8803 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32480 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.547178, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.560428. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.560428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.560428. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.560428. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=9.621086, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=9.634336. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=9.634336. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=9.634336. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=9.634336. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.910141, 27.029945, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.929115, 0.000000, 27.023624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.929115, 27.023624, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=6.561916, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=6.575166. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=6.575166. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=6.575166. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=6.575166. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=8.078220, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=8.091471. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=8.091471. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=8.091471. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=8.091471. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.305099, 21.744265, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.325058, 0.000000, 21.745508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.325058, 21.745508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.795959, 21.847443, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.797653, 0.000000, 21.827515) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.797653, 21.827515, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.755104, 22.915731, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.735115, 0.000000, 22.914999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.735115, 22.914999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.666824, 22.109138, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.686813, 0.000000, 22.108429) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.686813, 22.108429, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.846143, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.857843. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.857843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.857843. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.857843. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8121: S=2, pos=(96.199997, 21.799999, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=10.000000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=2.158798 Angle=1.165901, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.199997, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.922897, 15.240492, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.930870, 0.000000, 15.222148) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.930870, 15.222148, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.062454, 20.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.042458, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.042458, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=9.485203, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=9.495203. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=9.495203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=9.495203. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=9.495203. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=2.561172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=2.571172. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=2.571172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=2.571172. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=2.571172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236160, 22.887592, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.236031, 0.000000, 22.907593) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.236031, 22.907593, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.642230, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.653930. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.653930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.653930. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.653930. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28168 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.707275, 22.353823, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.710579, 0.000000, 22.334097) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.710579, 22.334097, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.045043, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.056743. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.056743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.056743. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.056743. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.995193, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.975193) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.975193, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. true ( 1602175 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=20803 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=1.011239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=1.024489. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=1.024489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=1.024489. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=1.024489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.555781, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.569031. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.569031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.569031. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.569031. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25260 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.903039, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.913039. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.913039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.913039. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.913039. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.880745, 21.880714, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.894890, 0.000000, 21.894857) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.894890, 21.894857, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.673519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.683519. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.683519. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.683519. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.683519. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.524652, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.534652. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.534652. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.534652. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.534652. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.222946, 21.777441, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.208809, 0.000000, 21.791586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.208809, 21.791586, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.461894, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.471894. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.471894. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.471894. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.471894. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=2.293667, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=2.305367. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=2.305367. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=2.305367. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=2.305367. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.725687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.735687. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.735687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.735687. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.735687. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.656719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.666719. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.666719. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.666719. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.666719. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602175 ActionObject::update entering: state=0, worldTime=1602175, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602175, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31533 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.623119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.633120. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.633120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.633120. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.633120. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=14.738688, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=14.748688. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=14.748688. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=14.748688. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=14.748688. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. true ( 1602175 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25559 CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602175 ActionObject::update entering: state=2, worldTime=1602175, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602175, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602175, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602175, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602175 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=24512 true ( 1602175 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 24512 true ( 1602175 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26820 true ( 1602175 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26820 true ( 1602175 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3224502894 true ( 1602175 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4067203199 true ( 1602175 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 939492364 true ( 1602175 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2539949393 true ( 1602175 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2786520971 true ( 1602175 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1480782949 true ( 1602175 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2225962831 true ( 1602175 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=24451 true ( 1602175 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=22615 true ( 1602175 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=21608 true ( 1602175 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=12877 true ( 1602175 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=7967 (NoteOnlySync) Sync check at turn #7776 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1602175 (AiSync) aiExpert=0 (AiSync) finalCrc=1602175 aiExpertCRC = 1602175 mLastRandoms[0] = 24451 mLastRandoms[1] = 22615 mLastRandoms[2] = 21608 mLastRandoms[3] = 12877 mLastRandoms[4] = 7967 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=433.654, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 162 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=58.1049,104.8951,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=6, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=49.9735,97.9736,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=72.2288,52.5630,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.1742,98.4436,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.9220,98.4605,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=480.00, pos=51.5000,105.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=83.6357,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.7037,97.7655,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=106, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=85, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=113, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=134, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=6 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0443,16.0885,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.5383,16.1265,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) RTWC3X[9072], dbid=621, hp=1790.33, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=58.9600,87.5000,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.5000,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=78.9291,27.0236,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=95.3251,21.7455,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=252, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.7977,21.8275,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.7351,22.9150,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.6868,22.1084,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=96.2000,21.8000,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VMMIN[9029], dbid=124, hp=30.00, pos=88.9309,15.2221,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=79.0425,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2360,22.9076,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.7106,22.3341,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,31.9752,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=262, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1692.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=81.8949,21.8949,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=264, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=275, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.2088,21.7916,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=247, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=294, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1189.96, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=291, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN_D[9231], dbid=229, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=299, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.40, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=245, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1184 playerCrc 1 cs 1 = 3046 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 33794 playerCrc 1 cs 2 = 26807 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 332 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 610 playerCrc 1 cs 4 = 5223 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 162 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2430740 playerCrc 1 cs 7 = 1511636 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1316816 playerCrc 1 cs 10 = 1138264 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3655026 (NoteOnlySync) Checksum: T#7776 wt=1602175 rand=24451 csum=3655026 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=7) (TimeSync) doCycleTime: 15 true ( 1602200 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 24451 true ( 1602200 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1209801163 true ( 1602200 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2653346538 true ( 1602200 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1204319346 true ( 1602200 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1460050347 true ( 1602200 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1812841698 true ( 1602200 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3642400069 true ( 1602200 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2834164414 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.920059, 87.515213, 9.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.900650, 9.000000, 87.488525) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.900650, 87.488525, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.023026, 33.151787, 9.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.054100, 9.000000, 33.140675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.054100, 33.140675, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.588367, 104.306152, 9.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.601978, 9.000000, 104.276093) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.601978, 104.276093, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.063232, 68.976952, 9.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.042282, 9.000000, 69.002449) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.042282, 69.002449, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.102246, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.112246. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.112246. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.112246. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.112246. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.235000, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.244501. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.244501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.244501. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.244501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.170520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.180020. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.180020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.180020. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.180020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.104851, 104.895149, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.089294, 0.000000, 104.910706) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.089294, 104.910706, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=9.420258, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=9.434298. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=9.434298. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=9.434298. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=9.434298. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.595953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.605453. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.605453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.605453. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.605453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=6.939131, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=6.953171. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=6.953171. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=6.953171. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=6.953171. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.919969, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.934009. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.934009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.934009. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.934009. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.682690, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.696730. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.696730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.696730. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.696730. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.973511, 97.973633, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(49.989067, 0.000000, 97.989189) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(49.989067, 97.989189, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.810540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.820040. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.820040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.820040. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.820040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.228828, 52.563000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.242340, 0.000000, 52.545639) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.242340, 52.545639, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.203080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.212580. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.212580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.212580. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.212580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.096659, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.106659. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.106659. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.106659. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.106659. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=9.054977, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=9.064477. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=9.064477. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=9.064477. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=9.064477. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.053567, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.063568. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.063568. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.063568. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.063568. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.807649, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.821689. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.821689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.821689. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.821689. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.381549, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.391550. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.391550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.391550. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.391550. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.552960, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.567000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.567000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.567000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.567000. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=12.452988, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=12.462487. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=12.462487. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=12.462487. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=12.462487. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.685800, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.695800. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.695800. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.695800. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.695800. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.170730, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.170730. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.170730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.170730. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.170730. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=2.107424, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=2.117424. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=2.117424. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=2.117424. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=2.117424. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.635651, 45.250000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.669403, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.669403, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.687759, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.697759. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.697759. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.697759. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.697759. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.703701, 97.765503, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.724571, 0.000000, 97.758545) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.724571, 97.758545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.414529, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.428569. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.428569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.428569. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.428569. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.362536, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.372536. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.372536. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.372536. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.372536. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.320452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.329952. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.329952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.329952. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.329952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602200 ActionObject::update entering: state=5, worldTime=1602200, attAmountHeld=106.887238, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602200, attAmountHeld=106.862236. Leaving CombatObject Update 4: state=5, worldTime=1602200, attAmountHeld=106.862236. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602200 ActionObject::update entering: state=5, worldTime=1602200, attAmountHeld=85.811623, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602200, attAmountHeld=85.786621. Leaving CombatObject Update 4: state=5, worldTime=1602200, attAmountHeld=85.786621. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.672197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.681697. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.681697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.681697. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.681697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602200 ActionObject::update entering: state=5, worldTime=1602200, attAmountHeld=113.077377, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602200, attAmountHeld=113.052376. Leaving CombatObject Update 4: state=5, worldTime=1602200, attAmountHeld=113.052376. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.076436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.076436. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.076436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.076436. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.076436. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602200 ActionObject::update entering: state=0, worldTime=1602200, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602200 ActionObject::update entering: state=5, worldTime=1602200, attAmountHeld=134.400467, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602200, attAmountHeld=134.375473. Leaving CombatObject Update 4: state=5, worldTime=1602200, attAmountHeld=134.375473. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=12.533703, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=12.547743. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=12.547743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=12.547743. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=12.547743. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.181675, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.195715. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.195715. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.195715. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.195715. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.382286, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.392286. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.392286. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.392286. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.392286. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=6.690643, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=6.700644. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=6.700644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=6.700644. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=6.700644. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=2.433905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=2.443405. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=2.443405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=2.443405. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=2.443405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=10.379445, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=10.393485. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=10.393485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=10.393485. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=10.393485. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.314422, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.328462. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.328462. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.328462. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.328462. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.406468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.416468. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.416468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.416468. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.416468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=11.526911, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=11.536410. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=11.536410. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=11.536410. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=11.536410. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602200 ActionObject::update entering: state=0, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.960022, 87.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.926273, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.926273, 87.500000, 0.000000). true ( 1602200 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11654 true ( 1602200 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11654 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.560428, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.573678. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.573678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.573678. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.573678. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=9.634336, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=9.647587. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=9.647587. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=9.647587. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=9.647587. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.929115, 27.023624, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.948090, 0.000000, 27.017303) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.948090, 27.017303, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=6.575166, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=6.588416. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=6.588416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=6.588416. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=6.588416. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=8.091471, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=8.104721. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=8.104721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=8.104721. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=8.104721. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.325058, 21.745508, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.345016, 0.000000, 21.746752) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.345016, 21.746752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.797653, 21.827515, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.799355, 0.000000, 21.807587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.485676 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.800003, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.735115, 22.914999, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.715126, 0.000000, 22.914267) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.715126, 22.914267, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.686813, 22.108429, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.706802, 0.000000, 22.107719) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.706802, 22.107719, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.857843, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.869543. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.869543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.869543. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.869543. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.199997, 21.799999, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.188904, 0.000000, 21.783358) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.188904, 21.783358, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.930870, 15.222148, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.938843, 0.000000, 15.203804) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.938843, 15.203804, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.042458, 20.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.022461, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.022461, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=9.481953, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=9.491953. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=9.491953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=9.491953. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=9.491953. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=2.571172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=2.581172. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=2.581172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=2.581172. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=2.581172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.236031, 22.907593, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235909, 0.000000, 22.927593) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235909, 22.927593, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.653930, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.665630. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.665630. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.665630. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.665630. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.710579, 22.334097, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.713882, 0.000000, 22.314371) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.713882, 22.314371, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.056743, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.068443. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.068443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.068443. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.068443. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.975193, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.955193) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.955193, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=1.024489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=1.037739. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=1.037739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=1.037739. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=1.037739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.569031, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.582281. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.582281. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.582281. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.582281. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.899789, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.909789. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.909789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.909789. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.909789. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.894890, 21.894857, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.909035, 0.000000, 21.909000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.909035, 21.909000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.683519, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.693520. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.693520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.693520. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.693520. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.521401, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.531402. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.531402. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.531402. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.531402. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.208809, 21.791586, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.194672, 0.000000, 21.805731) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.194672, 21.805731, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.458644, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.468644. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.468644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.468644. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.468644. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=2.305367, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=2.317067. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=2.317067. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=2.317067. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=2.317067. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.722437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.732437. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.732437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.732437. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.732437. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.666719, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.676720. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.676720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.676720. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.676720. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602200 ActionObject::update entering: state=0, worldTime=1602200, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602200, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.633120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.643120. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.643120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.643120. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.643120. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=14.735437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=14.745438. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=14.745438. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=14.745438. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=14.745438. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602200 ActionObject::update entering: state=2, worldTime=1602200, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602200, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602200, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602200, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602200 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29511 true ( 1602200 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29511 true ( 1602200 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18266 true ( 1602200 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18266 true ( 1602200 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 276010843 true ( 1602200 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2380548637 true ( 1602200 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3579770824 true ( 1602200 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3464680694 true ( 1602200 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3076953086 true ( 1602200 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 279379021 true ( 1602200 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3929428746 true ( 1602200 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=27719 true ( 1602200 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=30700 true ( 1602200 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=13894 true ( 1602200 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1122 true ( 1602200 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4136 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1602225 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 27719 true ( 1602225 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 507580027 true ( 1602225 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4052128511 true ( 1602225 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1181662728 true ( 1602225 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4073343288 true ( 1602225 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1369756165 true ( 1602225 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2713723076 true ( 1602225 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3347662831 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.900650, 87.488525, 9.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.881241, 9.000000, 87.461838) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.881241, 87.461838, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.054100, 33.140675, 9.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.085175, 9.000000, 33.129562) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.085175, 33.129562, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.601978, 104.276093, 9.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.615589, 9.000000, 104.246033) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.615589, 104.246033, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.042282, 69.002449, 9.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.021332, 9.000000, 69.027946) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.021332, 69.027946, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.099659, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.109659. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.109659. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.109659. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.109659. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.244501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.254001. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.254001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.254001. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.254001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.180020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.189520. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.189520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.189520. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.189520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.089294, 104.910706, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.073738, 0.000000, 104.926262) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.073738, 104.926262, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=9.434298, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=9.448338. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=9.448338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=9.448338. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=9.448338. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.605453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.614953. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.614953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.614953. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.614953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=6.953171, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=6.967211. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=6.967211. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=6.967211. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=6.967211. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.934009, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.948049. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.948049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.948049. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.948049. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.696730, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.710770. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.710770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.710770. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.710770. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(49.989067, 97.989189, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.004623, 0.000000, 98.004745) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.004623, 98.004745, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.820040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.829540. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.829540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.829540. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.829540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1049 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15742 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.242340, 52.545639, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.255852, 0.000000, 52.528278) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.255852, 52.528278, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.212580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.222080. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.222080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.222080. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.222080. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12819 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4295 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=9076 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=10657 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.094072, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.104072. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.104072. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.104072. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.104072. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=9.064477, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=9.073977. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=9.073977. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=9.073977. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=9.073977. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26254 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.050980, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.060980. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.060980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.060980. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.060980. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.821689, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.835729. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.835729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.835729. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.835729. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.391550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.401550. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.401550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.401550. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.401550. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.567000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.581040. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.581040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.581040. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.581040. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=16262 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=12.462487, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=12.471987. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=12.471987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=12.471987. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=12.471987. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.683213, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.693213. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.693213. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.693213. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.693213. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.158143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.158143. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.158143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.158143. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.158143. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=2.104836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=2.114836. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=2.114836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=2.114836. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=2.114836. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.669403, 45.250000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.703156, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.703156, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.685172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.695172. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9510 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.695172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.695172. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.695172. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.724571, 97.758545, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.745441, 0.000000, 97.751587) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.745441, 97.751587, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.428569, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.442609. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.442609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.442609. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.442609. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.359949, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.369949. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.369949. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.369949. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.369949. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.329952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.339452. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.339452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.339452. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.339452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602225 ActionObject::update entering: state=5, worldTime=1602225, attAmountHeld=106.862236, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602225, attAmountHeld=106.837234. Leaving CombatObject Update 4: state=5, worldTime=1602225, attAmountHeld=106.837234. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602225 ActionObject::update entering: state=5, worldTime=1602225, attAmountHeld=85.786621, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602225, attAmountHeld=85.761620. Leaving CombatObject Update 4: state=5, worldTime=1602225, attAmountHeld=85.761620. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.681697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.691197. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.691197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.691197. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.691197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602225 ActionObject::update entering: state=5, worldTime=1602225, attAmountHeld=113.052376, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602225, attAmountHeld=113.027374. Leaving CombatObject Update 4: state=5, worldTime=1602225, attAmountHeld=113.027374. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.063848, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.063848. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.063848. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.063848. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.063848. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602225 ActionObject::update entering: state=0, worldTime=1602225, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602225 ActionObject::update entering: state=5, worldTime=1602225, attAmountHeld=134.375473, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602225, attAmountHeld=134.350479. Leaving CombatObject Update 4: state=5, worldTime=1602225, attAmountHeld=134.350479. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=12.547743, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=12.561783. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=12.561783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=12.561783. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=12.561783. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.195715, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.209755. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.209755. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.209755. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.209755. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.379699, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.389699. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.389699. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.389699. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.389699. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=6.688056, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=6.698056. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=6.698056. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=6.698056. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=6.698056. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=2.443405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=2.452905. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=2.452905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=2.452905. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=2.452905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=10.393485, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=10.407525. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=10.407525. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=10.407525. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=10.407525. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9039, recipient=9039, mType=512, p1=600, p2=8755, p3=0. true ( 1602225 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=31367 Entering damage: hp=1692.000000. Sending DamageTaken notify for damage taken from Unit #9039. Entering notify: caller=9039, recipient=8755, mType=500, p1=9039, p2=1683, p3=1800. Exiting damage: hp=1683.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. Turn 7776, type 512, unit 9039 IsComputer 0, range 0.000000, targetType 3 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.328462, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.342502. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.342502. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.342502. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.342502. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.416468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.426468. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.426468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.426468. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.426468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=11.536410, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=11.545910. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=11.545910. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=11.545910. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=11.545910. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8049 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602225 ActionObject::update entering: state=0, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. true ( 1602225 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21145 true ( 1602225 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=3453 CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.926273, 87.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.892525, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.892525, 87.500000, 0.000000). true ( 1602225 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27612 true ( 1602225 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27612 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.573678, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.586928. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.586928. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.586928. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.586928. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=9.647587, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=9.660837. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=9.660837. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=9.660837. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=9.660837. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.948090, 27.017303, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.967064, 0.000000, 27.010983) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.967064, 27.010983, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=6.588416, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=6.601666. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=6.601666. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=6.601666. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=6.601666. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=8.104721, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=8.117971. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=8.117971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=8.117971. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=8.117971. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.345016, 21.746752, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.364975, 0.000000, 21.747995) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.364975, 21.747995, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.800003, 21.799999, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.820000, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.820000, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.715126, 22.914267, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.695137, 0.000000, 22.913534) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.695137, 22.913534, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.706802, 22.107719, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.726791, 0.000000, 22.107010) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.726791, 22.107010, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.869543, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.881243. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.881243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.881243. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.881243. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.188904, 21.783358, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.177803, 0.000000, 21.766720) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000598 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.177803, 21.766720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.938843, 15.203804, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.946808, 0.000000, 15.185458) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.946808, 15.185458, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.022461, 20.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(79.002464, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(79.002464, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=9.478703, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=9.488703. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=9.488703. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=9.488703. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=9.488703. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=2.581172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=2.591172. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=2.591172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=2.591172. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=2.591172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235909, 22.927593, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235779, 0.000000, 22.947594) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235779, 22.947594, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.665630, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.677330. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.677330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.677330. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.677330. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.713882, 22.314371, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.717186, 0.000000, 22.294645) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.717186, 22.294645, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.068443, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.080143. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.080143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.080143. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.080143. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.955193, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.935192) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.935192, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=1.037739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=1.050989. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=1.050989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=1.050989. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=1.050989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.582281, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.595531. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.595531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.595531. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.595531. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.896539, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.906539. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.906539. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.906539. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.906539. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.909035, 21.909000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.923180, 0.000000, 21.923143) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.923180, 21.923143, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.693520, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.703520. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.703520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.703520. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.703520. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.518151, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.528152. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.528152. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.528152. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.528152. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.194672, 21.805731, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.180534, 0.000000, 21.819876) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.180534, 21.819876, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.455394, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.465394. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.465394. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.465394. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.465394. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=2.317067, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=2.328767. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=2.328767. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=2.328767. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=2.328767. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.719187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.729187. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.729187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.729187. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.729187. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.676720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.686720. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.686720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.686720. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.686720. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602225 ActionObject::update entering: state=0, worldTime=1602225, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602225, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.643120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.653120. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.653120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.653120. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.653120. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=14.732187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=14.742188. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=14.742188. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=14.742188. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=14.742188. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602225 ActionObject::update entering: state=2, worldTime=1602225, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602225, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602225, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602225, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602225 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=3341 true ( 1602225 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 3341 true ( 1602225 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=22187 true ( 1602225 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 22187 true ( 1602225 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3655234224 true ( 1602225 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3996869310 true ( 1602225 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3759370708 true ( 1602225 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2675887570 true ( 1602225 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1100209575 true ( 1602225 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 366017613 true ( 1602225 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114812916 true ( 1602225 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=21706 true ( 1602225 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25905 true ( 1602225 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17616 true ( 1602225 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24274 true ( 1602225 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=13965 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1602250 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21706 true ( 1602250 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2236165514 true ( 1602250 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1291122550 true ( 1602250 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 631599867 true ( 1602250 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2826527602 true ( 1602250 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3165934035 true ( 1602250 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2473465650 true ( 1602250 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1121185388 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.881241, 87.461838, 9.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.861832, 9.000000, 87.435150) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.861832, 87.435150, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.085175, 33.129562, 9.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.116249, 9.000000, 33.118450) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.116249, 33.118450, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.615589, 104.246033, 9.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.629200, 9.000000, 104.215973) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.629200, 104.215973, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.021332, 69.027946, 9.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(59.000381, 9.000000, 69.053444) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(59.000381, 69.053444, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.097071, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.107071. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.107071. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.107071. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.107071. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.254001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.263501. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.263501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.263501. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.263501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.189520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.199020. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.199020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.199020. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.199020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.073738, 104.926262, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.058182, 0.000000, 104.941818) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.058182, 104.941818, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=9.448338, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=9.462378. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=9.462378. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=9.462378. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=9.462378. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.614953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.624453. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.624453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.624453. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.624453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=6.967211, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=6.981251. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=6.981251. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=6.981251. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=6.981251. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.948049, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.962089. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.962089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.962089. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.962089. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.710770, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.724810. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.724810. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.724810. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.724810. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.004623, 98.004745, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.020180, 0.000000, 98.020302) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.020180, 98.020302, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.829540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.839040. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.839040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.839040. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.839040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.255852, 52.528278, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.269363, 0.000000, 52.510918) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.269363, 52.510918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.222080, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.231580. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.231580. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.231580. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.231580. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.091485, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.101485. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.101485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.101485. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.101485. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=9.073977, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=9.083476. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=9.083476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=9.083476. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=9.083476. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.048393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.058393. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.058393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.058393. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.058393. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.835729, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.849769. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.849769. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.849769. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.849769. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.401550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.411550. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.411550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.411550. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.411550. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.581040, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.595080. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.595080. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.595080. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.595080. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=12.471987, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=12.481486. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=12.481486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=12.481486. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=12.481486. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.680625, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.690625. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.690625. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.690625. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.690625. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.145555, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.145555. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.145555. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.145555. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.145555. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=2.102249, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=2.112249. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=2.112249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=2.112249. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=2.112249. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.703156, 45.250000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.736908, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.736908, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.682584, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.692584. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.692584. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.692584. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.692584. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.745441, 97.751587, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.766312, 0.000000, 97.744629) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.766312, 97.744629, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.442609, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.456649. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.456649. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.456649. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.456649. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.357361, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.367361. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.367361. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.367361. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.367361. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.339452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.348952. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.348952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.348952. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.348952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602250 ActionObject::update entering: state=5, worldTime=1602250, attAmountHeld=106.837234, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602250, attAmountHeld=106.812233. Leaving CombatObject Update 4: state=5, worldTime=1602250, attAmountHeld=106.812233. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602250 ActionObject::update entering: state=5, worldTime=1602250, attAmountHeld=85.761620, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602250, attAmountHeld=85.736618. Leaving CombatObject Update 4: state=5, worldTime=1602250, attAmountHeld=85.736618. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.691197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.700697. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.700697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.700697. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.700697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602250 ActionObject::update entering: state=5, worldTime=1602250, attAmountHeld=113.027374, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602250, attAmountHeld=113.002373. Leaving CombatObject Update 4: state=5, worldTime=1602250, attAmountHeld=113.002373. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.051261, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.051261. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.051261. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.051261. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.051261. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602250 ActionObject::update entering: state=0, worldTime=1602250, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602250 ActionObject::update entering: state=5, worldTime=1602250, attAmountHeld=134.350479, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602250, attAmountHeld=134.325485. Leaving CombatObject Update 4: state=5, worldTime=1602250, attAmountHeld=134.325485. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=12.561783, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=12.575823. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=12.575823. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=12.575823. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=12.575823. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.209755, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.223795. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.223795. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.223795. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.223795. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.377111, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.387112. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.387112. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.387112. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.387112. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=6.685469, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=6.695469. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=6.695469. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=6.695469. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=6.695469. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=2.452905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=2.462405. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=2.462405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=2.462405. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=2.462405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=10.407525, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=10.421565. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=10.421565. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=10.421565. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=10.421565. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.342502, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.356542. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.356542. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.356542. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.356542. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.426468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.436468. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.436468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.436468. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.436468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=11.545910, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=11.555409. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=11.555409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=11.555409. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=11.555409. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602250 ActionObject::update entering: state=0, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.892525, 87.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.858776, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.858776, 87.500000, 0.000000). true ( 1602250 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=16521 true ( 1602250 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 16521 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.586928, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.600178. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.600178. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.600178. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.600178. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2360 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=9.660837, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=9.674088. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=9.674088. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=9.674088. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=9.674088. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.967064, 27.010983, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(78.986038, 0.000000, 27.004662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(78.986038, 27.004662, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=6.601666, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=6.614916. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=6.614916. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=6.614916. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=6.614916. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=8.117971, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=8.131222. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=8.131222. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=8.131222. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=8.131222. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.364975, 21.747995, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.384933, 0.000000, 21.749239) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.384933, 21.749239, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15236 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.820000, 21.799999, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.839996, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.839996, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.695137, 22.913534, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.675148, 0.000000, 22.912802) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.675148, 22.912802, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.726791, 22.107010, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.746780, 0.000000, 22.106300) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.746780, 22.106300, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.881243, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.892943. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.892943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.892943. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.892943. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.177803, 21.766720, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.166710, 0.000000, 21.750076) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.166710, 21.750076, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.946808, 15.185458, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.954773, 0.000000, 15.167112) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.954773, 15.167112, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(79.002464, 20.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.982468, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.982468, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=16645 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=9.475452, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=9.485453. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=9.485453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=9.485453. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=9.485453. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=2.591172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=2.601172. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=2.601172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=2.601172. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=2.601172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235779, 22.947594, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235649, 0.000000, 22.967594) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235649, 22.967594, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.677330, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.689030. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.689030. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.689030. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.689030. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.717186, 22.294645, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.720490, 0.000000, 22.274920) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.720490, 22.274920, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.080143, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.091843. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.091843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.091843. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.091843. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.935192, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.915192) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.915192, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=1.050989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=1.064239. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=1.064239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=1.064239. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=1.064239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.595531, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.608781. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.608781. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.608781. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.608781. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6790 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.893289, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.903289. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.903289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.903289. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.903289. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.923180, 21.923143, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.937325, 0.000000, 21.937286) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.937325, 21.937286, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.703520, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.713520. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.713520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.713520. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.713520. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.514901, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.524901. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16432 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.524901. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.524901. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.524901. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.180534, 21.819876, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.166389, 0.000000, 21.834017) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.166389, 21.834017, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.452144, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.462144. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.462144. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.462144. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.462144. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=2.328767, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=2.340466. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=2.340466. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=2.340466. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=2.340466. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.715937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.725937. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.725937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.725937. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.725937. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.686720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.696720. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.696720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.696720. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.696720. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602250 ActionObject::update entering: state=0, worldTime=1602250, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602250, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.653120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.663120. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.663120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.663120. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.663120. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=31332 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=14.728937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=14.738937. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=14.738937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=14.738937. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=14.738937. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=28633 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18925 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. true ( 1602250 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26422 CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602250 ActionObject::update entering: state=2, worldTime=1602250, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602250, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602250, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602250, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602250 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=23630 true ( 1602250 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 23630 true ( 1602250 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3630 true ( 1602250 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3630 true ( 1602250 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 954943992 true ( 1602250 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3175487832 true ( 1602250 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4069879352 true ( 1602250 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 281695869 true ( 1602250 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2739569070 true ( 1602250 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2909165302 true ( 1602250 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1568603359 true ( 1602250 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3693 true ( 1602250 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=11396 true ( 1602250 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=10934 true ( 1602250 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1566 true ( 1602250 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=6209 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1602275 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3693 true ( 1602275 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1099348112 true ( 1602275 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 225024229 true ( 1602275 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3533683465 true ( 1602275 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1875982906 true ( 1602275 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3784480710 true ( 1602275 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1750516340 true ( 1602275 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4086744609 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.861832, 87.435150, 9.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.842422, 9.000000, 87.408463) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.842422, 87.408463, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.116249, 33.118450, 9.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.147324, 9.000000, 33.107338) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.147324, 33.107338, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.629200, 104.215973, 9.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.642811, 9.000000, 104.185913) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.642811, 104.185913, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(59.000381, 69.053444, 9.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.979431, 9.000000, 69.078941) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.979431, 69.078941, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.094484, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.104484. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.104484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.104484. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.104484. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.263501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.273001. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.273001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.273001. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.273001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.199020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.208520. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.208520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.208520. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.208520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.058182, 104.941818, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.042625, 0.000000, 104.957375) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.042625, 104.957375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=9.462378, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=9.476418. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=9.476418. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=9.476418. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=9.476418. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.624453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.633953. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.633953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.633953. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.633953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=6.981251, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=6.995291. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=6.995291. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=6.995291. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=6.995291. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.962089, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.976129. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.976129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.976129. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.976129. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.724810, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.738850. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.738850. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.738850. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.738850. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.020180, 98.020302, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.035736, 0.000000, 98.035858) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.035736, 98.035858, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.839040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.848540. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.848540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.848540. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.848540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.269363, 52.510918, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.282867, 0.000000, 52.493549) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.282867, 52.493549, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.231580, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.241081. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.241081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.241081. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.241081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.088897, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.098897. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.098897. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.098897. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.098897. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=9.083476, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=9.092976. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=9.092976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=9.092976. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=9.092976. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.045805, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.055806. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.055806. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.055806. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.055806. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.849769, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.863809. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.863809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.863809. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.863809. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.411550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.421550. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.421550. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.421550. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.421550. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.595080, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.609120. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.609120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.609120. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.609120. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=12.481486, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=12.490986. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=12.490986. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=12.490986. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=12.490986. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.678038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.688038. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.688038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.688038. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.688038. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.132968, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.132968. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.132968. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.132968. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.132968. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=2.099661, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=2.109661. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=2.109661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=2.109661. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=2.109661. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.736908, 45.250000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.770660, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.770660, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.679997, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.689997. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.689997. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.689997. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.689997. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.766312, 97.744629, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.787182, 0.000000, 97.737671) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.787182, 97.737671, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.456649, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.470689. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.470689. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.470689. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.470689. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.354774, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.364774. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.364774. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.364774. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.364774. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.348952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.358452. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.358452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.358452. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.358452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602275 ActionObject::update entering: state=5, worldTime=1602275, attAmountHeld=106.812233, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602275, attAmountHeld=106.787231. Leaving CombatObject Update 4: state=5, worldTime=1602275, attAmountHeld=106.787231. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602275 ActionObject::update entering: state=5, worldTime=1602275, attAmountHeld=85.736618, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602275, attAmountHeld=85.711617. Leaving CombatObject Update 4: state=5, worldTime=1602275, attAmountHeld=85.711617. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.700697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.710197. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.710197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.710197. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.710197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602275 ActionObject::update entering: state=5, worldTime=1602275, attAmountHeld=113.002373, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602275, attAmountHeld=112.977371. Leaving CombatObject Update 4: state=5, worldTime=1602275, attAmountHeld=112.977371. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.038673, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.038673. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.038673. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.038673. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.038673. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602275 ActionObject::update entering: state=0, worldTime=1602275, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602275 ActionObject::update entering: state=5, worldTime=1602275, attAmountHeld=134.325485, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602275, attAmountHeld=134.300491. Leaving CombatObject Update 4: state=5, worldTime=1602275, attAmountHeld=134.300491. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=12.575823, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=12.589863. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=12.589863. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=12.589863. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=12.589863. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.223795, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.237835. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.237835. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.237835. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.237835. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.374524, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.384524. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.384524. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.384524. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.384524. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=6.682881, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=6.692882. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=6.692882. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=6.692882. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=6.692882. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=2.462405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=2.471905. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=2.471905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=2.471905. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=2.471905. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=10.421565, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=10.435605. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=10.435605. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=10.435605. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=10.435605. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.356542, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.370582. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.370582. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.370582. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.370582. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.436468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.446468. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.446468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.446468. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.446468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=11.555409, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=11.564909. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=11.564909. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=11.564909. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=11.564909. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9066, recipient=9066, mType=509, p1=0, p2=0, p3=0. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602275 ActionObject::update entering: state=0, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.858776, 87.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.825027, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.825027, 87.500000, 0.000000). true ( 1602275 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21238 true ( 1602275 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21238 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.600178, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.613428. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.613428. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.613428. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.613428. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=9.674088, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=9.687338. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=9.687338. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=9.687338. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=9.687338. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(78.986038, 27.004662, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.005013, 0.000000, 26.998341) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.005013, 26.998341, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=6.614916, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=6.628166. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=6.628166. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=6.628166. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=6.628166. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=8.131222, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=8.144472. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=8.144472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=8.144472. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=8.144472. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.384933, 21.749239, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.404892, 0.000000, 21.750483) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.404892, 21.750483, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.839996, 21.799999, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.859993, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.859993, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.675148, 22.912802, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.655159, 0.000000, 22.912069) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.655159, 22.912069, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.746780, 22.106300, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.766769, 0.000000, 22.105591) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.766769, 22.105591, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.892943, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.904643. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.904643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.904643. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.904643. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.166710, 21.750076, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.155617, 0.000000, 21.733433) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.155617, 21.733433, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.954773, 15.167112, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.962738, 0.000000, 15.148767) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.962738, 15.148767, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.982468, 20.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.962471, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.962471, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=9.472202, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=9.482203. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=9.482203. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=9.482203. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=9.482203. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=2.601172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=2.611172. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=2.611172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=2.611172. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=2.611172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235649, 22.967594, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235519, 0.000000, 22.987595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235519, 22.987595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.689030, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.700730. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.700730. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.700730. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.700730. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.720490, 22.274920, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.723793, 0.000000, 22.255194) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.723793, 22.255194, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.091843, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.103543. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.103543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.103543. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.103543. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.915192, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.895191) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.895191, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=1.064239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=1.077489. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=1.077489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=1.077489. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=1.077489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.608781, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.622031. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.622031. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.622031. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.622031. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.890038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.900039. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.900039. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.900039. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.900039. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.937325, 21.937286, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.951469, 0.000000, 21.951429) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.951469, 21.951429, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.713520, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.723520. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.723520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.723520. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.723520. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.511651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.521651. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.521651. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.521651. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.521651. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.166389, 21.834017, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.152245, 0.000000, 21.848158) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.152245, 21.848158, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.448894, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.458894. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.458894. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.458894. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.458894. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=2.340466, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=2.352166. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=2.352166. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=2.352166. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=2.352166. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.712687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.722687. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.722687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.722687. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.722687. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.696720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.706720. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.706720. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.706720. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.706720. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602275 ActionObject::update entering: state=0, worldTime=1602275, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602275, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.663120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.673120. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.673120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.673120. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.673120. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=14.725687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=14.735687. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=14.735687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=14.735687. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=14.735687. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602275 ActionObject::update entering: state=2, worldTime=1602275, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602275, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602275, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602275, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602275 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29036 true ( 1602275 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29036 true ( 1602275 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=3118 true ( 1602275 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3118 true ( 1602275 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 42389348 true ( 1602275 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1634719017 true ( 1602275 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3652389583 true ( 1602275 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1491153340 true ( 1602275 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008065911 true ( 1602275 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 796107540 true ( 1602275 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1363561591 true ( 1602275 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=16602 true ( 1602275 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9962 true ( 1602275 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12878 true ( 1602275 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=20290 true ( 1602275 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=24299 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1602300 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 16602 true ( 1602300 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1176924784 true ( 1602300 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2671294960 true ( 1602300 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3817898158 true ( 1602300 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276355863 true ( 1602300 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1388429581 true ( 1602300 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3024938385 true ( 1602300 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3298659745 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.842422, 87.408463, 9.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.823013, 9.000000, 87.381775) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.823013, 87.381775, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.147324, 33.107338, 9.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.178398, 9.000000, 33.096226) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.178398, 33.096226, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.642811, 104.185913, 9.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.656422, 9.000000, 104.155853) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.656422, 104.155853, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.979431, 69.078941, 9.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.958481, 9.000000, 69.104439) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.958481, 69.104439, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.091896, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.101896. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.101896. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.101896. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.101896. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.273001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.282501. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.282501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.282501. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.282501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.208520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.218020. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.218020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.218020. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.218020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.042625, 104.957375, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.027069, 0.000000, 104.972931) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.027069, 104.972931, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=9.476418, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=9.490458. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=9.490458. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=9.490458. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=9.490458. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.633953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.643453. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.643453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.643453. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.643453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=6.995291, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.009331. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.009331. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.009331. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.009331. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.976129, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.990169. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.990169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.990169. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.990169. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.738850, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.752890. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.752890. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.752890. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.752890. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.035736, 98.035858, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.051292, 0.000000, 98.051414) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.051292, 98.051414, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.848540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.858040. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.858040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.858040. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.858040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20480 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.282867, 52.493549, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.296371, 0.000000, 52.476181) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.296371, 52.476181, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.241081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.250581. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.250581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.250581. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.250581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29838 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12257 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22541 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=22626 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.086310, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.096310. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18755 true ( 1602300 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15516 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.096310. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.096310. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.096310. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=14356 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=9.092976, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=9.102475. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=9.102475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=9.102475. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=9.102475. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.043218, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.053218. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.053218. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.053218. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.053218. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.863809, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.877849. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.877849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.877849. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.877849. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.421550, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.431551. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.431551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.431551. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.431551. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32241 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.609120, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.623160. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.623160. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.623160. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.623160. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16642 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=12.490986, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=12.500485. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=12.500485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=12.500485. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=12.500485. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.675450, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.685450. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.685450. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.685450. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.685450. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.120380, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.120380. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.120380. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.120380. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.120380. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=2.097074, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=2.107074. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=2.107074. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=2.107074. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=2.107074. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.770660, 45.250000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.804413, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.804413, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.677409, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.687409. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.687409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.687409. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.687409. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.787182, 97.737671, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.808052, 0.000000, 97.730713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.808052, 97.730713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.470689, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.484729. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.484729. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.484729. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.484729. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.352186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.362186. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.362186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.362186. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.362186. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.358452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.367952. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.367952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.367952. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.367952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602300 ActionObject::update entering: state=5, worldTime=1602300, attAmountHeld=106.787231, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602300, attAmountHeld=106.762230. Leaving CombatObject Update 4: state=5, worldTime=1602300, attAmountHeld=106.762230. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602300 ActionObject::update entering: state=5, worldTime=1602300, attAmountHeld=85.711617, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602300, attAmountHeld=85.686615. Leaving CombatObject Update 4: state=5, worldTime=1602300, attAmountHeld=85.686615. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.710197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.719697. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.719697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.719697. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.719697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602300 ActionObject::update entering: state=5, worldTime=1602300, attAmountHeld=112.977371, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602300, attAmountHeld=112.952370. Leaving CombatObject Update 4: state=5, worldTime=1602300, attAmountHeld=112.952370. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.026086, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.026086. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.026086. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.026086. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.026086. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602300 ActionObject::update entering: state=0, worldTime=1602300, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602300 ActionObject::update entering: state=5, worldTime=1602300, attAmountHeld=134.300491, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602300, attAmountHeld=134.275497. Leaving CombatObject Update 4: state=5, worldTime=1602300, attAmountHeld=134.275497. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=12.589863, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=12.603903. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=12.603903. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=12.603903. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=12.603903. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.237835, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.251875. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.251875. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.251875. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.251875. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.371937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.381937. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.381937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.381937. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.381937. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=6.680294, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=6.690294. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=6.690294. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=6.690294. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=6.690294. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=2.471905, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=2.481405. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=2.481405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=2.481405. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=2.481405. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=10.435605, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=10.449645. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=10.449645. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=10.449645. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=10.449645. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.370582, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.384622. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.384622. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.384622. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.384622. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. true ( 1602300 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9719 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.446468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.456468. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.456468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.456468. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.456468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=11.564909, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=11.574409. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=11.574409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=11.574409. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=11.574409. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.828699 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. Turn 7776, type 509, unit 9066 CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.538277, 16.126495, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602300 ActionObject::update entering: state=0, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.825027, 87.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.791279, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.791279, 87.500000, 0.000000). true ( 1602300 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=582 true ( 1602300 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 582 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.613428, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.626678. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.626678. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.626678. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.626678. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=9.687338, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=9.700588. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=9.700588. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=9.700588. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=9.700588. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.005013, 26.998341, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.023987, 0.000000, 26.992020) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.023987, 26.992020, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=6.628166, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=6.641416. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=6.641416. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=6.641416. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=6.641416. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=8.144472, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=8.157722. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=8.157722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=8.157722. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=8.157722. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.404892, 21.750483, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.424850, 0.000000, 21.751726) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.424850, 21.751726, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.859993, 21.799999, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.879990, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.879990, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.655159, 22.912069, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.635170, 0.000000, 22.911337) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.635170, 22.911337, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.766769, 22.105591, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.786758, 0.000000, 22.104881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.786758, 22.104881, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.904643, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.916343. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.916343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.916343. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.916343. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.155617, 21.733433, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.144524, 0.000000, 21.716789) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.144524, 21.716789, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.962738, 15.148767, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.970703, 0.000000, 15.130421) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.970703, 15.130421, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.962471, 20.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.942474, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.942474, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=9.468952, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=9.478952. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=9.478952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=9.478952. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=9.478952. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=2.611172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=2.621172. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=2.621172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=2.621172. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=2.621172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235519, 22.987595, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235397, 0.000000, 23.007595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235397, 23.007595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.700730, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.712430. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.712430. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.712430. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.712430. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.723793, 22.255194, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.727097, 0.000000, 22.235468) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.727097, 22.235468, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.103543, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.115243. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.115243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.115243. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.115243. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.895191, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.875191) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.875191, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=1.077489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=1.090739. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=1.090739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=1.090739. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=1.090739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.622031, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.635282. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.635282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.635282. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.635282. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.886788, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.896789. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.896789. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.896789. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.896789. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.951469, 21.951429, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.965614, 0.000000, 21.965572) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.965614, 21.965572, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.723520, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.733521. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.733521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.733521. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.733521. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.508401, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.518401. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.518401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.518401. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.518401. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.152245, 21.848158, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.138100, 0.000000, 21.862299) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.138100, 21.862299, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.445643, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.455644. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.455644. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.455644. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.455644. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=2.352166, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=2.363866. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=2.363866. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=2.363866. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=2.363866. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.709436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.719437. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.719437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.719437. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.719437. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.706720, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.716721. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.716721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.716721. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.716721. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602300 ActionObject::update entering: state=0, worldTime=1602300, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602300, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.673120, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.683121. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.683121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.683121. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.683121. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=14.722437, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=14.732437. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=14.732437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=14.732437. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=14.732437. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602300 ActionObject::update entering: state=2, worldTime=1602300, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602300, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602300, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602300, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602300 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=30413 true ( 1602300 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 30413 true ( 1602300 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=21580 true ( 1602300 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 21580 true ( 1602300 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3271879467 true ( 1602300 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1466494229 true ( 1602300 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 572940000 true ( 1602300 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3329683477 true ( 1602300 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3234742727 true ( 1602300 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4279215550 true ( 1602300 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3416430882 true ( 1602300 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=31008 true ( 1602300 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=13612 true ( 1602300 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=15290 true ( 1602300 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16966 true ( 1602300 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=19109 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1602325 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31008 true ( 1602325 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3530491298 true ( 1602325 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1727289819 true ( 1602325 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2058457253 true ( 1602325 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3724084122 true ( 1602325 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3199710333 true ( 1602325 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2998156699 true ( 1602325 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3415880063 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.823013, 87.381775, 9.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.803604, 9.000000, 87.355087) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.803604, 87.355087, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.178398, 33.096226, 9.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.209473, 9.000000, 33.085114) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.209473, 33.085114, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.656422, 104.155853, 9.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.670033, 9.000000, 104.125793) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.670033, 104.125793, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.958481, 69.104439, 9.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.937531, 9.000000, 69.129936) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.937531, 69.129936, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.089309, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.099308. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.099308. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.099308. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.099308. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.282501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.292001. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.292001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.292001. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.292001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.218020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.227520. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.227520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.227520. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.227520. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.027069, 104.972931, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(58.011513, 0.000000, 104.988487) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(58.011513, 104.988487, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=9.490458, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=9.504498. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=9.504498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=9.504498. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=9.504498. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.643453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.652953. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.652953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.652953. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.652953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.009331, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.023371. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.023371. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.023371. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.023371. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.990169, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.004209. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.004209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.004209. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.004209. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.752890, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.766930. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.766930. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.766930. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.766930. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.051292, 98.051414, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.066849, 0.000000, 98.066971) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.066849, 98.066971, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.858040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.867540. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.867540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.867540. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.867540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.296371, 52.476181, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.309875, 0.000000, 52.458813) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.309875, 52.458813, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.250581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.260081. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.260081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.260081. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.260081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.083723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.093723. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.093723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.093723. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.093723. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=9.102475, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=9.111975. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=9.111975. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=9.111975. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=9.111975. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.040631, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.050631. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.050631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.050631. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.050631. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.877849, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.891889. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.891889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.891889. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.891889. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.431551, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.441551. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.441551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.441551. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.441551. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.623160, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.637200. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.637200. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.637200. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.637200. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=12.500485, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=12.509985. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=12.509985. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=12.509985. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=12.509985. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.672863, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.682863. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.682863. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.682863. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.682863. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.107793, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.107793. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.107793. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.107793. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.107793. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=2.094486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=2.104486. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=2.104486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=2.104486. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=2.104486. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.804413, 45.250000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.838165, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.838165, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.674822, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.684822. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.684822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.684822. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.684822. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.808052, 97.730713, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.828922, 0.000000, 97.723755) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.828922, 97.723755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.484729, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.498769. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.498769. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.498769. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.498769. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.349598, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.359598. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.359598. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.359598. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.359598. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.367952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.377452. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.377452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.377452. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.377452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602325 ActionObject::update entering: state=5, worldTime=1602325, attAmountHeld=106.762230, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602325, attAmountHeld=106.737228. Leaving CombatObject Update 4: state=5, worldTime=1602325, attAmountHeld=106.737228. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602325 ActionObject::update entering: state=5, worldTime=1602325, attAmountHeld=85.686615, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602325, attAmountHeld=85.661613. Leaving CombatObject Update 4: state=5, worldTime=1602325, attAmountHeld=85.661613. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.719697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.729197. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.729197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.729197. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.729197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602325 ActionObject::update entering: state=5, worldTime=1602325, attAmountHeld=112.952370, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602325, attAmountHeld=112.927368. Leaving CombatObject Update 4: state=5, worldTime=1602325, attAmountHeld=112.927368. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.013498, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.013498. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.013498. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.013498. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.013498. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602325 ActionObject::update entering: state=0, worldTime=1602325, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602325 ActionObject::update entering: state=5, worldTime=1602325, attAmountHeld=134.275497, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602325, attAmountHeld=134.250504. Leaving CombatObject Update 4: state=5, worldTime=1602325, attAmountHeld=134.250504. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=12.603903, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=12.617943. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=12.617943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=12.617943. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=12.617943. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.251875, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.265915. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.265915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.265915. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.265915. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.369349, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.379350. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.379350. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.379350. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.379350. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=6.677707, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=6.687707. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=6.687707. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=6.687707. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=6.687707. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=2.481405, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=2.490906. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=2.490906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=2.490906. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=2.490906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=10.449645, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=10.463685. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=10.463685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=10.463685. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=10.463685. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.384622, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.398662. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.398662. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.398662. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.398662. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.456468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.466468. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.466468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.466468. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.466468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9061, recipient=9061, mType=512, p1=600, p2=9029, p3=0. true ( 1602325 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=5067 Entering damage: hp=30.000000. Sending DamageTaken notify for damage taken from Unit #9061. Entering notify: caller=9061, recipient=9029, mType=500, p1=9061, p2=20, p3=40. Exiting damage: hp=20.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=11.574409, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=11.583908. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=11.583908. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=11.583908. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=11.583908. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.538277, 16.126495, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.524521, 0.000000, 16.095675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=4.319690, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.524521, 16.095675, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602325 ActionObject::update entering: state=0, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.791279, 87.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.757530, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.757530, 87.500000, 0.000000). true ( 1602325 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27702 true ( 1602325 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27702 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5389 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.626678, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.639927. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.639927. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.639927. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.639927. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=9.700588, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=9.713839. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=9.713839. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=9.713839. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=9.713839. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.023987, 26.992020, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.042961, 0.000000, 26.985699) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.042961, 26.985699, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=6.641416, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=6.654665. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=6.654665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=6.654665. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=6.654665. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=8.157722, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=8.170973. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=30104 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=8.170973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=8.170973. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=8.170973. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.424850, 21.751726, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.444809, 0.000000, 21.752970) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.444809, 21.752970, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=12328 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.879990, 21.799999, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.899986, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.899986, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.635170, 22.911337, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.615181, 0.000000, 22.910604) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.615181, 22.910604, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.786758, 22.104881, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.806747, 0.000000, 22.104172) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.806747, 22.104172, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.916343, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.928043. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.928043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.928043. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.928043. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.144524, 21.716789, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.133430, 0.000000, 21.700146) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.133430, 21.700146, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.970703, 15.130421, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.978668, 0.000000, 15.112075) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.978668, 15.112075, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. true ( 1602325 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=13317 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.942474, 20.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.922478, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.922478, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=2669 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=15629 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=9.465702, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=9.475702. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=9.475702. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=9.475702. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=9.475702. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=2.621172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=2.631172. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=2.631172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=2.631172. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=2.631172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235397, 23.007595, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235268, 0.000000, 23.027596) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235268, 23.027596, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.712430, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.724131. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.724131. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.724131. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.724131. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.727097, 22.235468, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.730400, 0.000000, 22.215742) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.730400, 22.215742, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.115243, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.126943. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.126943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.126943. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.126943. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.875191, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.855190) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.855190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=1.090739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=1.103989. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=1.103989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=1.103989. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=1.103989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.635282, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.648532. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.648532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.648532. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.648532. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=17494 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.883538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.893538. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.893538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.893538. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.893538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.965614, 21.965572, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.979759, 0.000000, 21.979715) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.979759, 21.979715, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.733521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.743521. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.743521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.743521. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.743521. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.505151, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.515151. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.515151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.515151. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.515151. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.138100, 21.862299, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.123955, 0.000000, 21.876440) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.123955, 21.876440, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.442393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.452394. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.452394. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.452394. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.452394. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=2.363866, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=2.375566. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=2.375566. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=2.375566. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=2.375566. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.706186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.716187. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.716187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.716187. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.716187. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.716721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.726721. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.726721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.726721. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.726721. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602325 ActionObject::update entering: state=0, worldTime=1602325, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602325, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.683121, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.693121. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.693121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.693121. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.693121. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=14.719187, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=14.729187. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=14.729187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=14.729187. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=14.729187. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602325 ActionObject::update entering: state=2, worldTime=1602325, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602325, attAmountHeld=0.000000. true ( 1602325 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=2284 CombatObject Update 2: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602325, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602325, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602325 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=29744 true ( 1602325 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 29744 true ( 1602325 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15195 true ( 1602325 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15195 true ( 1602325 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3490146454 true ( 1602325 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2188913341 true ( 1602325 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1787752735 true ( 1602325 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3810477070 true ( 1602325 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3436083805 true ( 1602325 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 176681184 true ( 1602325 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 675918658 true ( 1602325 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=12903 true ( 1602325 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=5117 true ( 1602325 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=7173 true ( 1602325 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=32691 true ( 1602325 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1344 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1602350 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12903 true ( 1602350 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3036287414 true ( 1602350 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 934149339 true ( 1602350 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2575282934 true ( 1602350 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 296804612 true ( 1602350 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1458028765 true ( 1602350 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2056561787 true ( 1602350 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 91576760 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.803604, 87.355087, 9.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.784195, 9.000000, 87.328400) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.784195, 87.328400, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.209473, 33.085114, 9.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.240547, 9.000000, 33.074001) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.240547, 33.074001, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.670033, 104.125793, 9.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.683643, 9.000000, 104.095734) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.683643, 104.095734, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.937531, 69.129936, 9.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.916580, 9.000000, 69.155434) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.916580, 69.155434, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.086721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.096721. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.096721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.096721. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.096721. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.292001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.301501. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.301501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.301501. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.301501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.227520, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.237020. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.237020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.237020. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.237020. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(58.011513, 104.988487, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.995956, 0.000000, 105.004044) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.995956, 105.004044, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=9.504498, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=9.518538. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=9.518538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=9.518538. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=9.518538. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.652953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.662453. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.662453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.662453. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.662453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.023371, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.037411. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.037411. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.037411. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.037411. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.004209, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.018249. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.018249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.018249. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.018249. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.766930, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.780970. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.780970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.780970. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.780970. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.066849, 98.066971, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.082405, 0.000000, 98.082527) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.082405, 98.082527, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.867540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.877040. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.877040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.877040. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.877040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.309875, 52.458813, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.323380, 0.000000, 52.441444) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.323380, 52.441444, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.260081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.269581. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.269581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.269581. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.269581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.081135, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.091136. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.091136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.091136. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.091136. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=9.111975, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=9.121474. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=9.121474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=9.121474. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=9.121474. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.038043, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.048044. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.048044. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.048044. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.048044. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.891889, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.905929. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.905929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.905929. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.905929. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.441551, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.451551. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.451551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.451551. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.451551. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.637200, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.651240. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.651240. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.651240. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.651240. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=12.509985, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=12.519485. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=12.519485. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=12.519485. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=12.519485. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.670275, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.680275. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.680275. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.680275. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.680275. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8840: LU S=2, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=2.091898, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=2.101898. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=2.101898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=2.101898. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=2.101898. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.838165, 45.250000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.871918, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.871918, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.672234, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.682234. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.682234. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.682234. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.682234. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.828922, 97.723755, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.849792, 0.000000, 97.716797) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.849792, 97.716797, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.498769, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.512809. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.512809. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.512809. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.512809. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.347011, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.357011. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.357011. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.357011. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.357011. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.377452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.386952. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.386952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.386952. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.386952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602350 ActionObject::update entering: state=5, worldTime=1602350, attAmountHeld=106.737228, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602350, attAmountHeld=106.712227. Leaving CombatObject Update 4: state=5, worldTime=1602350, attAmountHeld=106.712227. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602350 ActionObject::update entering: state=5, worldTime=1602350, attAmountHeld=85.661613, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602350, attAmountHeld=85.636612. Leaving CombatObject Update 4: state=5, worldTime=1602350, attAmountHeld=85.636612. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.729197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.738697. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.738697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.738697. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.738697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602350 ActionObject::update entering: state=5, worldTime=1602350, attAmountHeld=112.927368, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602350, attAmountHeld=112.902367. Leaving CombatObject Update 4: state=5, worldTime=1602350, attAmountHeld=112.902367. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.000911, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.000911. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.000911. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.000911. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.000911. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602350 ActionObject::update entering: state=0, worldTime=1602350, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602350 ActionObject::update entering: state=5, worldTime=1602350, attAmountHeld=134.250504, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602350, attAmountHeld=134.225510. Leaving CombatObject Update 4: state=5, worldTime=1602350, attAmountHeld=134.225510. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=12.617943, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=12.631983. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=12.631983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=12.631983. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=12.631983. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.265915, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.279955. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.279955. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.279955. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.279955. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.366762, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.376762. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.376762. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.376762. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.376762. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=6.675119, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=6.685120. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=6.685120. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=6.685120. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=6.685120. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=2.490906, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=2.500406. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=2.500406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=2.500406. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=2.500406. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=10.463685, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=10.477725. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=10.477725. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=10.477725. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=10.477725. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.398662, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.412702. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.412702. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.412702. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.412702. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.466468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.476468. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.476468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.476468. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.476468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=11.583908, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=11.593408. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=11.593408. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=11.593408. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=11.593408. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.524521, 16.095675, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.510780, 0.000000, 16.064848) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000488 Angle=4.319690, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.510780, 16.064848, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602350 ActionObject::update entering: state=0, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.757530, 87.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.723782, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.723782, 87.500000, 0.000000). true ( 1602350 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13102 true ( 1602350 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13102 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.639927, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.653177. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.653177. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.653177. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.653177. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=9.713839, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=9.727089. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=9.727089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=9.727089. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=9.727089. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.042961, 26.985699, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.061935, 0.000000, 26.979378) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.061935, 26.979378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=6.654665, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=6.667915. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=6.667915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=6.667915. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=6.667915. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=8.170973, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=8.184223. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=8.184223. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=8.184223. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=8.184223. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.444809, 21.752970, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.464767, 0.000000, 21.754213) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.464767, 21.754213, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.899986, 21.799999, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.919983, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.919983, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.615181, 22.910604, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.595192, 0.000000, 22.909872) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.595192, 22.909872, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.806747, 22.104172, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.826736, 0.000000, 22.103462) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.826736, 22.103462, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.928043, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.939743. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.939743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.939743. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.939743. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.133430, 21.700146, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.122330, 0.000000, 21.683508) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.122330, 21.683508, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.978668, 15.112075, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.986633, 0.000000, 15.093729) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.986633, 15.093729, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.922478, 20.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.902481, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.902481, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=9.462452, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=9.472452. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=9.472452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=9.472452. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=9.472452. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=2.631172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=2.641172. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=2.641172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=2.641172. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=2.641172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235268, 23.027596, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235138, 0.000000, 23.047596) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-3.135078 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 23.044369, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.724131, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.735831. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.735831. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.735831. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.735831. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.730400, 22.215742, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.733704, 0.000000, 22.196016) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.733704, 22.196016, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.126943, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.138643. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.138643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.138643. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.138643. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.855190, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.835190) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.835190, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=1.103989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=1.117239. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=1.117239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=1.117239. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=1.117239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.648532, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.661782. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.661782. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.661782. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.661782. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.880288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.890288. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.890288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.890288. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.890288. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.979759, 21.979715, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(81.993904, 0.000000, 21.993858) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(81.993904, 21.993858, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.743521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.753521. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.753521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.753521. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.753521. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.501901, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.511901. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.511901. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.511901. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.511901. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.123955, 21.876440, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.109810, 0.000000, 21.890581) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.109810, 21.890581, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.439143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.449143. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.449143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.449143. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.449143. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=2.375566, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=2.387266. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=2.387266. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=2.387266. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=2.387266. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.702936, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.712936. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.712936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.712936. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.712936. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.726721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.736721. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.736721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.736721. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.736721. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602350 ActionObject::update entering: state=0, worldTime=1602350, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602350, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.693121, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.703121. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.703121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.703121. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.703121. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=14.715937, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=14.725937. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=14.725937. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=14.725937. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=14.725937. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602350 ActionObject::update entering: state=2, worldTime=1602350, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602350, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602350, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602350, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602350 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=13021 true ( 1602350 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 13021 true ( 1602350 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=31615 true ( 1602350 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 31615 true ( 1602350 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1036896038 true ( 1602350 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3014280070 true ( 1602350 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 489355295 true ( 1602350 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1515638781 true ( 1602350 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2649643061 true ( 1602350 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2582561054 true ( 1602350 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1985100631 true ( 1602350 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=4449 true ( 1602350 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=16561 true ( 1602350 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=24911 true ( 1602350 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=1251 true ( 1602350 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=9331 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1602375 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4449 true ( 1602375 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3270141659 true ( 1602375 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3778395177 true ( 1602375 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 760908885 true ( 1602375 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2232797729 true ( 1602375 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 57570389 true ( 1602375 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1207270166 true ( 1602375 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2822151884 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.784195, 87.328400, 9.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.764786, 9.000000, 87.301712) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.764786, 87.301712, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.240547, 33.074001, 9.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.271622, 9.000000, 33.062889) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.271622, 33.062889, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.683643, 104.095734, 9.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.697254, 9.000000, 104.065674) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.697254, 104.065674, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.916580, 69.155434, 9.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.895630, 9.000000, 69.180931) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.895630, 69.180931, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.084133, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.094133. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.094133. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.094133. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.094133. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.301501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.311001. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.311001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.311001. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.311001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.237020, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.246521. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.246521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.246521. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.246521. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.995956, 105.004044, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.980400, 0.000000, 105.019600) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.980400, 105.019600, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=9.518538, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=9.532578. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=9.532578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=9.532578. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=9.532578. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.662453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.671953. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.671953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.671953. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.671953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.037411, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.051451. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.051451. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.051451. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.051451. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.018249, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.032289. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.032289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.032289. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.032289. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31367 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.780970, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.795010. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.795010. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.795010. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.795010. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.082405, 98.082527, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.097961, 0.000000, 98.098083) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.097961, 98.098083, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.877040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.886540. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.886540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.886540. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.886540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.323380, 52.441444, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.336884, 0.000000, 52.424076) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.336884, 52.424076, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.269581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.279081. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.279081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.279081. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.279081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32070 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=32087 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4830 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.078548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.088548. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.088548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.088548. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.088548. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=4479 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=9.121474, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=9.130974. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=9.130974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=9.130974. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=9.130974. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.035456, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.045456. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.045456. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.045456. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.045456. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.905929, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.919969. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.919969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.919969. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.919969. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.451551, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.461551. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.461551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.461551. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.461551. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.651240, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.665280. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.665280. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.665280. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.665280. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=12.519485, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=12.528984. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=12.528984. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=12.528984. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=12.528984. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.667687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.677687. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.677687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.677687. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.677687. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=FARM. Object is dead. Deleting action list. CombatObject Update 1: state=5, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=5, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=5, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=5, worldTime=1602375, attAmountHeld=0.000000. Unit #8840: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=2.089311, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=2.099311. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=2.099311. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=2.099311. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=2.099311. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.871918, 45.250000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.905670, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.905670, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.669647, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.679647. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.679647. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.679647. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.679647. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.849792, 97.716797, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.870663, 0.000000, 97.709839) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.870663, 97.709839, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.512809, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.526849. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.526849. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.526849. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.526849. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.344423, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.354423. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.354423. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.354423. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.354423. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.386952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.396452. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.396452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.396452. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.396452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20305 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602375 ActionObject::update entering: state=5, worldTime=1602375, attAmountHeld=106.712227, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602375, attAmountHeld=106.687225. Leaving CombatObject Update 4: state=5, worldTime=1602375, attAmountHeld=106.687225. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602375 ActionObject::update entering: state=5, worldTime=1602375, attAmountHeld=85.636612, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602375, attAmountHeld=85.611610. Leaving CombatObject Update 4: state=5, worldTime=1602375, attAmountHeld=85.611610. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.738697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.748197. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.748197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.748197. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.748197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602375 ActionObject::update entering: state=5, worldTime=1602375, attAmountHeld=112.902367, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602375, attAmountHeld=112.877365. Leaving CombatObject Update 4: state=5, worldTime=1602375, attAmountHeld=112.877365. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=2.988323, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=2.988323. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=2.988323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=2.988323. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=2.988323. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602375 ActionObject::update entering: state=0, worldTime=1602375, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602375 ActionObject::update entering: state=5, worldTime=1602375, attAmountHeld=134.225510, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602375, attAmountHeld=134.200516. Leaving CombatObject Update 4: state=5, worldTime=1602375, attAmountHeld=134.200516. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=12.631983, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=12.646023. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=12.646023. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=12.646023. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=12.646023. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.279955, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.293995. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.293995. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.293995. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.293995. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.364175, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.374175. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.374175. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.374175. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.374175. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=6.672532, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=6.682532. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=6.682532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=6.682532. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=6.682532. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=2.500406, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=2.509906. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=2.509906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=2.509906. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=2.509906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=10.477725, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=10.491765. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=10.491765. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=10.491765. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=10.491765. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.412702, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.426742. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.426742. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.426742. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.426742. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.476468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.486468. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.486468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.486468. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.486468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. Turn 7776, type 512, unit 9061 IsComputer 0, range 0.000000, targetType 4 CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=11.593408, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=11.602907. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=11.602907. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=11.602907. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=11.602907. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.510780, 16.064848, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.497025, 0.000000, 16.034027) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.497025, 16.034027, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602375 ActionObject::update entering: state=0, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602375, attAmountHeld=0.000000. true ( 1602375 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25120 CombatObject Update 2: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.723782, 87.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.690033, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.690033, 87.500000, 0.000000). true ( 1602375 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31944 true ( 1602375 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31944 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.653177, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.666427. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.666427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.666427. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.666427. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=9.727089, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=9.740339. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=9.740339. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=9.740339. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=9.740339. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.061935, 26.979378, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.080910, 0.000000, 26.973057) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.080910, 26.973057, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=6.667915, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=6.681165. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=6.681165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=6.681165. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=6.681165. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=8.184223, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=8.197474. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=8.197474. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=8.197474. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=8.197474. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.464767, 21.754213, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.484726, 0.000000, 21.755457) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.484726, 21.755457, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.919983, 21.799999, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.939980, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.939980, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.595192, 22.909872, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.575203, 0.000000, 22.909140) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.575203, 22.909140, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.826736, 22.103462, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.846725, 0.000000, 22.102753) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.846725, 22.102753, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.939743, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.951443. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.951443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.951443. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.951443. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.122330, 21.683508, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.111229, 0.000000, 21.666870) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.111229, 21.666870, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.986633, 15.093729, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(88.994598, 0.000000, 15.075383) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(88.994598, 15.075383, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.902481, 20.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.882484, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.882484, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=9.459202, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=9.469202. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=9.469202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=9.469202. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=9.469202. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=2.641172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=2.651172. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=2.651172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=2.651172. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=2.651172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 23.044369, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 23.024368) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 23.024368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.735831, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.747531. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.747531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.747531. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.747531. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.733704, 22.196016, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.737007, 0.000000, 22.176291) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.737007, 22.176291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.138643, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.150343. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.150343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.150343. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.150343. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.835190, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.815189) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.815189, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=1.117239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=1.130489. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=1.130489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=1.130489. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=1.130489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.661782, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.675032. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.675032. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.675032. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.675032. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.877038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.887038. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.887038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.887038. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.887038. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(81.993904, 21.993858, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.008049, 0.000000, 22.008001) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.008049, 22.008001, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.753521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.763521. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.763521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.763521. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.763521. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.498651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.508651. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.508651. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.508651. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.508651. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.109810, 21.890581, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.095665, 0.000000, 21.904722) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.095665, 21.904722, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.435893, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.445893. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.445893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.445893. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.445893. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=2.387266, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=2.398966. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=2.398966. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=2.398966. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=2.398966. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.699686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.709686. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.709686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.709686. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.709686. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.736721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.746721. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.746721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.746721. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.746721. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602375 ActionObject::update entering: state=0, worldTime=1602375, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602375, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.703121, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.713121. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.713121. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.713121. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.713121. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=14.712687, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=14.722687. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=14.722687. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=14.722687. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=14.722687. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602375 ActionObject::update entering: state=2, worldTime=1602375, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602375, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602375, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602375, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602375 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=9804 true ( 1602375 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 9804 true ( 1602375 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15025 true ( 1602375 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15025 true ( 1602375 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2777879320 true ( 1602375 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 287957194 true ( 1602375 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1276849996 true ( 1602375 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1008796672 true ( 1602375 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1975776848 true ( 1602375 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 773351229 true ( 1602375 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 101526003 true ( 1602375 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2509 true ( 1602375 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=9251 true ( 1602375 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=12471 true ( 1602375 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5993 true ( 1602375 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=1662 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=6) (NoteOnlySync) ****************************************** (NoteOnlySync) **** BEGIN TURN 007777 **** (NoteOnlySync) **** WORLD TIME 01602375 **** (NoteOnlySync) ****************************************** (ServerMsgSync) Last included Player 1 on turn 7777. (ServerMsgSync) Last included Player 2 on turn 7777. (ServerMsgSync) Last included Player 3 on turn 0. (ServerMsgSync) Last included Player 4 on turn 0. (ServerMsgSync) Last included Player 5 on turn 0. (ServerMsgSync) Last included Player 6 on turn 0. (ServerMsgSync) Last included Player 7 on turn 0. (ServerMsgSync) Last included Player 8 on turn 0. (TimeSync) doInGameCycle: return 15 - buffer granularity adjusted (TimeSync) doCycleTime: 15 true ( 1602400 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2509 true ( 1602400 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1891488778 true ( 1602400 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 482082654 true ( 1602400 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 331706245 true ( 1602400 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 399154232 true ( 1602400 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4059215571 true ( 1602400 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4120675062 true ( 1602400 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3352474501 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.764786, 87.301712, 9.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.745377, 9.000000, 87.275024) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.745377, 87.275024, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.271622, 33.062889, 9.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.302689, 9.000000, 33.051765) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.302689, 33.051765, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.697254, 104.065674, 9.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.710865, 9.000000, 104.035614) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.710865, 104.035614, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.895630, 69.180931, 9.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.874680, 9.000000, 69.206429) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.874680, 69.206429, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.081546, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.091546. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.091546. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.091546. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.091546. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.311001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.320501. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.320501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.320501. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.320501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.246521, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.256021. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.256021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.256021. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.256021. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.980400, 105.019600, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.964844, 0.000000, 105.035156) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.964844, 105.035156, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=9.532578, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=9.546618. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=9.546618. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=9.546618. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=9.546618. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.671953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.681453. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.681453. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.681453. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.681453. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.051451, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.065491. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.065491. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.065491. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.065491. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.032289, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.046329. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.046329. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.046329. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.046329. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.795010, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.809050. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.809050. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.809050. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.809050. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.097961, 98.098083, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.113518, 0.000000, 98.113640) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.113518, 98.113640, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.886540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.896040. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.896040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.896040. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.896040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.336884, 52.424076, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.350388, 0.000000, 52.406708) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.350388, 52.406708, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.279081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.288581. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.288581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.288581. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.288581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.075961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.085961. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.085961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.085961. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.085961. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=9.130974, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=9.140473. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=9.140473. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=9.140473. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=9.140473. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.032869, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.042869. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.042869. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.042869. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.042869. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.919969, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.934009. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.934009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.934009. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.934009. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.461551, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.471551. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.471551. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.471551. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.471551. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.665280, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.679320. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.679320. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.679320. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.679320. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=12.528984, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=12.538484. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=12.538484. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=12.538484. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=12.538484. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.665100, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.675100. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.675100. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.675100. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.675100. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602400 ActionObject::update entering: state=5, worldTime=1602400, attAmountHeld=0.000000, name=FARM. Done with ctor 1 (PlayerSync) Object setup: FARM_D (id=9232, dbId=357, pos=51.5,105.5,0.0, owner=6 ajbdkla3652) Done with setup 1 Object is dead. CombatObject Update 1: state=7, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=7, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=7, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=7, worldTime=1602400, attAmountHeld=0.000000. Unit #8840: LU S=7, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=2.086723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=2.096723. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=2.096723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=2.096723. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=2.096723. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.905670, 45.250000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.939423, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.939423, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.667059, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.677059. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.677059. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.677059. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.677059. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.870663, 97.709839, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.891533, 0.000000, 97.702881) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.891533, 97.702881, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.526849, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.540889. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.540889. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.540889. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.540889. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.341836, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.351836. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.351836. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.351836. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.351836. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.396452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.405952. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.405952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.405952. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.405952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602400 ActionObject::update entering: state=5, worldTime=1602400, attAmountHeld=106.687225, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602400, attAmountHeld=106.662224. Leaving CombatObject Update 4: state=5, worldTime=1602400, attAmountHeld=106.662224. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602400 ActionObject::update entering: state=5, worldTime=1602400, attAmountHeld=85.611610, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602400, attAmountHeld=85.586609. Leaving CombatObject Update 4: state=5, worldTime=1602400, attAmountHeld=85.586609. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.748197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.757697. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.757697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.757697. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.757697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602400 ActionObject::update entering: state=5, worldTime=1602400, attAmountHeld=112.877365, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602400, attAmountHeld=112.852364. Leaving CombatObject Update 4: state=5, worldTime=1602400, attAmountHeld=112.852364. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=2.975736, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=2.975736. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=2.975736. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=2.975736. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=2.975736. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602400 ActionObject::update entering: state=0, worldTime=1602400, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602400 ActionObject::update entering: state=5, worldTime=1602400, attAmountHeld=134.200516, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602400, attAmountHeld=134.175522. Leaving CombatObject Update 4: state=5, worldTime=1602400, attAmountHeld=134.175522. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=12.646023, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=12.660063. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=12.660063. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=12.660063. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=12.660063. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.293995, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.308035. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.308035. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.308035. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.308035. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.361588, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.371588. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.371588. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.371588. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.371588. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=6.669945, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=6.679945. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=6.679945. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=6.679945. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=6.679945. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=2.509906, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=2.519406. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=2.519406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=2.519406. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=2.519406. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=10.491765, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=10.505805. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=10.505805. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=10.505805. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=10.505805. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.426742, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.440782. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.440782. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.440782. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.440782. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.486468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.496468. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.496468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.496468. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.496468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=11.602907, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=11.612407. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=11.612407. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=11.612407. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=11.612407. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.497025, 16.034027, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.483269, 0.000000, 16.003206) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.483269, 16.003206, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602400 ActionObject::update entering: state=0, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.690033, 87.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.656284, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.656284, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=2, pos=(51.500000, 105.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=180.000000, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602400, attAmountHeld=180.000000. Leaving CombatObject Update 4: NEW STATE=5, worldTime=1602400, attAmountHeld=180.000000. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). true ( 1602400 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=21165 true ( 1602400 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 21165 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=418 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.666427, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.679677. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.679677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.679677. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.679677. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=9.740339, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=9.753590. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=9.753590. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=9.753590. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=9.753590. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.080910, 26.973057, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.099884, 0.000000, 26.966736) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.099884, 26.966736, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=6.681165, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=6.694415. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=6.694415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=6.694415. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=6.694415. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=8.197474, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=8.210724. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=8.210724. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=8.210724. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=8.210724. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.484726, 21.755457, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.504684, 0.000000, 21.756701) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.504684, 21.756701, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.939980, 21.799999, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.959976, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.959976, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.575203, 22.909140, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.555214, 0.000000, 22.908407) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.555214, 22.908407, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.846725, 22.102753, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.866714, 0.000000, 22.102043) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.866714, 22.102043, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.951443, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.963143. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.963143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.963143. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.963143. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.111229, 21.666870, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.100128, 0.000000, 21.650232) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.100128, 21.650232, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(88.994598, 15.075383, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.002563, 0.000000, 15.057037) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.002563, 15.057037, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.882484, 20.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.862488, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.862488, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25833 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6876 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12450 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=9.455952, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=9.465952. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=9.465952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=9.465952. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=9.465952. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=2.651172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=2.661172. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=2.661172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=2.661172. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=2.661172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 23.024368, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 23.004368) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 23.004368, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.747531, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.759231. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.759231. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.759231. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.759231. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.737007, 22.176291, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.740311, 0.000000, 22.156565) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.740311, 22.156565, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1751 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. true ( 1602400 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8817 CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.150343, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.162043. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.162043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.162043. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.162043. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.815189, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.795189) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.795189, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=1.130489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=1.143739. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=1.143739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=1.143739. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=1.143739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.675032, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.688282. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.688282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.688282. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.688282. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.873788, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.883788. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.883788. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.883788. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.883788. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.008049, 22.008001, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.022194, 0.000000, 22.022144) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.022194, 22.022144, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.763521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.773521. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.773521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.773521. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.773521. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.495400, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.505401. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.505401. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.505401. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.505401. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.095665, 21.904722, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.081520, 0.000000, 21.918863) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.081520, 21.918863, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.432643, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.442643. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.442643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.442643. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.442643. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=2.398966, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=2.410666. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=2.410666. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=2.410666. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=2.410666. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.696436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.706436. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.706436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.706436. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.706436. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.746721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.756721. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.756721. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.756721. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.756721. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602400 ActionObject::update entering: state=0, worldTime=1602400, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602400, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.713121, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.723122. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.723122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.723122. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.723122. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=14.709436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=14.719437. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=14.719437. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=14.719437. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=14.719437. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602400 ActionObject::update entering: state=2, worldTime=1602400, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602400, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602400, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602400, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602400 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=667 true ( 1602400 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 667 true ( 1602400 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=32290 true ( 1602400 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 32290 true ( 1602400 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2513852618 true ( 1602400 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2812310933 true ( 1602400 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1614552812 true ( 1602400 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 557530221 true ( 1602400 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2981093444 true ( 1602400 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 388824129 true ( 1602400 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4003740246 true ( 1602400 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=3203 true ( 1602400 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=21737 true ( 1602400 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=3229 true ( 1602400 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=3574 true ( 1602400 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4377 (NoteOnlySync) Sync check at turn #7777 --Calculating combined checksum-- (AiSync) Ai: (AiSync) worldtime=1602400 (AiSync) aiExpert=0 (AiSync) finalCrc=1602400 aiExpertCRC = 1602400 mLastRandoms[0] = 3203 mLastRandoms[1] = 21737 mLastRandoms[2] = 3229 mLastRandoms[3] = 3574 mLastRandoms[4] = 4377 (PlayerSync) Player 1(6 ajbdkla3652 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=434.984, (PlayerSync) [1]=607.781, (PlayerSync) [2]=28.346, (PlayerSync) [3]=116.364, (PlayerSync) Objects: 163 (PlayerSync) RTWC3[1564], dbid=109, hp=2400.00, pos=54.0000,99.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1565], dbid=618, hp=2400.00, pos=55.0000,98.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1566], dbid=619, hp=2400.00, pos=53.5000,99.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Gold[1567], dbid=1652, hp=1.00, pos=54.2500,98.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1568], dbid=620, hp=2400.00, pos=53.0000,100.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9046], dbid=50, hp=480.00, pos=47.5000,96.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) VMGLD[1576], dbid=579, hp=40.00, pos=66.8000,96.8635,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[1577], dbid=259, hp=40.00, pos=57.5000,98.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFGLD[1578], dbid=581, hp=34.00, pos=67.5223,95.8064,0.0000, state=2, carry=4, actionType=5, actionState=7 (PlayerSync) HOUS3[8058], dbid=70, hp=900.00, pos=51.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8060], dbid=70, hp=900.00, pos=47.0000,101.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8062], dbid=259, hp=16.40, pos=57.9648,105.0352,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) VFFAR[8149], dbid=214, hp=40.00, pos=53.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8078], dbid=123, hp=28.00, pos=35.7841,95.2094,0.0000, state=2, carry=9, actionType=110, actionState=7 (PlayerSync) VFBLD[8182], dbid=212, hp=40.00, pos=31.2892,102.3088,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VFGLD[8213], dbid=581, hp=40.00, pos=66.8009,96.4635,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VFBLD[8068], dbid=212, hp=40.00, pos=31.2911,102.9385,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) VMLUM[8066], dbid=123, hp=40.00, pos=36.1798,99.2087,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) VFLUM[8074], dbid=218, hp=40.00, pos=36.2125,94.8960,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) SMIL3[8076], dbid=562, hp=1000.00, pos=40.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8179], dbid=72, hp=250.00, pos=66.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8086], dbid=259, hp=40.00, pos=46.5000,95.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMFAR[8084], dbid=259, hp=29.00, pos=50.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8092], dbid=123, hp=40.00, pos=36.1822,97.8618,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8094], dbid=70, hp=900.00, pos=57.0000,89.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8095], dbid=214, hp=40.00, pos=53.5000,109.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) MILL3[8103], dbid=68, hp=1000.00, pos=53.0000,112.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8104], dbid=214, hp=38.50, pos=50.1135,98.1136,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8107], dbid=72, hp=250.00, pos=34.5000,91.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8108], dbid=72, hp=250.00, pos=34.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8109], dbid=72, hp=250.00, pos=35.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8110], dbid=72, hp=250.00, pos=36.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8111], dbid=72, hp=250.00, pos=37.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8112], dbid=72, hp=250.00, pos=38.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8113], dbid=72, hp=250.00, pos=39.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8114], dbid=72, hp=250.00, pos=40.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8115], dbid=72, hp=250.00, pos=41.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8116], dbid=581, hp=16.20, pos=64.7918,118.6408,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VFFAR[8120], dbid=214, hp=40.00, pos=61.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) HOUS3[8122], dbid=70, hp=900.00, pos=36.0000,111.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8125], dbid=214, hp=40.00, pos=56.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8130], dbid=72, hp=250.00, pos=45.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8131], dbid=72, hp=250.00, pos=46.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8132], dbid=72, hp=238.00, pos=47.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8603], dbid=259, hp=40.00, pos=47.5000,92.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMBLD[8678], dbid=118, hp=40.00, pos=72.3504,52.4067,0.0000, state=2, carry=0, actionType=101, actionState=4 (PlayerSync) VFGLD[9092], dbid=581, hp=40.00, pos=66.8040,97.7789,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8146], dbid=259, hp=40.00, pos=49.5000,102.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) WALL[8138], dbid=72, hp=250.00, pos=36.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8139], dbid=72, hp=250.00, pos=36.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8140], dbid=72, hp=250.00, pos=36.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[9074], dbid=581, hp=40.00, pos=67.1742,98.4436,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) WALL[8142], dbid=72, hp=250.00, pos=36.5000,105.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8143], dbid=72, hp=250.00, pos=36.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8144], dbid=72, hp=250.00, pos=36.5000,103.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8153], dbid=72, hp=250.00, pos=36.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8154], dbid=72, hp=250.00, pos=36.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8155], dbid=72, hp=250.00, pos=36.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8156], dbid=72, hp=250.00, pos=36.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8157], dbid=72, hp=250.00, pos=36.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8158], dbid=72, hp=250.00, pos=36.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8159], dbid=72, hp=250.00, pos=36.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8160], dbid=72, hp=250.00, pos=36.5000,119.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8162], dbid=259, hp=40.00, pos=60.5000,99.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) WALL[8165], dbid=72, hp=250.00, pos=51.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8166], dbid=72, hp=220.00, pos=52.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8167], dbid=72, hp=250.00, pos=53.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8168], dbid=72, hp=250.00, pos=54.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8169], dbid=72, hp=250.00, pos=55.5000,82.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8170], dbid=72, hp=250.00, pos=56.5000,83.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8171], dbid=72, hp=250.00, pos=57.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8172], dbid=72, hp=250.00, pos=59.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8173], dbid=72, hp=250.00, pos=60.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8174], dbid=72, hp=250.00, pos=61.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8175], dbid=72, hp=214.80, pos=62.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8176], dbid=72, hp=250.00, pos=63.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8177], dbid=72, hp=250.00, pos=64.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8178], dbid=72, hp=250.00, pos=65.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFBLD[8190], dbid=212, hp=40.00, pos=30.8496,103.2872,0.0000, state=2, carry=0, actionType=101, actionState=7 (PlayerSync) MINE3[8193], dbid=584, hp=1000.00, pos=65.0000,97.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8197], dbid=72, hp=250.00, pos=69.5000,106.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8198], dbid=72, hp=250.00, pos=69.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8199], dbid=72, hp=250.00, pos=69.5000,108.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8200], dbid=72, hp=250.00, pos=69.5000,109.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8201], dbid=72, hp=250.00, pos=69.5000,110.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8202], dbid=72, hp=250.00, pos=69.5000,111.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8203], dbid=72, hp=250.00, pos=69.5000,112.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8204], dbid=72, hp=250.00, pos=69.5000,113.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8205], dbid=72, hp=250.00, pos=69.5000,114.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8206], dbid=72, hp=250.00, pos=69.5000,115.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8207], dbid=72, hp=250.00, pos=69.5000,116.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8208], dbid=72, hp=250.00, pos=69.5000,117.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8255], dbid=72, hp=250.00, pos=69.5000,118.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8855], dbid=50, hp=480.00, pos=57.5000,99.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) HOUS3[8218], dbid=70, hp=900.00, pos=73.0000,87.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8219], dbid=72, hp=250.00, pos=73.5000,88.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8220], dbid=72, hp=250.00, pos=73.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8221], dbid=72, hp=250.00, pos=73.5000,90.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8231], dbid=70, hp=900.00, pos=71.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) ARRG3[8251], dbid=87, hp=1800.00, pos=64.5000,87.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) BLAC3[8252], dbid=103, hp=2100.00, pos=53.5000,84.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8262], dbid=581, hp=31.00, pos=64.8092,118.2352,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8263], dbid=259, hp=40.00, pos=51.5000,104.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) SMIL3[8268], dbid=562, hp=1000.00, pos=70.0000,92.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8269], dbid=214, hp=40.00, pos=53.5000,101.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) FARM[8873], dbid=50, hp=480.00, pos=54.5000,102.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) VFFAR[8274], dbid=214, hp=40.00, pos=49.5000,106.5000,0.0000, state=2, carry=0, actionType=5, actionState=7 (PlayerSync) VMLUM[8739], dbid=123, hp=40.00, pos=36.7236,99.7938,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) FARM[9018], dbid=50, hp=480.00, pos=50.5000,98.5000,0.0000, state=2, carry=5, actionType=21, actionState=6 (PlayerSync) WCTW[8283], dbid=79, hp=435.00, pos=42.5000,85.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9102], dbid=795, hp=400.00, pos=37.5000,107.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8290], dbid=218, hp=40.00, pos=37.2091,99.9236,0.0000, state=2, carry=7, actionType=110, actionState=7 (PlayerSync) HOUS3[8301], dbid=70, hp=900.00, pos=48.0000,84.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9086], dbid=38, hp=105.00, pos=89.7500,36.3348,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[8513], dbid=579, hp=40.00, pos=65.3116,117.7984,0.0000, state=2, carry=12, actionType=5, actionState=7 (PlayerSync) FARM[9056], dbid=50, hp=480.00, pos=50.5000,95.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) VFGLD[9112], dbid=581, hp=40.00, pos=66.9220,98.4605,0.0000, state=2, carry=0, actionType=5, actionState=4 (PlayerSync) FARM[8840], dbid=50, hp=0.00, pos=51.5000,105.5000,0.0000, state=7, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9041], dbid=50, hp=480.00, pos=53.5000,95.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) KNGHT[9107], dbid=38, hp=120.00, pos=83.9394,45.2500,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM[9059], dbid=50, hp=480.00, pos=50.5000,102.5000,0.0000, state=2, carry=0, actionType=21, actionState=6 (PlayerSync) VMLUM[8702], dbid=123, hp=40.00, pos=37.8915,97.7029,0.0000, state=2, carry=13, actionType=110, actionState=8 (PlayerSync) VFLUM[9054], dbid=218, hp=40.00, pos=73.2462,93.7880,0.0000, state=2, carry=3, actionType=110, actionState=7 (PlayerSync) PGTBA[9101], dbid=793, hp=400.00, pos=37.5000,106.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9064], dbid=50, hp=480.00, pos=60.5000,102.5000,0.0000, state=2, carry=1, actionType=21, actionState=6 (PlayerSync) PGTAC[8769], dbid=791, hp=400.00, pos=51.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8735], dbid=70, hp=900.00, pos=47.0000,86.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[9206], dbid=579, hp=40.00, pos=67.9742,98.2000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) VMFAR[8766], dbid=259, hp=40.00, pos=59.5000,96.5000,0.0000, state=2, carry=0, actionType=5, actionState=2 (PlayerSync) PGTAA[8767], dbid=789, hp=400.00, pos=50.0000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTAC[8768], dbid=791, hp=400.00, pos=48.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8776], dbid=72, hp=250.00, pos=52.5000,86.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9105], dbid=357, hp=0.00, pos=59.5000,96.5000,0.0000, state=5, carry=106, actionType=-1, actionState=0 (PlayerSync) FARM_D[9095], dbid=357, hp=0.00, pos=50.5000,112.5000,0.0000, state=5, carry=85, actionType=-1, actionState=0 (PlayerSync) VFGLD[9104], dbid=581, hp=40.00, pos=67.5742,98.1976,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) FARM_D[9106], dbid=357, hp=0.00, pos=60.5000,99.5000,0.0000, state=5, carry=112, actionType=-1, actionState=0 (PlayerSync) FARM[8822], dbid=50, hp=480.00, pos=56.5000,93.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) SIWS4[9099], dbid=49, hp=1.00, pos=75.0000,49.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM_D[9118], dbid=357, hp=0.00, pos=53.5000,109.5000,0.0000, state=5, carry=134, actionType=-1, actionState=0 (PlayerSync) VMLUM[8830], dbid=123, hp=40.00, pos=71.7930,95.0742,0.0000, state=2, carry=12, actionType=110, actionState=7 (PlayerSync) VFLUM[8838], dbid=218, hp=40.00, pos=72.2762,94.7977,0.0000, state=2, carry=4, actionType=110, actionState=7 (PlayerSync) FARM[8843], dbid=50, hp=480.00, pos=47.5000,93.5000,0.0000, state=2, carry=4, actionType=21, actionState=6 (PlayerSync) FARM[8847], dbid=50, hp=480.00, pos=48.5000,106.5000,0.0000, state=2, carry=6, actionType=21, actionState=6 (PlayerSync) VFGLD[8848], dbid=581, hp=40.00, pos=66.8190,96.0635,0.0000, state=2, carry=2, actionType=5, actionState=7 (PlayerSync) HOUS3[8852], dbid=70, hp=900.00, pos=37.0000,90.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8853], dbid=70, hp=900.00, pos=39.0000,88.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8864], dbid=101, hp=1800.00, pos=59.5000,92.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[9017], dbid=101, hp=1800.00, pos=53.5000,89.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9025], dbid=584, hp=1000.00, pos=63.0000,119.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[9034], dbid=584, hp=1000.00, pos=67.0000,104.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9036], dbid=218, hp=40.00, pos=73.7906,91.5787,0.0000, state=2, carry=10, actionType=110, actionState=7 (PlayerSync) KNGHT[9038], dbid=38, hp=113.00, pos=89.7344,37.1303,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) KNGHT[9039], dbid=38, hp=15.00, pos=89.7478,37.7307,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMLUM[9042], dbid=123, hp=40.00, pos=72.7927,94.0671,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) KNGHT[9048], dbid=38, hp=89.00, pos=91.5000,35.7362,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) FARM[9058], dbid=50, hp=480.00, pos=57.5000,104.5000,0.0000, state=2, carry=3, actionType=21, actionState=6 (PlayerSync) KNGHT[9061], dbid=38, hp=94.00, pos=89.0443,16.0885,0.0000, state=2, carry=0, actionType=9, actionState=7 (PlayerSync) VMGLD[9065], dbid=579, hp=40.00, pos=66.7802,97.3635,0.0000, state=2, carry=11, actionType=5, actionState=7 (PlayerSync) KNGHT[9066], dbid=38, hp=120.00, pos=88.4833,16.0032,0.0000, state=2, carry=0, actionType=9, actionState=4 (PlayerSync) RTWC3X[9072], dbid=621, hp=1796.31, pos=29.0000,101.0000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) PGTBC[9103], dbid=795, hp=400.00, pos=37.5000,104.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) KNGHT[9230], dbid=38, hp=120.00, pos=58.6563,87.5000,0.0000, state=2, carry=0, actionType=1, actionState=4 (PlayerSync) FARM_D[9232], dbid=357, hp=0.00, pos=51.5000,105.5000,0.0000, state=5, carry=180, actionType=-1, actionState=0 (PlayerSync) Player 2(1 chuyinb95 - Human): (PlayerSync) Attributes: 251 (PlayerSync) [0]=705.442, (PlayerSync) [1]=753.137, (PlayerSync) [2]=498.619, (PlayerSync) [3]=1090.483, (PlayerSync) Objects: 137 (PlayerSync) RTWC3[1570], dbid=109, hp=2400.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3A[1571], dbid=618, hp=2400.00, pos=83.0000,25.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3B[1572], dbid=619, hp=2400.00, pos=81.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) Trophy Platinum[1573], dbid=1653, hp=1.00, pos=82.2500,25.7500,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) RTWC3C[1574], dbid=620, hp=2400.00, pos=81.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8850], dbid=50, hp=480.00, pos=84.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[1579], dbid=259, hp=17.20, pos=78.5000,23.5000,0.0000, state=2, carry=7, actionType=5, actionState=7 (PlayerSync) WALL[8344], dbid=72, hp=250.00, pos=97.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[1581], dbid=259, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8059], dbid=70, hp=900.00, pos=80.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8061], dbid=70, hp=900.00, pos=74.0000,21.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8087], dbid=214, hp=40.00, pos=84.5000,21.5000,0.0000, state=2, carry=9, actionType=5, actionState=7 (PlayerSync) VMFAR[8063], dbid=259, hp=40.00, pos=79.0999,26.9667,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VFFAR[8079], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8183], dbid=214, hp=40.00, pos=75.5000,30.5000,0.0000, state=2, carry=6, actionType=5, actionState=7 (PlayerSync) VFFAR[8067], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFFAR[8069], dbid=214, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8147], dbid=259, hp=40.00, pos=78.5000,28.5000,0.0000, state=2, carry=8, actionType=5, actionState=7 (PlayerSync) VMGLD[8075], dbid=579, hp=40.00, pos=95.5047,21.7567,0.0000, state=2, carry=6, actionType=5, actionState=4 (PlayerSync) SMIL3[8077], dbid=562, hp=1000.00, pos=99.0000,27.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9119], dbid=228, hp=0.00, pos=89.4946,27.2777,0.0000, state=5, carry=254, actionType=-1, actionState=0 (PlayerSync) Barracks Age3[8216], dbid=12, hp=1800.00, pos=79.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9183], dbid=226, hp=0.00, pos=89.6182,27.2379,0.0000, state=5, carry=270, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9117], dbid=228, hp=0.00, pos=88.6293,28.4424,0.0000, state=5, carry=252, actionType=-1, actionState=0 (PlayerSync) VMGLD[8096], dbid=579, hp=40.00, pos=94.9600,21.8000,0.0000, state=2, carry=5, actionType=5, actionState=4 (PlayerSync) HOUS3[8100], dbid=70, hp=900.00, pos=68.0000,31.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8102], dbid=70, hp=897.60, pos=67.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMGLD[8105], dbid=579, hp=40.00, pos=93.5552,22.9084,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) MILL3[8106], dbid=68, hp=1000.00, pos=79.0000,13.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8117], dbid=581, hp=40.00, pos=93.8667,22.1020,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) VMLUM[8118], dbid=123, hp=17.50, pos=72.2000,35.0224,0.0000, state=2, carry=0, actionType=110, actionState=7 (PlayerSync) VMGLD[8121], dbid=579, hp=40.00, pos=96.1001,21.6502,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) VMMIN[9029], dbid=124, hp=20.00, pos=89.0026,15.0570,0.0000, state=2, carry=8, actionType=1, actionState=4 (PlayerSync) FARM[8666], dbid=50, hp=480.00, pos=82.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8718], dbid=50, hp=480.00, pos=85.5000,29.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFFAR[8151], dbid=214, hp=40.00, pos=78.8625,20.5000,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMFAR[8163], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR_D[9137], dbid=226, hp=0.00, pos=90.1135,30.7887,0.0000, state=5, carry=260, actionType=-1, actionState=0 (PlayerSync) FARM[8839], dbid=50, hp=480.00, pos=85.5000,26.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFLUM[8861], dbid=218, hp=34.20, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8836], dbid=70, hp=900.00, pos=100.0000,17.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8254], dbid=70, hp=900.00, pos=78.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8256], dbid=584, hp=1000.00, pos=93.0000,12.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8257], dbid=72, hp=250.00, pos=101.5000,19.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8258], dbid=72, hp=250.00, pos=101.5000,18.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8259], dbid=72, hp=250.00, pos=101.5000,17.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8260], dbid=72, hp=250.00, pos=101.5000,16.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8261], dbid=72, hp=250.00, pos=102.5000,15.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8837], dbid=70, hp=900.00, pos=100.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9068], dbid=50, hp=480.00, pos=79.5000,29.5000,0.0000, state=2, carry=9, actionType=21, actionState=6 (PlayerSync) FARM[9091], dbid=50, hp=480.00, pos=78.5000,26.5000,0.0000, state=2, carry=2, actionType=21, actionState=6 (PlayerSync) VMGLD[8271], dbid=579, hp=40.00, pos=94.2352,23.0044,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) VMLUM[8784], dbid=123, hp=40.00, pos=72.8031,35.8182,0.0000, state=2, carry=5, actionType=110, actionState=7 (PlayerSync) HOUS3[8279], dbid=70, hp=890.40, pos=82.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8280], dbid=70, hp=891.60, pos=84.0000,41.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8348], dbid=72, hp=250.00, pos=93.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8345], dbid=72, hp=250.00, pos=96.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFGLD[8288], dbid=581, hp=40.00, pos=94.7403,22.1566,0.0000, state=2, carry=1, actionType=5, actionState=4 (PlayerSync) WALL[8295], dbid=72, hp=250.00, pos=106.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8296], dbid=72, hp=250.00, pos=106.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8297], dbid=72, hp=250.00, pos=106.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8298], dbid=72, hp=250.00, pos=106.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8299], dbid=72, hp=250.00, pos=106.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8347], dbid=72, hp=250.00, pos=94.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) STBL3[8544], dbid=101, hp=1800.00, pos=89.5000,40.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8470], dbid=218, hp=40.00, pos=73.8459,37.7909,0.0000, state=2, carry=1, actionType=110, actionState=7 (PlayerSync) VFFAR[8315], dbid=214, hp=40.00, pos=75.5000,31.7952,0.0000, state=2, carry=7, actionType=5, actionState=4 (PlayerSync) WALL[8346], dbid=72, hp=250.00, pos=95.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) MINE3[8329], dbid=584, hp=1000.00, pos=95.0000,20.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8455], dbid=50, hp=480.00, pos=85.5000,23.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMFAR[8386], dbid=259, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8343], dbid=72, hp=250.00, pos=98.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMFAR[8645], dbid=259, hp=40.00, pos=76.5000,27.5000,0.0000, state=2, carry=1, actionType=5, actionState=7 (PlayerSync) VMFAR[8697], dbid=259, hp=40.00, pos=79.5000,32.5000,0.0000, state=2, carry=3, actionType=5, actionState=7 (PlayerSync) WALL[8342], dbid=72, hp=250.00, pos=99.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[8552], dbid=218, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8341], dbid=72, hp=250.00, pos=100.5000,35.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMLUM_D[9124], dbid=228, hp=0.00, pos=86.5708,28.8582,0.0000, state=5, carry=255, actionType=-1, actionState=0 (PlayerSync) WALL[8707], dbid=72, hp=250.00, pos=67.5000,27.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8708], dbid=72, hp=250.00, pos=68.5000,26.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8709], dbid=72, hp=250.00, pos=69.5000,25.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8710], dbid=72, hp=250.00, pos=70.5000,24.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8711], dbid=72, hp=250.00, pos=71.5000,23.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[8712], dbid=72, hp=250.00, pos=72.5000,22.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9139], dbid=449, hp=0.00, pos=86.2769,27.0061,0.0000, state=5, carry=261, actionType=-1, actionState=0 (PlayerSync) FARM[8770], dbid=50, hp=480.00, pos=78.5000,23.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9169], dbid=449, hp=0.00, pos=88.5206,28.2655,0.0000, state=5, carry=268, actionType=-1, actionState=0 (PlayerSync) VFBLD[8720], dbid=212, hp=40.00, pos=85.3927,41.7147,0.0000, state=2, carry=5, actionType=101, actionState=7 (PlayerSync) ARRG3[8755], dbid=87, hp=1683.00, pos=91.5000,37.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9174], dbid=449, hp=0.00, pos=86.6975,27.1838,0.0000, state=5, carry=269, actionType=-1, actionState=0 (PlayerSync) VMFAR[8807], dbid=259, hp=40.00, pos=82.0222,22.0221,0.0000, state=2, carry=4, actionType=5, actionState=4 (PlayerSync) FARM[8816], dbid=50, hp=480.00, pos=81.5000,22.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) SCOUT_D[9148], dbid=449, hp=0.00, pos=87.6066,28.3574,0.0000, state=5, carry=264, actionType=-1, actionState=0 (PlayerSync) FARM[8818], dbid=50, hp=480.00, pos=76.5000,29.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9205], dbid=238, hp=0.00, pos=88.3517,33.2925,0.0000, state=5, carry=275, actionType=-1, actionState=0 (PlayerSync) BLAC3[8824], dbid=103, hp=2100.00, pos=84.5000,10.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) SCOUT_D[9163], dbid=449, hp=0.00, pos=86.6767,27.6838,0.0000, state=5, carry=267, actionType=-1, actionState=0 (PlayerSync) VFFAR[8944], dbid=214, hp=40.00, pos=86.0815,21.9189,0.0000, state=2, carry=10, actionType=5, actionState=8 (PlayerSync) HOUS3[8831], dbid=70, hp=900.00, pos=88.0000,8.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[8835], dbid=70, hp=900.00, pos=101.0000,15.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9223], dbid=238, hp=0.00, pos=82.5861,35.5000,0.0000, state=5, carry=282, actionType=-1, actionState=0 (PlayerSync) FARM[8845], dbid=50, hp=480.00, pos=84.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VFLUM[8846], dbid=218, hp=24.30, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8858], dbid=50, hp=480.00, pos=81.5000,32.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VMLUM_D[9109], dbid=228, hp=0.00, pos=92.6631,28.7480,0.0000, state=5, carry=247, actionType=-1, actionState=0 (PlayerSync) XBOWM_D[9229], dbid=238, hp=0.00, pos=89.5000,37.5000,0.0000, state=5, carry=293, actionType=-1, actionState=0 (PlayerSync) VMLUM[8877], dbid=123, hp=40.00, pos=72.2118,35.4224,0.0000, state=2, carry=2, actionType=110, actionState=7 (PlayerSync) XBOWM_D[9224], dbid=238, hp=0.00, pos=83.5000,33.5000,0.0000, state=5, carry=283, actionType=-1, actionState=0 (PlayerSync) FARM[8880], dbid=50, hp=480.00, pos=78.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) FARM[8881], dbid=50, hp=480.00, pos=75.5000,32.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) STBL3[9100], dbid=101, hp=1198.06, pos=84.5000,43.5000,0.0000, state=0, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[8990], dbid=50, hp=480.00, pos=88.5000,28.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) VFBLD[9006], dbid=212, hp=40.00, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9001], dbid=50, hp=480.00, pos=87.5000,20.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) FARM[8993], dbid=50, hp=480.00, pos=88.5000,25.5000,0.0000, state=2, carry=15, actionType=21, actionState=6 (PlayerSync) XBOWM_D[9228], dbid=238, hp=0.00, pos=91.5000,34.5000,0.0000, state=5, carry=290, actionType=-1, actionState=0 (PlayerSync) SMIL3[9020], dbid=562, hp=1000.00, pos=74.0000,36.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VMBLD[9022], dbid=118, hp=40.00, pos=85.2911,0.9788,0.0000, state=2, carry=3, actionType=-1, actionState=0 (PlayerSync) SMIL3[9023], dbid=562, hp=1000.00, pos=101.0000,29.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9024], dbid=70, hp=900.00, pos=104.0000,24.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9028], dbid=50, hp=480.00, pos=78.5000,20.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) VMMIN_D[9231], dbid=229, hp=0.00, pos=87.7015,18.4410,0.0000, state=5, carry=299, actionType=-1, actionState=0 (PlayerSync) MRKT3[9035], dbid=84, hp=2100.00, pos=83.0000,16.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM[9043], dbid=218, hp=34.40, pos=82.0000,26.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) FARM[9047], dbid=50, hp=480.00, pos=75.5000,26.5000,0.0000, state=2, carry=14, actionType=21, actionState=6 (PlayerSync) HOUS3[9049], dbid=70, hp=900.00, pos=78.0000,18.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) HOUS3[9051], dbid=70, hp=900.00, pos=76.0000,19.0000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) VFLUM_D[9108], dbid=219, hp=0.00, pos=91.1558,29.1988,0.0000, state=5, carry=244, actionType=-1, actionState=0 (PlayerSync) WALL[9076], dbid=72, hp=250.00, pos=84.5000,8.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9077], dbid=72, hp=250.00, pos=84.5000,7.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9078], dbid=72, hp=250.00, pos=84.5000,6.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9079], dbid=72, hp=250.00, pos=84.5000,5.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9080], dbid=72, hp=250.00, pos=84.5000,4.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9081], dbid=72, hp=250.00, pos=84.5000,3.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9082], dbid=72, hp=250.00, pos=84.5000,2.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9083], dbid=72, hp=250.00, pos=84.5000,1.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 (PlayerSync) WALL[9084], dbid=72, hp=250.00, pos=84.5000,0.5000,0.0000, state=2, carry=0, actionType=-1, actionState=0 playerCrc 0 cs 0 = 0 playerCrc 1 cs 0 = 0 playerCrc 2 cs 0 = 0 playerCrc 3 cs 0 = 0 playerCrc 4 cs 0 = 0 playerCrc 5 cs 0 = 0 playerCrc 6 cs 0 = 0 playerCrc 7 cs 0 = 0 playerCrc 0 cs 1 = 1185 playerCrc 1 cs 1 = 3046 playerCrc 2 cs 1 = 0 playerCrc 3 cs 1 = 0 playerCrc 4 cs 1 = 0 playerCrc 5 cs 1 = 0 playerCrc 6 cs 1 = 0 playerCrc 7 cs 1 = 0 playerCrc 0 cs 2 = 34151 playerCrc 1 cs 2 = 26807 playerCrc 2 cs 2 = 0 playerCrc 3 cs 2 = 0 playerCrc 4 cs 2 = 0 playerCrc 5 cs 2 = 0 playerCrc 6 cs 2 = 0 playerCrc 7 cs 2 = 0 playerCrc 0 cs 3 = 342 playerCrc 1 cs 3 = 326 playerCrc 2 cs 3 = 0 playerCrc 3 cs 3 = 0 playerCrc 4 cs 3 = 0 playerCrc 5 cs 3 = 0 playerCrc 6 cs 3 = 0 playerCrc 7 cs 3 = 0 playerCrc 0 cs 4 = 790 playerCrc 1 cs 4 = 5218 playerCrc 2 cs 4 = 0 playerCrc 3 cs 4 = 0 playerCrc 4 cs 4 = 0 playerCrc 5 cs 4 = 0 playerCrc 6 cs 4 = 0 playerCrc 7 cs 4 = 0 playerCrc 0 cs 5 = 0 playerCrc 1 cs 5 = 0 playerCrc 2 cs 5 = 0 playerCrc 3 cs 5 = 0 playerCrc 4 cs 5 = 0 playerCrc 5 cs 5 = 0 playerCrc 6 cs 5 = 0 playerCrc 7 cs 5 = 0 playerCrc 0 cs 6 = 163 playerCrc 1 cs 6 = 137 playerCrc 2 cs 6 = 0 playerCrc 3 cs 6 = 0 playerCrc 4 cs 6 = 0 playerCrc 5 cs 6 = 0 playerCrc 6 cs 6 = 0 playerCrc 7 cs 6 = 0 playerCrc 0 cs 7 = 2446460 playerCrc 1 cs 7 = 1511629 playerCrc 2 cs 7 = 0 playerCrc 3 cs 7 = 0 playerCrc 4 cs 7 = 0 playerCrc 5 cs 7 = 0 playerCrc 6 cs 7 = 0 playerCrc 7 cs 7 = 0 playerCrc 0 cs 8 = 1 playerCrc 1 cs 8 = 2 playerCrc 2 cs 8 = 0 playerCrc 3 cs 8 = 0 playerCrc 4 cs 8 = 0 playerCrc 5 cs 8 = 0 playerCrc 6 cs 8 = 0 playerCrc 7 cs 8 = 0 playerCrc 0 cs 9 = 0 playerCrc 1 cs 9 = 0 playerCrc 2 cs 9 = 0 playerCrc 3 cs 9 = 0 playerCrc 4 cs 9 = 0 playerCrc 5 cs 9 = 0 playerCrc 6 cs 9 = 0 playerCrc 7 cs 9 = 0 playerCrc 0 cs 10 = 1326048 playerCrc 1 cs 10 = 1138264 playerCrc 2 cs 10 = 0 playerCrc 3 cs 10 = 0 playerCrc 4 cs 10 = 0 playerCrc 5 cs 10 = 0 playerCrc 6 cs 10 = 0 playerCrc 7 cs 10 = 0 Combined checksum (no visibility) = 3644619 (NoteOnlySync) Checksum: T#7777 wt=1602400 rand=3203 csum=3644619 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=6) (TimeSync) doCycleTime: 15 true ( 1602425 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3203 true ( 1602425 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4210724457 true ( 1602425 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 318238430 true ( 1602425 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2219972091 true ( 1602425 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1677945433 true ( 1602425 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1742840603 true ( 1602425 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 476777575 true ( 1602425 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3104603279 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.745377, 87.275024, 9.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.725967, 9.000000, 87.248337) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.725967, 87.248337, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.302689, 33.051765, 9.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.333763, 9.000000, 33.040653) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.333763, 33.040653, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.710865, 104.035614, 9.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.724476, 9.000000, 104.005554) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.724476, 104.005554, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.874680, 69.206429, 9.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.853729, 9.000000, 69.231926) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.853729, 69.231926, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. true ( 1602425 ) - AI RNG - ?processIdle@TribeHuntedAnimalUnitAIModule@@MEAAHH@Z @266 Rand: #=5537 ActionObject::set_only_action entering: state=2, worldTime=1602425, attAmountHeld=140.000000. ActionObject::set_only_action exiting: state=2, worldTime=1602425, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. true ( 1602425 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1639 CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=140.000000. true ( 1602425 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=26163 CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.078958, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.088958. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.088958. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.088958. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.088958. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.320501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.330001. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.330001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.330001. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.330001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.256021, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.265521. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.265521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.265521. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.265521. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.964844, 105.035156, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.949287, 0.000000, 105.050713) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.949287, 105.050713, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=9.546618, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=9.560658. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=9.560658. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=9.560658. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=9.560658. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.681453, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.690953. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.690953. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.690953. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.690953. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.065491, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.079531. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.079531. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.079531. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.079531. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.046329, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.060369. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.060369. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.060369. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.060369. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.809050, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.823090. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.823090. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.823090. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.823090. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.113518, 98.113640, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.129074, 0.000000, 98.129196) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.129074, 98.129196, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.896040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.905540. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.905540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.905540. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.905540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.350388, 52.406708, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.363892, 0.000000, 52.389339) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.363892, 52.389339, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.288581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.298081. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.298081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.298081. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.298081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.073373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.083374. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.083374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.083374. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.083374. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=9.140473, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=9.149973. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=9.149973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=9.149973. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=9.149973. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Id=8840, Owner=1, Name=FARM, State=7: Calling notify for ActionRelease, sending from Unit #8263. Entering notify: caller=8263, recipient=8840, mType=699, p1=4, p2=0, p3=0. I am not alive, though, so I'm ignoring the notify. Entering notify: caller=8263, recipient=8263, mType=514, p1=609, p2=49, p3=1564. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.030282, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.040282. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.040282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.040282. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.040282. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.934009, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.948049. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.948049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.948049. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.948049. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.471551, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.481552. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.481552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.481552. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.481552. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.679320, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.693360. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.693360. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.693360. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.693360. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=12.538484, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=12.547983. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=12.547983. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=12.547983. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=12.547983. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.662512, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.672512. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.672512. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.672512. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.672512. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=7, pos=(51.500000, 105.500000, 0.000000), wT=1602425 ActionObject::update entering: state=7, worldTime=1602425, attAmountHeld=0.000000, name=FARM. Object is dead. CombatObject Update 1: state=8, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=8, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=8, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: NEW STATE=8, worldTime=1602425, attAmountHeld=0.000000. Unit #8840: LU S=8, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=2.084136, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=2.094136. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=2.094136. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=2.094136. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=2.094136. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.939423, 45.250000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(83.973175, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(83.973175, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.664472, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.674472. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.674472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.674472. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.674472. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.891533, 97.702881, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.912403, 0.000000, 97.695923) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.912403, 97.695923, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.540889, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.554929. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.554929. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.554929. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.554929. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.339248, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.349248. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.349248. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.349248. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.349248. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.405952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.415452. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.415452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.415452. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.415452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602425 ActionObject::update entering: state=5, worldTime=1602425, attAmountHeld=106.662224, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602425, attAmountHeld=106.637222. Leaving CombatObject Update 4: state=5, worldTime=1602425, attAmountHeld=106.637222. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602425 ActionObject::update entering: state=5, worldTime=1602425, attAmountHeld=85.586609, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602425, attAmountHeld=85.561607. Leaving CombatObject Update 4: state=5, worldTime=1602425, attAmountHeld=85.561607. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.757697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.767197. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.767197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.767197. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.767197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602425 ActionObject::update entering: state=5, worldTime=1602425, attAmountHeld=112.852364, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602425, attAmountHeld=112.827362. Leaving CombatObject Update 4: state=5, worldTime=1602425, attAmountHeld=112.827362. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=2.963148, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=2.963148. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=2.963148. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=2.963148. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=2.963148. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602425 ActionObject::update entering: state=0, worldTime=1602425, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602425 ActionObject::update entering: state=5, worldTime=1602425, attAmountHeld=134.175522, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602425, attAmountHeld=134.150528. Leaving CombatObject Update 4: state=5, worldTime=1602425, attAmountHeld=134.150528. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=12.660063, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=12.674103. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=12.674103. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=12.674103. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=12.674103. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.308035, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.322075. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.322075. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.322075. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.322075. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.359000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.369000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.369000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.369000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.369000. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=6.667357, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=6.677358. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=6.677358. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=6.677358. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=6.677358. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=2.519406, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=2.528906. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=2.528906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=2.528906. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=2.528906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=10.505805, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=10.519845. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=10.519845. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=10.519845. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=10.519845. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.440782, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.454822. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.454822. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.454822. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.454822. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.496468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.506468. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.506468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.506468. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.506468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=11.612407, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=11.621906. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=11.621906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=11.621906. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=11.621906. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.483269, 16.003206, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.469505, 0.000000, 15.972391) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.469505, 15.972391, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602425 ActionObject::update entering: state=0, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.656284, 87.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.622536, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.622536, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602425 ActionObject::update entering: state=5, worldTime=1602425, attAmountHeld=180.000000, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602425, attAmountHeld=179.975006. Leaving CombatObject Update 4: state=5, worldTime=1602425, attAmountHeld=179.975006. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). true ( 1602425 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=26390 true ( 1602425 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 26390 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.679677, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.692927. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.692927. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.692927. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.692927. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=9.753590, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=9.766840. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=9.766840. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=9.766840. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=9.766840. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.099884, 26.966736, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.118858, 0.000000, 26.960415) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.118858, 26.960415, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=6.694415, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=6.707665. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=6.707665. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=6.707665. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=6.707665. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=8.210724, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=8.223974. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=8.223974. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=8.223974. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=8.223974. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.504684, 21.756701, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.524643, 0.000000, 21.757944) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.524643, 21.757944, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.959976, 21.799999, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.979973, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.979973, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.555214, 22.908407, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.535225, 0.000000, 22.907675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.535225, 22.907675, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.866714, 22.102043, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.886703, 0.000000, 22.101334) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.886703, 22.101334, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.963143, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.974843. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.974843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.974843. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.974843. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.100128, 21.650232, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.089027, 0.000000, 21.633595) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.089027, 21.633595, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.002563, 15.057037, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.010529, 0.000000, 15.038692) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.010529, 15.038692, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.862488, 20.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.842491, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.842491, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=9.452702, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=9.462702. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=9.462702. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=9.462702. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=9.462702. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=2.661172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=2.671172. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=2.671172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=2.671172. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=2.671172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 23.004368, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.984367) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.984367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.759231, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.770931. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.770931. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.770931. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.770931. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.740311, 22.156565, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.743614, 0.000000, 22.136839) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.743614, 22.136839, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.162043, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.173743. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.173743. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.173743. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.173743. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.795189, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.775188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.775188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=1.143739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=1.156989. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=1.156989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=1.156989. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=1.156989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.688282, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.701532. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.701532. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.701532. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.701532. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.870538, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.880538. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.880538. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.880538. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.880538. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.022194, 22.022144, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.036339, 0.000000, 22.036287) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.036339, 22.036287, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.773521, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.783522. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.783522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.783522. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.783522. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.492150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.502151. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.502151. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.502151. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.502151. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.081520, 21.918863, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.067375, 0.000000, 21.933004) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.067375, 21.933004, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.429393, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.439393. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.439393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.439393. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.439393. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=2.410666, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=2.422366. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=2.422366. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=2.422366. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=2.422366. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.693186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.703186. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.703186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.703186. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.703186. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.756721, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.766722. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.766722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.766722. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.766722. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602425 ActionObject::update entering: state=0, worldTime=1602425, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602425, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.723122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.733122. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.733122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.733122. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.733122. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=14.706186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=14.716187. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=14.716187. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=14.716187. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=14.716187. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602425 ActionObject::update entering: state=2, worldTime=1602425, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602425, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602425, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602425, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602425 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=8443 true ( 1602425 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 8443 true ( 1602425 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=6664 true ( 1602425 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6664 true ( 1602425 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3061327885 true ( 1602425 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3074296574 true ( 1602425 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1228147860 true ( 1602425 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1131595041 true ( 1602425 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 951462475 true ( 1602425 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2093982647 true ( 1602425 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2961168165 true ( 1602425 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=19779 true ( 1602425 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=8068 true ( 1602425 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17762 true ( 1602425 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=5320 true ( 1602425 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=25779 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=5) (TimeSync) doCycleTime: 15 true ( 1602450 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 19779 true ( 1602450 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1077381303 true ( 1602450 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3869157062 true ( 1602450 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1230838000 true ( 1602450 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3105866090 true ( 1602450 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3039637964 true ( 1602450 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1923009555 true ( 1602450 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2607478393 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.725967, 87.248337, 9.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.706558, 9.000000, 87.221649) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.706558, 87.221649, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.333763, 33.040653, 9.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.364838, 9.000000, 33.029541) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.364838, 33.029541, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.724476, 104.005554, 9.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.738087, 9.000000, 103.975494) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.738087, 103.975494, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.853729, 69.231926, 9.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.832779, 9.000000, 69.257423) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.832779, 69.257423, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: YAW: v=3.054795 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.704697, 45.489269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=17834 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.076371, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.086371. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8492 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.086371. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.086371. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.086371. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.330001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.339501. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.339501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.339501. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.339501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: true ( 1602450 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @509 Rand: #=3401 true ( 1602450 ) - Action RNG - ?set_state@RGE_Action_Gather@@MEAAXE@Z @510 Rand: #=12876 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.265521, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.275021. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.275021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.275021. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.275021. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=597 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.949287, 105.050713, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.933731, 0.000000, 105.066269) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.933731, 105.066269, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=9.560658, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=9.574697. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=9.574697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=9.574697. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=9.574697. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.690953, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.700454. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.700454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.700454. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.700454. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.079531, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.093571. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.093571. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.093571. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.093571. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.060369, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.074409. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.074409. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.074409. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.074409. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.823090, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.837130. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.837130. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.837130. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.837130. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.129074, 98.129196, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.144630, 0.000000, 98.144753) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.144630, 98.144753, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15118 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.905540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.915040. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.915040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.915040. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.915040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.363892, 52.389339, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.377396, 0.000000, 52.371971) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.377396, 52.371971, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.298081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.307581. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.307581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.307581. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.307581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18450 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9081 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16561 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.083374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.093374. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.093374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.093374. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.093374. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. true ( 1602450 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=3243 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=9.149973, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=9.159472. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=9.159472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=9.159472. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=9.159472. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.027694, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.037694. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.037694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.037694. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.037694. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.948049, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.962089. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.962089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.962089. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.962089. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.481552, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.491552. true ( 1602450 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=24266 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.491552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.491552. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.491552. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.693360, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.707400. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.707400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.707400. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.707400. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=12.547983, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=12.557483. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=12.557483. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=12.557483. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=12.557483. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.659925, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.669925. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.669925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.669925. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.669925. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8840: S=8, pos=(51.500000, 105.500000, 0.000000), wT=1602450 ActionObject::update entering: state=8, worldTime=1602450, attAmountHeld=0.000000, name=FARM. Object is dead. CombatObject Update 1: state=8, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=8, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=8, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=8, worldTime=1602450, attAmountHeld=0.000000. Unit #8840: LU S=8, pos=(51.500000, 105.500000, 0.000000). UNIT #8840: In Destructor UNIT #8840: Leaving Destructor Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602450 ActionObject::update entering: state=5, worldTime=1602450, attAmountHeld=179.975006, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602450, attAmountHeld=179.950012. Leaving CombatObject Update 4: state=5, worldTime=1602450, attAmountHeld=179.950012. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=2.081548, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=2.091548. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27676 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=2.091548. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=2.091548. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=2.091548. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(83.973175, 45.250000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.006927, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.006927, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.661884, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.671884. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.671884. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.671884. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.671884. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.912403, 97.695923, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.933273, 0.000000, 97.688965) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.933273, 97.688965, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.554929, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.568969. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.568969. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.568969. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.568969. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.336661, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.346661. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.346661. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.346661. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.346661. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.415452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.424952. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.424952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.424952. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.424952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602450 ActionObject::update entering: state=5, worldTime=1602450, attAmountHeld=106.637222, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602450, attAmountHeld=106.612221. Leaving CombatObject Update 4: state=5, worldTime=1602450, attAmountHeld=106.612221. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602450 ActionObject::update entering: state=5, worldTime=1602450, attAmountHeld=85.561607, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602450, attAmountHeld=85.536606. Leaving CombatObject Update 4: state=5, worldTime=1602450, attAmountHeld=85.536606. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.767197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.776697. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.776697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.776697. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.776697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602450 ActionObject::update entering: state=5, worldTime=1602450, attAmountHeld=112.827362, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602450, attAmountHeld=112.802361. Leaving CombatObject Update 4: state=5, worldTime=1602450, attAmountHeld=112.802361. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=2.950561, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=2.950561. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=2.950561. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=2.950561. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=2.950561. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602450 ActionObject::update entering: state=0, worldTime=1602450, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602450 ActionObject::update entering: state=5, worldTime=1602450, attAmountHeld=134.150528, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602450, attAmountHeld=134.125534. Leaving CombatObject Update 4: state=5, worldTime=1602450, attAmountHeld=134.125534. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=12.674103, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=12.688143. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=12.688143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=12.688143. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=12.688143. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.322075, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.336115. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.336115. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.336115. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.336115. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.356413, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.366413. true ( 1602450 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8225 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.366413. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.366413. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.366413. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=6.664770, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=6.674770. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=6.674770. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=6.674770. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=6.674770. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=2.528906, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=2.538406. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=2.538406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=2.538406. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=2.538406. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=10.519845, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=10.533885. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=10.533885. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=10.533885. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=10.533885. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: Entering notify: caller=9038, recipient=9038, mType=512, p1=600, p2=8755, p3=0. true ( 1602450 ) - Object RNG - ?do_attack@RGE_Combat_Object@@UEAAEPEAVRGE_Static_Object@@PEAV1@MMMM@Z @570 Rand: #=31325 Entering damage: hp=1683.000000. Sending DamageTaken notify for damage taken from Unit #9038. Entering notify: caller=9038, recipient=8755, mType=500, p1=9038, p2=1674, p3=1800. Exiting damage: hp=1674.000000. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. Turn 7777, type 512, unit 9038 IsComputer 0, range 0.000000, targetType 3 CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.454822, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.468862. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.468862. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.468862. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.468862. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.506468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.516468. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.516468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.516468. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.516468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=11.621906, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=11.631406. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=11.631406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=11.631406. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=11.631406. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.469505, 15.972391, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.455742, 0.000000, 15.941576) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.455742, 15.941576, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602450 ActionObject::update entering: state=0, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.622536, 87.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.588787, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.588787, 87.500000, 0.000000). true ( 1602450 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=869 true ( 1602450 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 869 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.692927, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.706177. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.706177. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.706177. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.706177. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=9.766840, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=9.780090. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=9.780090. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=9.780090. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=9.780090. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.118858, 26.960415, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.137833, 0.000000, 26.954094) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.137833, 26.954094, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=6.707665, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=6.720915. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=6.720915. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=6.720915. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=6.720915. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=8.223974, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=8.237225. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=8.237225. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=8.237225. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=8.237225. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.524643, 21.757944, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.544601, 0.000000, 21.759188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.544601, 21.759188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.979973, 21.799999, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(94.999969, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(94.999969, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.535225, 22.907675, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.515236, 0.000000, 22.906942) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.515236, 22.906942, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.886703, 22.101334, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.906693, 0.000000, 22.100624) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.906693, 22.100624, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.974843, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.986543. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.986543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.986543. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.986543. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.089027, 21.633595, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.077927, 0.000000, 21.616957) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.077927, 21.616957, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.010529, 15.038692, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.018494, 0.000000, 15.020346) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.018494, 15.020346, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.842491, 20.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.822495, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.822495, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=9.449451, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=9.459452. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=9.459452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=9.459452. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=9.459452. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=2.671172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=2.681172. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=2.681172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=2.681172. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=2.681172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.984367, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.964367) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.964367, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.770931, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.782631. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.782631. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.782631. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.782631. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.743614, 22.136839, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.746918, 0.000000, 22.117113) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.746918, 22.117113, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.173743, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.185443. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.185443. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.185443. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.185443. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.775188, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.755188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.755188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=1.156989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=1.170239. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=1.170239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=1.170239. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=1.170239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.701532, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.714782. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.714782. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.714782. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.714782. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.867288, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.877288. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.877288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.877288. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.877288. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.036339, 22.036287, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.050484, 0.000000, 22.050430) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.050484, 22.050430, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.783522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.793522. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.793522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.793522. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.793522. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.488900, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.498900. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.498900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.498900. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.498900. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.067375, 21.933004, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.053230, 0.000000, 21.947145) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.053230, 21.947145, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.426143, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.436143. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.436143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.436143. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.436143. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=2.422366, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=2.434066. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=2.434066. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=2.434066. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=2.434066. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.689936, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.699936. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.699936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.699936. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.699936. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.766722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.776722. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.776722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.776722. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.776722. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602450 ActionObject::update entering: state=0, worldTime=1602450, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602450, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.733122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.743122. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.743122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.743122. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.743122. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=14.702936, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=14.712936. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=14.712936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=14.712936. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=14.712936. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602450 ActionObject::update entering: state=2, worldTime=1602450, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602450, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602450, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602450, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602450 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=17475 true ( 1602450 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 17475 true ( 1602450 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=18802 true ( 1602450 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18802 true ( 1602450 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2397525633 true ( 1602450 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2218889193 true ( 1602450 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4091374006 true ( 1602450 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3469251439 true ( 1602450 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1900711507 true ( 1602450 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3091894738 true ( 1602450 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646480465 true ( 1602450 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=6697 true ( 1602450 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=4580 true ( 1602450 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=26782 true ( 1602450 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=29815 true ( 1602450 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=4761 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=4) (TimeSync) doCycleTime: 15 true ( 1602475 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 6697 true ( 1602475 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2750096216 true ( 1602475 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 320780210 true ( 1602475 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 993653414 true ( 1602475 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3146956146 true ( 1602475 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1647556368 true ( 1602475 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3791493861 true ( 1602475 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1194201824 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.706558, 87.221649, 9.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.687149, 9.000000, 87.194962) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.687149, 87.194962, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.364838, 33.029541, 9.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.395912, 9.000000, 33.018429) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.395912, 33.018429, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.738087, 103.975494, 9.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.751698, 9.000000, 103.945435) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.751698, 103.945435, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.832779, 69.257423, 9.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.811829, 9.000000, 69.282921) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.811829, 69.282921, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#7976: S=2, pos=(89.704697, 45.489269, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(89.711472, 0.000000, 45.506401) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=1.178097, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.711472, 45.506401, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.073783, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.083783. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.083783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.083783. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.083783. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.339501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.349001. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.349001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.349001. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.349001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=1.570796, Facet=2 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.275021, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.284521. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.284521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.284521. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.284521. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.933731, 105.066269, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.918175, 0.000000, 105.081825) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.918175, 105.081825, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=9.574697, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=9.588737. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=9.588737. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=9.588737. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=9.588737. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.700454, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.709954. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.709954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.709954. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.709954. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.093571, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.107611. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.107611. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.107611. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.107611. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.074409, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.088449. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.088449. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.088449. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.088449. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.837130, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.851170. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.851170. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.851170. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.851170. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.144630, 98.144753, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.160187, 0.000000, 98.160309) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.160187, 98.160309, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.915040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.924540. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.924540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.924540. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.924540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.377396, 52.371971, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.390900, 0.000000, 52.354603) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.390900, 52.354603, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.307581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.317081. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.317081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.317081. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.317081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.093374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.103374. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.103374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.103374. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.103374. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=9.159472, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=9.168972. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=9.168972. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=9.168972. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=9.168972. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.025107, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.035107. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.035107. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.035107. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.035107. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.962089, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.976129. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.976129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.976129. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.976129. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.491552, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.501552. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.501552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.501552. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.501552. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.707400, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.721440. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.721440. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.721440. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.721440. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=12.557483, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=12.566982. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=12.566982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=12.566982. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=12.566982. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.657337, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.667337. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.667337. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.667337. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.667337. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602475 ActionObject::update entering: state=5, worldTime=1602475, attAmountHeld=179.950012, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602475, attAmountHeld=179.925018. Leaving CombatObject Update 4: state=5, worldTime=1602475, attAmountHeld=179.925018. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=2.078961, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=2.088961. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=2.088961. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=2.088961. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=2.088961. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(84.006927, 45.250000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.040680, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.040680, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.659297, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.669297. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.669297. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.669297. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.669297. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.933273, 97.688965, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.954144, 0.000000, 97.682007) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.954144, 97.682007, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.568969, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.583009. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.583009. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.583009. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.583009. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.334073, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.344073. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.344073. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.344073. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.344073. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.424952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.434452. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.434452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.434452. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.434452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602475 ActionObject::update entering: state=5, worldTime=1602475, attAmountHeld=106.612221, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602475, attAmountHeld=106.587219. Leaving CombatObject Update 4: state=5, worldTime=1602475, attAmountHeld=106.587219. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602475 ActionObject::update entering: state=5, worldTime=1602475, attAmountHeld=85.536606, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602475, attAmountHeld=85.511604. Leaving CombatObject Update 4: state=5, worldTime=1602475, attAmountHeld=85.511604. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.776697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.786197. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.786197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.786197. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.786197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602475 ActionObject::update entering: state=5, worldTime=1602475, attAmountHeld=112.802361, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602475, attAmountHeld=112.777359. Leaving CombatObject Update 4: state=5, worldTime=1602475, attAmountHeld=112.777359. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=2.937973, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=2.937973. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=2.937973. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=2.937973. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=2.937973. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602475 ActionObject::update entering: state=0, worldTime=1602475, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602475 ActionObject::update entering: state=5, worldTime=1602475, attAmountHeld=134.125534, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602475, attAmountHeld=134.100540. Leaving CombatObject Update 4: state=5, worldTime=1602475, attAmountHeld=134.100540. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=12.688143, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=12.702183. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=12.702183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=12.702183. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=12.702183. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.336115, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.350155. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.350155. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.350155. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.350155. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.353826, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.363826. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.363826. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.363826. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.363826. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=6.662183, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=6.672183. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=6.672183. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=6.672183. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=6.672183. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=2.538406, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=2.547906. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=2.547906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=2.547906. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=2.547906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=10.533885, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=10.547925. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=10.547925. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=10.547925. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=10.547925. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.468862, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.482902. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.482902. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.482902. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.482902. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.516468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.526468. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.526468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.526468. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.526468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=11.631406, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=11.640905. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=11.640905. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=11.640905. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=11.640905. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.455742, 15.941576, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.441978, 0.000000, 15.910761) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000488 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.441978, 15.910761, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602475 ActionObject::update entering: state=0, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.588787, 87.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.555038, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.555038, 87.500000, 0.000000). true ( 1602475 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22790 true ( 1602475 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22790 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=8168 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.706177, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.719427. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.719427. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.719427. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.719427. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=9.780090, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=9.793341. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=9.793341. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=9.793341. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=9.793341. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.137833, 26.954094, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.156807, 0.000000, 26.947773) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.156807, 26.947773, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=6.720915, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=6.734165. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=6.734165. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=6.734165. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=6.734165. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=8.237225, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=8.250475. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=8.250475. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=8.250475. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=8.250475. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.544601, 21.759188, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.564560, 0.000000, 21.760431) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.564560, 21.760431, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=18645 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(94.999969, 21.799999, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(95.019966, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(95.019966, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=19774 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.515236, 22.906942, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.495247, 0.000000, 22.906210) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.495247, 22.906210, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=5787 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.906693, 22.100624, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.926682, 0.000000, 22.099915) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.926682, 22.099915, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.986543, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.998243. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.998243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.998243. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.998243. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.077927, 21.616957, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.066826, 0.000000, 21.600319) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.066826, 21.600319, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.018494, 15.020346, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.026459, 0.000000, 15.002000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=8.922216. true ( 1602475 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=4763 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.026459, 15.002000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.822495, 20.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.802498, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.802498, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=9.446201, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=9.456202. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=22371 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=9.456202. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=9.456202. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=9.456202. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=2.681172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=2.691172. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=2.691172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=2.691172. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=2.691172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.964367, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.944366) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.944366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.782631, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.794332. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.794332. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.794332. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.794332. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.746918, 22.117113, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.750221, 0.000000, 22.097387) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.750221, 22.097387, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.185443, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.197143. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.197143. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.197143. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.197143. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.755188, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.735188) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.735188, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=1.170239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=1.183489. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=1.183489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=1.183489. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=1.183489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.714782, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.728032. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.728032. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.728032. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.728032. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=5957 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.864038, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.874038. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10659 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.874038. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.874038. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.874038. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=25248 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.050484, 22.050430, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.064629, 0.000000, 22.064573) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.064629, 22.064573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.793522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.803522. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.803522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.803522. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.803522. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.485650, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.495650. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.495650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.495650. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.495650. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.053230, 21.947145, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.039085, 0.000000, 21.961287) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.039085, 21.961287, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.422893, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.432893. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.432893. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.432893. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.432893. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=2.434066, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=2.445766. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=2.445766. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=2.445766. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=2.445766. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.686686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.696686. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.696686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.696686. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.696686. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.776722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.786722. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.786722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.786722. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.786722. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602475 ActionObject::update entering: state=0, worldTime=1602475, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602475, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21901 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=15.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20874 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.743122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.753122. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.753122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.753122. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.753122. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=29545 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=14.699686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=14.709686. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=14.709686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=14.709686. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=14.709686. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. true ( 1602475 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=2108 CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602475 ActionObject::update entering: state=2, worldTime=1602475, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602475, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602475, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602475, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602475 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=27497 true ( 1602475 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 27497 true ( 1602475 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=28768 true ( 1602475 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 28768 true ( 1602475 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4019014219 true ( 1602475 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3114140713 true ( 1602475 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1449777390 true ( 1602475 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 669707945 true ( 1602475 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1079511271 true ( 1602475 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2350421528 true ( 1602475 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1550007889 true ( 1602475 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=2438 true ( 1602475 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=12926 true ( 1602475 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=29249 true ( 1602475 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=24704 true ( 1602475 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=3733 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=3) (TimeSync) doCycleTime: 15 true ( 1602500 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2438 true ( 1602500 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1499020050 true ( 1602500 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 199293966 true ( 1602500 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2801695787 true ( 1602500 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1585257348 true ( 1602500 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1877829692 true ( 1602500 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4291070414 true ( 1602500 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4077203172 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.687149, 87.194962, 9.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.667740, 9.000000, 87.168274) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.667740, 87.168274, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.395912, 33.018429, 9.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.426987, 9.000000, 33.007317) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.426987, 33.007317, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.751698, 103.945435, 9.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.765308, 9.000000, 103.915375) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.765308, 103.915375, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.811829, 69.282921, 9.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.790878, 9.000000, 69.308418) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.790878, 69.308418, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#7976: S=2, pos=(89.711472, 45.506401, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(89.718246, 0.000000, 45.523533) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=8 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.718246, 45.523533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.071196, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.081196. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.081196. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.081196. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.081196. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.349001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.358501. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.358501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.358501. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.358501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1577: S=2, pos=(57.500000, 98.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.521999, 0.000000, 98.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.521999, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.284521, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.294021. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.294021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.294021. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.294021. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.918175, 105.081825, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.902618, 0.000000, 105.097382) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.902618, 105.097382, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=9.588737, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=9.602777. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=9.602777. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=9.602777. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=9.602777. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.709954, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.719454. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.719454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.719454. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.719454. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.107611, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.121651. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.121651. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.121651. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.121651. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.088449, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.102489. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.102489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.102489. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.102489. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.851170, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.865210. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.865210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.865210. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.865210. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.160187, 98.160309, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.175743, 0.000000, 98.175865) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.175743, 98.175865, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.924540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.934040. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.934040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.934040. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.934040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.390900, 52.354603, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.404404, 0.000000, 52.337234) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.404404, 52.337234, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.317081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.326581. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.326581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.326581. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.326581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.103374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.113374. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.113374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.113374. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.113374. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=9.168972, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=9.178472. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=9.178472. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=9.178472. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=9.178472. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.022520, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.032520. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.032520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.032520. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.032520. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.976129, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.990169. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.990169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.990169. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.990169. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.501552, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.511552. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.511552. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.511552. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.511552. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.721440, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.735480. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.735480. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.735480. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.735480. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=12.566982, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=12.576482. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=12.576482. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=12.576482. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=12.576482. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.654750, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.664750. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.664750. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.664750. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.664750. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602500 ActionObject::update entering: state=5, worldTime=1602500, attAmountHeld=179.925018, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602500, attAmountHeld=179.900024. Leaving CombatObject Update 4: state=5, worldTime=1602500, attAmountHeld=179.900024. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=2.076373, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=2.086373. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=2.086373. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=2.086373. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=2.086373. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(84.040680, 45.250000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.074432, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.074432, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.656709, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.666709. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.666709. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.666709. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.666709. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.954144, 97.682007, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.975014, 0.000000, 97.675049) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.975014, 97.675049, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.583009, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.597049. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.597049. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.597049. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.597049. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.331486, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.341486. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.341486. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.341486. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.341486. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.434452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.443952. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.443952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.443952. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.443952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602500 ActionObject::update entering: state=5, worldTime=1602500, attAmountHeld=106.587219, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602500, attAmountHeld=106.562218. Leaving CombatObject Update 4: state=5, worldTime=1602500, attAmountHeld=106.562218. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602500 ActionObject::update entering: state=5, worldTime=1602500, attAmountHeld=85.511604, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602500, attAmountHeld=85.486603. Leaving CombatObject Update 4: state=5, worldTime=1602500, attAmountHeld=85.486603. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.786197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.795697. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.795697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.795697. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.795697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602500 ActionObject::update entering: state=5, worldTime=1602500, attAmountHeld=112.777359, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602500, attAmountHeld=112.752357. Leaving CombatObject Update 4: state=5, worldTime=1602500, attAmountHeld=112.752357. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=2.925385, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=2.925385. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=2.925385. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=2.925385. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=2.925385. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602500 ActionObject::update entering: state=0, worldTime=1602500, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602500 ActionObject::update entering: state=5, worldTime=1602500, attAmountHeld=134.100540, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602500, attAmountHeld=134.075546. Leaving CombatObject Update 4: state=5, worldTime=1602500, attAmountHeld=134.075546. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=12.702183, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=12.716223. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=12.716223. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=12.716223. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=12.716223. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.350155, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.364195. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.364195. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.364195. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.364195. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.351238, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.361238. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.361238. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.361238. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.361238. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=6.659595, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=6.669596. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=6.669596. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=6.669596. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=6.669596. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=2.547906, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=2.557406. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=2.557406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=2.557406. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=2.557406. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=10.547925, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=10.561965. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=10.561965. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=10.561965. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=10.561965. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.482902, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.496942. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.496942. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.496942. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.496942. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.526468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.536468. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.536468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.536468. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.536468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=11.640905, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=11.650405. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=11.650405. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=11.650405. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=11.650405. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.441978, 15.910761, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.428230, 0.000000, 15.879939) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.428230, 15.879939, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602500 ActionObject::update entering: state=0, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.555038, 87.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.521290, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.521290, 87.500000, 0.000000). true ( 1602500 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=2434 true ( 1602500 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 2434 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.719427, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.732677. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.732677. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.732677. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.732677. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=9.793341, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=9.806591. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=9.806591. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=9.806591. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=9.806591. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.156807, 26.947773, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.175781, 0.000000, 26.941452) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.175781, 26.941452, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=6.734165, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=6.747415. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=6.747415. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=6.747415. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=6.747415. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=8.250475, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=8.263725. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=8.263725. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=8.263725. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=8.263725. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.564560, 21.760431, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.584518, 0.000000, 21.761675) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.584518, 21.761675, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(95.019966, 21.799999, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(95.039963, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(95.039963, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.495247, 22.906210, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.475258, 0.000000, 22.905478) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.475258, 22.905478, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.926682, 22.099915, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.946671, 0.000000, 22.099197) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.946671, 22.099197, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.998243, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.009943. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.009943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.009943. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.009943. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.066826, 21.600319, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.055725, 0.000000, 21.583681) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.055725, 21.583681, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.026459, 15.002000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.034424, 0.000000, 14.983654) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.034424, 14.983654, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.802498, 20.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.782501, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.782501, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=9.442951, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=9.452951. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=9.452951. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=9.452951. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=9.452951. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=2.691172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=2.701172. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=2.701172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=2.701172. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=2.701172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.944366, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.924366) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.924366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.794332, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.806032. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.806032. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.806032. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.806032. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.750221, 22.097387, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.753525, 0.000000, 22.077662) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.753525, 22.077662, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.197143, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.208843. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.208843. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.208843. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.208843. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.735188, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.715187) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.715187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=1.183489, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=1.196739. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=1.196739. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=1.196739. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=1.196739. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.728032, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.741282. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.741282. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.741282. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.741282. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.860787, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.870788. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.870788. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.870788. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.870788. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.064629, 22.064573, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.078773, 0.000000, 22.078716) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.078773, 22.078716, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.803522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.813522. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.813522. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.813522. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.813522. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.482400, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.492400. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.492400. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.492400. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.492400. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.039085, 21.961287, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.024940, 0.000000, 21.975428) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.024940, 21.975428, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.419642, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.429643. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.429643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.429643. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.429643. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=2.445766, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=2.457466. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=2.457466. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=2.457466. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=2.457466. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.683435, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.693436. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.693436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.693436. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.693436. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.786722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.796722. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.796722. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.796722. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.796722. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602500 ActionObject::update entering: state=0, worldTime=1602500, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602500, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.753122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.763123. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.763123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.763123. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.763123. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=14.696436, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=14.706436. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=14.706436. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=14.706436. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=14.706436. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602500 ActionObject::update entering: state=2, worldTime=1602500, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602500, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602500, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602500, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602500 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=6954 true ( 1602500 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 6954 true ( 1602500 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=12848 true ( 1602500 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 12848 true ( 1602500 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1638768248 true ( 1602500 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 527773319 true ( 1602500 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2324435317 true ( 1602500 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2531729263 true ( 1602500 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1928899542 true ( 1602500 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 967956631 true ( 1602500 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3447689049 true ( 1602500 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=18696 true ( 1602500 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=18254 true ( 1602500 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=5925 true ( 1602500 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=16592 true ( 1602500 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=20831 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=2) (TimeSync) doCycleTime: 15 true ( 1602525 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 18696 true ( 1602525 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3433875948 true ( 1602525 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1656775461 true ( 1602525 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3460464899 true ( 1602525 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1815980660 true ( 1602525 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3168783056 true ( 1602525 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 142771901 true ( 1602525 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3754625002 (PlayerSync) pturn=1 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.667740, 87.168274, 9.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.648331, 9.000000, 87.141586) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.648331, 87.141586, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.426987, 33.007317, 9.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.458061, 9.000000, 32.996204) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.458061, 32.996204, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.765308, 103.915375, 9.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.778919, 9.000000, 103.885315) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.778919, 103.885315, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.790878, 69.308418, 9.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.769928, 9.000000, 69.333916) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.769928, 69.333916, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#7976: S=2, pos=(89.718246, 45.523533, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(89.725021, 0.000000, 45.540665) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=7 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.725021, 45.540665, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.068608, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.078608. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.078608. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.078608. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.078608. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.358501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.368001. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.368001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.368001. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.368001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#1577: S=2, pos=(57.521999, 98.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.543999, 0.000000, 98.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=1 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.543999, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.294021, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.303521. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.303521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.303521. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.303521. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.902618, 105.097382, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.887062, 0.000000, 105.112938) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.887062, 105.112938, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=9.602777, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=9.616817. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=9.616817. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=9.616817. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=9.616817. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.719454, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.728954. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.728954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.728954. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.728954. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.121651, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.135691. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.135691. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.135691. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.135691. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.102489, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.116529. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.116529. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.116529. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.116529. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.865210, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.879250. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.879250. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.879250. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.879250. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.175743, 98.175865, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.191299, 0.000000, 98.191422) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.191299, 98.191422, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.934040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.943540. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.943540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.943540. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.943540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.404404, 52.337234, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.417908, 0.000000, 52.319866) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.417908, 52.319866, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.326581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.336081. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.336081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.336081. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.336081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=27614 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=1504 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6928 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=9455 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=1540 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.113374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.123374. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.123374. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.123374. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.123374. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=9.178472, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=9.187971. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=9.187971. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=9.187971. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=9.187971. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.019932, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.029932. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.029932. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.029932. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.029932. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.990169, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.004209. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.004209. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.004209. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.004209. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.511552, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.521553. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.521553. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.521553. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.521553. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10215 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.735480, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.749520. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.749520. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.749520. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.749520. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=15543 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=12.576482, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=12.585981. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=12.585981. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=12.585981. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=12.585981. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.652162, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.662162. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.662162. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.662162. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.662162. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602525 ActionObject::update entering: state=5, worldTime=1602525, attAmountHeld=179.900024, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602525, attAmountHeld=179.875031. Leaving CombatObject Update 4: state=5, worldTime=1602525, attAmountHeld=179.875031. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=2.073786, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=2.083786. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=2.083786. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=2.083786. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=2.083786. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(84.074432, 45.250000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.108185, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.108185, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.654122, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.664122. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.664122. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.664122. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.664122. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.975014, 97.675049, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(37.995884, 0.000000, 97.668091) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=13.000000. true ( 1602525 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=6551 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(37.995884, 97.668091, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.597049, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.611089. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.611089. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.611089. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.611089. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.328898, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.338898. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.338898. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.338898. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.338898. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.443952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.453452. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.453452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.453452. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.453452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602525 ActionObject::update entering: state=5, worldTime=1602525, attAmountHeld=106.562218, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602525, attAmountHeld=106.537216. Leaving CombatObject Update 4: state=5, worldTime=1602525, attAmountHeld=106.537216. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602525 ActionObject::update entering: state=5, worldTime=1602525, attAmountHeld=85.486603, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602525, attAmountHeld=85.461601. Leaving CombatObject Update 4: state=5, worldTime=1602525, attAmountHeld=85.461601. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.795697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.805197. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.805197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.805197. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.805197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602525 ActionObject::update entering: state=5, worldTime=1602525, attAmountHeld=112.752357, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602525, attAmountHeld=112.727356. Leaving CombatObject Update 4: state=5, worldTime=1602525, attAmountHeld=112.727356. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=2.912798, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=2.912798. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=2.912798. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=2.912798. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=2.912798. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602525 ActionObject::update entering: state=0, worldTime=1602525, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602525 ActionObject::update entering: state=5, worldTime=1602525, attAmountHeld=134.075546, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602525, attAmountHeld=134.050552. Leaving CombatObject Update 4: state=5, worldTime=1602525, attAmountHeld=134.050552. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=12.716223, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=12.730263. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=12.730263. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=12.730263. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=12.730263. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.364195, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.378235. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.378235. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.378235. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.378235. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.348651, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.358651. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.358651. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.358651. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.358651. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=6.657008, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=6.667008. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=31473 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=6.667008. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=6.667008. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=6.667008. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=2.557406, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=2.566906. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=2.566906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=2.566906. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=2.566906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=10.561965, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=10.576005. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=10.576005. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=10.576005. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=10.576005. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=3793 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.496942, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.510982. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.510982. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.510982. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.510982. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.536468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.546468. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.546468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.546468. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.546468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. true ( 1602525 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=16380 CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=11.650405, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=11.659904. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=11.659904. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=11.659904. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=11.659904. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.428230, 15.879939, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.414482, 0.000000, 15.849117) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.414482, 15.849117, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602525 ActionObject::update entering: state=0, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.521290, 87.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.487541, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.487541, 87.500000, 0.000000). true ( 1602525 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=11895 true ( 1602525 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 11895 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.732677, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.745926. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.745926. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.745926. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.745926. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=9.806591, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=9.819841. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=9.819841. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=9.819841. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=9.819841. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.175781, 26.941452, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.194756, 0.000000, 26.935131) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.194756, 26.935131, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=6.747415, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=6.760664. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=6.760664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=6.760664. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=6.760664. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=8.263725, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=8.276976. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=8.276976. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=8.276976. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=8.276976. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.584518, 21.761675, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.604477, 0.000000, 21.762918) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.604477, 21.762918, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(95.039963, 21.799999, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(95.059959, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(95.059959, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.475258, 22.905478, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.455269, 0.000000, 22.904751) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.455269, 22.904751, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.946671, 22.099197, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.966660, 0.000000, 22.098480) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.966660, 22.098480, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.009943, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.021643. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.021643. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.021643. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.021643. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.055725, 21.583681, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.044624, 0.000000, 21.567043) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.044624, 21.567043, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.034424, 14.983654, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.042389, 0.000000, 14.965308) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.042389, 14.965308, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.782501, 20.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.762505, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.762505, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=9.439701, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=9.449701. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=9.449701. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=9.449701. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=9.449701. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=2.701172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=2.711172. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=2.711172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=2.711172. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=2.711172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.924366, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.904366) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.904366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.806032, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.817732. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.817732. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.817732. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.817732. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.753525, 22.077662, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.756828, 0.000000, 22.057936) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.756828, 22.057936, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.208843, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.220543. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.220543. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.220543. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.220543. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.715187, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.695187) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.695187, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=1.196739, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=1.209989. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=1.209989. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=1.209989. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=1.209989. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.741282, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.754533. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.754533. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.754533. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.754533. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.857537, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.867537. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.867537. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.867537. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.867537. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.078773, 22.078716, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.092918, 0.000000, 22.092859) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.092918, 22.092859, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.813522, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.823523. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.823523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.823523. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.823523. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.479150, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.489150. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.489150. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.489150. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.489150. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.024940, 21.975428, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(86.010796, 0.000000, 21.989569) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(86.010796, 21.989569, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.416392, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.426393. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.426393. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.426393. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.426393. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=2.457466, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=2.469166. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=2.469166. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=2.469166. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=2.469166. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.680185, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.690186. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.690186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.690186. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.690186. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.796722, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.806723. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.806723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.806723. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.806723. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602525 ActionObject::update entering: state=0, worldTime=1602525, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602525, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.763123, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.773123. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.773123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.773123. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.773123. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=14.693186, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=14.703186. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=14.703186. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=14.703186. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=14.703186. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602525 ActionObject::update entering: state=2, worldTime=1602525, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602525, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602525, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602525, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602525 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=22827 true ( 1602525 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 22827 true ( 1602525 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=26753 true ( 1602525 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 26753 true ( 1602525 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1936263875 true ( 1602525 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1459298453 true ( 1602525 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2213408890 true ( 1602525 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1602978118 true ( 1602525 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 93857001 true ( 1602525 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2987994545 true ( 1602525 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2307019728 true ( 1602525 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=13003 true ( 1602525 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=415 true ( 1602525 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=1595 true ( 1602525 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=8891 true ( 1602525 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=31369 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=1) (TimeSync) doCycleTime: 15 true ( 1602550 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 13003 true ( 1602550 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1648864578 true ( 1602550 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2007024438 true ( 1602550 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3902194073 true ( 1602550 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 236036078 true ( 1602550 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 721001129 true ( 1602550 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2837876679 true ( 1602550 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2453448379 (PlayerSync) pturn=2 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.648331, 87.141586, 9.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.628922, 9.000000, 87.114899) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.628922, 87.114899, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.458061, 32.996204, 9.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.489136, 9.000000, 32.985092) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.489136, 32.985092, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.778919, 103.885315, 9.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.792530, 9.000000, 103.855255) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.792530, 103.855255, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.769928, 69.333916, 9.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.748978, 9.000000, 69.359413) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.748978, 69.359413, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#7976: S=2, pos=(89.725021, 45.540665, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(89.731796, 0.000000, 45.557796) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.731796, 45.557796, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.066020, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.076020. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.076020. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.076020. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.076020. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.368001, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.377501. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.377501. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.377501. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.377501. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#1577: S=2, pos=(57.543999, 98.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.565998, 0.000000, 98.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.565998, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.303521, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.313021. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.313021. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.313021. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.313021. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.887062, 105.112938, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.871506, 0.000000, 105.128494) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.871506, 105.128494, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=9.616817, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=9.630857. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=9.630857. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=9.630857. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=9.630857. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.728954, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.738454. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.738454. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.738454. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.738454. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.135691, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.149731. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.149731. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.149731. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.149731. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.116529, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.130569. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.130569. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.130569. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.130569. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.879250, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.893290. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.893290. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.893290. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.893290. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.191299, 98.191422, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.206856, 0.000000, 98.206978) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.206856, 98.206978, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.943540, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.953040. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.953040. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.953040. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.953040. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.417908, 52.319866, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.431412, 0.000000, 52.302498) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.431412, 52.302498, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.336081, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.345581. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.345581. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.345581. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.345581. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.123374, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.133375. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.133375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.133375. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.133375. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=9.187971, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=9.197471. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=9.197471. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=9.197471. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=9.197471. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.017345, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.027345. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.027345. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.027345. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.027345. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.004209, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.018249. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.018249. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.018249. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.018249. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.521553, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.531553. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.531553. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.531553. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.531553. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.749520, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.763560. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.763560. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.763560. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.763560. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=12.585981, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=12.595481. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=12.595481. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=12.595481. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=12.595481. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.649575, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.659575. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.659575. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.659575. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.659575. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602550 ActionObject::update entering: state=5, worldTime=1602550, attAmountHeld=179.875031, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602550, attAmountHeld=179.850037. Leaving CombatObject Update 4: state=5, worldTime=1602550, attAmountHeld=179.850037. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=2.071198, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=2.081198. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=2.081198. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=2.081198. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=2.081198. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(84.108185, 45.250000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.141937, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.141937, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.651534, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.661534. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.661534. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.661534. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.661534. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(37.995884, 97.668091, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(38.016754, 0.000000, 97.661133) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(38.016754, 97.661133, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.611089, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.625129. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.625129. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.625129. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.625129. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.326310, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.336310. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.336310. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.336310. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.336310. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.453452, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.462952. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.462952. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.462952. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.462952. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602550 ActionObject::update entering: state=5, worldTime=1602550, attAmountHeld=106.537216, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602550, attAmountHeld=106.512215. Leaving CombatObject Update 4: state=5, worldTime=1602550, attAmountHeld=106.512215. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602550 ActionObject::update entering: state=5, worldTime=1602550, attAmountHeld=85.461601, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602550, attAmountHeld=85.436600. Leaving CombatObject Update 4: state=5, worldTime=1602550, attAmountHeld=85.436600. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.805197, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.814697. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.814697. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.814697. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.814697. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602550 ActionObject::update entering: state=5, worldTime=1602550, attAmountHeld=112.727356, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602550, attAmountHeld=112.702354. Leaving CombatObject Update 4: state=5, worldTime=1602550, attAmountHeld=112.702354. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=2.900210, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=2.900210. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=2.900210. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=2.900210. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=2.900210. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602550 ActionObject::update entering: state=0, worldTime=1602550, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602550 ActionObject::update entering: state=5, worldTime=1602550, attAmountHeld=134.050552, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602550, attAmountHeld=134.025558. Leaving CombatObject Update 4: state=5, worldTime=1602550, attAmountHeld=134.025558. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=12.730263, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=12.744303. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=12.744303. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=12.744303. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=12.744303. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.378235, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.392275. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.392275. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.392275. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.392275. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.346064, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.356064. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.356064. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.356064. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.356064. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=6.654421, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=6.664421. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=6.664421. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=6.664421. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=6.664421. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=2.566906, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=2.576406. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=2.576406. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=2.576406. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=2.576406. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=10.576005, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=10.590045. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=10.590045. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=10.590045. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=10.590045. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.510982, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.525022. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.525022. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.525022. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.525022. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.546468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.556468. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.556468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.556468. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.556468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=11.659904, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=11.669404. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=11.669404. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=11.669404. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=11.669404. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.414482, 15.849117, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.400734, 0.000000, 15.818295) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-1.426462 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.395638, 15.806882, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602550 ActionObject::update entering: state=0, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.487541, 87.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.453793, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.453793, 87.500000, 0.000000). true ( 1602550 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=14937 true ( 1602550 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 14937 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=6731 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.745926, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.759176. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.759176. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.759176. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.759176. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=9.819841, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=9.833092. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=9.833092. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=9.833092. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=9.833092. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.194756, 26.935131, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.213730, 0.000000, 26.928810) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.213730, 26.928810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=6.760664, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=6.773914. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=6.773914. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=6.773914. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=6.773914. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=8.276976, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=8.290226. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=8.290226. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=8.290226. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=8.290226. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.604477, 21.762918, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.624435, 0.000000, 21.764162) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.624435, 21.764162, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(95.059959, 21.799999, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(95.079956, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(95.079956, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.455269, 22.904751, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.435280, 0.000000, 22.904018) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000345 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.435280, 22.904018, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.966660, 22.098480, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(93.986649, 0.000000, 22.097763) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(93.986649, 22.097763, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.021643, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.033343. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.033343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.033343. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.033343. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.044624, 21.567043, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.033524, 0.000000, 21.550406) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.033524, 21.550406, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.042389, 14.965308, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.050354, 0.000000, 14.946962) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000345 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.050354, 14.946962, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. true ( 1602550 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=7621 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.762505, 20.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.742508, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.742508, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=9.436451, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=9.446451. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=9.446451. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=9.446451. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=9.446451. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=2.711172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=2.721172. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=2.721172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=2.721172. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=2.721172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.904366, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.884365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.884365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.817732, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.829432. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.829432. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.829432. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.829432. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.756828, 22.057936, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.760132, 0.000000, 22.038210) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.760132, 22.038210, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=12113 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?HumanLookAround@UnitAIModule@@QEAAXXZ @5825 Rand: #=21543 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.220543, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.232243. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.232243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.232243. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.232243. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.695187, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.675186) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.675186, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=1.209989, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=1.223239. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=1.223239. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=1.223239. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=1.223239. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.754533, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.767783. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.767783. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.767783. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.767783. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23733 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.854287, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.864287. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.864287. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.864287. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.864287. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.092918, 22.092859, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.107063, 0.000000, 22.107002) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.107063, 22.107002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.823523, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.833523. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.833523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.833523. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.833523. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.475900, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.485900. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.485900. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.485900. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.485900. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(86.010796, 21.989569, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(85.996651, 0.000000, 22.003710) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(85.996651, 22.003710, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.413142, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.423142. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.423142. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.423142. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.423142. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=2.469166, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=2.480865. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=2.480865. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=2.480865. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=2.480865. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.676935, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.686935. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.686935. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.686935. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.686935. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.806723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.816723. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.816723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.816723. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.816723. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602550 ActionObject::update entering: state=0, worldTime=1602550, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602550, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=10111 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.773123, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.783123. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.783123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.783123. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.783123. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=14.689936, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=14.699936. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=14.699936. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=14.699936. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=14.699936. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602550 ActionObject::update entering: state=2, worldTime=1602550, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602550, attAmountHeld=0.000000. true ( 1602550 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=21474 CombatObject Update 2: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602550, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602550, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602550 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=25992 true ( 1602550 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 25992 true ( 1602550 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=11851 true ( 1602550 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 11851 true ( 1602550 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 451392116 true ( 1602550 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4185365251 true ( 1602550 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3494947599 true ( 1602550 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3089210975 true ( 1602550 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1189252734 true ( 1602550 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2921869912 true ( 1602550 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 785534700 true ( 1602550 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=1422 true ( 1602550 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25321 true ( 1602550 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=17251 true ( 1602550 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=27358 true ( 1602550 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=30845 (TimeSync) doInGameCycle: return 15 (bufferFramesRemaining=0) (TimeSync) doCycleTime: 15 true ( 1602575 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1422 true ( 1602575 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1901465867 true ( 1602575 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2974321496 true ( 1602575 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 1328301846 true ( 1602575 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 898770806 true ( 1602575 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2646487896 true ( 1602575 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2245356808 true ( 1602575 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2157379541 (PlayerSync) pturn=0 (PlayerSync) UpdatePlayer=0 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8012: S=2, pos=(110.010941, 102.710854, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=LION. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8012: LU S=2, pos=(110.010941, 102.710854, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1584: S=2, pos=(61.500000, 1.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1584: LU S=2, pos=(61.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1585: S=2, pos=(13.500000, 61.500000, 0.500000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1585: LU S=2, pos=(13.500000, 61.500000, 0.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1586: S=2, pos=(13.500000, 11.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1586: LU S=2, pos=(13.500000, 11.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1587: S=2, pos=(82.500000, 83.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1587: LU S=2, pos=(82.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#1588: S=2, pos=(23.500000, 112.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RELIC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1588: LU S=2, pos=(23.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8011: S=2, pos=(97.500000, 109.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. true ( 1602575 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23263 CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8011: LU S=2, pos=(97.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8006: S=2, pos=(115.628922, 87.114899, 9.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(115.609512, 9.000000, 87.088211) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: Entering notify: caller=8006, recipient=8006, mType=505, p1=610, p2=0, p3=0. List Update ReturnCode=3. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8006: LU S=2, pos=(115.609512, 87.088211, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8005: S=2, pos=(65.489136, 32.985092, 9.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(65.520210, 9.000000, 32.973980) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8005: LU S=2, pos=(65.520210, 32.973980, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8004: S=2, pos=(55.792530, 103.855255, 9.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(55.806141, 9.000000, 103.825195) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8004: LU S=2, pos=(55.806141, 103.825195, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.320000, spriteBaseSpeed=1.000000. Unit#8003: S=2, pos=(58.748978, 69.359413, 9.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VULTURE. MoveForward: v=0.033000, newPos=(58.728027, 9.000000, 69.384911) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8003: LU S=2, pos=(58.728027, 69.384911, 9.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7981: S=2, pos=(18.500000, 62.500000, 2.500000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=LION. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #7981: LU S=2, pos=(18.500000, 62.500000, 2.500000). Entering CombatObject::Update. CombatObject Update 00: speed=0.737000, spriteBaseSpeed=1.000000. Unit#7976: S=2, pos=(89.731796, 45.557796, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v=0.018425, newPos=(89.738571, 0.000000, 45.574928) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=1.178097, Facet=5 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7976: LU S=2, pos=(89.738571, 45.574928, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7975: S=2, pos=(87.705986, 46.746601, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7975: LU S=2, pos=(87.705986, 46.746601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7974: S=2, pos=(86.758980, 49.060810, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7974: LU S=2, pos=(86.758980, 49.060810, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7973: S=2, pos=(44.112728, 74.175880, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. true ( 1602575 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=20488 CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7973: LU S=2, pos=(44.112728, 74.175880, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7972: S=2, pos=(44.314381, 76.729752, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. true ( 1602575 ) - AI RNG - ?setRandomizedRetargetTimer@UnitAIModule@@QEAAXKPEBDH@Z @5590 Rand: #=23103 CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7972: LU S=2, pos=(44.314381, 76.729752, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#7971: S=2, pos=(46.841511, 76.853767, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=140.000000, name=DEERX. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. Setting default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=140.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=140.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=140.000000. Unit #7971: LU S=2, pos=(46.841511, 76.853767, 0.000000). (PlayerSync) UpdatePlayer=1 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1564: S=2, pos=(54.000000, 99.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1564: LU S=2, pos=(54.000000, 99.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1565: S=2, pos=(55.000000, 98.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1565: LU S=2, pos=(55.000000, 98.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1566: S=2, pos=(53.500000, 99.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1566: LU S=2, pos=(53.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1567: S=2, pos=(54.250000, 98.750000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=Trophy Gold. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1567: LU S=2, pos=(54.250000, 98.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1568: S=2, pos=(53.000000, 100.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1568: LU S=2, pos=(53.000000, 100.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9046: S=2, pos=(47.500000, 96.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.063433, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.073433. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.073433. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.073433. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.073433. Unit #9046: LU S=2, pos=(47.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1576: S=2, pos=(66.800003, 96.863533, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.377501, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.387001. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.387001. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.387001. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.387001. Unit #1576: LU S=2, pos=(66.800003, 96.863533, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#1577: S=2, pos=(57.565998, 98.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.587997, 0.000000, 98.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1577: LU S=2, pos=(57.587997, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1578: S=2, pos=(67.522293, 95.806366, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.313021, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.322521. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.322521. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.322521. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.322521. Unit #1578: LU S=2, pos=(67.522293, 95.806366, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8058: S=2, pos=(51.000000, 92.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8058: LU S=2, pos=(51.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8060: S=2, pos=(47.000000, 101.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8060: LU S=2, pos=(47.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8062: S=2, pos=(57.871506, 105.128494, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v=0.022000, newPos=(57.855949, 0.000000, 105.144051) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8062: LU S=2, pos=(57.855949, 105.144051, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8149: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8149: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8078: S=2, pos=(35.784122, 95.209427, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=9.630857, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=9.644897. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=9.644897. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=9.644897. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=9.644897. Unit #8078: LU S=2, pos=(35.784122, 95.209427, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8182: S=2, pos=(31.289217, 102.308792, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8182: LU S=2, pos=(31.289217, 102.308792, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8213: S=2, pos=(66.800949, 96.463539, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.738454, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.747954. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.747954. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.747954. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.747954. Unit #8213: LU S=2, pos=(66.800949, 96.463539, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8068: S=2, pos=(31.291058, 102.938530, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8068: LU S=2, pos=(31.291058, 102.938530, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8066: S=2, pos=(36.179779, 99.208664, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.149731, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.163771. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.163771. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.163771. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.163771. Unit #8066: LU S=2, pos=(36.179779, 99.208664, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8074: S=2, pos=(36.212475, 94.895958, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.130569, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.144609. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.144609. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.144609. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.144609. Unit #8074: LU S=2, pos=(36.212475, 94.895958, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8076: S=2, pos=(40.000000, 97.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8076: LU S=2, pos=(40.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8179: S=2, pos=(66.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8179: LU S=2, pos=(66.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8086: S=2, pos=(46.500000, 95.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8086: LU S=2, pos=(46.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8084: S=2, pos=(50.500000, 96.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8084: LU S=2, pos=(50.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8092: S=2, pos=(36.182228, 97.861794, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.893290, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.907330. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.907330. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.907330. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.907330. Unit #8092: LU S=2, pos=(36.182228, 97.861794, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8094: S=2, pos=(57.000000, 89.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8094: LU S=2, pos=(57.000000, 89.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8095: S=2, pos=(53.500000, 109.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8095: LU S=2, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8103: S=2, pos=(53.000000, 112.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8103: LU S=2, pos=(53.000000, 112.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8104: S=2, pos=(50.206856, 98.206978, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v=0.022000, newPos=(50.222412, 0.000000, 98.222534) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=0 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8104: LU S=2, pos=(50.222412, 98.222534, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8107: S=2, pos=(34.500000, 91.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8107: LU S=2, pos=(34.500000, 91.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8108: S=2, pos=(34.500000, 90.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8108: LU S=2, pos=(34.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8109: S=2, pos=(35.500000, 89.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8109: LU S=2, pos=(35.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8110: S=2, pos=(36.500000, 88.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8110: LU S=2, pos=(36.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8111: S=2, pos=(37.500000, 87.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8111: LU S=2, pos=(37.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8112: S=2, pos=(38.500000, 86.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8112: LU S=2, pos=(38.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8113: S=2, pos=(39.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8113: LU S=2, pos=(39.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8114: S=2, pos=(40.500000, 84.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8114: LU S=2, pos=(40.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8115: S=2, pos=(41.500000, 83.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8115: LU S=2, pos=(41.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8116: S=2, pos=(64.791756, 118.640808, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.953040, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.962540. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.962540. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.962540. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.962540. Unit #8116: LU S=2, pos=(64.791756, 118.640808, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8120: S=2, pos=(61.500000, 102.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8120: LU S=2, pos=(61.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8122: S=2, pos=(36.000000, 111.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8122: LU S=2, pos=(36.000000, 111.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8125: S=2, pos=(56.500000, 92.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8125: LU S=2, pos=(56.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8130: S=2, pos=(45.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8130: LU S=2, pos=(45.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8131: S=2, pos=(46.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8131: LU S=2, pos=(46.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8132: S=2, pos=(47.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8132: LU S=2, pos=(47.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8603: S=2, pos=(47.500000, 92.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8603: LU S=2, pos=(47.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8678: S=2, pos=(72.431412, 52.302498, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMBLD. MoveForward: v=0.022000, newPos=(72.444916, 0.000000, 52.285130) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.497787, Facet=12 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8678: LU S=2, pos=(72.444916, 52.285130, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9092: S=2, pos=(66.803986, 97.778900, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.345581, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.355081. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.355081. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.355081. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.355081. Unit #9092: LU S=2, pos=(66.803986, 97.778900, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8146: S=2, pos=(49.500000, 102.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8146: LU S=2, pos=(49.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8138: S=2, pos=(36.500000, 109.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8138: LU S=2, pos=(36.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8139: S=2, pos=(36.500000, 108.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8139: LU S=2, pos=(36.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8140: S=2, pos=(36.500000, 107.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8140: LU S=2, pos=(36.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9074: S=2, pos=(67.174179, 98.443573, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9074: LU S=2, pos=(67.174179, 98.443573, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8142: S=2, pos=(36.500000, 105.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8142: LU S=2, pos=(36.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8143: S=2, pos=(36.500000, 104.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8143: LU S=2, pos=(36.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8144: S=2, pos=(36.500000, 103.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8144: LU S=2, pos=(36.500000, 103.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8153: S=2, pos=(36.500000, 112.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8153: LU S=2, pos=(36.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8154: S=2, pos=(36.500000, 113.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8154: LU S=2, pos=(36.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8155: S=2, pos=(36.500000, 114.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8155: LU S=2, pos=(36.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8156: S=2, pos=(36.500000, 115.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8156: LU S=2, pos=(36.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8157: S=2, pos=(36.500000, 116.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8157: LU S=2, pos=(36.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8158: S=2, pos=(36.500000, 117.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8158: LU S=2, pos=(36.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8159: S=2, pos=(36.500000, 118.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8159: LU S=2, pos=(36.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8160: S=2, pos=(36.500000, 119.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8160: LU S=2, pos=(36.500000, 119.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8162: S=2, pos=(60.500000, 99.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8162: LU S=2, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8165: S=2, pos=(51.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8165: LU S=2, pos=(51.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8166: S=2, pos=(52.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8166: LU S=2, pos=(52.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8167: S=2, pos=(53.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8167: LU S=2, pos=(53.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8168: S=2, pos=(54.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8168: LU S=2, pos=(54.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8169: S=2, pos=(55.500000, 82.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8169: LU S=2, pos=(55.500000, 82.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8170: S=2, pos=(56.500000, 83.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8170: LU S=2, pos=(56.500000, 83.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8171: S=2, pos=(57.500000, 84.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8171: LU S=2, pos=(57.500000, 84.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8172: S=2, pos=(59.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8172: LU S=2, pos=(59.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8173: S=2, pos=(60.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8173: LU S=2, pos=(60.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8174: S=2, pos=(61.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8174: LU S=2, pos=(61.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8175: S=2, pos=(62.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8175: LU S=2, pos=(62.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8176: S=2, pos=(63.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8176: LU S=2, pos=(63.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8177: S=2, pos=(64.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8177: LU S=2, pos=(64.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8178: S=2, pos=(65.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8178: LU S=2, pos=(65.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8190: S=2, pos=(30.849554, 103.287209, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8190: LU S=2, pos=(30.849554, 103.287209, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8193: S=2, pos=(65.000000, 97.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8193: LU S=2, pos=(65.000000, 97.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8197: S=2, pos=(69.500000, 106.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8197: LU S=2, pos=(69.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8198: S=2, pos=(69.500000, 107.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8198: LU S=2, pos=(69.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8199: S=2, pos=(69.500000, 108.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8199: LU S=2, pos=(69.500000, 108.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8200: S=2, pos=(69.500000, 109.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8200: LU S=2, pos=(69.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8201: S=2, pos=(69.500000, 110.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8201: LU S=2, pos=(69.500000, 110.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8202: S=2, pos=(69.500000, 111.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8202: LU S=2, pos=(69.500000, 111.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8203: S=2, pos=(69.500000, 112.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8203: LU S=2, pos=(69.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8204: S=2, pos=(69.500000, 113.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8204: LU S=2, pos=(69.500000, 113.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8205: S=2, pos=(69.500000, 114.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8205: LU S=2, pos=(69.500000, 114.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8206: S=2, pos=(69.500000, 115.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8206: LU S=2, pos=(69.500000, 115.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8207: S=2, pos=(69.500000, 116.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8207: LU S=2, pos=(69.500000, 116.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8208: S=2, pos=(69.500000, 117.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8208: LU S=2, pos=(69.500000, 117.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8255: S=2, pos=(69.500000, 118.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8255: LU S=2, pos=(69.500000, 118.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8855: S=2, pos=(57.500000, 99.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.133375, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.143375. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.143375. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.143375. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.143375. Unit #8855: LU S=2, pos=(57.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8218: S=2, pos=(73.000000, 87.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8218: LU S=2, pos=(73.000000, 87.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8219: S=2, pos=(73.500000, 88.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8219: LU S=2, pos=(73.500000, 88.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8220: S=2, pos=(73.500000, 89.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8220: LU S=2, pos=(73.500000, 89.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8221: S=2, pos=(73.500000, 90.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8221: LU S=2, pos=(73.500000, 90.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8231: S=2, pos=(71.000000, 119.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8231: LU S=2, pos=(71.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8251: S=2, pos=(64.500000, 87.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8251: LU S=2, pos=(64.500000, 87.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8252: S=2, pos=(53.500000, 84.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8252: LU S=2, pos=(53.500000, 84.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8262: S=2, pos=(64.809219, 118.235161, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=9.197471, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=9.206970. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=9.206970. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=9.206970. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=9.206970. Unit #8262: LU S=2, pos=(64.809219, 118.235161, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8263: S=2, pos=(51.500000, 104.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8263: LU S=2, pos=(51.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8268: S=2, pos=(70.000000, 92.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8268: LU S=2, pos=(70.000000, 92.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8269: S=2, pos=(53.500000, 101.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8269: LU S=2, pos=(53.500000, 101.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8873: S=2, pos=(54.500000, 102.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.014758, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.024758. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.024758. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.024758. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.024758. Unit #8873: LU S=2, pos=(54.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8274: S=2, pos=(49.500000, 106.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8274: LU S=2, pos=(49.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8739: S=2, pos=(36.723557, 99.793770, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.018249, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.032289. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.032289. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.032289. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.032289. Unit #8739: LU S=2, pos=(36.723557, 99.793770, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9018: S=2, pos=(50.500000, 98.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.531553, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.541553. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.541553. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.541553. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.541553. Unit #9018: LU S=2, pos=(50.500000, 98.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8283: S=2, pos=(42.500000, 85.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WCTW. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8283: LU S=2, pos=(42.500000, 85.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9102: S=2, pos=(37.500000, 107.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9102: LU S=2, pos=(37.500000, 107.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8290: S=2, pos=(37.209053, 99.923630, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.763560, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.777600. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.777600. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.777600. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.777600. Unit #8290: LU S=2, pos=(37.209053, 99.923630, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8301: S=2, pos=(48.000000, 84.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8301: LU S=2, pos=(48.000000, 84.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9086: S=2, pos=(89.749969, 36.334755, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9086: LU S=2, pos=(89.749969, 36.334755, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8513: S=2, pos=(65.311623, 117.798378, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=12.595481, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=12.604980. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=12.604980. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=12.604980. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=12.604980. Unit #8513: LU S=2, pos=(65.311623, 117.798378, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9056: S=2, pos=(50.500000, 95.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.646987, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.656987. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.656987. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.656987. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.656987. Unit #9056: LU S=2, pos=(50.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=1.000000. Unit#9112: S=2, pos=(66.921951, 98.460472, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9112: LU S=2, pos=(66.921951, 98.460472, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9232: S=5, pos=(51.500000, 105.500000, 0.000000), wT=1602575 ActionObject::update entering: state=5, worldTime=1602575, attAmountHeld=179.850037, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602575, attAmountHeld=179.825043. Leaving CombatObject Update 4: state=5, worldTime=1602575, attAmountHeld=179.825043. Unit #9232: LU S=5, pos=(51.500000, 105.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9041: S=2, pos=(53.500000, 95.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=2.068610, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=2.078610. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=2.078610. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=2.078610. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=2.078610. Unit #9041: LU S=2, pos=(53.500000, 95.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9107: S=2, pos=(84.141937, 45.250000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(84.175690, 0.000000, 45.250000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9107: LU S=2, pos=(84.175690, 45.250000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9059: S=2, pos=(50.500000, 102.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.648947, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.658947. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.658947. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.658947. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.658947. Unit #9059: LU S=2, pos=(50.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.880000, spriteBaseSpeed=1.000000. Unit#8702: S=2, pos=(38.016754, 97.661133, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=13.000000, name=VMLUM. MoveForward: v=0.022000, newPos=(38.037624, 0.000000, 97.654175) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=13.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=13.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=13.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=13.000000. Unit #8702: LU S=2, pos=(38.037624, 97.654175, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9054: S=2, pos=(73.246193, 93.788002, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.625129, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.639169. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.639169. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.639169. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.639169. Unit #9054: LU S=2, pos=(73.246193, 93.788002, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9101: S=2, pos=(37.500000, 106.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTBA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9101: LU S=2, pos=(37.500000, 106.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9064: S=2, pos=(60.500000, 102.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.323723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.333723. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.333723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.333723. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.333723. Unit #9064: LU S=2, pos=(60.500000, 102.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8769: S=2, pos=(51.500000, 86.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8769: LU S=2, pos=(51.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8735: S=2, pos=(47.000000, 86.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8735: LU S=2, pos=(47.000000, 86.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9206: S=2, pos=(67.974167, 98.199997, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.462952, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.472452. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.472452. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.472452. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.472452. Unit #9206: LU S=2, pos=(67.974167, 98.199997, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8766: S=2, pos=(59.500000, 96.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8766: LU S=2, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8767: S=2, pos=(50.000000, 86.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTAA. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8767: LU S=2, pos=(50.000000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8768: S=2, pos=(48.500000, 86.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTAC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8768: LU S=2, pos=(48.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8776: S=2, pos=(52.500000, 86.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8776: LU S=2, pos=(52.500000, 86.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9105: S=5, pos=(59.500000, 96.500000, 0.000000), wT=1602575 ActionObject::update entering: state=5, worldTime=1602575, attAmountHeld=106.512215, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602575, attAmountHeld=106.487213. Leaving CombatObject Update 4: state=5, worldTime=1602575, attAmountHeld=106.487213. Unit #9105: LU S=5, pos=(59.500000, 96.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9095: S=5, pos=(50.500000, 112.500000, 0.000000), wT=1602575 ActionObject::update entering: state=5, worldTime=1602575, attAmountHeld=85.436600, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602575, attAmountHeld=85.411598. Leaving CombatObject Update 4: state=5, worldTime=1602575, attAmountHeld=85.411598. Unit #9095: LU S=5, pos=(50.500000, 112.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9104: S=2, pos=(67.574173, 98.197601, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.814697, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.824197. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.824197. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.824197. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.824197. Unit #9104: LU S=2, pos=(67.574173, 98.197601, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9106: S=5, pos=(60.500000, 99.500000, 0.000000), wT=1602575 ActionObject::update entering: state=5, worldTime=1602575, attAmountHeld=112.702354, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602575, attAmountHeld=112.677353. Leaving CombatObject Update 4: state=5, worldTime=1602575, attAmountHeld=112.677353. Unit #9106: LU S=5, pos=(60.500000, 99.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8822: S=2, pos=(56.500000, 93.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=2.887623, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=2.887623. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=2.887623. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=2.887623. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=2.887623. Unit #8822: LU S=2, pos=(56.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9099: S=0, pos=(75.000000, 49.000000, 0.000000), wT=1602575 ActionObject::update entering: state=0, worldTime=1602575, attAmountHeld=0.000000, name=SIWS4. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit #9099: LU S=0, pos=(75.000000, 49.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9118: S=5, pos=(53.500000, 109.500000, 0.000000), wT=1602575 ActionObject::update entering: state=5, worldTime=1602575, attAmountHeld=134.025558, name=FARM_D. Object is dead. CombatObject Update 1: state=5, worldTime=1602575, attAmountHeld=134.000565. Leaving CombatObject Update 4: state=5, worldTime=1602575, attAmountHeld=134.000565. Unit #9118: LU S=5, pos=(53.500000, 109.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8830: S=2, pos=(71.793022, 95.074249, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=12.744303, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=12.758343. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=12.758343. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=12.758343. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=12.758343. Unit #8830: LU S=2, pos=(71.793022, 95.074249, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8838: S=2, pos=(72.276222, 94.797653, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.392275, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.406315. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.406315. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.406315. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.406315. Unit #8838: LU S=2, pos=(72.276222, 94.797653, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8843: S=2, pos=(47.500000, 93.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.343476, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.353477. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.353477. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.353477. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.353477. Unit #8843: LU S=2, pos=(47.500000, 93.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8847: S=2, pos=(48.500000, 106.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=6.651834, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=6.661834. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=6.661834. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=6.661834. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=6.661834. Unit #8847: LU S=2, pos=(48.500000, 106.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8848: S=2, pos=(66.819016, 96.063545, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=2.576406, name=VFGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=2.585906. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=2.585906. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=2.585906. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=2.585906. Unit #8848: LU S=2, pos=(66.819016, 96.063545, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8852: S=2, pos=(37.000000, 90.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8852: LU S=2, pos=(37.000000, 90.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8853: S=2, pos=(39.000000, 88.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8853: LU S=2, pos=(39.000000, 88.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8864: S=2, pos=(59.500000, 92.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8864: LU S=2, pos=(59.500000, 92.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9017: S=2, pos=(53.500000, 89.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9017: LU S=2, pos=(53.500000, 89.500000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9025: S=2, pos=(63.000000, 119.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9025: LU S=2, pos=(63.000000, 119.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9034: S=2, pos=(67.000000, 104.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9034: LU S=2, pos=(67.000000, 104.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9036: S=2, pos=(73.790550, 91.578720, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=10.590045, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=10.604085. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=10.604085. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=10.604085. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=10.604085. Unit #9036: LU S=2, pos=(73.790550, 91.578720, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9038: S=2, pos=(89.734352, 37.130291, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9038: LU S=2, pos=(89.734352, 37.130291, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9039: S=2, pos=(89.747849, 37.730724, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9039: LU S=2, pos=(89.747849, 37.730724, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9042: S=2, pos=(72.792679, 94.067078, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.525022, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.539062. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.539062. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.539062. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.539062. Unit #9042: LU S=2, pos=(72.792679, 94.067078, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9048: S=2, pos=(91.500000, 35.736214, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9048: LU S=2, pos=(91.500000, 35.736214, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9058: S=2, pos=(57.500000, 104.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.556468, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.566468. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.566468. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.566468. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.566468. Unit #9058: LU S=2, pos=(57.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9061: S=2, pos=(89.044258, 16.088469, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9061: LU S=2, pos=(89.044258, 16.088469, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9065: S=2, pos=(66.780228, 97.363548, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=11.669404, name=VMGLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=11.678904. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=11.678904. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=11.678904. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=11.678904. Unit #9065: LU S=2, pos=(66.780228, 97.363548, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9066: S=2, pos=(88.395638, 15.806882, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(88.424164, 0.000000, 15.788841) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9066: LU S=2, pos=(88.424164, 15.788841, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9072: S=0, pos=(29.000000, 101.000000, 0.000000), wT=1602575 ActionObject::update entering: state=0, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3X. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit #9072: LU S=0, pos=(29.000000, 101.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9103: S=2, pos=(37.500000, 104.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=PGTBC. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9103: LU S=2, pos=(37.500000, 104.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=1.350000, spriteBaseSpeed=1.000000. Unit#9230: S=2, pos=(58.453793, 87.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=KNGHT. MoveForward: v=0.033750, newPos=(58.420044, 0.000000, 87.500000) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=-0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9230: LU S=2, pos=(58.420044, 87.500000, 0.000000). true ( 1602575 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=18105 true ( 1602575 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 18105 (PlayerSync) UpdatePlayer=2 Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1570: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1570: LU S=2, pos=(82.000000, 26.000000, 0.000000). ActionList Update: List Update ReturnCode=0. Leaving update. Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1571: S=2, pos=(83.000000, 25.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3A. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1571: LU S=2, pos=(83.000000, 25.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1572: S=2, pos=(81.500000, 26.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3B. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1572: LU S=2, pos=(81.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1573: S=2, pos=(82.250000, 25.750000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=Trophy Platinum. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1573: LU S=2, pos=(82.250000, 25.750000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1574: S=2, pos=(81.000000, 27.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=RTWC3C. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1574: LU S=2, pos=(81.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8850: S=2, pos=(84.500000, 32.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8850: LU S=2, pos=(84.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1579: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.759176, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.772426. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.772426. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.772426. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.772426. Unit #1579: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8344: S=2, pos=(97.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8344: LU S=2, pos=(97.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#1581: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #1581: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8059: S=2, pos=(80.000000, 18.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8059: LU S=2, pos=(80.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8061: S=2, pos=(74.000000, 21.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8061: LU S=2, pos=(74.000000, 21.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8087: S=2, pos=(84.500000, 21.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=9.833092, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=9.846342. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=9.846342. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=9.846342. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=9.846342. Unit #8087: LU S=2, pos=(84.500000, 21.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8063: S=2, pos=(79.213730, 26.928810, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=10.000000, name=VMFAR. MoveForward: v=0.020000, newPos=(79.232704, 0.000000, 26.922489) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=5.890486, Facet=13 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit #8063: LU S=2, pos=(79.232704, 26.922489, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8079: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8079: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8183: S=2, pos=(75.500000, 30.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=6.773914, name=VFFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=6.787164. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=6.787164. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=6.787164. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=6.787164. Unit #8183: LU S=2, pos=(75.500000, 30.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8067: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8067: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8069: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8069: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8147: S=2, pos=(78.500000, 28.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=8.290226, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=8.303476. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=8.303476. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=8.303476. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=8.303476. Unit #8147: LU S=2, pos=(78.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8075: S=2, pos=(95.624435, 21.764162, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=6.825578, name=VMGLD. MoveForward: v=0.020000, newPos=(95.644394, 0.000000, 21.765406) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=6.825578. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=6.825578. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=6.825578. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=6.825578. Unit #8075: LU S=2, pos=(95.644394, 21.765406, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8077: S=2, pos=(99.000000, 27.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8077: LU S=2, pos=(99.000000, 27.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8216: S=2, pos=(79.500000, 40.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=Barracks Age3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8216: LU S=2, pos=(79.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8096: S=2, pos=(95.079956, 21.799999, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.360288, name=VMGLD. MoveForward: v=0.020000, newPos=(95.099953, 0.000000, 21.799999) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.360288. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.360288. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.360288. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.360288. Unit #8096: LU S=2, pos=(95.099953, 21.799999, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8100: S=2, pos=(68.000000, 31.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8100: LU S=2, pos=(68.000000, 31.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8102: S=2, pos=(67.000000, 29.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8102: LU S=2, pos=(67.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8105: S=2, pos=(93.435280, 22.904018, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.239182, name=VMGLD. MoveForward: v=0.020000, newPos=(93.415291, 0.000000, 22.903292) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.239182. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.239182. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.239182. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.239182. Unit #8105: LU S=2, pos=(93.415291, 22.903292, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8106: S=2, pos=(79.000000, 13.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MILL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8106: LU S=2, pos=(79.000000, 13.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8117: S=2, pos=(93.986649, 22.097763, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.024323, name=VFGLD. MoveForward: v=0.020000, newPos=(94.006638, 0.000000, 22.097046) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000345 Angle=6.283185, Facet=14 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.024323. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.024323. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.024323. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.024323. Unit #8117: LU S=2, pos=(94.006638, 22.097046, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8118: S=2, pos=(72.199997, 35.022373, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.033343, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.045043. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.045043. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.045043. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.045043. Unit #8118: LU S=2, pos=(72.199997, 35.022373, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8121: S=2, pos=(96.033524, 21.550406, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=10.000000, name=VMGLD. MoveForward: v=0.020000, newPos=(96.022423, 0.000000, 21.533768) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=4.319690, Facet=9 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit #8121: LU S=2, pos=(96.022423, 21.533768, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#9029: S=2, pos=(89.050354, 14.946962, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=8.922216, name=VMMIN. MoveForward: v=0.020000, newPos=(89.058327, 0.000000, 14.928618) Action list is non-NULL. Updating actions. ActionList Update: YAW: v=0.000000 Angle=5.105088, Facet=11 List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=8.922216. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=8.922216. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=8.922216. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=8.922216. Unit #9029: LU S=2, pos=(89.058327, 14.928618, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8666: S=2, pos=(82.500000, 29.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8666: LU S=2, pos=(82.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8718: S=2, pos=(85.500000, 29.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8718: LU S=2, pos=(85.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8151: S=2, pos=(78.742508, 20.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.993664, name=VFFAR. MoveForward: v=0.020000, newPos=(78.722511, 0.000000, 20.500000) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=3.141593, Facet=6 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.993664. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.993664. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.993664. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.993664. Unit #8151: LU S=2, pos=(78.722511, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8163: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8163: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8839: S=2, pos=(85.500000, 26.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8839: LU S=2, pos=(85.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8861: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8861: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8836: S=2, pos=(100.000000, 17.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8836: LU S=2, pos=(100.000000, 17.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8254: S=2, pos=(78.000000, 36.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8254: LU S=2, pos=(78.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8256: S=2, pos=(93.000000, 12.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8256: LU S=2, pos=(93.000000, 12.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8257: S=2, pos=(101.500000, 19.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8257: LU S=2, pos=(101.500000, 19.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8258: S=2, pos=(101.500000, 18.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8258: LU S=2, pos=(101.500000, 18.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8259: S=2, pos=(101.500000, 17.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8259: LU S=2, pos=(101.500000, 17.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8260: S=2, pos=(101.500000, 16.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8260: LU S=2, pos=(101.500000, 16.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8261: S=2, pos=(102.500000, 15.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8261: LU S=2, pos=(102.500000, 15.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8837: S=2, pos=(100.000000, 19.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8837: LU S=2, pos=(100.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9068: S=2, pos=(79.500000, 29.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=9.433201, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=9.443201. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=9.443201. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=9.443201. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=9.443201. Unit #9068: LU S=2, pos=(79.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9091: S=2, pos=(78.500000, 26.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=2.721172, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=2.731172. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=2.731172. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=2.731172. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=2.731172. Unit #9091: LU S=2, pos=(78.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8271: S=2, pos=(94.235161, 22.884365, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.670206, name=VMGLD. MoveForward: v=0.020000, newPos=(94.235161, 0.000000, 22.864365) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.670206. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.670206. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.670206. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.670206. Unit #8271: LU S=2, pos=(94.235161, 22.864365, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8784: S=2, pos=(72.803108, 35.818153, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.829432, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.841132. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.841132. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.841132. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.841132. Unit #8784: LU S=2, pos=(72.803108, 35.818153, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8279: S=2, pos=(82.000000, 41.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8279: LU S=2, pos=(82.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8280: S=2, pos=(84.000000, 41.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8280: LU S=2, pos=(84.000000, 41.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8348: S=2, pos=(93.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8348: LU S=2, pos=(93.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8345: S=2, pos=(96.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8345: LU S=2, pos=(96.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8288: S=2, pos=(94.760132, 22.038210, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.823243, name=VFGLD. MoveForward: v=0.020000, newPos=(94.763435, 0.000000, 22.018484) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.823243. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.823243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.823243. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.823243. Unit #8288: LU S=2, pos=(94.763435, 22.018484, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8295: S=2, pos=(106.500000, 4.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8295: LU S=2, pos=(106.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8296: S=2, pos=(106.500000, 3.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8296: LU S=2, pos=(106.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8297: S=2, pos=(106.500000, 2.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8297: LU S=2, pos=(106.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8298: S=2, pos=(106.500000, 1.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8298: LU S=2, pos=(106.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8299: S=2, pos=(106.500000, 0.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8299: LU S=2, pos=(106.500000, 0.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8347: S=2, pos=(94.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8347: LU S=2, pos=(94.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8544: S=2, pos=(89.500000, 40.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=STBL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8544: LU S=2, pos=(89.500000, 40.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8470: S=2, pos=(73.845909, 37.790855, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.232243, name=VFLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.243943. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.243943. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.243943. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.243943. Unit #8470: LU S=2, pos=(73.845909, 37.790855, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8315: S=2, pos=(75.500000, 31.675186, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=7.479333, name=VFFAR. MoveForward: v=0.020000, newPos=(75.500000, 0.000000, 31.655186) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=0.000000 Angle=4.712389, Facet=10 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=7.479333. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=7.479333. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=7.479333. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=7.479333. Unit #8315: LU S=2, pos=(75.500000, 31.655186, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8346: S=2, pos=(95.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8346: LU S=2, pos=(95.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8329: S=2, pos=(95.000000, 20.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MINE3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8329: LU S=2, pos=(95.000000, 20.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8455: S=2, pos=(85.500000, 23.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8455: LU S=2, pos=(85.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8386: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VMFAR. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8386: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8343: S=2, pos=(98.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8343: LU S=2, pos=(98.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8645: S=2, pos=(76.500000, 27.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=1.223239, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=1.236489. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=1.236489. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=1.236489. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=1.236489. Unit #8645: LU S=2, pos=(76.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8697: S=2, pos=(79.500000, 32.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.767783, name=VMFAR. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.781033. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.781033. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.781033. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.781033. Unit #8697: LU S=2, pos=(79.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8342: S=2, pos=(99.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8342: LU S=2, pos=(99.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8552: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8552: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8341: S=2, pos=(100.500000, 35.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8341: LU S=2, pos=(100.500000, 35.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8707: S=2, pos=(67.500000, 27.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8707: LU S=2, pos=(67.500000, 27.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8708: S=2, pos=(68.500000, 26.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8708: LU S=2, pos=(68.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8709: S=2, pos=(69.500000, 25.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8709: LU S=2, pos=(69.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8710: S=2, pos=(70.500000, 24.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8710: LU S=2, pos=(70.500000, 24.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8711: S=2, pos=(71.500000, 23.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8711: LU S=2, pos=(71.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8712: S=2, pos=(72.500000, 22.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8712: LU S=2, pos=(72.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8770: S=2, pos=(78.500000, 23.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.851037, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.861037. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.861037. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.861037. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.861037. Unit #8770: LU S=2, pos=(78.500000, 23.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8720: S=2, pos=(85.392654, 41.714661, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=5.320694, name=VFBLD. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=5.320694. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=5.320694. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=5.320694. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=5.320694. Unit #8720: LU S=2, pos=(85.392654, 41.714661, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8755: S=2, pos=(91.500000, 37.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=ARRG3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8755: LU S=2, pos=(91.500000, 37.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8807: S=2, pos=(82.107063, 22.107002, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=4.991545, name=VMFAR. MoveForward: v=0.020000, newPos=(82.121208, 0.000000, 22.121145) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=0.785398, Facet=15 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=4.991545. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=4.991545. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=4.991545. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=4.991545. Unit #8807: LU S=2, pos=(82.121208, 22.121145, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8816: S=2, pos=(81.500000, 22.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.833523, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.843523. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.843523. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.843523. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.843523. Unit #8816: LU S=2, pos=(81.500000, 22.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8818: S=2, pos=(76.500000, 29.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.472650, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.482650. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.482650. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.482650. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.482650. Unit #8818: LU S=2, pos=(76.500000, 29.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8824: S=2, pos=(84.500000, 10.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=BLAC3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8824: LU S=2, pos=(84.500000, 10.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.800000, spriteBaseSpeed=1.000000. Unit#8944: S=2, pos=(85.996651, 22.003710, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=10.000000, name=VFFAR. MoveForward: v=0.020000, newPos=(85.982506, 0.000000, 22.017851) Action list is non-NULL. Updating actions. ActionList Update: ActionList Update: YAW: v=-0.000000 Angle=2.356194, Facet=4 List Update ReturnCode=0. Leaving update. List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=10.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=10.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=10.000000. Unit #8944: LU S=2, pos=(85.982506, 22.017851, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8831: S=2, pos=(88.000000, 8.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8831: LU S=2, pos=(88.000000, 8.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8835: S=2, pos=(101.000000, 15.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8835: LU S=2, pos=(101.000000, 15.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8845: S=2, pos=(84.500000, 20.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.409892, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.419892. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.419892. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.419892. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.419892. Unit #8845: LU S=2, pos=(84.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8846: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #8846: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8858: S=2, pos=(81.500000, 32.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8858: LU S=2, pos=(81.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8877: S=2, pos=(72.211761, 35.422375, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=2.480865, name=VMLUM. MoveForward: v is 0.0f, doing nothing Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=2.492565. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=2.492565. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=2.492565. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=2.492565. Unit #8877: LU S=2, pos=(72.211761, 35.422375, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8880: S=2, pos=(78.500000, 32.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.673685, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.683685. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.683685. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.683685. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.683685. Unit #8880: LU S=2, pos=(78.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8881: S=2, pos=(75.500000, 32.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.816723, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.826723. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.826723. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.826723. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.826723. Unit #8881: LU S=2, pos=(75.500000, 32.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9100: S=0, pos=(84.500000, 43.500000, 0.000000), wT=1602575 ActionObject::update entering: state=0, worldTime=1602575, attAmountHeld=0.000000, name=STBL3. Get list is NULL. CombatObject Update 1: state=0, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=0, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=0, worldTime=1602575, attAmountHeld=0.000000. Unit #9100: LU S=0, pos=(84.500000, 43.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8990: S=2, pos=(88.500000, 28.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8990: LU S=2, pos=(88.500000, 28.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9006: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9006: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9001: S=2, pos=(87.500000, 20.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #9001: LU S=2, pos=(87.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#8993: S=2, pos=(88.500000, 25.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=15.000000, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=15.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=15.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=15.000000. Unit #8993: LU S=2, pos=(88.500000, 25.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9020: S=2, pos=(74.000000, 36.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9020: LU S=2, pos=(74.000000, 36.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9022: S=2, pos=(85.291054, 0.978827, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=3.117243, name=VMBLD. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=3.117243. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=3.117243. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=3.117243. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=3.117243. Unit #9022: LU S=2, pos=(85.291054, 0.978827, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9023: S=2, pos=(101.000000, 29.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=SMIL3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9023: LU S=2, pos=(101.000000, 29.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9024: S=2, pos=(104.000000, 24.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9024: LU S=2, pos=(104.000000, 24.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9028: S=2, pos=(78.500000, 20.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.783123, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.793123. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.793123. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.793123. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.793123. Unit #9028: LU S=2, pos=(78.500000, 20.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9035: S=2, pos=(83.000000, 16.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=MRKT3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9035: LU S=2, pos=(83.000000, 16.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9043: S=2, pos=(82.000000, 26.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=VFLUM. MoveForward: v is 0.0f, doing nothing Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9043: LU S=2, pos=(82.000000, 26.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9047: S=2, pos=(75.500000, 26.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=14.686686, name=FARM. Action list is non-NULL. Updating actions. ActionList Update: List Update ReturnCode=0. Leaving update. actionResult=0. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=14.696686. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=14.696686. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=14.696686. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=14.696686. Unit #9047: LU S=2, pos=(75.500000, 26.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9049: S=2, pos=(78.000000, 18.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9049: LU S=2, pos=(78.000000, 18.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9051: S=2, pos=(76.000000, 19.000000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=HOUS3. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9051: LU S=2, pos=(76.000000, 19.000000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9076: S=2, pos=(84.500000, 8.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9076: LU S=2, pos=(84.500000, 8.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9077: S=2, pos=(84.500000, 7.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9077: LU S=2, pos=(84.500000, 7.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9078: S=2, pos=(84.500000, 6.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9078: LU S=2, pos=(84.500000, 6.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9079: S=2, pos=(84.500000, 5.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9079: LU S=2, pos=(84.500000, 5.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9080: S=2, pos=(84.500000, 4.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9080: LU S=2, pos=(84.500000, 4.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9081: S=2, pos=(84.500000, 3.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9081: LU S=2, pos=(84.500000, 3.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9082: S=2, pos=(84.500000, 2.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9082: LU S=2, pos=(84.500000, 2.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9083: S=2, pos=(84.500000, 1.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9083: LU S=2, pos=(84.500000, 1.500000, 0.000000). Entering CombatObject::Update. CombatObject Update 00: speed=0.000000, spriteBaseSpeed=0.000000. Unit#9084: S=2, pos=(84.500000, 0.500000, 0.000000), wT=1602575 ActionObject::update entering: state=2, worldTime=1602575, attAmountHeld=0.000000, name=WALL. Get list is NULL. Creating default task. CombatObject Update 1: state=2, worldTime=1602575, attAmountHeld=0.000000. CombatObject Update 2: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit AI update returned 0. CombatObject Update 3: state=2, worldTime=1602575, attAmountHeld=0.000000. Leaving CombatObject Update 4: state=2, worldTime=1602575, attAmountHeld=0.000000. Unit #9084: LU S=2, pos=(84.500000, 0.500000, 0.000000). true ( 1602575 ) - Player RNG - ?update@WorldPlayer@@UEAAXXZ @1286 Rand: #=31062 true ( 1602575 ) - AI RNG - ?update@WorldPlayer@@UEAAXXZ @1291 SetSeed: seed = 31062 true ( 1602575 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @3980 Rand: #=15331 true ( 1602575 ) - Action RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 15331 true ( 1602575 ) - World RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3597608197 true ( 1602575 ) - AI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2508537156 true ( 1602575 ) - Object RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3641181725 true ( 1602575 ) - Player RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 4072880092 true ( 1602575 ) - Editor RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 2976118300 true ( 1602575 ) - Comm RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 3872010613 true ( 1602575 ) - UI RNG - ?Srand@RNG@@YAXH@Z @35 SetSeed: seed = 159139297 true ( 1602575 ) - World RNG - ?update@BaseWorld@@UEAA?AW4GameState@@H@Z @4046 Rand: #=7319 true ( 1602575 ) - AI RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2698 Rand: #=25270 true ( 1602575 ) - Action RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2699 Rand: #=19396 true ( 1602575 ) - Object RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2700 Rand: #=7873 true ( 1602575 ) - Player RNG - ?setLastRandoms@CommHandler@@QEAAXI@Z @2701 Rand: #=17903 ReloadBufferFrames() - Will miss 5ms from rounding this turn (total=11) ******** Desync summary ******** RelicLink Checksum Mismatch: Desync on turn 7777, detected on turn 7782. RelicLink Checksum Mismatch: PeerID 1 (Player 1) Peer Frame 7777 Peer Checksum 3644619 RelicLink Checksum Mismatch: PeerID 2 (Player 2) Peer Frame 7777 Peer Checksum 696273 Checking player 1 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: my value: 3644619 (NoteOnlySync) OUTOFSYNC: numplayers=2, diff=0, same=0 (NoteOnlySync) OUTOFSYNC: return not out Checking player 2 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 3 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 4 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 5 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 6 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 7 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE Checking player 8 for desync on world turn 007777 (NoteOnlySync) OUTOFSYNC: DIDN'T FIND MY VALUE (NoteOnlySync) Plr: Turn Checksum (NoteOnlySync) 01: 00007777 03644619 (NoteOnlySync) 01: 00007777 03644619 (NoteOnlySync) 01: 00007778 03650856 (NoteOnlySync) 01: 00007779 03652680 (NoteOnlySync) 01: 00007780 03656479 (NoteOnlySync) 01: 00007781 03658750 (NoteOnlySync) 01: 00007782 03658646 (NoteOnlySync) 01: 00007735 03646374 (NoteOnlySync) 01: 00007736 03642836 (NoteOnlySync) 01: 00007737 03656423 (NoteOnlySync) 01: 00007738 03642931 (NoteOnlySync) 01: 00007739 03655138 (NoteOnlySync) 01: 00007740 03661802 (NoteOnlySync) 01: 00007741 03638960 (NoteOnlySync) 01: 00007742 03645321 (NoteOnlySync) 01: 00007743 03658350 (NoteOnlySync) 01: 00007744 03650037 (NoteOnlySync) 01: 00007745 03648013 (NoteOnlySync) 01: 00007746 03667349 (NoteOnlySync) 01: 00007747 03656904 (NoteOnlySync) 01: 00007748 03653412 (NoteOnlySync) 01: 00007749 03637864 (NoteOnlySync) 01: 00007750 03637526 (NoteOnlySync) 01: 00007751 03665977 (NoteOnlySync) 01: 00007752 03664216 (NoteOnlySync) 01: 00007753 03668342 (NoteOnlySync) 01: 00007754 03658538 (NoteOnlySync) 01: 00007755 03639514 (NoteOnlySync) 01: 00007756 03665970 (NoteOnlySync) 01: 00007757 03668439 (NoteOnlySync) 01: 00007758 03643461 (NoteOnlySync) 01: 00007759 03639516 (NoteOnlySync) 01: 00007760 03249960 (NoteOnlySync) 01: 00007761 03262488 (NoteOnlySync) 01: 00007762 03268948 (NoteOnlySync) 01: 00007763 03251536 (NoteOnlySync) 01: 00007764 03660691 (NoteOnlySync) 01: 00007765 03651568 (NoteOnlySync) 01: 00007766 03655993 (NoteOnlySync) 01: 00007767 03653338 (NoteOnlySync) 01: 00007768 03653283 (NoteOnlySync) 01: 00007769 03669706 (NoteOnlySync) 01: 00007770 03641207 (NoteOnlySync) 01: 00007771 03649609 (NoteOnlySync) 01: 00007772 03655047 (NoteOnlySync) 01: 00007773 03667493 (NoteOnlySync) 01: 00007774 03660072 (NoteOnlySync) 01: 00007775 03607273 (NoteOnlySync) VNVT=0, VNFT=0, MNFT=0 (NoteOnlySync) Resigned info: (NoteOnlySync) P#1: resigned=0 (NoteOnlySync) P#2: resigned=0 (NoteOnlySync) P#3: resigned=0 (NoteOnlySync) P#4: resigned=0 (NoteOnlySync) P#5: resigned=0 (NoteOnlySync) P#6: resigned=0 (NoteOnlySync) P#7: resigned=0 (NoteOnlySync) P#8: resigned=0 (NoteOnlySync) Average FPS: 59.992075 (NoteOnlySync) Game load time: 2.200937 (NoteOnlySync) local language: en (NoteOnlySync)Build 101.101.50700 (NoteOnlySync) ...end of log.